#ifndef STEAMAPI_STEAM_STEAM_API_FLAT_H #define STEAMAPI_STEAM_STEAM_API_FLAT_H #include #include #ifndef STEAMAPI #define STEAMAPI DYNAMIC_IMPORT #endif extern "C" { typedef uint64_t CSteamID; typedef int32_t HSteamPipe; typedef int32_t HSteamUser; struct CallbackMsg_t { HSteamUser m_hSteamUser; int m_iCallback; unsigned char *m_pubParam; int m_cubParam; }; struct GameRichPresenceJoinRequested_t { enum { k_iCallback = 337 }; CSteamID m_steamIDFriend; char m_rgchConnect[256]; }; struct NewUrlLaunchParameters_t { enum { k_iCallback = 1014 }; unsigned char m_EmptyStructDontUse; }; struct ISteamApps; struct ISteamFriends; STEAMAPI bool SteamAPI_Init(); // Returns true on success. STEAMAPI HSteamPipe SteamAPI_GetHSteamPipe(); STEAMAPI void SteamAPI_Shutdown(); STEAMAPI void SteamAPI_ManualDispatch_Init(); STEAMAPI void SteamAPI_ManualDispatch_FreeLastCallback(HSteamPipe SteamPipe); STEAMAPI bool SteamAPI_ManualDispatch_GetNextCallback(HSteamPipe SteamPipe, CallbackMsg_t *pCallbackMsg); STEAMAPI void SteamAPI_ManualDispatch_RunFrame(HSteamPipe SteamPipe); STEAMAPI ISteamApps *SteamAPI_SteamApps_v008(); STEAMAPI int SteamAPI_ISteamApps_GetLaunchCommandLine(ISteamApps *pSelf, char *pBuffer, int BufferSize); STEAMAPI const char *SteamAPI_ISteamApps_GetLaunchQueryParam(ISteamApps *pSelf, const char *pKey); STEAMAPI ISteamFriends *SteamAPI_SteamFriends_v017(); STEAMAPI void SteamAPI_ISteamFriends_ClearRichPresence(ISteamFriends *pSelf); STEAMAPI const char *SteamAPI_ISteamFriends_GetPersonaName(ISteamFriends *pSelf); STEAMAPI bool SteamAPI_ISteamFriends_SetRichPresence(ISteamFriends *pSelf, const char *pKey, const char *pValue); } #endif // STEAMAPI_STEAM_API_FLAT_H