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67 lines
949 B
C++
67 lines
949 B
C++
#ifndef GAME_EDITOR_AUTO_MAP_H
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#define GAME_EDITOR_AUTO_MAP_H
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#include <base/tl/array.h>
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class CAutoMapper
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{
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struct CIndexInfo
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{
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int m_ID;
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int m_Flag;
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};
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struct CPosRule
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{
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int m_X;
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int m_Y;
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int m_Value;
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array<CIndexInfo> m_aIndexList;
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enum
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{
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NORULE=0,
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INDEX,
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NOTINDEX
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};
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};
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struct CIndexRule
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{
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int m_ID;
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array<CPosRule> m_aRules;
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int m_Flag;
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int m_RandomValue;
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bool m_DefaultRule;
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};
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struct CRun
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{
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array<CIndexRule> m_aIndexRules;
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};
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struct CConfiguration
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{
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array<CRun> m_aRuns;
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char m_aName[128];
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};
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public:
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CAutoMapper(class CEditor *pEditor);
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void Load(const char* pTileName);
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void Proceed(class CLayerTiles *pLayer, int ConfigID);
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int ConfigNamesNum() { return m_lConfigs.size(); }
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const char* GetConfigName(int Index);
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const bool IsLoaded() { return m_FileLoaded; }
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private:
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array<CConfiguration> m_lConfigs;
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class CEditor *m_pEditor;
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bool m_FileLoaded;
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};
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#endif
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