ddnet/src/game/editor
bors[bot] b8a82f71aa
Merge #5429
5429: More vector naming format r=heinrich5991 a=Chairn

Following of https://github.com/ddnet/ddnet/pull/5391

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-15 17:41:08 +00:00
..
auto_map.cpp More vector naming format 2022-06-15 19:37:37 +02:00
auto_map.h Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
editor.cpp Merge #5429 2022-06-15 17:41:08 +00:00
editor.h Separate editor update and render to fix slow joystick input 2022-06-15 17:37:22 +02:00
explanations.cpp Implement shields that remove specific weapon (fixes #4572) 2022-04-28 16:49:32 +02:00
io.cpp Use nullptr in generated and editor 2022-06-13 18:28:13 +02:00
layer_game.cpp Fix clang-format 2022-02-15 00:32:04 +01:00
layer_quads.cpp Use nullptr in generated and editor 2022-06-13 18:28:13 +02:00
layer_sounds.cpp Use nullptr in generated and editor 2022-06-13 18:28:13 +02:00
layer_tiles.cpp Use nullptr in generated and editor 2022-06-13 18:28:13 +02:00
popups.cpp More vector naming format 2022-06-15 19:37:37 +02:00