ddnet/src/game/client
bors[bot] e7787bf58d
Merge #3823
3823: Add hookcollision color changeable r=heinrich5991 a=Jupeyy

![t](https://cdn.discordapp.com/attachments/293493549758939136/841549439742378034/unknown.png)

in HUD

## Checklist

- [ ] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-11 14:39:42 +00:00
..
components Add hookcollision color changeable 2021-05-11 14:34:53 +02:00
prediction Remove dangling declaration 2021-05-09 15:14:16 +08:00
animstate.cpp Fix clang-analyzer-core.UndefinedBinaryOperatorResult 2020-10-14 15:45:47 +02:00
animstate.h Manual preparation for cleaner clang-format 2020-09-26 21:41:01 +02:00
component.h Port CConfig API from the upstream (0.7.5) 2021-01-10 17:10:19 +03:00
gameclient.cpp Get rid of redundant tuning data in CGameWorld 2021-05-01 10:34:20 +08:00
gameclient.h force tunezone 2021-04-23 11:01:38 +08:00
lineinput.cpp Update DoEditBox logic to be the same as chat 2020-10-26 01:44:10 +08:00
lineinput.h Fix IME stuck when 0-len TEXTEDITING event is missing. 2020-10-25 23:48:12 +08:00
projectile_data.cpp force tunezone 2021-04-23 11:01:38 +08:00
projectile_data.h force tunezone 2021-04-23 11:01:38 +08:00
race.cpp Enable modernize-loop-convert clang-tidy check 2020-11-02 22:40:24 +01:00
race.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
render.cpp Merge branch 'master' into pr_color_picker 2020-12-13 20:40:33 +03:00
render.h Merge branch 'master' into pr_color_picker 2020-12-13 20:40:33 +03:00
render_map.cpp Don't render fully transparent quads 2020-12-29 14:59:17 +01:00
skin.h Different comparators for skins in UI (no case) and regular skins (with case) 2021-03-23 13:39:54 +01:00
ui.cpp Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00
ui.h Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00