ddnet/src/game/teamscore.cpp
heinrich5991 17402cc43f Rename all variables for strict camel-casing of abbreviations
This is the strict version, ID → Id, UI → Ui, except DDNet which stays
DDNet.

This would fix #7750.

Done using a naive rename script (for bash, use `shopt -s globstar`):

```fish
sed -i \
	-e 's/\([a-z]_\?\)ID/\1Id/g' \
	-e 's/\([^ ]\)\<UI\>/\1Ui/g' \
	-e 's/UI()/Ui()/g' \
	-e 's/\<CUI\>/CUi/g' \
	-e 's/\([\ta-z.(&]\|[,=|] \)ID\>/\1Id/g' \
	-e 's/\<ID\>\([^ ").]\)/Id\1/g' \
	-e 's/\<ID\([0-9]\)/Id\1/g' \
	-e 's/\<ID\>\( [<=>:+*/-]\)/Id\1/g' \
	-e 's/int ID/int Id/g' \
	-e 's/\([a-z]_\?\)GPU/\1Gpu/g' \
	-e 's/\([a-z]_\?\)IP/\1Ip/g' \
	-e 's/\([a-z]_\?\)CID/\1Cid/g' \
	-e 's/\([a-z]_\?\)MySQL/\1Mysql/g' \
	-e 's/MySql/Mysql/g' \
	-e 's/\([a-xz]_\?\)SQL/\1Sql/g' \
	-e 's/DPMode/DpMode/g' \
	-e 's/TTWGraphics/TTwGraphics/g' \
	\
	-e 's/Ipointer/IPointer/g' \
	-e 's/\.vendorId/.vendorID/g' \
	-e 's/\.windowId/.windowID/g' \
	-e 's/SDL_GetWindowFromId/SDL_GetWindowFromID/g' \
	-e 's/SDL_AudioDeviceId/SDL_AudioDeviceID/g' \
	-e 's/SDL_JoystickId/SDL_JoystickID/g' \
	-e 's/SDL_JoystickInstanceId/SDL_JoystickInstanceID/g' \
	-e 's/AVCodecId/AVCodecID/g' \
	src/**/*.cpp src/**/*.h {datasrc,scripts}/**/*.py
git checkout -- src/engine/external
```

I like this option because it presents clear rules.

Still needs fixups because of the naive replacement, I'd do this if we
want this merged.
2024-03-05 15:44:09 +01:00

69 lines
1.8 KiB
C++

/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#include "teamscore.h"
#include <base/system.h>
#include <engine/shared/config.h>
CTeamsCore::CTeamsCore()
{
Reset();
}
bool CTeamsCore::SameTeam(int ClientId1, int ClientId2) const
{
return m_aTeam[ClientId1] == TEAM_SUPER || m_aTeam[ClientId2] == TEAM_SUPER || m_aTeam[ClientId1] == m_aTeam[ClientId2];
}
int CTeamsCore::Team(int ClientId) const
{
return m_aTeam[ClientId];
}
void CTeamsCore::Team(int ClientId, int Team)
{
dbg_assert(Team >= TEAM_FLOCK && Team <= TEAM_SUPER, "invalid team");
m_aTeam[ClientId] = Team;
}
bool CTeamsCore::CanKeepHook(int ClientId1, int ClientId2) const
{
if(m_aTeam[ClientId1] == (m_IsDDRace16 ? VANILLA_TEAM_SUPER : TEAM_SUPER) || m_aTeam[ClientId2] == (m_IsDDRace16 ? VANILLA_TEAM_SUPER : TEAM_SUPER) || ClientId1 == ClientId2)
return true;
return m_aTeam[ClientId1] == m_aTeam[ClientId2];
}
bool CTeamsCore::CanCollide(int ClientId1, int ClientId2) const
{
if(m_aTeam[ClientId1] == (m_IsDDRace16 ? VANILLA_TEAM_SUPER : TEAM_SUPER) || m_aTeam[ClientId2] == (m_IsDDRace16 ? VANILLA_TEAM_SUPER : TEAM_SUPER) || ClientId1 == ClientId2)
return true;
if(m_aIsSolo[ClientId1] || m_aIsSolo[ClientId2])
return false;
return m_aTeam[ClientId1] == m_aTeam[ClientId2];
}
void CTeamsCore::Reset()
{
m_IsDDRace16 = false;
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(g_Config.m_SvTeam == SV_TEAM_FORCED_SOLO)
m_aTeam[i] = i;
else
m_aTeam[i] = TEAM_FLOCK;
m_aIsSolo[i] = false;
}
}
void CTeamsCore::SetSolo(int ClientId, bool Value)
{
dbg_assert(ClientId >= 0 && ClientId < MAX_CLIENTS, "Invalid client id");
m_aIsSolo[ClientId] = Value;
}
bool CTeamsCore::GetSolo(int ClientId) const
{
if(ClientId < 0 || ClientId >= MAX_CLIENTS)
return false;
return m_aIsSolo[ClientId];
}