ddnet/src/game/editor/mapitems
heinrich5991 05af24a052 Make less headers depend on <base/system.h>
Move a couple of trivial type definitions to `<base/types.h>` instead.
2023-12-11 23:52:23 +01:00
..
envelope.cpp make CEnvelope::m_PointsAccess private 2023-10-06 11:39:26 +02:00
envelope.h Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
image.cpp let CEditorImage inherit CEditorComponent 2023-09-01 18:57:35 +02:00
image.h let CEditorImage inherit CEditorComponent 2023-09-01 18:57:35 +02:00
layer.h Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_front.cpp Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_front.h Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_game.cpp Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_game.h Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_group.cpp Remove Parallax Zoom from map file 2023-10-29 23:43:19 +01:00
layer_group.h Remove Parallax Zoom from map file 2023-10-29 23:43:19 +01:00
layer_quads.cpp Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_quads.h Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_sounds.cpp Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_sounds.h Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_speedup.cpp Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_speedup.h Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_switch.cpp Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_switch.h Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_tele.cpp Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_tele.h Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_tiles.cpp Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_tiles.h Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_tune.cpp Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
layer_tune.h Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
map.cpp Remove Parallax Zoom from map file 2023-10-29 23:43:19 +01:00
map_io.cpp Switch to a fragment shader solution for border tile rendering 2023-11-04 14:51:39 +01:00
sound.cpp let CEditorSound inherit CEditorComponent 2023-08-29 22:28:07 +02:00
sound.h Make less headers depend on <base/system.h> 2023-12-11 23:52:23 +01:00