ddnet/src/game/client/components/debughud.h

16 lines
447 B
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_DEBUGHUD_H
#define GAME_CLIENT_COMPONENTS_DEBUGHUD_H
#include <game/client/component.h>
class CDebugHud : public CComponent
{
void RenderNetCorrections();
void RenderTuning();
public:
virtual void OnRender();
};
#endif