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adbaae769c
- Sound in solo parts - Sound when spectating - Projectiles of players in other teams when spectating
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include "eventhandler.h"
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#include "gamecontext.h"
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//////////////////////////////////////////////////
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// Event handler
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//////////////////////////////////////////////////
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CEventHandler::CEventHandler()
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{
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m_pGameServer = 0;
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Clear();
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}
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void CEventHandler::SetGameServer(CGameContext *pGameServer)
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{
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m_pGameServer = pGameServer;
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}
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void *CEventHandler::Create(int Type, int Size, int64_t Mask)
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{
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if(m_NumEvents == MAX_EVENTS)
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return 0;
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if(m_CurrentOffset+Size >= MAX_DATASIZE)
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return 0;
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void *p = &m_aData[m_CurrentOffset];
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m_aOffsets[m_NumEvents] = m_CurrentOffset;
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m_aTypes[m_NumEvents] = Type;
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m_aSizes[m_NumEvents] = Size;
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m_aClientMasks[m_NumEvents] = Mask;
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m_CurrentOffset += Size;
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m_NumEvents++;
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return p;
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}
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void CEventHandler::Clear()
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{
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m_NumEvents = 0;
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m_CurrentOffset = 0;
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}
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void CEventHandler::Snap(int SnappingClient)
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{
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for(int i = 0; i < m_NumEvents; i++)
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{
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if(SnappingClient == -1 || CmaskIsSet(m_aClientMasks[i], SnappingClient))
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{
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CNetEvent_Common *ev = (CNetEvent_Common *)&m_aData[m_aOffsets[i]];
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if(SnappingClient == -1 || distance(GameServer()->m_apPlayers[SnappingClient]->m_ViewPos, vec2(ev->m_X, ev->m_Y)) < 1500.0f)
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{
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void *d = GameServer()->Server()->SnapNewItem(m_aTypes[i], i, m_aSizes[i]);
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if(d)
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mem_copy(d, &m_aData[m_aOffsets[i]], m_aSizes[i]);
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}
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}
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}
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}
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