ddnet/src/game/client/components/debughud.h
2010-05-29 07:25:38 +00:00

14 lines
256 B
C++

#ifndef GAME_CLIENT_COMPONENTS_DEBUGHUD_H
#define GAME_CLIENT_COMPONENTS_DEBUGHUD_H
#include <game/client/component.h>
class CDebugHud : public CComponent
{
void RenderNetCorrections();
void RenderTuning();
public:
virtual void OnRender();
};
#endif