mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-13 11:38:19 +00:00
276 lines
5.1 KiB
C++
276 lines
5.1 KiB
C++
#include <game/g_vmath.h>
|
|
#include <game/g_protocol.h>
|
|
#include <game/g_game.h>
|
|
|
|
#include <game/client/gc_render.h>
|
|
|
|
// sound channels
|
|
enum
|
|
{
|
|
CHN_GUI=0,
|
|
CHN_MUSIC,
|
|
CHN_WORLD,
|
|
CHN_GLOBAL,
|
|
};
|
|
|
|
extern struct data_container *data;
|
|
|
|
extern vec2 mouse_pos;
|
|
extern vec2 local_character_pos;
|
|
extern vec2 local_target_pos;
|
|
|
|
// snap pointers
|
|
struct snapstate
|
|
{
|
|
const NETOBJ_PLAYER_CHARACTER *local_character;
|
|
const NETOBJ_PLAYER_CHARACTER *local_prev_character;
|
|
const NETOBJ_PLAYER_INFO *local_info;
|
|
const NETOBJ_FLAG *flags[2];
|
|
const NETOBJ_GAME *gameobj;
|
|
|
|
const NETOBJ_PLAYER_INFO *player_infos[MAX_CLIENTS];
|
|
const NETOBJ_PLAYER_INFO *info_by_score[MAX_CLIENTS];
|
|
int num_players;
|
|
};
|
|
|
|
extern snapstate netobjects;
|
|
|
|
/*
|
|
extern const NETOBJ_PLAYER_CHARACTER *local_character;
|
|
extern const NETOBJ_PLAYER_CHARACTER *local_prev_character;
|
|
extern const NETOBJ_PLAYER_INFO *local_info;
|
|
extern const NETOBJ_FLAG *flags[2];
|
|
extern const NETOBJ_GAME *gameobj;
|
|
* */
|
|
|
|
extern tuning_params tuning;
|
|
|
|
// predicted players
|
|
extern player_core predicted_prev_player;
|
|
extern player_core predicted_player;
|
|
|
|
// input
|
|
extern NETOBJ_PLAYER_INPUT input_data;
|
|
extern int input_direction_left;
|
|
extern int input_direction_right;
|
|
|
|
// debug
|
|
extern int64 debug_firedelay;
|
|
|
|
// extra projs
|
|
enum
|
|
{
|
|
MAX_EXTRA_PROJECTILES=32,
|
|
};
|
|
|
|
extern NETOBJ_PROJECTILE extraproj_projectiles[MAX_EXTRA_PROJECTILES];
|
|
extern int extraproj_num;
|
|
|
|
void extraproj_reset();
|
|
|
|
// chat
|
|
enum
|
|
{
|
|
CHATMODE_NONE=0,
|
|
CHATMODE_ALL,
|
|
CHATMODE_TEAM,
|
|
};
|
|
|
|
extern int chat_mode;
|
|
void chat_add_line(int client_id, int team, const char *line);
|
|
void chat_reset();
|
|
bool chat_input_handle(INPUT_EVENT e, void *user_data);
|
|
|
|
// broadcasts
|
|
extern char broadcast_text[1024];
|
|
extern int64 broadcast_time;
|
|
|
|
// motd
|
|
extern int64 server_motd_time;
|
|
extern char server_motd[900]; // FUGLY
|
|
|
|
// line input helter
|
|
class line_input
|
|
{
|
|
char str[256];
|
|
unsigned len;
|
|
unsigned cursor_pos;
|
|
public:
|
|
class callback
|
|
{
|
|
public:
|
|
virtual ~callback() {}
|
|
virtual bool event(INPUT_EVENT e) = 0;
|
|
};
|
|
|
|
line_input();
|
|
void clear();
|
|
void process_input(INPUT_EVENT e);
|
|
void set(const char *string);
|
|
const char *get_string() const { return str; }
|
|
int get_length() const { return len; }
|
|
unsigned cursor_offset() const { return cursor_pos; }
|
|
};
|
|
|
|
class input_stack_handler
|
|
{
|
|
public:
|
|
typedef bool (*callback)(INPUT_EVENT e, void *user);
|
|
|
|
input_stack_handler();
|
|
void add_handler(callback cb, void *user_data);
|
|
void dispatch_input();
|
|
|
|
private:
|
|
enum
|
|
{
|
|
MAX_HANDLERS=16
|
|
};
|
|
|
|
callback handlers[MAX_HANDLERS];
|
|
void *user_data[MAX_HANDLERS];
|
|
int num_handlers;
|
|
};
|
|
|
|
extern input_stack_handler input_stack;
|
|
|
|
|
|
extern int emoticon_selector_active; // TODO: ugly
|
|
extern int scoreboard_active; // TODO: ugly
|
|
|
|
// client data
|
|
struct client_data
|
|
{
|
|
char name[64];
|
|
char skin_name[64];
|
|
int skin_id;
|
|
int skin_color;
|
|
int team;
|
|
int emoticon;
|
|
int emoticon_start;
|
|
player_core predicted;
|
|
|
|
tee_render_info skin_info; // this is what the server reports
|
|
tee_render_info render_info; // this is what we use
|
|
|
|
float angle;
|
|
|
|
void update_render_info();
|
|
};
|
|
|
|
extern client_data client_datas[MAX_CLIENTS];
|
|
|
|
// kill messages
|
|
struct killmsg
|
|
{
|
|
int weapon;
|
|
int victim;
|
|
int killer;
|
|
int mode_special; // for CTF, if the guy is carrying a flag for example
|
|
int tick;
|
|
};
|
|
|
|
const int killmsg_max = 5;
|
|
extern killmsg killmsgs[killmsg_max];
|
|
extern int killmsg_current;
|
|
|
|
//
|
|
void send_switch_team(int team);
|
|
|
|
// various helpers
|
|
void snd_play_random(int chn, int setid, float vol, vec2 pos);
|
|
void process_events(int snaptype);
|
|
void clear_object_pointers();
|
|
void reset_projectile_particles();
|
|
void send_info(bool start);
|
|
void send_emoticon(int emoticon);
|
|
|
|
void chat_say(int team, const char *line);
|
|
void chat_enable_mode(int team);
|
|
|
|
inline vec2 random_dir() { return normalize(vec2(frandom()-0.5f, frandom()-0.5f)); }
|
|
|
|
|
|
// effects
|
|
void effects_update();
|
|
|
|
void effect_bullettrail(vec2 pos);
|
|
void effect_smoketrail(vec2 pos, vec2 vel);
|
|
void effect_skidtrail(vec2 pos, vec2 vel);
|
|
void effect_explosion(vec2 pos);
|
|
void effect_air_jump(vec2 pos);
|
|
void effect_damage_indicator(vec2 pos, vec2 dir);
|
|
void effect_playerspawn(vec2 pos);
|
|
void effect_playerdeath(vec2 pos, int cid);
|
|
void effect_powerupshine(vec2 pos, vec2 size);
|
|
|
|
// particles
|
|
struct particle
|
|
{
|
|
void set_default()
|
|
{
|
|
vel = vec2(0,0);
|
|
life_span = 0;
|
|
start_size = 32;
|
|
end_size = 32;
|
|
rot = 0;
|
|
rotspeed = 0;
|
|
gravity = 0;
|
|
friction = 0;
|
|
flow_affected = 1.0f;
|
|
color = vec4(1,1,1,1);
|
|
}
|
|
|
|
vec2 pos;
|
|
vec2 vel;
|
|
|
|
int spr;
|
|
|
|
float flow_affected;
|
|
|
|
float life_span;
|
|
|
|
float start_size;
|
|
float end_size;
|
|
|
|
float rot;
|
|
float rotspeed;
|
|
|
|
float gravity;
|
|
float friction;
|
|
|
|
vec4 color;
|
|
|
|
// set by the particle system
|
|
float life;
|
|
int prev_part;
|
|
int next_part;
|
|
};
|
|
|
|
enum
|
|
{
|
|
PARTGROUP_PROJECTILE_TRAIL=0,
|
|
PARTGROUP_EXPLOSIONS,
|
|
PARTGROUP_GENERAL,
|
|
NUM_PARTGROUPS
|
|
};
|
|
|
|
void particle_add(int group, particle *part);
|
|
void particle_render(int group);
|
|
void particle_update(float time_passed);
|
|
void particle_reset();
|
|
|
|
// flow grid
|
|
vec2 flow_get(vec2 pos);
|
|
void flow_add(vec2 pos, vec2 vel, float size);
|
|
void flow_dbg_render();
|
|
void flow_init();
|
|
void flow_update();
|
|
|
|
//
|
|
void binds_default();
|
|
void binds_save();
|
|
void binds_set(int keyid, const char *str);
|
|
const char *binds_get(int keyid);
|
|
|