..
entities
Forgot we faked ids for vanilla
2020-06-22 19:02:17 +03:00
gamemodes
Thread save Init
2020-06-15 11:14:15 +02:00
score
Merge #2312
2020-06-22 05:47:46 +00:00
ddracechat.cpp
Use the racetimer in 0.7
2020-06-21 17:15:08 +03:00
ddracechat.h
Generate passphrase for save-code
2020-06-15 11:14:15 +02:00
ddracecommands.cpp
Merge #2263
2020-06-18 22:17:43 +00:00
entity.cpp
Add a limit to GetNearestAirPos. Fix #1931
2019-10-13 16:34:03 +02:00
entity.h
remove unused telegun function
2018-07-15 10:22:04 +02:00
eventhandler.cpp
Fix NetObj translation, fix sounds
2020-06-19 20:28:55 +03:00
eventhandler.h
Translate Damage Indicators
2020-06-19 20:28:54 +03:00
gamecontext.cpp
Merge #2321
2020-06-22 16:04:18 +00:00
gamecontext.h
Merge #2321
2020-06-22 16:04:18 +00:00
gamecontroller.cpp
Ingame time is in milliseconds
2020-06-20 17:31:06 +03:00
gamecontroller.h
Allow larger map names
2020-06-18 18:29:27 +02:00
gameworld.cpp
Send DDNet version early in the connection process
2020-05-22 17:58:41 +02:00
gameworld.h
Merge ddrace64 from eeeeee
2013-12-31 06:13:57 +01:00
player.cpp
Merge #2321
2020-06-22 16:04:18 +00:00
player.h
Merge #2321
2020-06-22 16:04:18 +00:00
save.cpp
Use str_comp instead of strcmp
2020-06-22 14:47:49 +02:00
save.h
Thread safe /load
2020-06-15 11:14:15 +02:00
score.h
Thread safe random_map
2020-06-15 11:14:15 +02:00
teams.cpp
Use 0.7 finish messages
2020-06-22 18:08:08 +03:00
teams.h
Thread safe /save
2020-06-15 11:14:15 +02:00
teehistorian.cpp
teehistorian: Track whether clients join via the 0.7 protocol
2020-06-19 22:06:39 +02:00
teehistorian.h
teehistorian: Track whether clients join via the 0.7 protocol
2020-06-19 22:06:39 +02:00
teeinfo.cpp
Fix whitespace in teeinfo.cpp
2020-06-22 15:06:01 +02:00
teeinfo.h
Get rid of more magic constants, adapt to 0.7
2020-06-19 21:48:48 +03:00