mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-19 14:38:18 +00:00
385 lines
12 KiB
Plaintext
385 lines
12 KiB
Plaintext
--- Setup Config --------
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config = NewConfig()
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config:add(OptFindCompiler())
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config:add(OptTestCompileC("stackprotector", "int main(){return 0;}", "-fstack-protector -fstack-protector-all"))
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config:add(OptFindLibrary("zlib", "zlib.h", false))
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config:add(OptFindLibrary("glfw", "glfw.h", false))
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config:add(OptFindLibrary("portaudio", "portaudio.h_FAIL", false))
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config:add(OptFindLibrary("coreaudio", "AudioUnit/AudioUnit.h", false))
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config:add(OptFindLibrary("alsa", "alsa/asoundlib.h", false))
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config:add(OptFindLibrary("oss_sys", "sys/soundcard.h", false))
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config:add(OptFindLibrary("oss_linux", "linux/soundcard.h", false))
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config:add(OptFindLibrary("oss_machine", "machine/soundcard.h", false))
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config:add(OptFindLibrary("dsound", "dsound.h", true))
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--- Auto detect ------
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if not config:load("config.bam") then
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print("--- Auto Configuration ---")
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config:autodetect()
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config:save("config.bam")
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print("--- ")
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end
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-- data compiler
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function Script(name)
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if family == "windows" then
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return str_replace(name, "/", "\\")
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end
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return "python " .. name
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end
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--dc_compiler = Script("scripts/compiler.py")
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--netobj_compiler = Script("scripts/netobj.py")
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dat2c_compiler = Script("scripts/dat2c.py")
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cmd5_tool = Script("scripts/cmd5.py")
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content_compiler = Script("datasrc/compile.py")
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function CHash(output, ...)
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local inputs = {}
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local ih = collect_input(arg)
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output = Path(output)
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-- compile all the files
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local cmd = cmd5_tool .. " "
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for index, inname in ih do
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cmd = cmd .. Path(inname) .. " "
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end
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cmd = cmd .. " > " .. output
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bam_add_job(output, "cmd5 " .. output, cmd)
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for index, inname in inputs do
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bam_add_dependency(output, inname)
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end
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return output
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end
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function ResCompile(scriptfile)
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scriptfile = Path(scriptfile)
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output = PathBase(scriptfile) .. ".res"
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bam_add_job(output, "rc " .. scriptfile, "rc /fo " .. output .. " " .. scriptfile)
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bam_add_dependency(output, scriptfile)
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return output
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end
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function Dat2c(datafile, sourcefile, arrayname)
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datafile = Path(datafile)
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sourcefile = Path(sourcefile)
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bam_add_job(
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sourcefile,
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"dat2c " .. PathFilename(sourcefile) .. " = " .. PathFilename(datafile),
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dat2c_compiler .. " " .. datafile .. " " .. arrayname .. " > " .. sourcefile
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)
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bam_add_dependency(sourcefile, datafile)
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return sourcefile
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end
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function ContentCompile(action, output)
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output = Path(output)
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bam_add_job(
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output,
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action .. " > " .. output,
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Script("datasrc/compile.py") .. " " .. action .. " > " .. Path(output)
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)
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bam_add_dependency(output, Path("datasrc/content.py")) -- do this more proper
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bam_add_dependency(output, Path("datasrc/network.py"))
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bam_add_dependency(output, Path("datasrc/compile.py"))
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bam_add_dependency(output, Path("datasrc/datatypes.py"))
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return output
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end
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-- Content Compile
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network_source = ContentCompile("network_source", "src/game/generated/g_protocol.cpp")
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network_header = ContentCompile("network_header", "src/game/generated/g_protocol.hpp")
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client_content_source = ContentCompile("client_content_source", "src/game/generated/gc_data.cpp")
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client_content_header = ContentCompile("client_content_header", "src/game/generated/gc_data.hpp")
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server_content_source = ContentCompile("server_content_source", "src/game/generated/gs_data.cpp")
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server_content_header = ContentCompile("server_content_header", "src/game/generated/gs_data.hpp")
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bam_add_dependency(network_source, network_header)
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bam_add_dependency(client_content_source, client_content_header)
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bam_add_dependency(server_content_source, server_content_header)
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nethash = CHash(
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"src/game/generated/nethash.c",
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"src/engine/e_protocol.h",
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"src/game/generated/g_protocol.hpp",
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"src/game/tuning.hpp",
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"src/game/gamecore.cpp", network_header)
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client_link_other = {}
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if config.compiler.value == "cl" then
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client_link_other = {ResCompile("other/icons/teeworlds.rc")}
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end
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function intermediate_output_func(dir, input, settings)
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if not (dir == "") then
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return Path(dir .. "/" .. PathBase(PathFilename(input)) .. settings.config_ext)
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end
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return PathBase(input) .. settings.config_ext
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end
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function build(settings)
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settings.objdir = Path("objs")
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settings.cc.output = intermediate_output_func
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if config.compiler.value == "cl" then
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settings.cc.flags = "/wd4244"
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else
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settings.cc.flags = "-Wall -fno-exceptions "
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if config.stackprotector.value == 1 then
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settings.cc.flags = settings.cc.flags .. "-fstack-protector -fstack-protector-all"
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end
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settings.linker.flags = ""
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end
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-- set some platform specific settings
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settings.cc.includes:add("src")
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if family == "unix" then
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if platform == "macosx" then
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glfw_platform = "macosx"
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pa_platform = "mac_osx"
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settings.linker.frameworks:add("Carbon")
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settings.linker.frameworks:add("AppKit")
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else
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glfw_platform = "x11"
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pa_platform = "unix"
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settings.linker.libs:add("pthread")
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end
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elseif family == "windows" then
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glfw_platform = "win32"
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pa_platform = "win"
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settings.linker.libs:add("gdi32")
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settings.linker.libs:add("user32")
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settings.linker.libs:add("ws2_32")
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settings.linker.libs:add("ole32")
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settings.linker.libs:add("shell32")
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end
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-- build glfw if needed (not tested)
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if config.glfw.value == 1 then
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settings.linker.libs:add("glfw")
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if config.glfw.include_path then
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settings.cc.includes:add(config.glfw.include_path)
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end
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glfw = {}
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else
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glfw_settings = settings:copy()
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glfw_settings.cc.includes:add("src/external/glfw/include")
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glfw_settings.cc.includes:add("src/engine/external/glfw/lib")
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glfw_settings.cc.includes:add("src/engine/external/glfw/lib/" .. glfw_platform)
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glfw = Compile(glfw_settings, Collect(
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"src/engine/external/glfw/lib/*.c",
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"src/engine/external/glfw/lib/" .. glfw_platform .. "/*.c"))
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settings.cc.includes:add("src/engine/external/glfw/include")
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end
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-- build portaudio
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if config.portaudio.value == 1 then
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settings.linker.libs:add("portaudio")
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if config.portaudio.include_path then
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settings.cc.includes:add(config.portaudio.include_path)
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end
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portaudio = {}
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else
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pa_settings = settings:copy()
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pa_hostapis = {}
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if config.alsa.value == 1 then pa_hostapis["alsa"] = 1 end
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if config.dsound.value == 1 then
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pa_hostapis["dsound"] = 1
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else
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pa_settings.cc.defines:add("PA_NO_DS")
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end
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if config.coreaudio.value == 1 then pa_hostapis["coreaudio"] = 1 end
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if config.oss_sys.value == 1 then
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pa_hostapis["oss"] = 1
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pa_settings.cc.defines:add("HAVE_SYS_SOUNDCARD_H")
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elseif config.oss_linux.value == 1 then
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pa_hostapis["oss"] = 1
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pa_settings.cc.defines:add("HAVE_LINUX_SOUNDCARD_H")
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elseif config.oss_machine.value == 1 then
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pa_hostapis["oss"] = 1
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pa_settings.cc.defines:add("HAVE_MACHINE_SOUNDCARD_H")
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end
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pa_settings.cc.defines:add("PA_NO_WMME")
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pa_settings.cc.defines:add("PA_NO_ASIO")
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pa_settings.cc.includes:add("src/engine/external/portaudio/include")
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pa_settings.cc.includes:add("src/engine/external/portaudio/src/common")
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pa_settings.cc.includes:add("src/engine/external/portaudio/src/os/" .. pa_platform)
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pa_api_files = {}
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for api,v in pa_hostapis do
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pa_settings.cc.defines:add("PA_USE_"..string.upper(api))
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pa_api_files[api] = Collect("src/engine/external/portaudio/src/hostapi/" .. api .. "/*.c")
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end
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portaudio = Compile(pa_settings,
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Collect("src/engine/external/portaudio/src/common/*.c"),
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Collect("src/engine/external/portaudio/src/os/" .. pa_platform .. "/*.c"),
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pa_api_files)
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settings.cc.includes:add("src/engine/external/portaudio/include")
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end
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-- compile zlib if needed
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if config.zlib.value == 1 then
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settings.linker.libs:add("z")
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if config.zlib.include_path then
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settings.cc.includes:add(config.zlib.include_path)
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end
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zlib = {}
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else
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zlib = Compile(settings, Collect("src/engine/external/zlib/*.c"))
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settings.cc.includes:add("src/engine/external/zlib")
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end
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-- build the small libraries
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wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c"))
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pnglite = Compile(settings, Collect("src/engine/external/pnglite/*.c"))
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-- build game components
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engine_settings = settings:copy()
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if config.compiler.value == "cl" then
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engine_settings.cc.flags = "/wd4244"
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else
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if platform == "macosx" or family == "windows" then
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engine_settings.cc.flags = "-Wall"
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else
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engine_settings.cc.flags = "-Wall -pedantic-errors"
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end
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engine_settings.linker.flags = ""
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end
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-- server
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server_settings = engine_settings:copy()
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-- client
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client_settings = engine_settings:copy()
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if family == "unix" then
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if platform == "macosx" then
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client_settings.linker.frameworks:add("OpenGL")
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client_settings.linker.frameworks:add("AGL")
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client_settings.linker.frameworks:add("Carbon")
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client_settings.linker.frameworks:add("Cocoa")
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if config.coreaudio.value == 1 then
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client_settings.linker.frameworks:add("CoreAudio")
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client_settings.linker.frameworks:add("AudioToolbox")
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client_settings.linker.frameworks:add("AudioUnit")
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end
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else
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if config.alsa.value == 1 then
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client_settings.linker.libs:add("asound")
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end
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client_settings.linker.libs:add("X11")
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client_settings.linker.libs:add("GL")
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client_settings.linker.libs:add("GLU")
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end
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elseif family == "windows" then
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client_settings.linker.libs:add("opengl32")
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client_settings.linker.libs:add("glu32")
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client_settings.linker.libs:add("winmm")
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if config.dsound.value == 1 then
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client_settings.linker.libs:add("dsound")
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end
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end
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engine = Compile(engine_settings, Collect("src/engine/*.c", "src/base/*.c"))
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client = Compile(client_settings, Collect("src/engine/client/*.c"))
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server = Compile(server_settings, Collect("src/engine/server/*.c"))
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versionserver = Compile(settings, Collect("src/versionsrv/*.cpp"))
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masterserver = Compile(settings, Collect("src/mastersrv/*.cpp"))
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game_shared = Compile(settings, Collect("src/game/*.cpp"), nethash, network_source)
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game_client = Compile(settings, Collect(
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"src/game/client/*.cpp",
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"src/game/client/components/*.cpp"), client_content_source)
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game_server = Compile(settings, Collect(
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"src/game/server/*.cpp",
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"src/game/server/entities/*.cpp",
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"src/game/server/gamemodes/*.cpp"), server_content_source)
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game_editor = Compile(settings, Collect("src/game/editor/*.cpp"))
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-- build tools (TODO: fix this so we don't get double _d_d stuff)
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tools_src = Collect("src/tools/*.cpp", "src/tools/*.c")
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osxlaunch_src = Collect("src/osxlaunch/*.m")
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objs = Compile(settings, tools_src)
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tools = {}
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for i,v in objs do
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toolname = PathFilename(PathBase(v))
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tools[i] = Link(settings, toolname, v, engine, zlib)
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end
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-- build client, server, version server and master server
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client_exe = Link(client_settings, "teeworlds", game_shared, game_client,
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engine, client, game_editor, glfw, portaudio, zlib, pnglite, wavpack,
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client_link_other)
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server_exe = Link(server_settings, "teeworlds_srv", engine, server,
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game_shared, game_server, zlib)
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versionserver_exe = Link(server_settings, "versionsrv", versionserver,
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engine, zlib)
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masterserver_exe = Link(server_settings, "mastersrv", masterserver,
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engine, zlib)
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if platform == "macosx" then
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osxlaunch_exe = Link(client_settings, "osxlaunch", osxlaunch_src)
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end
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-- make targets
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c = PseudoTarget("client".."_"..settings.config_name, client_exe)
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s = PseudoTarget("server".."_"..settings.config_name, server_exe)
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v = PseudoTarget("versionserver".."_"..settings.config_name, versionserver_exe)
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m = PseudoTarget("masterserver".."_"..settings.config_name, masterserver_exe)
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t = PseudoTarget("tools".."_"..settings.config_name, tools)
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Target(c)
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Target(s)
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Target(v)
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Target(m)
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Target(t)
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if platform == "macosx" then
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o = PseudoTarget("osxlaunch".."_"..settings.config_name, osxlaunch_exe)
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all = PseudoTarget(settings.config_name, c, s, v, m, t, o)
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else
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all = PseudoTarget(settings.config_name, c, s, v, m, t)
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end
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Target(all)
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return all
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end
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debug_settings = NewSettings()
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debug_settings.config_name = "debug"
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debug_settings.config_ext = "_d"
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debug_settings.debug = 1
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debug_settings.cc.optimize = 0
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release_settings = NewSettings()
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release_settings.config_name = "release"
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release_settings.config_ext = ""
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release_settings.debug = 0
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release_settings.cc.optimize = 1
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DefaultTarget(build(debug_settings))
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build(release_settings)
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