ddnet/src/game/server
2015-09-05 00:48:11 +02:00
..
entities force vital check on essential cl/srv messages and added additional sequence checking 2015-09-01 13:50:45 +02:00
gamemodes Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
score Server names may be 4 bytes long 2015-09-05 00:48:11 +02:00
ddracechat.cpp Update credits 2015-08-23 23:22:31 +02:00
ddracechat.h Finish the renaming of sv_allow_rescue to sv_rescue 2015-08-10 13:34:56 +02:00
ddracecommands.cpp Set telecp when using totelecp (for Saavik) 2015-02-21 19:48:22 +01:00
entity.cpp fixed compiling using visual studio 2013 by renaming the round function 2014-04-22 23:46:55 +02:00
entity.h Allow players to see players at every distance, but not effects 2014-01-10 22:54:07 +01:00
eventhandler.cpp Fix various broadcasting issues: 2014-01-12 15:56:16 +01:00
eventhandler.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gamecontext.cpp Fix settings compare 2015-08-27 16:20:56 +02:00
gamecontext.h saving server settings within the map and loading them on init 2015-08-27 12:51:24 +02:00
gamecontroller.cpp Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
gamecontroller.h Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
gameworld.cpp Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Increase magic number a bit until we assume client is not DDNet 2015-08-07 03:26:50 +02:00
player.h Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
save.cpp Only allow /save when team is started already (prevents saving after 2015-07-09 23:48:29 +02:00
save.h Add /save by the glorious HMH 2014-07-26 14:46:31 +02:00
score.h Allow to set country where you can load savegame 2014-12-19 11:30:14 +01:00
teams.cpp Stronger checks on save 2015-08-22 15:16:14 +02:00
teams.h Only allow savegames on same server. Clean up saving a bit and prevent another possible exploit 2014-12-17 20:38:05 +01:00