/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #define _WIN32_WINNT 0x0501 #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if defined(CONF_FAMILY_WINDOWS) #define WIN32_LEAN_AND_MEAN #include #endif #include "client.h" #include "friends.h" #include "serverbrowser.h" #if defined(CONF_VIDEORECORDER) #include "video.h" #endif #include #include "SDL.h" #ifdef main #undef main #endif // for android #include "SDL_rwops.h" #include "base/hash.h" static const ColorRGBA ClientNetworkPrintColor{0.7f, 1, 0.7f, 1.0f}; static const ColorRGBA ClientNetworkErrPrintColor{1.0f, 0.25f, 0.25f, 1.0f}; void CGraph::Init(float Min, float Max) { m_MinRange = m_Min = Min; m_MaxRange = m_Max = Max; m_Index = 0; } void CGraph::ScaleMax() { int i = 0; m_Max = m_MaxRange; for(i = 0; i < MAX_VALUES; i++) { if(m_aValues[i] > m_Max) m_Max = m_aValues[i]; } } void CGraph::ScaleMin() { int i = 0; m_Min = m_MinRange; for(i = 0; i < MAX_VALUES; i++) { if(m_aValues[i] < m_Min) m_Min = m_aValues[i]; } } void CGraph::Add(float v, float r, float g, float b) { m_Index = (m_Index + 1) & (MAX_VALUES - 1); m_aValues[m_Index] = v; m_aColors[m_Index][0] = r; m_aColors[m_Index][1] = g; m_aColors[m_Index][2] = b; } void CGraph::Render(IGraphics *pGraphics, IGraphics::CTextureHandle FontTexture, float x, float y, float w, float h, const char *pDescription) { //m_pGraphics->BlendNormal(); pGraphics->TextureClear(); pGraphics->QuadsBegin(); pGraphics->SetColor(0, 0, 0, 0.75f); IGraphics::CQuadItem QuadItem(x, y, w, h); pGraphics->QuadsDrawTL(&QuadItem, 1); pGraphics->QuadsEnd(); pGraphics->LinesBegin(); pGraphics->SetColor(0.95f, 0.95f, 0.95f, 1.00f); IGraphics::CLineItem LineItem(x, y + h / 2, x + w, y + h / 2); pGraphics->LinesDraw(&LineItem, 1); pGraphics->SetColor(0.5f, 0.5f, 0.5f, 0.75f); IGraphics::CLineItem Array[2] = { IGraphics::CLineItem(x, y + (h * 3) / 4, x + w, y + (h * 3) / 4), IGraphics::CLineItem(x, y + h / 4, x + w, y + h / 4)}; pGraphics->LinesDraw(Array, 2); for(int i = 1; i < MAX_VALUES; i++) { float a0 = (i - 1) / (float)MAX_VALUES; float a1 = i / (float)MAX_VALUES; int i0 = (m_Index + i - 1) & (MAX_VALUES - 1); int i1 = (m_Index + i) & (MAX_VALUES - 1); float v0 = (m_aValues[i0] - m_Min) / (m_Max - m_Min); float v1 = (m_aValues[i1] - m_Min) / (m_Max - m_Min); IGraphics::CColorVertex Array[2] = { IGraphics::CColorVertex(0, m_aColors[i0][0], m_aColors[i0][1], m_aColors[i0][2], 0.75f), IGraphics::CColorVertex(1, m_aColors[i1][0], m_aColors[i1][1], m_aColors[i1][2], 0.75f)}; pGraphics->SetColorVertex(Array, 2); IGraphics::CLineItem LineItem(x + a0 * w, y + h - v0 * h, x + a1 * w, y + h - v1 * h); pGraphics->LinesDraw(&LineItem, 1); } pGraphics->LinesEnd(); pGraphics->TextureSet(FontTexture); pGraphics->QuadsBegin(); pGraphics->QuadsText(x + 2, y + h - 16, 16, pDescription); char aBuf[32]; str_format(aBuf, sizeof(aBuf), "%.2f", m_Max); pGraphics->QuadsText(x + w - 8 * str_length(aBuf) - 8, y + 2, 16, aBuf); str_format(aBuf, sizeof(aBuf), "%.2f", m_Min); pGraphics->QuadsText(x + w - 8 * str_length(aBuf) - 8, y + h - 16, 16, aBuf); pGraphics->QuadsEnd(); } void CSmoothTime::Init(int64_t Target) { m_Snap = time_get(); m_Current = Target; m_Target = Target; m_aAdjustSpeed[0] = 0.3f; m_aAdjustSpeed[1] = 0.3f; m_Graph.Init(0.0f, 0.5f); } void CSmoothTime::SetAdjustSpeed(int Direction, float Value) { m_aAdjustSpeed[Direction] = Value; } int64_t CSmoothTime::Get(int64_t Now) { int64_t c = m_Current + (Now - m_Snap); int64_t t = m_Target + (Now - m_Snap); // it's faster to adjust upward instead of downward // we might need to adjust these abit float AdjustSpeed = m_aAdjustSpeed[0]; if(t > c) AdjustSpeed = m_aAdjustSpeed[1]; float a = ((Now - m_Snap) / (float)time_freq()) * AdjustSpeed; if(a > 1.0f) a = 1.0f; int64_t r = c + (int64_t)((t - c) * a); m_Graph.Add(a + 0.5f, 1, 1, 1); return r; } void CSmoothTime::UpdateInt(int64_t Target) { int64_t Now = time_get(); m_Current = Get(Now); m_Snap = Now; m_Target = Target; } void CSmoothTime::Update(CGraph *pGraph, int64_t Target, int TimeLeft, int AdjustDirection) { int UpdateTimer = 1; if(TimeLeft < 0) { int IsSpike = 0; if(TimeLeft < -50) { IsSpike = 1; m_SpikeCounter += 5; if(m_SpikeCounter > 50) m_SpikeCounter = 50; } if(IsSpike && m_SpikeCounter < 15) { // ignore this ping spike UpdateTimer = 0; pGraph->Add(TimeLeft, 1, 1, 0); } else { pGraph->Add(TimeLeft, 1, 0, 0); if(m_aAdjustSpeed[AdjustDirection] < 30.0f) m_aAdjustSpeed[AdjustDirection] *= 2.0f; } } else { if(m_SpikeCounter) m_SpikeCounter--; pGraph->Add(TimeLeft, 0, 1, 0); m_aAdjustSpeed[AdjustDirection] *= 0.95f; if(m_aAdjustSpeed[AdjustDirection] < 2.0f) m_aAdjustSpeed[AdjustDirection] = 2.0f; } if(UpdateTimer) UpdateInt(Target); } CClient::CClient() : m_DemoPlayer(&m_SnapshotDelta, [&]() { UpdateDemoIntraTimers(); }) { for(auto &DemoRecorder : m_DemoRecorder) DemoRecorder = CDemoRecorder(&m_SnapshotDelta); m_pEditor = 0; m_pInput = 0; m_pGraphics = 0; m_pSound = 0; m_pGameClient = 0; m_pMap = 0; m_pConfigManager = 0; m_pConfig = 0; m_pConsole = 0; m_RenderFrameTime = 0.0001f; m_RenderFrameTimeLow = 1.0f; m_RenderFrameTimeHigh = 0.0f; m_RenderFrames = 0; m_LastRenderTime = time_get(); m_GameTickSpeed = SERVER_TICK_SPEED; m_SnapCrcErrors = 0; m_AutoScreenshotRecycle = false; m_AutoStatScreenshotRecycle = false; m_AutoCSVRecycle = false; m_EditorActive = false; m_AckGameTick[0] = -1; m_AckGameTick[1] = -1; m_CurrentRecvTick[0] = 0; m_CurrentRecvTick[1] = 0; m_RconAuthed[0] = 0; m_RconAuthed[1] = 0; m_RconPassword[0] = '\0'; m_Password[0] = '\0'; // version-checking m_aVersionStr[0] = '0'; m_aVersionStr[1] = '\0'; // pinging m_PingStartTime = 0; m_aCurrentMap[0] = 0; m_aCmdConnect[0] = 0; // map download m_aMapdownloadFilename[0] = 0; m_aMapdownloadFilenameTemp[0] = 0; m_aMapdownloadName[0] = 0; m_pMapdownloadTask = NULL; m_MapdownloadFileTemp = 0; m_MapdownloadChunk = 0; m_MapdownloadSha256Present = false; m_MapdownloadSha256 = SHA256_ZEROED; m_MapdownloadCrc = 0; m_MapdownloadAmount = -1; m_MapdownloadTotalsize = -1; m_MapDetailsPresent = false; m_aMapDetailsName[0] = 0; m_MapDetailsSha256 = SHA256_ZEROED; m_MapDetailsCrc = 0; str_format(m_aDDNetInfoTmp, sizeof(m_aDDNetInfoTmp), DDNET_INFO ".%d.tmp", pid()); m_pDDNetInfoTask = NULL; m_aNews[0] = '\0'; m_aMapDownloadUrl[0] = '\0'; m_Points = -1; m_CurrentServerInfoRequestTime = -1; m_CurrentServerPingInfoType = -1; m_CurrentServerPingBasicToken = -1; m_CurrentServerPingToken = -1; mem_zero(&m_CurrentServerPingUuid, sizeof(m_CurrentServerPingUuid)); m_CurrentServerCurrentPingTime = -1; m_CurrentServerNextPingTime = -1; m_CurrentInput[0] = 0; m_CurrentInput[1] = 0; m_LastDummy = 0; mem_zero(&m_aInputs, sizeof(m_aInputs)); m_State = IClient::STATE_OFFLINE; m_aServerAddressStr[0] = 0; mem_zero(m_aSnapshots, sizeof(m_aSnapshots)); m_SnapshotStorage[0].Init(); m_SnapshotStorage[1].Init(); m_ReceivedSnapshots[0] = 0; m_ReceivedSnapshots[1] = 0; m_SnapshotParts[0] = 0; m_SnapshotParts[1] = 0; m_VersionInfo.m_State = CVersionInfo::STATE_INIT; if(g_Config.m_ClDummy == 0) m_LastDummyConnectTime = 0; m_ReconnectTime = 0; m_GenerateTimeoutSeed = true; m_FrameTimeAvg = 0.0001f; m_BenchmarkFile = 0; m_BenchmarkStopTime = 0; } // ----- send functions ----- static inline bool RepackMsg(const CMsgPacker *pMsg, CPacker &Packer) { Packer.Reset(); if(pMsg->m_MsgID < OFFSET_UUID) { Packer.AddInt((pMsg->m_MsgID << 1) | (pMsg->m_System ? 1 : 0)); } else { Packer.AddInt((0 << 1) | (pMsg->m_System ? 1 : 0)); // NETMSG_EX, NETMSGTYPE_EX g_UuidManager.PackUuid(pMsg->m_MsgID, &Packer); } Packer.AddRaw(pMsg->Data(), pMsg->Size()); return false; } int CClient::SendMsg(CMsgPacker *pMsg, int Flags) { CNetChunk Packet; if(State() == IClient::STATE_OFFLINE) return 0; // repack message (inefficient) CPacker Pack; if(RepackMsg(pMsg, Pack)) return 0; mem_zero(&Packet, sizeof(CNetChunk)); Packet.m_ClientID = 0; Packet.m_pData = Pack.Data(); Packet.m_DataSize = Pack.Size(); if(Flags & MSGFLAG_VITAL) Packet.m_Flags |= NETSENDFLAG_VITAL; if(Flags & MSGFLAG_FLUSH) Packet.m_Flags |= NETSENDFLAG_FLUSH; if(Flags & MSGFLAG_RECORD) { for(auto &i : m_DemoRecorder) if(i.IsRecording()) i.RecordMessage(Packet.m_pData, Packet.m_DataSize); } if(!(Flags & MSGFLAG_NOSEND)) { m_NetClient[g_Config.m_ClDummy].Send(&Packet); } return 0; } void CClient::SendInfo() { CMsgPacker MsgVer(NETMSG_CLIENTVER, true); MsgVer.AddRaw(&m_ConnectionID, sizeof(m_ConnectionID)); MsgVer.AddInt(GameClient()->DDNetVersion()); MsgVer.AddString(GameClient()->DDNetVersionStr(), 0); SendMsg(&MsgVer, MSGFLAG_VITAL); CMsgPacker Msg(NETMSG_INFO, true); Msg.AddString(GameClient()->NetVersion(), 128); Msg.AddString(m_Password, 128); SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH); } void CClient::SendEnterGame() { CMsgPacker Msg(NETMSG_ENTERGAME, true); SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH); } void CClient::SendReady() { CMsgPacker Msg(NETMSG_READY, true); SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH); } void CClient::SendMapRequest() { if(m_MapdownloadFileTemp) { io_close(m_MapdownloadFileTemp); Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE); } m_MapdownloadFileTemp = Storage()->OpenFile(m_aMapdownloadFilenameTemp, IOFLAG_WRITE, IStorage::TYPE_SAVE); CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA, true); Msg.AddInt(m_MapdownloadChunk); SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH); } void CClient::RconAuth(const char *pName, const char *pPassword) { if(RconAuthed()) return; if(pPassword != m_RconPassword) str_copy(m_RconPassword, pPassword, sizeof(m_RconPassword)); CMsgPacker Msg(NETMSG_RCON_AUTH, true); Msg.AddString(pName, 32); Msg.AddString(pPassword, 32); Msg.AddInt(1); SendMsg(&Msg, MSGFLAG_VITAL); } void CClient::Rcon(const char *pCmd) { CMsgPacker Msg(NETMSG_RCON_CMD, true); Msg.AddString(pCmd, 256); SendMsg(&Msg, MSGFLAG_VITAL); } bool CClient::ConnectionProblems() const { return m_NetClient[g_Config.m_ClDummy].GotProblems() != 0; } void CClient::DirectInput(int *pInput, int Size) { CMsgPacker Msg(NETMSG_INPUT, true); Msg.AddInt(m_AckGameTick[g_Config.m_ClDummy]); Msg.AddInt(m_PredTick[g_Config.m_ClDummy]); Msg.AddInt(Size); for(int i = 0; i < Size / 4; i++) Msg.AddInt(pInput[i]); SendMsg(&Msg, 0); } void CClient::SendInput() { int64_t Now = time_get(); if(m_PredTick[g_Config.m_ClDummy] <= 0) return; bool Force = false; // fetch input for(int Dummy = 0; Dummy < NUM_DUMMIES; Dummy++) { if(!m_DummyConnected && Dummy != 0) { break; } int i = g_Config.m_ClDummy ^ Dummy; int Size = GameClient()->OnSnapInput(m_aInputs[i][m_CurrentInput[i]].m_aData, Dummy, Force); if(Size) { // pack input CMsgPacker Msg(NETMSG_INPUT, true); Msg.AddInt(m_AckGameTick[i]); Msg.AddInt(m_PredTick[i]); Msg.AddInt(Size); m_aInputs[i][m_CurrentInput[i]].m_Tick = m_PredTick[g_Config.m_ClDummy]; m_aInputs[i][m_CurrentInput[i]].m_PredictedTime = m_PredictedTime.Get(Now); m_aInputs[i][m_CurrentInput[i]].m_Time = Now; // pack it for(int k = 0; k < Size / 4; k++) Msg.AddInt(m_aInputs[i][m_CurrentInput[i]].m_aData[k]); m_CurrentInput[i]++; m_CurrentInput[i] %= 200; SendMsgY(&Msg, MSGFLAG_FLUSH, i); // ugly workaround for dummy. we need to send input with dummy to prevent // prediction time resets. but if we do it too often, then it's // impossible to use grenade with frozen dummy that gets hammered... if(g_Config.m_ClDummyCopyMoves || m_CurrentInput[i] % 2) Force = true; } } } const char *CClient::LatestVersion() const { return m_aVersionStr; } // TODO: OPT: do this a lot smarter! int *CClient::GetInput(int Tick, int IsDummy) const { int Best = -1; const int d = IsDummy ^ g_Config.m_ClDummy; for(int i = 0; i < 200; i++) { if(m_aInputs[d][i].m_Tick <= Tick && (Best == -1 || m_aInputs[d][Best].m_Tick < m_aInputs[d][i].m_Tick)) Best = i; } if(Best != -1) return (int *)m_aInputs[g_Config.m_ClDummy][Best].m_aData; return 0; } int *CClient::GetDirectInput(int Tick, int IsDummy) const { const int d = IsDummy ^ g_Config.m_ClDummy; for(int i = 0; i < 200; i++) if(m_aInputs[d][i].m_Tick == Tick) return (int *)m_aInputs[d][i].m_aData; return 0; } // ------ state handling ----- void CClient::SetState(int s) { if(m_State == IClient::STATE_QUITTING || m_State == IClient::STATE_RESTARTING) return; int Old = m_State; if(g_Config.m_Debug) { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "state change. last=%d current=%d", m_State, s); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf); } m_State = s; if(Old != s) { GameClient()->OnStateChange(m_State, Old); if(s == IClient::STATE_OFFLINE && m_ReconnectTime == 0) { if(g_Config.m_ClReconnectFull > 0 && (str_find_nocase(ErrorString(), "full") || str_find_nocase(ErrorString(), "reserved"))) m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectFull; else if(g_Config.m_ClReconnectTimeout > 0 && (str_find_nocase(ErrorString(), "Timeout") || str_find_nocase(ErrorString(), "Too weak connection"))) m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectTimeout; } if(s == IClient::STATE_ONLINE) { Discord()->SetGameInfo(m_ServerAddress, m_aCurrentMap); Steam()->SetGameInfo(m_ServerAddress, m_aCurrentMap); } else if(Old == IClient::STATE_ONLINE) { Discord()->ClearGameInfo(); Steam()->ClearGameInfo(); } } } // called when the map is loaded and we should init for a new round void CClient::OnEnterGame() { // reset input int i; for(i = 0; i < 200; i++) { m_aInputs[0][i].m_Tick = -1; m_aInputs[1][i].m_Tick = -1; } m_CurrentInput[0] = 0; m_CurrentInput[1] = 0; // reset snapshots m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0; m_SnapshotStorage[g_Config.m_ClDummy].PurgeAll(); m_ReceivedSnapshots[g_Config.m_ClDummy] = 0; m_SnapshotParts[g_Config.m_ClDummy] = 0; m_PredTick[g_Config.m_ClDummy] = 0; m_CurrentRecvTick[g_Config.m_ClDummy] = 0; m_CurGameTick[g_Config.m_ClDummy] = 0; m_PrevGameTick[g_Config.m_ClDummy] = 0; if(g_Config.m_ClDummy == 0) m_LastDummyConnectTime = 0; GameClient()->OnEnterGame(); } void CClient::EnterGame() { if(State() == IClient::STATE_DEMOPLAYBACK) return; // now we will wait for two snapshots // to finish the connection SendEnterGame(); OnEnterGame(); ServerInfoRequest(); // fresh one for timeout protection m_CurrentServerNextPingTime = time_get() + time_freq() / 2; m_aTimeoutCodeSent[0] = false; m_aTimeoutCodeSent[1] = false; } void GenerateTimeoutCode(char *pBuffer, unsigned Size, char *pSeed, const NETADDR &Addr, bool Dummy) { MD5_CTX Md5; md5_init(&Md5); const char *pDummy = Dummy ? "dummy" : "normal"; md5_update(&Md5, (unsigned char *)pDummy, str_length(pDummy) + 1); md5_update(&Md5, (unsigned char *)pSeed, str_length(pSeed) + 1); md5_update(&Md5, (unsigned char *)&Addr, sizeof(Addr)); MD5_DIGEST Digest = md5_finish(&Md5); unsigned short Random[8]; mem_copy(Random, Digest.data, sizeof(Random)); generate_password(pBuffer, Size, Random, 8); } void CClient::GenerateTimeoutSeed() { secure_random_password(g_Config.m_ClTimeoutSeed, sizeof(g_Config.m_ClTimeoutSeed), 16); } void CClient::GenerateTimeoutCodes() { if(g_Config.m_ClTimeoutSeed[0]) { for(int i = 0; i < 2; i++) { GenerateTimeoutCode(m_aTimeoutCodes[i], sizeof(m_aTimeoutCodes[i]), g_Config.m_ClTimeoutSeed, m_ServerAddress, i); char aBuf[64]; str_format(aBuf, sizeof(aBuf), "timeout code '%s' (%s)", m_aTimeoutCodes[i], i == 0 ? "normal" : "dummy"); m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf); } } else { str_copy(m_aTimeoutCodes[0], g_Config.m_ClTimeoutCode, sizeof(m_aTimeoutCodes[0])); str_copy(m_aTimeoutCodes[1], g_Config.m_ClDummyTimeoutCode, sizeof(m_aTimeoutCodes[1])); } } void CClient::Connect(const char *pAddress, const char *pPassword) { char aBuf[512]; int Port = 8303; Disconnect(); m_ConnectionID = RandomUuid(); if(pAddress != m_aServerAddressStr) str_copy(m_aServerAddressStr, pAddress, sizeof(m_aServerAddressStr)); str_format(aBuf, sizeof(aBuf), "connecting to '%s'", m_aServerAddressStr); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, ClientNetworkPrintColor); bool is_websocket = false; if(strncmp(m_aServerAddressStr, "ws://", 5) == 0) { is_websocket = true; str_copy(m_aServerAddressStr, pAddress + 5, sizeof(m_aServerAddressStr)); } ServerInfoRequest(); if(net_host_lookup(m_aServerAddressStr, &m_ServerAddress, m_NetClient[CLIENT_MAIN].NetType()) != 0) { char aBufMsg[256]; str_format(aBufMsg, sizeof(aBufMsg), "could not find the address of %s, connecting to localhost", aBuf); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBufMsg); net_host_lookup("localhost", &m_ServerAddress, m_NetClient[CLIENT_MAIN].NetType()); } if(m_SendPassword) { str_copy(m_Password, g_Config.m_Password, sizeof(m_Password)); m_SendPassword = false; } else if(!pPassword) m_Password[0] = 0; else str_copy(m_Password, pPassword, sizeof(m_Password)); m_CanReceiveServerCapabilities = true; // Deregister Rcon commands from last connected server, might not have called // DisconnectWithReason if the server was shut down m_RconAuthed[0] = 0; m_UseTempRconCommands = 0; m_pConsole->DeregisterTempAll(); if(m_ServerAddress.port == 0) m_ServerAddress.port = Port; if(is_websocket) { m_ServerAddress.type = NETTYPE_WEBSOCKET_IPV4; } m_NetClient[CLIENT_MAIN].Connect(&m_ServerAddress); SetState(IClient::STATE_CONNECTING); for(int i = 0; i < RECORDER_MAX; i++) if(m_DemoRecorder[i].IsRecording()) DemoRecorder_Stop(i); m_InputtimeMarginGraph.Init(-150.0f, 150.0f); m_GametimeMarginGraph.Init(-150.0f, 150.0f); GenerateTimeoutCodes(); } void CClient::DisconnectWithReason(const char *pReason) { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "disconnecting. reason='%s'", pReason ? pReason : "unknown"); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, ClientNetworkPrintColor); // stop demo playback and recorder m_DemoPlayer.Stop(); for(int i = 0; i < RECORDER_MAX; i++) DemoRecorder_Stop(i); // m_RconAuthed[0] = 0; m_ServerSentCapabilities = false; m_UseTempRconCommands = 0; m_pConsole->DeregisterTempAll(); m_NetClient[CLIENT_MAIN].Disconnect(pReason); SetState(IClient::STATE_OFFLINE); m_pMap->Unload(); m_CurrentServerPingInfoType = -1; m_CurrentServerPingBasicToken = -1; m_CurrentServerPingToken = -1; mem_zero(&m_CurrentServerPingUuid, sizeof(m_CurrentServerPingUuid)); m_CurrentServerCurrentPingTime = -1; m_CurrentServerNextPingTime = -1; // disable all downloads m_MapdownloadChunk = 0; if(m_pMapdownloadTask) m_pMapdownloadTask->Abort(); if(m_MapdownloadFileTemp) { io_close(m_MapdownloadFileTemp); Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE); } m_MapdownloadFileTemp = 0; m_MapdownloadSha256Present = false; m_MapdownloadSha256 = SHA256_ZEROED; m_MapdownloadCrc = 0; m_MapdownloadTotalsize = -1; m_MapdownloadAmount = 0; m_MapDetailsPresent = false; // clear the current server info mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo)); mem_zero(&m_ServerAddress, sizeof(m_ServerAddress)); // clear snapshots m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0; m_ReceivedSnapshots[g_Config.m_ClDummy] = 0; } void CClient::Disconnect() { m_ButtonRender = false; if(m_DummyConnected) DummyDisconnect(0); if(m_State != IClient::STATE_OFFLINE) DisconnectWithReason(0); // make sure to remove replay tmp demo if(g_Config.m_ClReplays) { Storage()->RemoveFile((&m_DemoRecorder[RECORDER_REPLAYS])->GetCurrentFilename(), IStorage::TYPE_SAVE); } } bool CClient::DummyConnected() { return m_DummyConnected; } bool CClient::DummyConnecting() { return !m_DummyConnected && m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick(g_Config.m_ClDummy); } void CClient::DummyConnect() { if(m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick(g_Config.m_ClDummy)) return; if(m_NetClient[CLIENT_MAIN].State() != NET_CONNSTATE_ONLINE && m_NetClient[CLIENT_MAIN].State() != NET_CONNSTATE_PENDING) return; if(m_DummyConnected) return; m_LastDummyConnectTime = GameTick(g_Config.m_ClDummy); m_RconAuthed[1] = 0; m_DummySendConnInfo = true; g_Config.m_ClDummyCopyMoves = 0; g_Config.m_ClDummyHammer = 0; //connecting to the server m_NetClient[CLIENT_DUMMY].Connect(&m_ServerAddress); } void CClient::DummyDisconnect(const char *pReason) { if(!m_DummyConnected) return; m_NetClient[CLIENT_DUMMY].Disconnect(pReason); g_Config.m_ClDummy = 0; m_RconAuthed[1] = 0; m_aSnapshots[1][SNAP_CURRENT] = 0; m_aSnapshots[1][SNAP_PREV] = 0; m_ReceivedSnapshots[1] = 0; m_DummyConnected = false; GameClient()->OnDummyDisconnect(); } int CClient::GetCurrentRaceTime() { if(GameClient()->GetLastRaceTick() < 0) return 0; return (GameTick(g_Config.m_ClDummy) - GameClient()->GetLastRaceTick()) / 50; } int CClient::SendMsgY(CMsgPacker *pMsg, int Flags, int NetClient) { CNetChunk Packet; // repack message (inefficient) CPacker Pack; if(RepackMsg(pMsg, Pack)) return 0; mem_zero(&Packet, sizeof(CNetChunk)); Packet.m_ClientID = 0; Packet.m_pData = Pack.Data(); Packet.m_DataSize = Pack.Size(); if(Flags & MSGFLAG_VITAL) Packet.m_Flags |= NETSENDFLAG_VITAL; if(Flags & MSGFLAG_FLUSH) Packet.m_Flags |= NETSENDFLAG_FLUSH; m_NetClient[NetClient].Send(&Packet); return 0; } void CClient::GetServerInfo(CServerInfo *pServerInfo) const { mem_copy(pServerInfo, &m_CurrentServerInfo, sizeof(m_CurrentServerInfo)); if(m_DemoPlayer.IsPlaying() && g_Config.m_ClDemoAssumeRace) str_copy(pServerInfo->m_aGameType, "DDraceNetwork", 14); } void CClient::ServerInfoRequest() { mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo)); m_CurrentServerInfoRequestTime = 0; } int CClient::LoadData() { m_DebugFont = Graphics()->LoadTexture("debug_font.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0); return 1; } // --- void *CClient::SnapGetItem(int SnapID, int Index, CSnapItem *pItem) const { CSnapshotItem *i; dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID"); i = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(Index); pItem->m_DataSize = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemSize(Index); pItem->m_Type = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemType(Index); pItem->m_ID = i->ID(); return (void *)i->Data(); } int CClient::SnapItemSize(int SnapID, int Index) const { dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID"); return m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemSize(Index); } void CClient::SnapInvalidateItem(int SnapID, int Index) { CSnapshotItem *i; dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID"); i = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(Index); if(i) { if((char *)i < (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap || (char *)i > (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap + m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_SnapSize) m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem"); if((char *)i >= (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap && (char *)i < (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap + m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_SnapSize) m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem"); i->m_TypeAndID = -1; } } void *CClient::SnapFindItem(int SnapID, int Type, int ID) const { // TODO: linear search. should be fixed. int i; if(!m_aSnapshots[g_Config.m_ClDummy][SnapID]) return 0x0; for(i = 0; i < m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap->NumItems(); i++) { CSnapshotItem *pItem = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(i); if(m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemType(i) == Type && pItem->ID() == ID) return (void *)pItem->Data(); } return 0x0; } int CClient::SnapNumItems(int SnapID) const { dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID"); if(!m_aSnapshots[g_Config.m_ClDummy][SnapID]) return 0; return m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap->NumItems(); } void CClient::SnapSetStaticsize(int ItemType, int Size) { m_SnapshotDelta.SetStaticsize(ItemType, Size); } void CClient::DebugRender() { static NETSTATS Prev, Current; static int64_t LastSnap = 0; static float FrameTimeAvg = 0; char aBuffer[512]; if(!g_Config.m_Debug) return; //m_pGraphics->BlendNormal(); Graphics()->TextureSet(m_DebugFont); Graphics()->MapScreen(0, 0, Graphics()->ScreenWidth(), Graphics()->ScreenHeight()); Graphics()->QuadsBegin(); if(time_get() - LastSnap > time_freq()) { LastSnap = time_get(); Prev = Current; net_stats(&Current); } /* eth = 14 ip = 20 udp = 8 total = 42 */ FrameTimeAvg = FrameTimeAvg * 0.9f + m_RenderFrameTime * 0.1f; str_format(aBuffer, sizeof(aBuffer), "ticks: %8d %8d gfxmem: %dk fps: %3d", m_CurGameTick[g_Config.m_ClDummy], m_PredTick[g_Config.m_ClDummy], Graphics()->MemoryUsage() / 1024, (int)(1.0f / FrameTimeAvg + 0.5f)); Graphics()->QuadsText(2, 2, 16, aBuffer); { int SendPackets = (Current.sent_packets - Prev.sent_packets); int SendBytes = (Current.sent_bytes - Prev.sent_bytes); int SendTotal = SendBytes + SendPackets * 42; int RecvPackets = (Current.recv_packets - Prev.recv_packets); int RecvBytes = (Current.recv_bytes - Prev.recv_bytes); int RecvTotal = RecvBytes + RecvPackets * 42; if(!SendPackets) SendPackets++; if(!RecvPackets) RecvPackets++; str_format(aBuffer, sizeof(aBuffer), "send: %3d %5d+%4d=%5d (%3d kbps) avg: %5d\nrecv: %3d %5d+%4d=%5d (%3d kbps) avg: %5d", SendPackets, SendBytes, SendPackets * 42, SendTotal, (SendTotal * 8) / 1024, SendBytes / SendPackets, RecvPackets, RecvBytes, RecvPackets * 42, RecvTotal, (RecvTotal * 8) / 1024, RecvBytes / RecvPackets); Graphics()->QuadsText(2, 14, 16, aBuffer); } // render rates { int y = 0; int i; for(i = 0; i < 256; i++) { if(m_SnapshotDelta.GetDataRate(i)) { str_format(aBuffer, sizeof(aBuffer), "%4d %20s: %8d %8d %8d", i, GameClient()->GetItemName(i), m_SnapshotDelta.GetDataRate(i) / 8, m_SnapshotDelta.GetDataUpdates(i), (m_SnapshotDelta.GetDataRate(i) / m_SnapshotDelta.GetDataUpdates(i)) / 8); Graphics()->QuadsText(2, 100 + y * 12, 16, aBuffer); y++; } } } str_format(aBuffer, sizeof(aBuffer), "pred: %d ms", GetPredictionTime()); Graphics()->QuadsText(2, 70, 16, aBuffer); Graphics()->QuadsEnd(); // render graphs if(g_Config.m_DbgGraphs) { //Graphics()->MapScreen(0,0,400.0f,300.0f); float w = Graphics()->ScreenWidth() / 4.0f; float h = Graphics()->ScreenHeight() / 6.0f; float sp = Graphics()->ScreenWidth() / 100.0f; float x = Graphics()->ScreenWidth() - w - sp; m_FpsGraph.ScaleMax(); m_FpsGraph.ScaleMin(); m_FpsGraph.Render(Graphics(), m_DebugFont, x, sp * 5, w, h, "FPS"); m_InputtimeMarginGraph.ScaleMin(); m_InputtimeMarginGraph.ScaleMax(); m_InputtimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp * 5 + h + sp, w, h, "Prediction Margin"); m_GametimeMarginGraph.ScaleMin(); m_GametimeMarginGraph.ScaleMax(); m_GametimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp * 5 + h + sp + h + sp, w, h, "Gametime Margin"); } } void CClient::Restart() { SetState(IClient::STATE_RESTARTING); } void CClient::Quit() { SetState(IClient::STATE_QUITTING); } const char *CClient::PlayerName() const { if(g_Config.m_PlayerName[0]) { return g_Config.m_PlayerName; } if(g_Config.m_SteamName[0]) { return g_Config.m_SteamName; } return "nameless tee"; } const char *CClient::DummyName() const { if(g_Config.m_ClDummyName[0]) { return g_Config.m_ClDummyName; } const char *pBase = 0; if(g_Config.m_PlayerName[0]) { pBase = g_Config.m_PlayerName; } else if(g_Config.m_SteamName[0]) { pBase = g_Config.m_SteamName; } if(pBase) { static char aDummyNameBuf[16]; str_format(aDummyNameBuf, sizeof(aDummyNameBuf), "[D] %s", pBase); return aDummyNameBuf; } return "brainless tee"; } const char *CClient::ErrorString() const { return m_NetClient[CLIENT_MAIN].ErrorString(); } void CClient::Render() { if(g_Config.m_ClOverlayEntities) { ColorRGBA bg = color_cast(ColorHSLA(g_Config.m_ClBackgroundEntitiesColor)); Graphics()->Clear(bg.r, bg.g, bg.b); } else { ColorRGBA bg = color_cast(ColorHSLA(g_Config.m_ClBackgroundColor)); Graphics()->Clear(bg.r, bg.g, bg.b); } GameClient()->OnRender(); DebugRender(); if(State() == IClient::STATE_ONLINE && g_Config.m_ClAntiPingLimit) { int64_t Now = time_get(); g_Config.m_ClAntiPing = (m_PredictedTime.Get(Now) - m_GameTime[g_Config.m_ClDummy].Get(Now)) * 1000 / (float)time_freq() > g_Config.m_ClAntiPingLimit; } } const char *CClient::LoadMap(const char *pName, const char *pFilename, SHA256_DIGEST *pWantedSha256, unsigned WantedCrc) { static char s_aErrorMsg[128]; SetState(IClient::STATE_LOADING); if(!m_pMap->Load(pFilename)) { str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map '%s' not found", pFilename); return s_aErrorMsg; } if(pWantedSha256 && m_pMap->Sha256() != *pWantedSha256) { char aWanted[SHA256_MAXSTRSIZE]; char aGot[SHA256_MAXSTRSIZE]; sha256_str(*pWantedSha256, aWanted, sizeof(aWanted)); sha256_str(m_pMap->Sha256(), aGot, sizeof(aWanted)); str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map differs from the server. %s != %s", aGot, aWanted); m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", s_aErrorMsg); m_pMap->Unload(); return s_aErrorMsg; } // Only check CRC if we don't have the secure SHA256. if(!pWantedSha256 && m_pMap->Crc() != WantedCrc) { str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map differs from the server. %08x != %08x", m_pMap->Crc(), WantedCrc); m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", s_aErrorMsg); m_pMap->Unload(); return s_aErrorMsg; } // stop demo recording if we loaded a new map for(int i = 0; i < RECORDER_MAX; i++) DemoRecorder_Stop(i, i == RECORDER_REPLAYS); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "loaded map '%s'", pFilename); m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf); m_ReceivedSnapshots[g_Config.m_ClDummy] = 0; str_copy(m_aCurrentMap, pName, sizeof(m_aCurrentMap)); str_copy(m_aCurrentMapPath, pFilename, sizeof(m_aCurrentMapPath)); return 0; } static void FormatMapDownloadFilename(const char *pName, const SHA256_DIGEST *pSha256, int Crc, bool Temp, char *pBuffer, int BufferSize) { char aSuffix[32]; if(Temp) { str_format(aSuffix, sizeof(aSuffix), ".%d.tmp", pid()); } else { str_copy(aSuffix, ".map", sizeof(aSuffix)); } if(pSha256) { char aSha256[SHA256_MAXSTRSIZE]; sha256_str(*pSha256, aSha256, sizeof(aSha256)); str_format(pBuffer, BufferSize, "downloadedmaps/%s_%s%s", pName, aSha256, aSuffix); } else { str_format(pBuffer, BufferSize, "downloadedmaps/%s_%08x%s", pName, Crc, aSuffix); } } const char *CClient::LoadMapSearch(const char *pMapName, SHA256_DIGEST *pWantedSha256, int WantedCrc) { const char *pError = 0; char aBuf[512]; char aWanted[SHA256_MAXSTRSIZE + 16]; aWanted[0] = 0; if(pWantedSha256) { char aWantedSha256[SHA256_MAXSTRSIZE]; sha256_str(*pWantedSha256, aWantedSha256, sizeof(aWantedSha256)); str_format(aWanted, sizeof(aWanted), "sha256=%s ", aWantedSha256); } str_format(aBuf, sizeof(aBuf), "loading map, map=%s wanted %scrc=%08x", pMapName, aWanted, WantedCrc); m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf); SetState(IClient::STATE_LOADING); // try the normal maps folder str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName); pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc); if(!pError) return pError; // try the downloaded maps FormatMapDownloadFilename(pMapName, pWantedSha256, WantedCrc, false, aBuf, sizeof(aBuf)); pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc); if(!pError) return pError; // backward compatibility with old names if(pWantedSha256) { FormatMapDownloadFilename(pMapName, 0, WantedCrc, false, aBuf, sizeof(aBuf)); pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc); if(!pError) return pError; } // search for the map within subfolders char aFilename[IO_MAX_PATH_LENGTH]; str_format(aFilename, sizeof(aFilename), "%s.map", pMapName); if(Storage()->FindFile(aFilename, "maps", IStorage::TYPE_ALL, aBuf, sizeof(aBuf))) pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc); return pError; } void CClient::ProcessConnlessPacket(CNetChunk *pPacket) { // server info if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_INFO)) { int Type = -1; if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO)) == 0) Type = SERVERINFO_VANILLA; else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_64_LEGACY, sizeof(SERVERBROWSE_INFO_64_LEGACY)) == 0) Type = SERVERINFO_64_LEGACY; else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED, sizeof(SERVERBROWSE_INFO_EXTENDED)) == 0) Type = SERVERINFO_EXTENDED; else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED_MORE, sizeof(SERVERBROWSE_INFO_EXTENDED_MORE)) == 0) Type = SERVERINFO_EXTENDED_MORE; if(Type != -1) { void *pData = (unsigned char *)pPacket->m_pData + sizeof(SERVERBROWSE_INFO); int DataSize = pPacket->m_DataSize - sizeof(SERVERBROWSE_INFO); ProcessServerInfo(Type, &pPacket->m_Address, pData, DataSize); } } } static int SavedServerInfoType(int Type) { if(Type == SERVERINFO_EXTENDED_MORE) return SERVERINFO_EXTENDED; return Type; } void CClient::ProcessServerInfo(int RawType, NETADDR *pFrom, const void *pData, int DataSize) { CServerBrowser::CServerEntry *pEntry = m_ServerBrowser.Find(*pFrom); CServerInfo Info = {0}; int SavedType = SavedServerInfoType(RawType); if((SavedType == SERVERINFO_64_LEGACY || SavedType == SERVERINFO_EXTENDED) && pEntry && pEntry->m_GotInfo && SavedType == pEntry->m_Info.m_Type) { Info = pEntry->m_Info; } Info.m_Type = SavedType; net_addr_str(pFrom, Info.m_aAddress, sizeof(Info.m_aAddress), true); CUnpacker Up; Up.Reset(pData, DataSize); #define GET_STRING(array) str_copy(array, Up.GetString(CUnpacker::SANITIZE_CC | CUnpacker::SKIP_START_WHITESPACES), sizeof(array)) #define GET_INT(integer) (integer) = str_toint(Up.GetString()) int Offset = 0; // Only used for SavedType == SERVERINFO_64_LEGACY int Token; int PacketNo = 0; // Only used if SavedType == SERVERINFO_EXTENDED GET_INT(Token); if(RawType != SERVERINFO_EXTENDED_MORE) { GET_STRING(Info.m_aVersion); GET_STRING(Info.m_aName); GET_STRING(Info.m_aMap); if(SavedType == SERVERINFO_EXTENDED) { GET_INT(Info.m_MapCrc); GET_INT(Info.m_MapSize); } GET_STRING(Info.m_aGameType); GET_INT(Info.m_Flags); GET_INT(Info.m_NumPlayers); GET_INT(Info.m_MaxPlayers); GET_INT(Info.m_NumClients); GET_INT(Info.m_MaxClients); if(Info.m_aMap[0]) Info.m_HasRank = m_ServerBrowser.HasRank(Info.m_aMap); // don't add invalid info to the server browser list if(Info.m_NumClients < 0 || Info.m_MaxClients < 0 || Info.m_NumPlayers < 0 || Info.m_MaxPlayers < 0 || Info.m_NumPlayers > Info.m_NumClients || Info.m_MaxPlayers > Info.m_MaxClients) { return; } switch(SavedType) { case SERVERINFO_VANILLA: if(Info.m_MaxPlayers > VANILLA_MAX_CLIENTS || Info.m_MaxClients > VANILLA_MAX_CLIENTS) { return; } break; case SERVERINFO_64_LEGACY: if(Info.m_MaxPlayers > MAX_CLIENTS || Info.m_MaxClients > MAX_CLIENTS) { return; } break; case SERVERINFO_EXTENDED: if(Info.m_NumPlayers > Info.m_NumClients) return; break; default: dbg_assert(false, "unknown serverinfo type"); } if(SavedType == SERVERINFO_64_LEGACY) Offset = Up.GetInt(); // Check for valid offset. if(Offset < 0) return; if(SavedType == SERVERINFO_EXTENDED) PacketNo = 0; } else { GET_INT(PacketNo); // 0 needs to be excluded because that's reserved for the main packet. if(PacketNo <= 0 || PacketNo >= 64) return; } bool DuplicatedPacket = false; if(SavedType == SERVERINFO_EXTENDED) { Up.GetString(); // extra info, reserved uint64_t Flag = (uint64_t)1 << PacketNo; DuplicatedPacket = Info.m_ReceivedPackets & Flag; Info.m_ReceivedPackets |= Flag; } bool IgnoreError = false; for(int i = Offset; i < MAX_CLIENTS && Info.m_NumReceivedClients < MAX_CLIENTS && !Up.Error(); i++) { CServerInfo::CClient *pClient = &Info.m_aClients[Info.m_NumReceivedClients]; GET_STRING(pClient->m_aName); if(Up.Error()) { // Packet end, no problem unless it happens during one // player info, so ignore the error. IgnoreError = true; break; } GET_STRING(pClient->m_aClan); GET_INT(pClient->m_Country); GET_INT(pClient->m_Score); GET_INT(pClient->m_Player); if(SavedType == SERVERINFO_EXTENDED) { Up.GetString(); // extra info, reserved } if(!Up.Error()) { if(SavedType == SERVERINFO_64_LEGACY) { uint64_t Flag = (uint64_t)1 << i; if(!(Info.m_ReceivedPackets & Flag)) { Info.m_ReceivedPackets |= Flag; Info.m_NumReceivedClients++; } } else { Info.m_NumReceivedClients++; } } } str_clean_whitespaces(Info.m_aName); if(!Up.Error() || IgnoreError) { if(!DuplicatedPacket && (!pEntry || !pEntry->m_GotInfo || SavedType >= pEntry->m_Info.m_Type)) { m_ServerBrowser.Set(*pFrom, IServerBrowser::SET_TOKEN, Token, &Info); } // Player info is irrelevant for the client (while connected), // it gets its info from elsewhere. // // SERVERINFO_EXTENDED_MORE doesn't carry any server // information, so just skip it. if(net_addr_comp(&m_ServerAddress, pFrom) == 0 && RawType != SERVERINFO_EXTENDED_MORE) { // Only accept server info that has a type that is // newer or equal to something the server already sent // us. if(SavedType >= m_CurrentServerInfo.m_Type) { mem_copy(&m_CurrentServerInfo, &Info, sizeof(m_CurrentServerInfo)); m_CurrentServerInfo.m_NetAddr = m_ServerAddress; m_CurrentServerInfoRequestTime = -1; } bool ValidPong = false; if(!m_ServerCapabilities.m_PingEx && m_CurrentServerCurrentPingTime >= 0 && SavedType >= m_CurrentServerPingInfoType) { if(RawType == SERVERINFO_VANILLA) { ValidPong = Token == m_CurrentServerPingBasicToken; } else if(RawType == SERVERINFO_EXTENDED) { ValidPong = Token == m_CurrentServerPingToken; } } if(ValidPong) { int LatencyMs = (time_get() - m_CurrentServerCurrentPingTime) * 1000 / time_freq(); m_ServerBrowser.SetCurrentServerPing(m_ServerAddress, LatencyMs); m_CurrentServerPingInfoType = SavedType; m_CurrentServerCurrentPingTime = -1; char aBuf[64]; str_format(aBuf, sizeof(aBuf), "got pong from current server, latency=%dms", LatencyMs); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf); } } } #undef GET_STRING #undef GET_INT } bool CClient::ShouldSendChatTimeoutCodeHeuristic() { if(m_ServerSentCapabilities) { return false; } return IsDDNet(&m_CurrentServerInfo); } static CServerCapabilities GetServerCapabilities(int Version, int Flags) { CServerCapabilities Result; bool DDNet = false; if(Version >= 1) { DDNet = Flags & SERVERCAPFLAG_DDNET; } Result.m_ChatTimeoutCode = DDNet; Result.m_AnyPlayerFlag = DDNet; Result.m_PingEx = false; if(Version >= 1) { Result.m_ChatTimeoutCode = Flags & SERVERCAPFLAG_CHATTIMEOUTCODE; } if(Version >= 2) { Result.m_AnyPlayerFlag = Flags & SERVERCAPFLAG_ANYPLAYERFLAG; } if(Version >= 3) { Result.m_PingEx = Flags & SERVERCAPFLAG_PINGEX; } return Result; } void CClient::ProcessServerPacket(CNetChunk *pPacket) { CUnpacker Unpacker; Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize); CMsgPacker Packer(NETMSG_EX, true); // unpack msgid and system flag int Msg; bool Sys; CUuid Uuid; int Result = UnpackMessageID(&Msg, &Sys, &Uuid, &Unpacker, &Packer); if(Result == UNPACKMESSAGE_ERROR) { return; } else if(Result == UNPACKMESSAGE_ANSWER) { SendMsg(&Packer, MSGFLAG_VITAL); } if(Sys) { // system message if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_DETAILS) { const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC | CUnpacker::SKIP_START_WHITESPACES); SHA256_DIGEST *pMapSha256 = (SHA256_DIGEST *)Unpacker.GetRaw(sizeof(*pMapSha256)); int MapCrc = Unpacker.GetInt(); if(Unpacker.Error()) { return; } m_MapDetailsPresent = true; str_copy(m_aMapDetailsName, pMap, sizeof(m_aMapDetailsName)); m_MapDetailsSha256 = *pMapSha256; m_MapDetailsCrc = MapCrc; } else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CAPABILITIES) { if(!m_CanReceiveServerCapabilities) { return; } int Version = Unpacker.GetInt(); int Flags = Unpacker.GetInt(); if(Version <= 0) { return; } m_ServerCapabilities = GetServerCapabilities(Version, Flags); m_CanReceiveServerCapabilities = false; m_ServerSentCapabilities = true; } else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_CHANGE) { if(m_CanReceiveServerCapabilities) { m_ServerCapabilities = GetServerCapabilities(0, 0); m_CanReceiveServerCapabilities = false; } bool MapDetailsWerePresent = m_MapDetailsPresent; m_MapDetailsPresent = false; const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC | CUnpacker::SKIP_START_WHITESPACES); int MapCrc = Unpacker.GetInt(); int MapSize = Unpacker.GetInt(); const char *pError = 0; if(Unpacker.Error()) return; if(m_DummyConnected) DummyDisconnect(0); for(int i = 0; pMap[i]; i++) // protect the player from nasty map names { if(pMap[i] == '/' || pMap[i] == '\\') pError = "strange character in map name"; } if(MapSize < 0) pError = "invalid map size"; if(pError) DisconnectWithReason(pError); else { SHA256_DIGEST *pMapSha256 = 0; if(MapDetailsWerePresent && str_comp(m_aMapDetailsName, pMap) == 0 && m_MapDetailsCrc == MapCrc) { pMapSha256 = &m_MapDetailsSha256; } pError = LoadMapSearch(pMap, pMapSha256, MapCrc); if(!pError) { m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done"); SendReady(); } else { if(m_MapdownloadFileTemp) { io_close(m_MapdownloadFileTemp); Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE); } // start map download FormatMapDownloadFilename(pMap, pMapSha256, MapCrc, false, m_aMapdownloadFilename, sizeof(m_aMapdownloadFilename)); FormatMapDownloadFilename(pMap, pMapSha256, MapCrc, true, m_aMapdownloadFilenameTemp, sizeof(m_aMapdownloadFilenameTemp)); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "starting to download map to '%s'", m_aMapdownloadFilenameTemp); m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", aBuf); m_MapdownloadChunk = 0; str_copy(m_aMapdownloadName, pMap, sizeof(m_aMapdownloadName)); m_MapdownloadSha256Present = (bool)pMapSha256; m_MapdownloadSha256 = pMapSha256 ? *pMapSha256 : SHA256_ZEROED; m_MapdownloadCrc = MapCrc; m_MapdownloadTotalsize = MapSize; m_MapdownloadAmount = 0; ResetMapDownload(); if(pMapSha256 && g_Config.m_ClHttpMapDownload) { char aUrl[256]; char aEscaped[256]; EscapeUrl(aEscaped, sizeof(aEscaped), m_aMapdownloadFilename + 15); // cut off downloadedmaps/ bool UseConfigUrl = str_comp(g_Config.m_ClMapDownloadUrl, "https://maps2.ddnet.tw") != 0 || m_aMapDownloadUrl[0] == '\0'; str_format(aUrl, sizeof(aUrl), "%s/%s", UseConfigUrl ? g_Config.m_ClMapDownloadUrl : m_aMapDownloadUrl, aEscaped); m_pMapdownloadTask = std::make_shared(Storage(), aUrl, m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE, CTimeout{g_Config.m_ClMapDownloadConnectTimeoutMs, g_Config.m_ClMapDownloadLowSpeedLimit, g_Config.m_ClMapDownloadLowSpeedTime}); Engine()->AddJob(m_pMapdownloadTask); } else SendMapRequest(); } } } else if(Msg == NETMSG_MAP_DATA) { int Last = Unpacker.GetInt(); int MapCRC = Unpacker.GetInt(); int Chunk = Unpacker.GetInt(); int Size = Unpacker.GetInt(); const unsigned char *pData = Unpacker.GetRaw(Size); // check for errors if(Unpacker.Error() || Size <= 0 || MapCRC != m_MapdownloadCrc || Chunk != m_MapdownloadChunk || !m_MapdownloadFileTemp) return; io_write(m_MapdownloadFileTemp, pData, Size); m_MapdownloadAmount += Size; if(Last) { if(m_MapdownloadFileTemp) { io_close(m_MapdownloadFileTemp); m_MapdownloadFileTemp = 0; } FinishMapDownload(); } else { // request new chunk m_MapdownloadChunk++; CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA, true); Msg.AddInt(m_MapdownloadChunk); SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH); if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "requested chunk %d", m_MapdownloadChunk); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client/network", aBuf); } } } else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CON_READY) { GameClient()->OnConnected(); } else if(Msg == NETMSG_PING) { CMsgPacker Msg(NETMSG_PING_REPLY, true); SendMsg(&Msg, 0); } else if(Msg == NETMSG_PINGEX) { CUuid *pID = (CUuid *)Unpacker.GetRaw(sizeof(*pID)); if(Unpacker.Error()) { return; } CMsgPacker Msg(NETMSG_PONGEX, true); Msg.AddRaw(pID, sizeof(*pID)); SendMsg(&Msg, MSGFLAG_FLUSH); } else if(Msg == NETMSG_PONGEX) { CUuid *pID = (CUuid *)Unpacker.GetRaw(sizeof(*pID)); if(Unpacker.Error()) { return; } if(m_ServerCapabilities.m_PingEx && m_CurrentServerCurrentPingTime >= 0 && *pID == m_CurrentServerPingUuid) { int LatencyMs = (time_get() - m_CurrentServerCurrentPingTime) * 1000 / time_freq(); m_ServerBrowser.SetCurrentServerPing(m_ServerAddress, LatencyMs); m_CurrentServerCurrentPingTime = -1; char aBuf[64]; str_format(aBuf, sizeof(aBuf), "got pong from current server, latency=%dms", LatencyMs); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf); } } else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_ADD) { if(!g_Config.m_ClDummy) { const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC); const char *pHelp = Unpacker.GetString(CUnpacker::SANITIZE_CC); const char *pParams = Unpacker.GetString(CUnpacker::SANITIZE_CC); if(Unpacker.Error() == 0) m_pConsole->RegisterTemp(pName, pParams, CFGFLAG_SERVER, pHelp); } } else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_REM) { if(!g_Config.m_ClDummy) { const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC); if(Unpacker.Error() == 0) m_pConsole->DeregisterTemp(pName); } } else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_AUTH_STATUS) { int Result = Unpacker.GetInt(); if(Unpacker.Error() == 0) m_RconAuthed[g_Config.m_ClDummy] = Result; int Old = m_UseTempRconCommands; m_UseTempRconCommands = Unpacker.GetInt(); if(Unpacker.Error() != 0) m_UseTempRconCommands = 0; if(Old != 0 && m_UseTempRconCommands == 0) m_pConsole->DeregisterTempAll(); } else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_LINE) { const char *pLine = Unpacker.GetString(); if(Unpacker.Error() == 0) GameClient()->OnRconLine(pLine); } else if(Msg == NETMSG_PING_REPLY) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "latency %.2f", (time_get() - m_PingStartTime) * 1000 / (float)time_freq()); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client/network", aBuf); } else if(Msg == NETMSG_INPUTTIMING) { int InputPredTick = Unpacker.GetInt(); int TimeLeft = Unpacker.GetInt(); int64_t Now = time_get(); // adjust our prediction time int64_t Target = 0; for(int k = 0; k < 200; k++) { if(m_aInputs[g_Config.m_ClDummy][k].m_Tick == InputPredTick) { Target = m_aInputs[g_Config.m_ClDummy][k].m_PredictedTime + (Now - m_aInputs[g_Config.m_ClDummy][k].m_Time); Target = Target - (int64_t)(((TimeLeft - PREDICTION_MARGIN) / 1000.0f) * time_freq()); break; } } if(Target) m_PredictedTime.Update(&m_InputtimeMarginGraph, Target, TimeLeft, 1); } else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY) { int NumParts = 1; int Part = 0; int GameTick = Unpacker.GetInt(); int DeltaTick = GameTick - Unpacker.GetInt(); int PartSize = 0; unsigned int Crc = 0; int CompleteSize = 0; const char *pData = 0; // only allow packets from the server we actually want if(net_addr_comp(&pPacket->m_Address, &m_ServerAddress)) return; // we are not allowed to process snapshot yet if(State() < IClient::STATE_LOADING) return; if(Msg == NETMSG_SNAP) { NumParts = Unpacker.GetInt(); Part = Unpacker.GetInt(); } if(Msg != NETMSG_SNAPEMPTY) { Crc = Unpacker.GetInt(); PartSize = Unpacker.GetInt(); } pData = (const char *)Unpacker.GetRaw(PartSize); if(Unpacker.Error() || NumParts < 1 || NumParts > CSnapshot::MAX_PARTS || Part < 0 || Part >= NumParts || PartSize < 0 || PartSize > MAX_SNAPSHOT_PACKSIZE) return; if(GameTick >= m_CurrentRecvTick[g_Config.m_ClDummy]) { if(GameTick != m_CurrentRecvTick[g_Config.m_ClDummy]) { m_SnapshotParts[g_Config.m_ClDummy] = 0; m_CurrentRecvTick[g_Config.m_ClDummy] = GameTick; } mem_copy((char *)m_aSnapshotIncomingData + Part * MAX_SNAPSHOT_PACKSIZE, pData, clamp(PartSize, 0, (int)sizeof(m_aSnapshotIncomingData) - Part * MAX_SNAPSHOT_PACKSIZE)); m_SnapshotParts[g_Config.m_ClDummy] |= 1 << Part; if(m_SnapshotParts[g_Config.m_ClDummy] == (unsigned)((1 << NumParts) - 1)) { static CSnapshot Emptysnap; CSnapshot *pDeltaShot = &Emptysnap; int PurgeTick; void *pDeltaData; int DeltaSize; unsigned char aTmpBuffer2[CSnapshot::MAX_SIZE]; unsigned char aTmpBuffer3[CSnapshot::MAX_SIZE]; CSnapshot *pTmpBuffer3 = (CSnapshot *)aTmpBuffer3; // Fix compiler warning for strict-aliasing int SnapSize; CompleteSize = (NumParts - 1) * MAX_SNAPSHOT_PACKSIZE + PartSize; // reset snapshoting m_SnapshotParts[g_Config.m_ClDummy] = 0; // find snapshot that we should use as delta Emptysnap.Clear(); // find delta if(DeltaTick >= 0) { int DeltashotSize = m_SnapshotStorage[g_Config.m_ClDummy].Get(DeltaTick, 0, &pDeltaShot, 0); if(DeltashotSize < 0) { // couldn't find the delta snapshots that the server used // to compress this snapshot. force the server to resync if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot"); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf); } // ack snapshot // TODO: combine this with the input message m_AckGameTick[g_Config.m_ClDummy] = -1; return; } } // decompress snapshot pDeltaData = m_SnapshotDelta.EmptyDelta(); DeltaSize = sizeof(int) * 3; if(CompleteSize) { int IntSize = CVariableInt::Decompress(m_aSnapshotIncomingData, CompleteSize, aTmpBuffer2, sizeof(aTmpBuffer2)); if(IntSize < 0) // failure during decompression, bail return; pDeltaData = aTmpBuffer2; DeltaSize = IntSize; } // unpack delta SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize); if(SnapSize < 0) { dbg_msg("client", "delta unpack failed!=%d", SnapSize); return; } if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc) { if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d", m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), CompleteSize, DeltaTick); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf); } m_SnapCrcErrors++; if(m_SnapCrcErrors > 10) { // to many errors, send reset m_AckGameTick[g_Config.m_ClDummy] = -1; SendInput(); m_SnapCrcErrors = 0; } return; } else { if(m_SnapCrcErrors) m_SnapCrcErrors--; } // purge old snapshots PurgeTick = DeltaTick; if(m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick < PurgeTick) PurgeTick = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick; if(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick < PurgeTick) PurgeTick = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick; m_SnapshotStorage[g_Config.m_ClDummy].PurgeUntil(PurgeTick); // add new m_SnapshotStorage[g_Config.m_ClDummy].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1); // for antiping: if the projectile netobjects from the server contains extra data, this is removed and the original content restored before recording demo unsigned char aExtraInfoRemoved[CSnapshot::MAX_SIZE]; mem_copy(aExtraInfoRemoved, pTmpBuffer3, SnapSize); SnapshotRemoveExtraProjectileInfo(aExtraInfoRemoved); // add snapshot to demo for(auto &DemoRecorder : m_DemoRecorder) { if(DemoRecorder.IsRecording()) { // write snapshot DemoRecorder.RecordSnapshot(GameTick, aExtraInfoRemoved, SnapSize); } } // apply snapshot, cycle pointers m_ReceivedSnapshots[g_Config.m_ClDummy]++; m_CurrentRecvTick[g_Config.m_ClDummy] = GameTick; // we got two snapshots until we see us self as connected if(m_ReceivedSnapshots[g_Config.m_ClDummy] == 2) { // start at 200ms and work from there m_PredictedTime.Init(GameTick * time_freq() / 50); m_PredictedTime.SetAdjustSpeed(1, 1000.0f); m_GameTime[g_Config.m_ClDummy].Init((GameTick - 1) * time_freq() / 50); m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_SnapshotStorage[g_Config.m_ClDummy].m_pFirst; m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = m_SnapshotStorage[g_Config.m_ClDummy].m_pLast; m_LocalStartTime = time_get(); #if defined(CONF_VIDEORECORDER) IVideo::SetLocalStartTime(m_LocalStartTime); #endif GameClient()->OnNewSnapshot(); SetState(IClient::STATE_ONLINE); DemoRecorder_HandleAutoStart(); } // adjust game time if(m_ReceivedSnapshots[g_Config.m_ClDummy] > 2) { int64_t Now = m_GameTime[g_Config.m_ClDummy].Get(time_get()); int64_t TickStart = GameTick * time_freq() / 50; int64_t TimeLeft = (TickStart - Now) * 1000 / time_freq(); m_GameTime[g_Config.m_ClDummy].Update(&m_GametimeMarginGraph, (GameTick - 1) * time_freq() / 50, TimeLeft, 0); } if(m_ReceivedSnapshots[g_Config.m_ClDummy] > 50 && !m_aTimeoutCodeSent[g_Config.m_ClDummy]) { if(m_ServerCapabilities.m_ChatTimeoutCode || ShouldSendChatTimeoutCodeHeuristic()) { m_aTimeoutCodeSent[g_Config.m_ClDummy] = true; CNetMsg_Cl_Say Msg; Msg.m_Team = 0; char aBuf[256]; str_format(aBuf, sizeof(aBuf), "/timeout %s", m_aTimeoutCodes[g_Config.m_ClDummy]); Msg.m_pMessage = aBuf; CMsgPacker Packer(Msg.MsgID(), false); Msg.Pack(&Packer); SendMsgY(&Packer, MSGFLAG_VITAL, g_Config.m_ClDummy); } } // ack snapshot m_AckGameTick[g_Config.m_ClDummy] = GameTick; } } } else if(Msg == NETMSG_RCONTYPE) { bool UsernameReq = Unpacker.GetInt() & 1; GameClient()->OnRconType(UsernameReq); } } else { if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 || Msg == NETMSGTYPE_SV_EXTRAPROJECTILE) { // game message for(auto &DemoRecorder : m_DemoRecorder) if(DemoRecorder.IsRecording()) DemoRecorder.RecordMessage(pPacket->m_pData, pPacket->m_DataSize); GameClient()->OnMessage(Msg, &Unpacker); } } } void CClient::ProcessServerPacketDummy(CNetChunk *pPacket) { CUnpacker Unpacker; Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize); CMsgPacker Packer(NETMSG_EX, true); // unpack msgid and system flag int Msg; bool Sys; CUuid Uuid; int Result = UnpackMessageID(&Msg, &Sys, &Uuid, &Unpacker, &Packer); if(Result == UNPACKMESSAGE_ERROR) { return; } else if(Result == UNPACKMESSAGE_ANSWER) { SendMsgY(&Packer, MSGFLAG_VITAL, !g_Config.m_ClDummy); } if(Sys) { if(Msg == NETMSG_CON_READY) { m_DummyConnected = true; g_Config.m_ClDummy = 1; Rcon("crashmeplx"); if(m_RconAuthed[0]) RconAuth("", m_RconPassword); } else if(Msg == NETMSG_RCON_CMD_ADD) { if(g_Config.m_ClDummy) { const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC); const char *pHelp = Unpacker.GetString(CUnpacker::SANITIZE_CC); const char *pParams = Unpacker.GetString(CUnpacker::SANITIZE_CC); if(Unpacker.Error() == 0) m_pConsole->RegisterTemp(pName, pParams, CFGFLAG_SERVER, pHelp); } } else if(Msg == NETMSG_RCON_CMD_REM) { if(g_Config.m_ClDummy) { const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC); if(Unpacker.Error() == 0) m_pConsole->DeregisterTemp(pName); } } else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY) { int NumParts = 1; int Part = 0; int GameTick = Unpacker.GetInt(); int DeltaTick = GameTick - Unpacker.GetInt(); int PartSize = 0; unsigned int Crc = 0; int CompleteSize = 0; const char *pData = 0; // only allow packets from the server we actually want if(net_addr_comp(&pPacket->m_Address, &m_ServerAddress)) return; // we are not allowed to process snapshot yet if(State() < IClient::STATE_LOADING) return; if(Msg == NETMSG_SNAP) { NumParts = Unpacker.GetInt(); Part = Unpacker.GetInt(); } if(Msg != NETMSG_SNAPEMPTY) { Crc = Unpacker.GetInt(); PartSize = Unpacker.GetInt(); } pData = (const char *)Unpacker.GetRaw(PartSize); if(Unpacker.Error() || NumParts < 1 || NumParts > CSnapshot::MAX_PARTS || Part < 0 || Part >= NumParts || PartSize < 0 || PartSize > MAX_SNAPSHOT_PACKSIZE) return; if(GameTick >= m_CurrentRecvTick[!g_Config.m_ClDummy]) { if(GameTick != m_CurrentRecvTick[!g_Config.m_ClDummy]) { m_SnapshotParts[!g_Config.m_ClDummy] = 0; m_CurrentRecvTick[!g_Config.m_ClDummy] = GameTick; } mem_copy((char *)m_aSnapshotIncomingData + Part * MAX_SNAPSHOT_PACKSIZE, pData, clamp(PartSize, 0, (int)sizeof(m_aSnapshotIncomingData) - Part * MAX_SNAPSHOT_PACKSIZE)); m_SnapshotParts[!g_Config.m_ClDummy] |= 1 << Part; if(m_SnapshotParts[!g_Config.m_ClDummy] == (unsigned)((1 << NumParts) - 1)) { static CSnapshot Emptysnap; CSnapshot *pDeltaShot = &Emptysnap; int PurgeTick; void *pDeltaData; int DeltaSize; unsigned char aTmpBuffer2[CSnapshot::MAX_SIZE]; unsigned char aTmpBuffer3[CSnapshot::MAX_SIZE]; CSnapshot *pTmpBuffer3 = (CSnapshot *)aTmpBuffer3; // Fix compiler warning for strict-aliasing int SnapSize; CompleteSize = (NumParts - 1) * MAX_SNAPSHOT_PACKSIZE + PartSize; // reset snapshoting m_SnapshotParts[!g_Config.m_ClDummy] = 0; // find snapshot that we should use as delta Emptysnap.Clear(); // find delta if(DeltaTick >= 0) { int DeltashotSize = m_SnapshotStorage[!g_Config.m_ClDummy].Get(DeltaTick, 0, &pDeltaShot, 0); if(DeltashotSize < 0) { // couldn't find the delta snapshots that the server used // to compress this snapshot. force the server to resync if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot"); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf); } // ack snapshot // TODO: combine this with the input message m_AckGameTick[!g_Config.m_ClDummy] = -1; return; } } // decompress snapshot pDeltaData = m_SnapshotDelta.EmptyDelta(); DeltaSize = sizeof(int) * 3; if(CompleteSize) { int IntSize = CVariableInt::Decompress(m_aSnapshotIncomingData, CompleteSize, aTmpBuffer2, sizeof(aTmpBuffer2)); if(IntSize < 0) // failure during decompression, bail return; pDeltaData = aTmpBuffer2; DeltaSize = IntSize; } // unpack delta SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize); if(SnapSize < 0) { m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "delta unpack failed!"); return; } if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc) { if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d", m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), CompleteSize, DeltaTick); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf); } m_SnapCrcErrors++; if(m_SnapCrcErrors > 10) { // to many errors, send reset m_AckGameTick[!g_Config.m_ClDummy] = -1; SendInput(); m_SnapCrcErrors = 0; } return; } else { if(m_SnapCrcErrors) m_SnapCrcErrors--; } // purge old snapshots PurgeTick = DeltaTick; if(m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] && m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick < PurgeTick) PurgeTick = m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick; if(m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick < PurgeTick) PurgeTick = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick; m_SnapshotStorage[!g_Config.m_ClDummy].PurgeUntil(PurgeTick); // add new m_SnapshotStorage[!g_Config.m_ClDummy].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1); // apply snapshot, cycle pointers m_ReceivedSnapshots[!g_Config.m_ClDummy]++; m_CurrentRecvTick[!g_Config.m_ClDummy] = GameTick; // we got two snapshots until we see us self as connected if(m_ReceivedSnapshots[!g_Config.m_ClDummy] == 2) { // start at 200ms and work from there //m_PredictedTime[!g_Config.m_ClDummy].Init(GameTick*time_freq()/50); //m_PredictedTime[!g_Config.m_ClDummy].SetAdjustSpeed(1, 1000.0f); m_GameTime[!g_Config.m_ClDummy].Init((GameTick - 1) * time_freq() / 50); m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_SnapshotStorage[!g_Config.m_ClDummy].m_pFirst; m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = m_SnapshotStorage[!g_Config.m_ClDummy].m_pLast; m_LocalStartTime = time_get(); #if defined(CONF_VIDEORECORDER) IVideo::SetLocalStartTime(m_LocalStartTime); #endif SetState(IClient::STATE_ONLINE); } // adjust game time if(m_ReceivedSnapshots[!g_Config.m_ClDummy] > 2) { int64_t Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get()); int64_t TickStart = GameTick * time_freq() / 50; int64_t TimeLeft = (TickStart - Now) * 1000 / time_freq(); m_GameTime[!g_Config.m_ClDummy].Update(&m_GametimeMarginGraph, (GameTick - 1) * time_freq() / 50, TimeLeft, 0); } // ack snapshot m_AckGameTick[!g_Config.m_ClDummy] = GameTick; } } } } else { GameClient()->OnMessage(Msg, &Unpacker, 1); } } void CClient::ResetMapDownload() { if(m_pMapdownloadTask) { m_pMapdownloadTask->Abort(); m_pMapdownloadTask = NULL; } m_MapdownloadFileTemp = 0; m_MapdownloadAmount = 0; } void CClient::FinishMapDownload() { const char *pError; m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map"); int Prev = m_MapdownloadTotalsize; m_MapdownloadTotalsize = -1; SHA256_DIGEST *pSha256 = m_MapdownloadSha256Present ? &m_MapdownloadSha256 : 0; Storage()->RemoveFile(m_aMapdownloadFilename, IStorage::TYPE_SAVE); Storage()->RenameFile(m_aMapdownloadFilenameTemp, m_aMapdownloadFilename, IStorage::TYPE_SAVE); // load map pError = LoadMap(m_aMapdownloadName, m_aMapdownloadFilename, pSha256, m_MapdownloadCrc); if(!pError) { ResetMapDownload(); m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done"); SendReady(); } else if(m_pMapdownloadTask) // fallback { ResetMapDownload(); m_MapdownloadTotalsize = Prev; SendMapRequest(); } else { if(m_MapdownloadFileTemp) { io_close(m_MapdownloadFileTemp); m_MapdownloadFileTemp = 0; Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE); } ResetMapDownload(); DisconnectWithReason(pError); } } void CClient::ResetDDNetInfo() { if(m_pDDNetInfoTask) { m_pDDNetInfoTask->Abort(); m_pDDNetInfoTask = NULL; } } bool CClient::IsDDNetInfoChanged() { IOHANDLE OldFile = m_pStorage->OpenFile(DDNET_INFO, IOFLAG_READ, IStorage::TYPE_SAVE); if(!OldFile) return true; IOHANDLE NewFile = m_pStorage->OpenFile(m_aDDNetInfoTmp, IOFLAG_READ, IStorage::TYPE_SAVE); if(NewFile) { char aOldData[4096]; char aNewData[4096]; unsigned OldBytes; unsigned NewBytes; do { OldBytes = io_read(OldFile, aOldData, sizeof(aOldData)); NewBytes = io_read(NewFile, aNewData, sizeof(aNewData)); if(OldBytes != NewBytes || mem_comp(aOldData, aNewData, OldBytes) != 0) { io_close(NewFile); io_close(OldFile); return true; } } while(OldBytes > 0); io_close(NewFile); } io_close(OldFile); return false; } void CClient::FinishDDNetInfo() { ResetDDNetInfo(); if(IsDDNetInfoChanged()) { m_pStorage->RenameFile(m_aDDNetInfoTmp, DDNET_INFO, IStorage::TYPE_SAVE); LoadDDNetInfo(); if(g_Config.m_UiPage == CMenus::PAGE_DDNET) m_ServerBrowser.Refresh(IServerBrowser::TYPE_DDNET); else if(g_Config.m_UiPage == CMenus::PAGE_KOG) m_ServerBrowser.Refresh(IServerBrowser::TYPE_KOG); } else { m_pStorage->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE); } } typedef std::tuple Version; static const Version InvalidVersion = std::make_tuple(-1, -1, -1); Version ToVersion(char *pStr) { int version[3] = {0, 0, 0}; const char *p = strtok(pStr, "."); for(int i = 0; i < 3 && p; ++i) { if(!str_isallnum(p)) return InvalidVersion; version[i] = str_toint(p); p = strtok(NULL, "."); } if(p) return InvalidVersion; return std::make_tuple(version[0], version[1], version[2]); } void CClient::LoadDDNetInfo() { const json_value *pDDNetInfo = m_ServerBrowser.LoadDDNetInfo(); if(!pDDNetInfo) return; const json_value *pVersion = json_object_get(pDDNetInfo, "version"); if(pVersion->type == json_string) { char aNewVersionStr[64]; str_copy(aNewVersionStr, json_string_get(pVersion), sizeof(aNewVersionStr)); char aCurVersionStr[64]; str_copy(aCurVersionStr, GAME_RELEASE_VERSION, sizeof(aCurVersionStr)); if(ToVersion(aNewVersionStr) > ToVersion(aCurVersionStr)) { str_copy(m_aVersionStr, json_string_get(pVersion), sizeof(m_aVersionStr)); } else { m_aVersionStr[0] = '0'; m_aVersionStr[1] = '\0'; } } const json_value *pNews = json_object_get(pDDNetInfo, "news"); if(pNews->type == json_string) { const char *pNewsString = json_string_get(pNews); // Only mark news button if something new was added to the news if(m_aNews[0] && str_find(m_aNews, pNewsString) == nullptr) g_Config.m_UiUnreadNews = true; str_copy(m_aNews, pNewsString, sizeof(m_aNews)); } const json_value *pMapDownloadUrl = json_object_get(pDDNetInfo, "map-download-url"); if(pMapDownloadUrl->type == json_string) { const char *pMapDownloadUrlString = json_string_get(pMapDownloadUrl); str_copy(m_aMapDownloadUrl, pMapDownloadUrlString, sizeof(m_aMapDownloadUrl)); } const json_value *pPoints = json_object_get(pDDNetInfo, "points"); if(pPoints->type == json_integer) m_Points = pPoints->u.integer; } void CClient::PumpNetwork() { for(auto &NetClient : m_NetClient) { NetClient.Update(); } if(State() != IClient::STATE_DEMOPLAYBACK) { // check for errors if(State() != IClient::STATE_OFFLINE && State() < IClient::STATE_QUITTING && m_NetClient[CLIENT_MAIN].State() == NETSTATE_OFFLINE) { SetState(IClient::STATE_OFFLINE); Disconnect(); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "offline error='%s'", m_NetClient[CLIENT_MAIN].ErrorString()); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, ClientNetworkErrPrintColor); } if(State() != IClient::STATE_OFFLINE && State() < IClient::STATE_QUITTING && m_DummyConnected && m_NetClient[CLIENT_DUMMY].State() == NETSTATE_OFFLINE) { DummyDisconnect(0); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "offline dummy error='%s'", m_NetClient[CLIENT_DUMMY].ErrorString()); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, ClientNetworkErrPrintColor); } // if(State() == IClient::STATE_CONNECTING && m_NetClient[CLIENT_MAIN].State() == NETSTATE_ONLINE) { // we switched to online m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", "connected, sending info", ClientNetworkPrintColor); SetState(IClient::STATE_LOADING); SendInfo(); } } // process packets CNetChunk Packet; for(int i = 0; i < NUM_CLIENTS; i++) { while(m_NetClient[i].Recv(&Packet)) { if(Packet.m_ClientID == -1 || i > 1) { ProcessConnlessPacket(&Packet); } else if(i > 0 && i < 2) { if(g_Config.m_ClDummy) ProcessServerPacket(&Packet); //self else ProcessServerPacketDummy(&Packet); //multiclient } else { if(g_Config.m_ClDummy) ProcessServerPacketDummy(&Packet); //multiclient else ProcessServerPacket(&Packet); //self } } } } void CClient::OnDemoPlayerSnapshot(void *pData, int Size) { // update ticks, they could have changed const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info(); CSnapshotStorage::CHolder *pTemp; m_CurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick; m_PrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick; // handle snapshots pTemp = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]; m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pTemp; mem_copy(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap, pData, Size); mem_copy(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap, pData, Size); GameClient()->OnNewSnapshot(); } void CClient::OnDemoPlayerMessage(void *pData, int Size) { CUnpacker Unpacker; Unpacker.Reset(pData, Size); // unpack msgid and system flag int Msg = Unpacker.GetInt(); int Sys = Msg & 1; Msg >>= 1; if(Unpacker.Error()) return; if(!Sys) GameClient()->OnMessage(Msg, &Unpacker); } /* const IDemoPlayer::CInfo *client_demoplayer_getinfo() { static DEMOPLAYBACK_INFO ret; const DEMOREC_PLAYBACKINFO *info = m_DemoPlayer.Info(); ret.first_tick = info->first_tick; ret.last_tick = info->last_tick; ret.current_tick = info->current_tick; ret.paused = info->paused; ret.speed = info->speed; return &ret; }*/ /* void DemoPlayer()->SetPos(float percent) { demorec_playback_set(percent); } void DemoPlayer()->SetSpeed(float speed) { demorec_playback_setspeed(speed); } void DemoPlayer()->SetPause(int paused) { if(paused) demorec_playback_pause(); else demorec_playback_unpause(); }*/ void CClient::UpdateDemoIntraTimers() { // update timers const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info(); m_CurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick; m_PrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick; m_GameIntraTick[g_Config.m_ClDummy] = pInfo->m_IntraTick; m_GameTickTime[g_Config.m_ClDummy] = pInfo->m_TickTime; m_GameIntraTickSincePrev[g_Config.m_ClDummy] = pInfo->m_IntraTickSincePrev; }; void CClient::Update() { if(State() == IClient::STATE_DEMOPLAYBACK) { #if defined(CONF_VIDEORECORDER) if(m_DemoPlayer.IsPlaying() && IVideo::Current()) { if(IVideo::Current()->FrameRendered()) IVideo::Current()->NextVideoFrame(); if(IVideo::Current()->AudioFrameRendered()) IVideo::Current()->NextAudioFrameTimeline(); } else if(m_ButtonRender) Disconnect(); #endif m_DemoPlayer.Update(); if(m_DemoPlayer.IsPlaying()) { // update timers const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info(); m_CurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick; m_PrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick; m_GameIntraTick[g_Config.m_ClDummy] = pInfo->m_IntraTick; m_GameTickTime[g_Config.m_ClDummy] = pInfo->m_TickTime; } else { // disconnect on error Disconnect(); } } else if(State() == IClient::STATE_ONLINE) { if(m_LastDummy != (bool)g_Config.m_ClDummy) { // Invalidate references to !m_ClDummy snapshots GameClient()->InvalidateSnapshot(); GameClient()->OnDummySwap(); } if(m_ReceivedSnapshots[!g_Config.m_ClDummy] >= 3) { // switch dummy snapshot int64_t Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get()); while(1) { CSnapshotStorage::CHolder *pCur = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]; int64_t TickStart = (pCur->m_Tick) * time_freq() / 50; if(TickStart < Now) { CSnapshotStorage::CHolder *pNext = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext; if(pNext) { m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]; m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = pNext; // set ticks m_CurGameTick[!g_Config.m_ClDummy] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick; m_PrevGameTick[!g_Config.m_ClDummy] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick; } else break; } else break; } } if(m_ReceivedSnapshots[g_Config.m_ClDummy] >= 3) { // switch snapshot int Repredict = 0; int64_t Freq = time_freq(); int64_t Now = m_GameTime[g_Config.m_ClDummy].Get(time_get()); int64_t PredNow = m_PredictedTime.Get(time_get()); if(m_LastDummy != (bool)g_Config.m_ClDummy && m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]) { // Load snapshot for m_ClDummy GameClient()->OnNewSnapshot(); Repredict = 1; } while(1) { CSnapshotStorage::CHolder *pCur = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]; int64_t TickStart = (pCur->m_Tick) * time_freq() / 50; if(TickStart < Now) { CSnapshotStorage::CHolder *pNext = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext; if(pNext) { m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]; m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pNext; // set ticks m_CurGameTick[g_Config.m_ClDummy] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick; m_PrevGameTick[g_Config.m_ClDummy] = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick; if(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]) { GameClient()->OnNewSnapshot(); Repredict = 1; } } else break; } else break; } if(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]) { int64_t CurtickStart = (m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick) * time_freq() / 50; int64_t PrevtickStart = (m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick) * time_freq() / 50; int PrevPredTick = (int)(PredNow * 50 / time_freq()); int NewPredTick = PrevPredTick + 1; m_GameIntraTick[g_Config.m_ClDummy] = (Now - PrevtickStart) / (float)(CurtickStart - PrevtickStart); m_GameTickTime[g_Config.m_ClDummy] = (Now - PrevtickStart) / (float)Freq; //(float)SERVER_TICK_SPEED); m_GameIntraTickSincePrev[g_Config.m_ClDummy] = (Now - PrevtickStart) / (float)(Freq / SERVER_TICK_SPEED); CurtickStart = NewPredTick * time_freq() / 50; PrevtickStart = PrevPredTick * time_freq() / 50; m_PredIntraTick[g_Config.m_ClDummy] = (PredNow - PrevtickStart) / (float)(CurtickStart - PrevtickStart); if(NewPredTick < m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick - SERVER_TICK_SPEED || NewPredTick > m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick + SERVER_TICK_SPEED) { m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", "prediction time reset!"); m_PredictedTime.Init(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick * time_freq() / 50); } if(NewPredTick > m_PredTick[g_Config.m_ClDummy]) { m_PredTick[g_Config.m_ClDummy] = NewPredTick; Repredict = 1; // send input SendInput(); } } // only do sane predictions if(Repredict) { if(m_PredTick[g_Config.m_ClDummy] > m_CurGameTick[g_Config.m_ClDummy] && m_PredTick[g_Config.m_ClDummy] < m_CurGameTick[g_Config.m_ClDummy] + 50) GameClient()->OnPredict(); } // fetch server info if we don't have it if(State() >= IClient::STATE_LOADING && m_CurrentServerInfoRequestTime >= 0 && time_get() > m_CurrentServerInfoRequestTime) { m_ServerBrowser.RequestCurrentServer(m_ServerAddress); m_CurrentServerInfoRequestTime = time_get() + time_freq() * 2; } // periodically ping server if(State() == IClient::STATE_ONLINE && m_CurrentServerNextPingTime >= 0 && time_get() > m_CurrentServerNextPingTime) { int64_t Now = time_get(); int64_t Freq = time_freq(); char aBuf[64]; str_format(aBuf, sizeof(aBuf), "pinging current server%s", !m_ServerCapabilities.m_PingEx ? ", using fallback via server info" : ""); m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf); m_CurrentServerPingUuid = RandomUuid(); if(!m_ServerCapabilities.m_PingEx) { m_ServerBrowser.RequestCurrentServerWithRandomToken(m_ServerAddress, &m_CurrentServerPingBasicToken, &m_CurrentServerPingToken); } else { CMsgPacker Msg(NETMSG_PINGEX, true); Msg.AddRaw(&m_CurrentServerPingUuid, sizeof(m_CurrentServerPingUuid)); SendMsg(&Msg, MSGFLAG_FLUSH); } m_CurrentServerCurrentPingTime = Now; m_CurrentServerNextPingTime = Now + 600 * Freq; // ping every 10 minutes } } m_LastDummy = (bool)g_Config.m_ClDummy; } // STRESS TEST: join the server again #ifdef CONF_DEBUG if(g_Config.m_DbgStress) { static int64_t ActionTaken = 0; int64_t Now = time_get(); if(State() == IClient::STATE_OFFLINE) { if(Now > ActionTaken + time_freq() * 2) { m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "reconnecting!"); Connect(g_Config.m_DbgStressServer); ActionTaken = Now; } } else { if(Now > ActionTaken + time_freq() * (10 + g_Config.m_DbgStress)) { m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "disconnecting!"); Disconnect(); ActionTaken = Now; } } } #endif // pump the network PumpNetwork(); if(m_pMapdownloadTask) { if(m_pMapdownloadTask->State() == HTTP_DONE) FinishMapDownload(); else if(m_pMapdownloadTask->State() == HTTP_ERROR) { dbg_msg("webdl", "http failed, falling back to gameserver"); ResetMapDownload(); SendMapRequest(); } else if(m_pMapdownloadTask->State() == HTTP_ABORTED) { m_pMapdownloadTask = NULL; } } if(m_pDDNetInfoTask) { if(m_pDDNetInfoTask->State() == HTTP_DONE) FinishDDNetInfo(); else if(m_pDDNetInfoTask->State() == HTTP_ERROR) { Storage()->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE); ResetDDNetInfo(); } else if(m_pDDNetInfoTask->State() == HTTP_ABORTED) { Storage()->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE); m_pDDNetInfoTask = NULL; } } if(State() == IClient::STATE_ONLINE) { if(m_EditJobs.size() > 0) { std::shared_ptr e = m_EditJobs.front(); if(e->Status() == IJob::STATE_DONE) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "Successfully saved the replay to %s!", e->Destination()); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", aBuf); GameClient()->Echo(Localize("Successfully saved the replay!")); m_EditJobs.pop_front(); } } } // update the server browser m_ServerBrowser.Update(m_ResortServerBrowser); m_ResortServerBrowser = false; // update gameclient if(!m_EditorActive) GameClient()->OnUpdate(); Discord()->Update(); Steam()->Update(); if(Steam()->GetConnectAddress()) { char aAddress[NETADDR_MAXSTRSIZE]; net_addr_str(Steam()->GetConnectAddress(), aAddress, sizeof(aAddress), true); Connect(aAddress); Steam()->ClearConnectAddress(); } if(m_ReconnectTime > 0 && time_get() > m_ReconnectTime) { if(State() != STATE_ONLINE) Connect(m_aServerAddressStr); m_ReconnectTime = 0; } } void CClient::RegisterInterfaces() { Kernel()->RegisterInterface(static_cast(&m_DemoRecorder[RECORDER_MANUAL]), false); Kernel()->RegisterInterface(static_cast(&m_DemoPlayer), false); Kernel()->RegisterInterface(static_cast(&m_GhostRecorder), false); Kernel()->RegisterInterface(static_cast(&m_GhostLoader), false); Kernel()->RegisterInterface(static_cast(&m_ServerBrowser), false); #if defined(CONF_AUTOUPDATE) Kernel()->RegisterInterface(static_cast(&m_Updater), false); #endif Kernel()->RegisterInterface(static_cast(&m_Friends), false); Kernel()->ReregisterInterface(static_cast(&m_Foes)); } void CClient::InitInterfaces() { // fetch interfaces m_pEngine = Kernel()->RequestInterface(); m_pEditor = Kernel()->RequestInterface(); //m_pGraphics = Kernel()->RequestInterface(); m_pSound = Kernel()->RequestInterface(); m_pGameClient = Kernel()->RequestInterface(); m_pInput = Kernel()->RequestInterface(); m_pMap = Kernel()->RequestInterface(); m_pConfigManager = Kernel()->RequestInterface(); m_pConfig = m_pConfigManager->Values(); #if defined(CONF_AUTOUPDATE) m_pUpdater = Kernel()->RequestInterface(); #endif m_pDiscord = Kernel()->RequestInterface(); m_pSteam = Kernel()->RequestInterface(); m_pStorage = Kernel()->RequestInterface(); m_DemoEditor.Init(m_pGameClient->NetVersion(), &m_SnapshotDelta, m_pConsole, m_pStorage); m_ServerBrowser.SetBaseInfo(&m_NetClient[CLIENT_CONTACT], m_pGameClient->NetVersion()); HttpInit(m_pStorage); #if defined(CONF_AUTOUPDATE) m_Updater.Init(); #endif m_Friends.Init(); m_Foes.Init(true); m_GhostRecorder.Init(); m_GhostLoader.Init(); } void CClient::Run() { m_LocalStartTime = time_get(); #if defined(CONF_VIDEORECORDER) IVideo::SetLocalStartTime(m_LocalStartTime); #endif m_SnapshotParts[0] = 0; m_SnapshotParts[1] = 0; if(m_GenerateTimeoutSeed) { GenerateTimeoutSeed(); } unsigned int Seed; secure_random_fill(&Seed, sizeof(Seed)); srand(Seed); if(g_Config.m_Debug) { g_UuidManager.DebugDump(); } // init SDL { if(SDL_Init(0) < 0) { dbg_msg("client", "unable to init SDL base: %s", SDL_GetError()); return; } #ifndef CONF_PLATFORM_ANDROID atexit(SDL_Quit); // ignore_convention #endif } // init graphics { m_pGraphics = CreateEngineGraphicsThreaded(); bool RegisterFail = false; RegisterFail = RegisterFail || !Kernel()->RegisterInterface(m_pGraphics); // IEngineGraphics RegisterFail = RegisterFail || !Kernel()->RegisterInterface(static_cast(m_pGraphics), false); if(RegisterFail || m_pGraphics->Init() != 0) { dbg_msg("client", "couldn't init graphics"); return; } } // make sure the first frame just clears everything to prevent undesired colors when waiting for io Graphics()->Clear(0, 0, 0); Graphics()->Swap(); // init sound, allowed to fail m_SoundInitFailed = Sound()->Init() != 0; #if defined(CONF_VIDEORECORDER) // init video recorder aka ffmpeg CVideo::Init(); #endif // open socket { NETADDR BindAddr; if(g_Config.m_Bindaddr[0] && net_host_lookup(g_Config.m_Bindaddr, &BindAddr, NETTYPE_ALL) == 0) { // got bindaddr BindAddr.type = NETTYPE_ALL; } else { mem_zero(&BindAddr, sizeof(BindAddr)); BindAddr.type = NETTYPE_ALL; } for(auto &NetClient : m_NetClient) { do { BindAddr.port = (secure_rand() % 64511) + 1024; } while(!NetClient.Open(BindAddr, 0)); } } // init font rendering Kernel()->RequestInterface()->Init(); // init the input Input()->Init(); // init the editor m_pEditor->Init(); // load and save a map to fix it /*if(m_pEditor->Load(arg, IStorage::TYPE_ALL)) m_pEditor->Save(arg); return;*/ // load data if(!LoadData()) return; if(Steam()->GetPlayerName()) { str_copy(g_Config.m_SteamName, Steam()->GetPlayerName(), sizeof(g_Config.m_SteamName)); } GameClient()->OnInit(); m_ServerBrowser.OnInit(); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "version %s", GameClient()->NetVersion()); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, ColorRGBA(0.7f, 0.7f, 1, 1.0f)); // connect to the server if wanted /* if(config.cl_connect[0] != 0) Connect(config.cl_connect); config.cl_connect[0] = 0; */ // m_FpsGraph.Init(0.0f, 120.0f); // never start with the editor g_Config.m_ClEditor = 0; // process pending commands m_pConsole->StoreCommands(false); #if defined(CONF_FAMILY_UNIX) m_Fifo.Init(m_pConsole, g_Config.m_ClInputFifo, CFGFLAG_CLIENT); #endif // loads the existing ddnet info file if it exists LoadDDNetInfo(); // but still request the new one from server if(g_Config.m_ClShowWelcome) g_Config.m_ClShowWelcome = 0; else RequestDDNetInfo(); bool LastD = false; bool LastE = false; bool LastG = false; int64_t LastTime = time_get_microseconds(); int64_t LastRenderTime = time_get(); while(1) { set_new_tick(); // handle pending connects if(m_aCmdConnect[0]) { str_copy(g_Config.m_UiServerAddress, m_aCmdConnect, sizeof(g_Config.m_UiServerAddress)); Connect(m_aCmdConnect); m_aCmdConnect[0] = 0; } // handle pending demo play if(m_aCmdPlayDemo[0]) { const char *pError = DemoPlayer_Play(m_aCmdPlayDemo, IStorage::TYPE_ABSOLUTE); if(pError) dbg_msg("demo_player", "playing passed demo file '%s' failed: %s", m_aCmdPlayDemo, pError); m_aCmdPlayDemo[0] = 0; } // handle pending map edits if(m_aCmdEditMap[0]) { int Result = m_pEditor->Load(m_aCmdEditMap, IStorage::TYPE_ABSOLUTE); if(Result) g_Config.m_ClEditor = true; else dbg_msg("demo_player", "editing passed map file '%s' failed", m_aCmdEditMap); m_aCmdEditMap[0] = 0; } // progress on dummy connect if security token handshake skipped/passed if(m_DummySendConnInfo && !m_NetClient[CLIENT_DUMMY].SecurityTokenUnknown()) { m_DummySendConnInfo = false; // send client info CMsgPacker MsgVer(NETMSG_CLIENTVER, true); MsgVer.AddRaw(&m_ConnectionID, sizeof(m_ConnectionID)); MsgVer.AddInt(GameClient()->DDNetVersion()); MsgVer.AddString(GameClient()->DDNetVersionStr(), 0); SendMsgY(&MsgVer, MSGFLAG_VITAL, 1); CMsgPacker MsgInfo(NETMSG_INFO, true); MsgInfo.AddString(GameClient()->NetVersion(), 128); MsgInfo.AddString(m_Password, 128); SendMsgY(&MsgInfo, MSGFLAG_VITAL | MSGFLAG_FLUSH, 1); // update netclient m_NetClient[CLIENT_DUMMY].Update(); // send ready CMsgPacker MsgReady(NETMSG_READY, true); SendMsgY(&MsgReady, MSGFLAG_VITAL | MSGFLAG_FLUSH, 1); // startinfo GameClient()->SendDummyInfo(true); // send enter game an finish the connection CMsgPacker MsgEnter(NETMSG_ENTERGAME, true); SendMsgY(&MsgEnter, MSGFLAG_VITAL | MSGFLAG_FLUSH, 1); } // update input if(Input()->Update()) { if(State() == IClient::STATE_QUITTING) break; else SetState(IClient::STATE_QUITTING); // SDL_QUIT } #if defined(CONF_AUTOUPDATE) Updater()->Update(); #endif // update sound Sound()->Update(); if(CtrlShiftKey(KEY_D, LastD)) g_Config.m_Debug ^= 1; if(CtrlShiftKey(KEY_G, LastG)) g_Config.m_DbgGraphs ^= 1; if(CtrlShiftKey(KEY_E, LastE)) { g_Config.m_ClEditor = g_Config.m_ClEditor ^ 1; Input()->MouseModeRelative(); Input()->SetIMEState(true); } // render { if(g_Config.m_ClEditor) { if(!m_EditorActive) { Input()->MouseModeRelative(); GameClient()->OnActivateEditor(); m_pEditor->ResetMentions(); m_EditorActive = true; } } else if(m_EditorActive) m_EditorActive = false; Update(); int64_t Now = time_get(); bool IsRenderActive = (g_Config.m_GfxBackgroundRender || m_pGraphics->WindowOpen()); if(IsRenderActive && (!g_Config.m_GfxAsyncRenderOld || m_pGraphics->IsIdle()) && (!g_Config.m_GfxRefreshRate || (time_freq() / (int64_t)g_Config.m_GfxRefreshRate) <= Now - LastRenderTime)) { m_RenderFrames++; // update frametime m_RenderFrameTime = (Now - m_LastRenderTime) / (float)time_freq(); if(m_RenderFrameTime < m_RenderFrameTimeLow) m_RenderFrameTimeLow = m_RenderFrameTime; if(m_RenderFrameTime > m_RenderFrameTimeHigh) m_RenderFrameTimeHigh = m_RenderFrameTime; m_FpsGraph.Add(1.0f / m_RenderFrameTime, 1, 1, 1); if(m_BenchmarkFile) { char aBuf[64]; str_format(aBuf, sizeof(aBuf), "Frametime %d us\n", (int)(m_RenderFrameTime * 1000000)); io_write(m_BenchmarkFile, aBuf, str_length(aBuf)); if(time_get() > m_BenchmarkStopTime) { io_close(m_BenchmarkFile); m_BenchmarkFile = 0; Quit(); } } m_FrameTimeAvg = m_FrameTimeAvg * 0.9f + m_RenderFrameTime * 0.1f; // keep the overflow time - it's used to make sure the gfx refreshrate is reached int64_t AdditionalTime = g_Config.m_GfxRefreshRate ? ((Now - LastRenderTime) - (time_freq() / (int64_t)g_Config.m_GfxRefreshRate)) : 0; // if the value is over a second time loose, reset the additional time (drop the frames, that are lost already) if(AdditionalTime > time_freq()) AdditionalTime = time_freq(); LastRenderTime = Now - AdditionalTime; m_LastRenderTime = Now; #ifdef CONF_DEBUG if(g_Config.m_DbgStress) { if((m_RenderFrames % 10) == 0) { if(!m_EditorActive) Render(); else { m_pEditor->UpdateAndRender(); DebugRender(); } m_pGraphics->Swap(); } } else #endif { if(!m_EditorActive) Render(); else { m_pEditor->UpdateAndRender(); DebugRender(); } m_pGraphics->Swap(); } Input()->NextFrame(); } else if(!IsRenderActive) { // if the client does not render, it should reset its render time to a time where it would render the first frame, when it wakes up again LastRenderTime = g_Config.m_GfxRefreshRate ? (Now - (time_freq() / (int64_t)g_Config.m_GfxRefreshRate)) : Now; } if(Input()->VideoRestartNeeded()) { m_pGraphics->Init(); LoadData(); GameClient()->OnInit(); } } AutoScreenshot_Cleanup(); AutoStatScreenshot_Cleanup(); AutoCSV_Cleanup(); // check conditions if(State() == IClient::STATE_QUITTING || State() == IClient::STATE_RESTARTING) { static bool s_SavedConfig = false; if(!s_SavedConfig) { // write down the config and quit if(!m_pConfigManager->Save()) m_Warnings.emplace_back(SWarning(Localize("Saving ddnet-settings.cfg failed"))); s_SavedConfig = true; } IOHANDLE File = m_pStorage->OpenFile(m_aDDNetInfoTmp, IOFLAG_READ, IStorage::TYPE_SAVE); if(File) { io_close(File); m_pStorage->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE); } if(m_Warnings.empty() && !GameClient()->IsDisplayingWarning()) break; } #if defined(CONF_FAMILY_UNIX) m_Fifo.Update(); #endif // beNice int64_t Now = time_get_microseconds(); int64_t SleepTimeInMicroSeconds = 0; bool Slept = false; if( #ifdef CONF_DEBUG g_Config.m_DbgStress || #endif (g_Config.m_ClRefreshRateInactive && !m_pGraphics->WindowActive())) { SleepTimeInMicroSeconds = ((int64_t)1000000 / (int64_t)g_Config.m_ClRefreshRateInactive) - (Now - LastTime); if(SleepTimeInMicroSeconds / (int64_t)1000 > (int64_t)0) thread_sleep(SleepTimeInMicroSeconds); Slept = true; } else if(g_Config.m_ClRefreshRate) { SleepTimeInMicroSeconds = ((int64_t)1000000 / (int64_t)g_Config.m_ClRefreshRate) - (Now - LastTime); if(SleepTimeInMicroSeconds > (int64_t)0) net_socket_read_wait(m_NetClient[CLIENT_MAIN].m_Socket, SleepTimeInMicroSeconds); Slept = true; } if(Slept) { // if the diff gets too small it shouldn't get even smaller (drop the updates, that could not be handled) if(SleepTimeInMicroSeconds < (int64_t)-1000000) SleepTimeInMicroSeconds = (int64_t)-1000000; // don't go higher than the game ticks speed, because the network is waking up the client with the server's snapshots anyway else if(SleepTimeInMicroSeconds > (int64_t)1000000 / m_GameTickSpeed) SleepTimeInMicroSeconds = (int64_t)1000000 / m_GameTickSpeed; // the time diff between the time that was used actually used and the time the thread should sleep/wait // will be calculated in the sleep time of the next update tick by faking the time it should have slept/wait. // so two cases (and the case it slept exactly the time it should): // - the thread slept/waited too long, then it adjust the time to sleep/wait less in the next update tick // - the thread slept/waited too less, then it adjust the time to sleep/wait more in the next update tick LastTime = Now + SleepTimeInMicroSeconds; } else LastTime = Now; if(g_Config.m_DbgHitch) { thread_sleep(g_Config.m_DbgHitch * 1000); g_Config.m_DbgHitch = 0; } // update local time m_LocalTime = (time_get() - m_LocalStartTime) / (float)time_freq(); } #if defined(CONF_FAMILY_UNIX) m_Fifo.Shutdown(); #endif GameClient()->OnShutdown(); Disconnect(); delete m_pEditor; m_pGraphics->Shutdown(); // shutdown SDL SDL_Quit(); } bool CClient::CtrlShiftKey(int Key, bool &Last) { if(Input()->KeyIsPressed(KEY_LCTRL) && Input()->KeyIsPressed(KEY_LSHIFT) && !Last && Input()->KeyIsPressed(Key)) { Last = true; return true; } else if(Last && !Input()->KeyIsPressed(Key)) Last = false; return false; } void CClient::Con_Connect(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; str_copy(pSelf->m_aCmdConnect, pResult->GetString(0), sizeof(pSelf->m_aCmdConnect)); } void CClient::Con_Disconnect(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->Disconnect(); } void CClient::Con_DummyConnect(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->DummyConnect(); } void CClient::Con_DummyDisconnect(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->DummyDisconnect(0); } void CClient::Con_DummyResetInput(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->GameClient()->DummyResetInput(); } void CClient::Con_Quit(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->Quit(); } void CClient::Con_Minimize(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->Graphics()->Minimize(); } void CClient::Con_Ping(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; CMsgPacker Msg(NETMSG_PING, true); pSelf->SendMsg(&Msg, 0); pSelf->m_PingStartTime = time_get(); } void CClient::AutoScreenshot_Start() { if(g_Config.m_ClAutoScreenshot) { Graphics()->TakeScreenshot("auto/autoscreen"); m_AutoScreenshotRecycle = true; } } void CClient::AutoStatScreenshot_Start() { if(g_Config.m_ClAutoStatboardScreenshot) { Graphics()->TakeScreenshot("auto/stats/autoscreen"); m_AutoStatScreenshotRecycle = true; } } void CClient::AutoScreenshot_Cleanup() { if(m_AutoScreenshotRecycle) { if(g_Config.m_ClAutoScreenshotMax) { // clean up auto taken screens CFileCollection AutoScreens; AutoScreens.Init(Storage(), "screenshots/auto", "autoscreen", ".png", g_Config.m_ClAutoScreenshotMax); } m_AutoScreenshotRecycle = false; } } void CClient::AutoStatScreenshot_Cleanup() { if(m_AutoStatScreenshotRecycle) { if(g_Config.m_ClAutoStatboardScreenshotMax) { // clean up auto taken screens CFileCollection AutoScreens; AutoScreens.Init(Storage(), "screenshots/auto/stats", "autoscreen", ".png", g_Config.m_ClAutoStatboardScreenshotMax); } m_AutoStatScreenshotRecycle = false; } } void CClient::AutoCSV_Start() { if(g_Config.m_ClAutoCSV) m_AutoCSVRecycle = true; } void CClient::AutoCSV_Cleanup() { if(m_AutoCSVRecycle) { if(g_Config.m_ClAutoCSVMax) { // clean up auto csvs CFileCollection AutoRecord; AutoRecord.Init(Storage(), "record/csv", "autorecord", ".csv", g_Config.m_ClAutoCSVMax); } m_AutoCSVRecycle = false; } } void CClient::Con_Screenshot(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->Graphics()->TakeScreenshot(0); } #if defined(CONF_VIDEORECORDER) void CClient::Con_StartVideo(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; if(pSelf->State() != IClient::STATE_DEMOPLAYBACK) pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Can not start videorecorder outside of demoplayer."); if(!IVideo::Current()) { new CVideo((CGraphics_Threaded *)pSelf->m_pGraphics, pSelf->Storage(), pSelf->m_pConsole, pSelf->Graphics()->ScreenWidth(), pSelf->Graphics()->ScreenHeight(), ""); IVideo::Current()->Start(); bool paused = pSelf->m_DemoPlayer.Info()->m_Info.m_Paused; if(paused) IVideo::Current()->Pause(true); } else pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Videorecorder already running."); } void CClient::StartVideo(IConsole::IResult *pResult, void *pUserData, const char *pVideoName) { CClient *pSelf = (CClient *)pUserData; if(pSelf->State() != IClient::STATE_DEMOPLAYBACK) pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Can not start videorecorder outside of demoplayer."); pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "demo_render", pVideoName); if(!IVideo::Current()) { new CVideo((CGraphics_Threaded *)pSelf->m_pGraphics, pSelf->Storage(), pSelf->m_pConsole, pSelf->Graphics()->ScreenWidth(), pSelf->Graphics()->ScreenHeight(), pVideoName); IVideo::Current()->Start(); } else pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Videorecorder already running."); } void CClient::Con_StopVideo(IConsole::IResult *pResult, void *pUserData) { if(IVideo::Current()) IVideo::Current()->Stop(); } #endif void CClient::Con_Rcon(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->Rcon(pResult->GetString(0)); } void CClient::Con_RconAuth(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->RconAuth("", pResult->GetString(0)); } void CClient::Con_RconLogin(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->RconAuth(pResult->GetString(0), pResult->GetString(1)); } void CClient::Con_AddFavorite(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; NETADDR Addr; if(net_addr_from_str(&Addr, pResult->GetString(0)) != 0) { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "invalid address '%s'", pResult->GetString(0)); pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf); return; } pSelf->m_ServerBrowser.AddFavorite(Addr); if(pResult->NumArguments() > 1 && str_find(pResult->GetString(1), "allow_ping")) { pSelf->m_ServerBrowser.FavoriteAllowPing(Addr, true); } } void CClient::Con_RemoveFavorite(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; NETADDR Addr; if(net_addr_from_str(&Addr, pResult->GetString(0)) == 0) pSelf->m_ServerBrowser.RemoveFavorite(Addr); } void CClient::DemoSliceBegin() { const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info(); g_Config.m_ClDemoSliceBegin = pInfo->m_Info.m_CurrentTick; } void CClient::DemoSliceEnd() { const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info(); g_Config.m_ClDemoSliceEnd = pInfo->m_Info.m_CurrentTick; } void CClient::Con_DemoSliceBegin(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->DemoSliceBegin(); } void CClient::Con_DemoSliceEnd(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->DemoSliceEnd(); } void CClient::Con_SaveReplay(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; if(pResult->NumArguments()) { int Length = pResult->GetInteger(0); if(Length <= 0) pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "ERROR: length must be greater than 0 second."); else pSelf->SaveReplay(Length); } else pSelf->SaveReplay(g_Config.m_ClReplayLength); } void CClient::SaveReplay(const int Length) { if(!g_Config.m_ClReplays) { m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "Feature is disabled. Please enable it via configuration."); GameClient()->Echo(Localize("Replay feature is disabled!")); return; } if(!DemoRecorder(RECORDER_REPLAYS)->IsRecording()) m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "ERROR: demorecorder isn't recording. Try to rejoin to fix that."); else if(DemoRecorder(RECORDER_REPLAYS)->Length() < 1) m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "ERROR: demorecorder isn't recording for at least 1 second."); else { // First we stop the recorder to slice correctly the demo after DemoRecorder_Stop(RECORDER_REPLAYS); char aFilename[IO_MAX_PATH_LENGTH]; char aDate[64]; str_timestamp(aDate, sizeof(aDate)); str_format(aFilename, sizeof(aFilename), "demos/replays/%s_%s (replay).demo", m_aCurrentMap, aDate); char *pSrc = (&m_DemoRecorder[RECORDER_REPLAYS])->GetCurrentFilename(); // Slice the demo to get only the last cl_replay_length seconds const int EndTick = GameTick(g_Config.m_ClDummy); const int StartTick = EndTick - Length * GameTickSpeed(); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "Saving replay..."); // Create a job to do this slicing in background because it can be a bit long depending on the file size std::shared_ptr pDemoEditTask = std::make_shared(GameClient()->NetVersion(), &m_SnapshotDelta, m_pStorage, pSrc, aFilename, StartTick, EndTick); Engine()->AddJob(pDemoEditTask); m_EditJobs.push_back(pDemoEditTask); // And we restart the recorder DemoRecorder_StartReplayRecorder(); } } void CClient::DemoSlice(const char *pDstPath, CLIENTFUNC_FILTER pfnFilter, void *pUser) { if(m_DemoPlayer.IsPlaying()) { const char *pDemoFileName = m_DemoPlayer.GetDemoFileName(); m_DemoEditor.Slice(pDemoFileName, pDstPath, g_Config.m_ClDemoSliceBegin, g_Config.m_ClDemoSliceEnd, pfnFilter, pUser); } } const char *CClient::DemoPlayer_Play(const char *pFilename, int StorageType) { int Crc; const char *pError; IOHANDLE File = Storage()->OpenFile(pFilename, IOFLAG_READ, StorageType); if(!File) return "error opening demo file"; io_close(File); Disconnect(); m_NetClient[CLIENT_MAIN].ResetErrorString(); // try to start playback m_DemoPlayer.SetListener(this); if(m_DemoPlayer.Load(Storage(), m_pConsole, pFilename, StorageType)) return "error loading demo"; // load map Crc = m_DemoPlayer.GetMapInfo()->m_Crc; SHA256_DIGEST Sha = m_DemoPlayer.GetMapInfo()->m_Sha256; pError = LoadMapSearch(m_DemoPlayer.Info()->m_Header.m_aMapName, Sha != SHA256_ZEROED ? &Sha : nullptr, Crc); if(pError) { if(!m_DemoPlayer.ExtractMap(Storage())) return pError; Sha = m_DemoPlayer.GetMapInfo()->m_Sha256; pError = LoadMapSearch(m_DemoPlayer.Info()->m_Header.m_aMapName, &Sha, Crc); if(pError) { DisconnectWithReason(pError); return pError; } } GameClient()->OnConnected(); // setup buffers mem_zero(m_aDemorecSnapshotData, sizeof(m_aDemorecSnapshotData)); m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = &m_aDemorecSnapshotHolders[SNAP_CURRENT]; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = &m_aDemorecSnapshotHolders[SNAP_PREV]; m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][0]; m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][1]; m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_SnapSize = 0; m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick = -1; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][0]; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][1]; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_SnapSize = 0; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick = -1; // enter demo playback state SetState(IClient::STATE_DEMOPLAYBACK); m_DemoPlayer.Play(); GameClient()->OnEnterGame(); return 0; } #if defined(CONF_VIDEORECORDER) const char *CClient::DemoPlayer_Render(const char *pFilename, int StorageType, const char *pVideoName, int SpeedIndex) { const char *pError; pError = DemoPlayer_Play(pFilename, StorageType); if(pError) return pError; m_ButtonRender = true; this->CClient::StartVideo(NULL, this, pVideoName); m_DemoPlayer.Play(); m_DemoPlayer.SetSpeed(g_aSpeeds[SpeedIndex]); //m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "demo_recorder", "demo eof"); return 0; } #endif void CClient::Con_Play(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; const char *pError = pSelf->DemoPlayer_Play(pResult->GetString(0), IStorage::TYPE_ALL); if(pError) pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demo_player", pError); } void CClient::Con_DemoPlay(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; if(pSelf->m_DemoPlayer.IsPlaying()) { if(pSelf->m_DemoPlayer.BaseInfo()->m_Paused) { pSelf->m_DemoPlayer.Unpause(); } else { pSelf->m_DemoPlayer.Pause(); } } } void CClient::Con_DemoSpeed(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->m_DemoPlayer.SetSpeed(pResult->GetFloat(0)); } void CClient::DemoRecorder_Start(const char *pFilename, bool WithTimestamp, int Recorder) { if(State() != IClient::STATE_ONLINE) m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online"); else { char aFilename[IO_MAX_PATH_LENGTH]; if(WithTimestamp) { char aDate[20]; str_timestamp(aDate, sizeof(aDate)); str_format(aFilename, sizeof(aFilename), "demos/%s_%s.demo", pFilename, aDate); } else str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pFilename); SHA256_DIGEST Sha256 = m_pMap->Sha256(); m_DemoRecorder[Recorder].Start(Storage(), m_pConsole, aFilename, GameClient()->NetVersion(), m_aCurrentMap, &Sha256, m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File()); } } void CClient::DemoRecorder_HandleAutoStart() { if(g_Config.m_ClAutoDemoRecord) { DemoRecorder_Stop(RECORDER_AUTO); char aBuf[512]; str_format(aBuf, sizeof(aBuf), "auto/%s", m_aCurrentMap); DemoRecorder_Start(aBuf, true, RECORDER_AUTO); if(g_Config.m_ClAutoDemoMax) { // clean up auto recorded demos CFileCollection AutoDemos; AutoDemos.Init(Storage(), "demos/auto", "" /* empty for wild card */, ".demo", g_Config.m_ClAutoDemoMax); } } if(!DemoRecorder(RECORDER_REPLAYS)->IsRecording()) { DemoRecorder_StartReplayRecorder(); } } void CClient::DemoRecorder_StartReplayRecorder() { if(g_Config.m_ClReplays) { DemoRecorder_Stop(RECORDER_REPLAYS); char aBuf[512]; str_format(aBuf, sizeof(aBuf), "replays/replay_tmp-%s", m_aCurrentMap); DemoRecorder_Start(aBuf, true, RECORDER_REPLAYS); } } void CClient::DemoRecorder_Stop(int Recorder, bool RemoveFile) { m_DemoRecorder[Recorder].Stop(); if(RemoveFile) { const char *pFilename = (&m_DemoRecorder[Recorder])->GetCurrentFilename(); if(pFilename[0] != '\0') Storage()->RemoveFile(pFilename, IStorage::TYPE_SAVE); } } void CClient::DemoRecorder_AddDemoMarker(int Recorder) { m_DemoRecorder[Recorder].AddDemoMarker(); } class IDemoRecorder *CClient::DemoRecorder(int Recorder) { return &m_DemoRecorder[Recorder]; } void CClient::Con_Record(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; if(pResult->NumArguments()) pSelf->DemoRecorder_Start(pResult->GetString(0), false, RECORDER_MANUAL); else pSelf->DemoRecorder_Start(pSelf->m_aCurrentMap, true, RECORDER_MANUAL); } void CClient::Con_StopRecord(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->DemoRecorder_Stop(RECORDER_MANUAL); } void CClient::Con_AddDemoMarker(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->DemoRecorder_AddDemoMarker(RECORDER_MANUAL); pSelf->DemoRecorder_AddDemoMarker(RECORDER_RACE); pSelf->DemoRecorder_AddDemoMarker(RECORDER_AUTO); pSelf->DemoRecorder_AddDemoMarker(RECORDER_REPLAYS); } void CClient::Con_BenchmarkQuit(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; int Seconds = pResult->GetInteger(0); const char *pFilename = pResult->GetString(1); pSelf->BenchmarkQuit(Seconds, pFilename); } void CClient::BenchmarkQuit(int Seconds, const char *pFilename) { char aBuf[IO_MAX_PATH_LENGTH]; m_BenchmarkFile = Storage()->OpenFile(pFilename, IOFLAG_WRITE, IStorage::TYPE_ABSOLUTE, aBuf, sizeof(aBuf)); m_BenchmarkStopTime = time_get() + time_freq() * Seconds; } void CClient::ServerBrowserUpdate() { m_ResortServerBrowser = true; } void CClient::ConchainServerBrowserUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { pfnCallback(pResult, pCallbackUserData); if(pResult->NumArguments()) ((CClient *)pUserData)->ServerBrowserUpdate(); } void CClient::SwitchWindowScreen(int Index) { // Todo SDL: remove this when fixed (changing screen when in fullscreen is bugged) if(g_Config.m_GfxFullscreen) { SetWindowParams(0, g_Config.m_GfxBorderless); if(Graphics()->SetWindowScreen(Index)) g_Config.m_GfxScreen = Index; SetWindowParams(g_Config.m_GfxFullscreen, g_Config.m_GfxBorderless); } else { if(Graphics()->SetWindowScreen(Index)) g_Config.m_GfxScreen = Index; } } void CClient::ConchainWindowScreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CClient *pSelf = (CClient *)pUserData; if(pSelf->Graphics() && pResult->NumArguments()) { if(g_Config.m_GfxScreen != pResult->GetInteger(0)) pSelf->SwitchWindowScreen(pResult->GetInteger(0)); } else pfnCallback(pResult, pCallbackUserData); } void CClient::SetWindowParams(int FullscreenMode, bool IsBorderless) { g_Config.m_GfxFullscreen = clamp(FullscreenMode, 0, 2); g_Config.m_GfxBorderless = (int)IsBorderless; Graphics()->SetWindowParams(FullscreenMode, IsBorderless); } void CClient::ConchainFullscreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CClient *pSelf = (CClient *)pUserData; if(pSelf->Graphics() && pResult->NumArguments()) { if(g_Config.m_GfxFullscreen != pResult->GetInteger(0)) pSelf->SetWindowParams(pResult->GetInteger(0), g_Config.m_GfxBorderless); } else pfnCallback(pResult, pCallbackUserData); } void CClient::ConchainWindowBordered(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CClient *pSelf = (CClient *)pUserData; if(pSelf->Graphics() && pResult->NumArguments()) { if(!g_Config.m_GfxFullscreen && (g_Config.m_GfxBorderless != pResult->GetInteger(0))) pSelf->SetWindowParams(g_Config.m_GfxFullscreen, !g_Config.m_GfxBorderless); } else pfnCallback(pResult, pCallbackUserData); } void CClient::ToggleWindowVSync() { if(Graphics()->SetVSync(g_Config.m_GfxVsync ^ 1)) g_Config.m_GfxVsync ^= 1; } void CClient::LoadFont() { static CFont *pDefaultFont = 0; char aFilename[IO_MAX_PATH_LENGTH]; char aBuff[1024]; const char *pFontFile = "fonts/DejaVuSans.ttf"; const char *apFallbackFontFiles[] = { "fonts/GlowSansJCompressed-Book.otf", "fonts/SourceHanSansSC-Regular.otf", }; IOHANDLE File = Storage()->OpenFile(pFontFile, IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename)); if(File) { size_t Size = io_length(File); unsigned char *pBuf = (unsigned char *)malloc(Size); io_read(File, pBuf, Size); io_close(File); IEngineTextRender *pTextRender = Kernel()->RequestInterface(); pDefaultFont = pTextRender->GetFont(aFilename); if(pDefaultFont == NULL) pDefaultFont = pTextRender->LoadFont(aFilename, pBuf, Size); for(auto &pFallbackFontFile : apFallbackFontFiles) { bool FontLoaded = false; File = Storage()->OpenFile(pFallbackFontFile, IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename)); if(File) { size_t Size = io_length(File); unsigned char *pBuf = (unsigned char *)malloc(Size); io_read(File, pBuf, Size); io_close(File); IEngineTextRender *pTextRender = Kernel()->RequestInterface(); FontLoaded = pTextRender->LoadFallbackFont(pDefaultFont, aFilename, pBuf, Size); } if(!FontLoaded) { str_format(aBuff, sizeof(aBuff) / sizeof(aBuff[0]), "failed to load the fallback font. filename='%s'", pFallbackFontFile); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", aBuff); } } Kernel()->RequestInterface()->SetDefaultFont(pDefaultFont); } if(!pDefaultFont) { str_format(aBuff, sizeof(aBuff) / sizeof(aBuff[0]), "failed to load font. filename='%s'", pFontFile); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", aBuff); } } void CClient::Notify(const char *pTitle, const char *pMessage) { if(m_pGraphics->WindowActive() || !g_Config.m_ClShowNotifications) return; NotificationsNotify(pTitle, pMessage); Graphics()->NotifyWindow(); } void CClient::ConchainWindowVSync(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CClient *pSelf = (CClient *)pUserData; if(pSelf->Graphics() && pResult->NumArguments()) { if(g_Config.m_GfxVsync != pResult->GetInteger(0)) pSelf->ToggleWindowVSync(); } else pfnCallback(pResult, pCallbackUserData); } void CClient::ConchainTimeoutSeed(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CClient *pSelf = (CClient *)pUserData; pfnCallback(pResult, pCallbackUserData); if(pResult->NumArguments()) pSelf->m_GenerateTimeoutSeed = false; } void CClient::ConchainPassword(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CClient *pSelf = (CClient *)pUserData; pfnCallback(pResult, pCallbackUserData); if(pResult->NumArguments() && pSelf->m_LocalStartTime) //won't set m_SendPassword before game has started pSelf->m_SendPassword = true; } void CClient::ConchainReplays(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CClient *pSelf = (CClient *)pUserData; pfnCallback(pResult, pCallbackUserData); if(pResult->NumArguments()) { int Status = pResult->GetInteger(0); if(Status == 0) { // stop recording and remove the tmp demo file pSelf->DemoRecorder_Stop(RECORDER_REPLAYS, true); } else { // start recording pSelf->DemoRecorder_HandleAutoStart(); } } } void CClient::RegisterCommands() { m_pConsole = Kernel()->RequestInterface(); // register server dummy commands for tab completion m_pConsole->Register("kick", "i[id] ?r[reason]", CFGFLAG_SERVER, 0, 0, "Kick player with specified id for any reason"); m_pConsole->Register("ban", "s[ip|id] ?i[minutes] r[reason]", CFGFLAG_SERVER, 0, 0, "Ban player with ip/id for x minutes for any reason"); m_pConsole->Register("unban", "r[ip]", CFGFLAG_SERVER, 0, 0, "Unban ip"); m_pConsole->Register("bans", "", CFGFLAG_SERVER, 0, 0, "Show banlist"); m_pConsole->Register("status", "?r[name]", CFGFLAG_SERVER, 0, 0, "List players containing name or all players"); m_pConsole->Register("shutdown", "", CFGFLAG_SERVER, 0, 0, "Shut down"); m_pConsole->Register("record", "r[file]", CFGFLAG_SERVER, 0, 0, "Record to a file"); m_pConsole->Register("stoprecord", "", CFGFLAG_SERVER, 0, 0, "Stop recording"); m_pConsole->Register("reload", "", CFGFLAG_SERVER, 0, 0, "Reload the map"); m_pConsole->Register("dummy_connect", "", CFGFLAG_CLIENT, Con_DummyConnect, this, "Connect dummy"); m_pConsole->Register("dummy_disconnect", "", CFGFLAG_CLIENT, Con_DummyDisconnect, this, "Disconnect dummy"); m_pConsole->Register("dummy_reset", "", CFGFLAG_CLIENT, Con_DummyResetInput, this, "Reset dummy"); m_pConsole->Register("quit", "", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds"); m_pConsole->Register("exit", "", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds"); m_pConsole->Register("minimize", "", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Minimize, this, "Minimize Teeworlds"); m_pConsole->Register("connect", "r[host|ip]", CFGFLAG_CLIENT, Con_Connect, this, "Connect to the specified host/ip"); m_pConsole->Register("disconnect", "", CFGFLAG_CLIENT, Con_Disconnect, this, "Disconnect from the server"); m_pConsole->Register("ping", "", CFGFLAG_CLIENT, Con_Ping, this, "Ping the current server"); m_pConsole->Register("screenshot", "", CFGFLAG_CLIENT, Con_Screenshot, this, "Take a screenshot"); #if defined(CONF_VIDEORECORDER) m_pConsole->Register("start_video", "", CFGFLAG_CLIENT, Con_StartVideo, this, "Start recording a video"); m_pConsole->Register("stop_video", "", CFGFLAG_CLIENT, Con_StopVideo, this, "Stop recording a video"); #endif m_pConsole->Register("rcon", "r[rcon-command]", CFGFLAG_CLIENT, Con_Rcon, this, "Send specified command to rcon"); m_pConsole->Register("rcon_auth", "r[password]", CFGFLAG_CLIENT, Con_RconAuth, this, "Authenticate to rcon"); m_pConsole->Register("rcon_login", "s[username] r[password]", CFGFLAG_CLIENT, Con_RconLogin, this, "Authenticate to rcon with a username"); m_pConsole->Register("play", "r[file]", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Play, this, "Play the file specified"); m_pConsole->Register("record", "?r[file]", CFGFLAG_CLIENT, Con_Record, this, "Record to the file"); m_pConsole->Register("stoprecord", "", CFGFLAG_CLIENT, Con_StopRecord, this, "Stop recording"); m_pConsole->Register("add_demomarker", "", CFGFLAG_CLIENT, Con_AddDemoMarker, this, "Add demo timeline marker"); m_pConsole->Register("add_favorite", "s[host|ip] ?s['allow_ping']", CFGFLAG_CLIENT, Con_AddFavorite, this, "Add a server as a favorite"); m_pConsole->Register("remove_favorite", "r[host|ip]", CFGFLAG_CLIENT, Con_RemoveFavorite, this, "Remove a server from favorites"); m_pConsole->Register("demo_slice_start", "", CFGFLAG_CLIENT, Con_DemoSliceBegin, this, ""); m_pConsole->Register("demo_slice_end", "", CFGFLAG_CLIENT, Con_DemoSliceEnd, this, ""); m_pConsole->Register("demo_play", "", CFGFLAG_CLIENT, Con_DemoPlay, this, "Play demo"); m_pConsole->Register("demo_speed", "i[speed]", CFGFLAG_CLIENT, Con_DemoSpeed, this, "Set demo speed"); m_pConsole->Register("save_replay", "?i[length]", CFGFLAG_CLIENT, Con_SaveReplay, this, "Save a replay of the last defined amount of seconds"); m_pConsole->Register("benchmark_quit", "i[seconds] r[file]", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_BenchmarkQuit, this, "Benchmark frame times for number of seconds to file, then quit"); m_pConsole->Chain("cl_timeout_seed", ConchainTimeoutSeed, this); m_pConsole->Chain("cl_replays", ConchainReplays, this); m_pConsole->Chain("password", ConchainPassword, this); // used for server browser update m_pConsole->Chain("br_filter_string", ConchainServerBrowserUpdate, this); m_pConsole->Chain("br_filter_gametype", ConchainServerBrowserUpdate, this); m_pConsole->Chain("br_filter_serveraddress", ConchainServerBrowserUpdate, this); m_pConsole->Chain("gfx_screen", ConchainWindowScreen, this); m_pConsole->Chain("gfx_fullscreen", ConchainFullscreen, this); m_pConsole->Chain("gfx_borderless", ConchainWindowBordered, this); m_pConsole->Chain("gfx_vsync", ConchainWindowVSync, this); // DDRace #define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, 0, 0, help); #include } static CClient *CreateClient() { CClient *pClient = static_cast(malloc(sizeof(*pClient))); mem_zero(pClient, sizeof(CClient)); return new(pClient) CClient; } void CClient::HandleConnectAddress(const NETADDR *pAddr) { net_addr_str(pAddr, m_aCmdConnect, sizeof(m_aCmdConnect), true); } void CClient::HandleConnectLink(const char *pLink) { str_copy(m_aCmdConnect, pLink + sizeof(CONNECTLINK) - 1, sizeof(m_aCmdConnect)); } void CClient::HandleDemoPath(const char *pPath) { str_copy(m_aCmdPlayDemo, pPath, sizeof(m_aCmdPlayDemo)); } void CClient::HandleMapPath(const char *pPath) { str_copy(m_aCmdEditMap, pPath, sizeof(m_aCmdEditMap)); } /* Server Time Client Mirror Time Client Predicted Time Snapshot Latency Downstream latency Prediction Latency Upstream latency */ #if defined(CONF_PLATFORM_MACOS) extern "C" int TWMain(int argc, const char **argv) // ignore_convention #elif defined(CONF_PLATFORM_ANDROID) extern "C" __attribute__((visibility("default"))) int SDL_main(int argc, char *argv[]); extern "C" void InitAndroid(); int SDL_main(int argc, char *argv[]) #else int main(int argc, const char **argv) // ignore_convention #endif { bool Silent = false; bool RandInitFailed = false; for(int i = 1; i < argc; i++) // ignore_convention { if(str_comp("-s", argv[i]) == 0 || str_comp("--silent", argv[i]) == 0) // ignore_convention { Silent = true; } else if(str_comp("-c", argv[i]) == 0 || str_comp("--console", argv[i]) == 0) // ignore_convention { #if defined(CONF_FAMILY_WINDOWS) AllocConsole(); #endif } } #if defined(CONF_PLATFORM_ANDROID) InitAndroid(); #endif if(secure_random_init() != 0) { RandInitFailed = true; } NotificationsInit(); CClient *pClient = CreateClient(); IKernel *pKernel = IKernel::Create(); pKernel->RegisterInterface(pClient, false); pClient->RegisterInterfaces(); // create the components IEngine *pEngine = CreateEngine("DDNet", Silent, 2); IConsole *pConsole = CreateConsole(CFGFLAG_CLIENT); IStorage *pStorage = CreateStorage("Teeworlds", IStorage::STORAGETYPE_CLIENT, argc, (const char **)argv); // ignore_convention IConfigManager *pConfigManager = CreateConfigManager(); IEngineSound *pEngineSound = CreateEngineSound(); IEngineInput *pEngineInput = CreateEngineInput(); IEngineTextRender *pEngineTextRender = CreateEngineTextRender(); IEngineMap *pEngineMap = CreateEngineMap(); IDiscord *pDiscord = CreateDiscord(); ISteam *pSteam = CreateSteam(); if(RandInitFailed) { dbg_msg("secure", "could not initialize secure RNG"); return -1; } { bool RegisterFail = false; RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngine); RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConsole); RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConfigManager); RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineSound); // IEngineSound RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineSound), false); RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineInput); // IEngineInput RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineInput), false); RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineTextRender); // IEngineTextRender RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineTextRender), false); RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineMap); // IEngineMap RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineMap), false); RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateEditor(), false); RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateGameClient()); RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage); RegisterFail = RegisterFail || !pKernel->RegisterInterface(pDiscord); RegisterFail = RegisterFail || !pKernel->RegisterInterface(pSteam); if(RegisterFail) { delete pKernel; pClient->~CClient(); free(pClient); return -1; } } pEngine->Init(); pConfigManager->Init(); pConsole->Init(); // register all console commands pClient->RegisterCommands(); pKernel->RequestInterface()->OnConsoleInit(); // init client's interfaces pClient->InitInterfaces(); // execute config file IOHANDLE File = pStorage->OpenFile(CONFIG_FILE, IOFLAG_READ, IStorage::TYPE_ALL); if(File) { io_close(File); pConsole->ExecuteFile(CONFIG_FILE); } #if defined(CONF_FAMILY_WINDOWS) if(g_Config.m_ClShowConsole) { AllocConsole(); HANDLE hInput; DWORD prev_mode; hInput = GetStdHandle(STD_INPUT_HANDLE); GetConsoleMode(hInput, &prev_mode); SetConsoleMode(hInput, prev_mode & ENABLE_EXTENDED_FLAGS); } #endif // execute autoexec file File = pStorage->OpenFile(AUTOEXEC_CLIENT_FILE, IOFLAG_READ, IStorage::TYPE_ALL); if(File) { io_close(File); pConsole->ExecuteFile(AUTOEXEC_CLIENT_FILE); } else // fallback { pConsole->ExecuteFile(AUTOEXEC_FILE); } if(g_Config.m_ClConfigVersion < 1) { if(g_Config.m_ClAntiPing == 0) { g_Config.m_ClAntiPingPlayers = 1; g_Config.m_ClAntiPingGrenade = 1; g_Config.m_ClAntiPingWeapons = 1; } } g_Config.m_ClConfigVersion = 1; // parse the command line arguments if(argc == 2 && str_startswith(argv[1], CONNECTLINK)) pClient->HandleConnectLink(argv[1]); else if(argc == 2 && str_endswith(argv[1], ".demo")) pClient->HandleDemoPath(argv[1]); else if(argc == 2 && str_endswith(argv[1], ".map")) pClient->HandleMapPath(argv[1]); else if(argc > 1) // ignore_convention pConsole->ParseArguments(argc - 1, (const char **)&argv[1]); // ignore_convention if(pSteam->GetConnectAddress()) { pClient->HandleConnectAddress(pSteam->GetConnectAddress()); pSteam->ClearConnectAddress(); } pClient->Engine()->InitLogfile(); // run the client dbg_msg("client", "starting..."); pClient->Run(); bool Restarting = pClient->State() == CClient::STATE_RESTARTING; pClient->~CClient(); free(pClient); NotificationsUninit(); if(Restarting) { char aBuf[512]; shell_execute(pStorage->GetBinaryPath(PLAT_CLIENT_EXEC, aBuf, sizeof aBuf)); } delete pKernel; #ifdef CONF_PLATFORM_ANDROID // properly close this native thread, so globals are destructed std::exit(0); #endif return 0; } // DDRace const char *CClient::GetCurrentMap() const { return m_aCurrentMap; } const char *CClient::GetCurrentMapPath() const { return m_aCurrentMapPath; } SHA256_DIGEST CClient::GetCurrentMapSha256() const { return m_pMap->Sha256(); } unsigned CClient::GetCurrentMapCrc() const { return m_pMap->Crc(); } void CClient::RaceRecord_Start(const char *pFilename) { if(State() != IClient::STATE_ONLINE) m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online"); else { SHA256_DIGEST Sha256 = m_pMap->Sha256(); m_DemoRecorder[RECORDER_RACE].Start(Storage(), m_pConsole, pFilename, GameClient()->NetVersion(), m_aCurrentMap, &Sha256, m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File()); } } void CClient::RaceRecord_Stop() { if(m_DemoRecorder[RECORDER_RACE].IsRecording()) m_DemoRecorder[RECORDER_RACE].Stop(); } bool CClient::RaceRecord_IsRecording() { return m_DemoRecorder[RECORDER_RACE].IsRecording(); } void CClient::RequestDDNetInfo() { char aUrl[256]; str_copy(aUrl, "https://info2.ddnet.tw/info", sizeof(aUrl)); if(g_Config.m_BrIndicateFinished) { char aEscaped[128]; EscapeUrl(aEscaped, sizeof(aEscaped), PlayerName()); str_append(aUrl, "?name=", sizeof(aUrl)); str_append(aUrl, aEscaped, sizeof(aUrl)); } m_pDDNetInfoTask = std::make_shared(Storage(), aUrl, m_aDDNetInfoTmp, IStorage::TYPE_SAVE, CTimeout{10000, 500, 10}); Engine()->AddJob(m_pDDNetInfoTask); } int CClient::GetPredictionTime() { int64_t Now = time_get(); return (int)((m_PredictedTime.Get(Now) - m_GameTime[g_Config.m_ClDummy].Get(Now)) * 1000 / (float)time_freq()); } void CClient::GetSmoothTick(int *pSmoothTick, float *pSmoothIntraTick, float MixAmount) { int64_t GameTime = m_GameTime[g_Config.m_ClDummy].Get(time_get()); int64_t PredTime = m_PredictedTime.Get(time_get()); int64_t SmoothTime = clamp(GameTime + (int64_t)(MixAmount * (PredTime - GameTime)), GameTime, PredTime); *pSmoothTick = (int)(SmoothTime * 50 / time_freq()) + 1; *pSmoothIntraTick = (SmoothTime - (*pSmoothTick - 1) * time_freq() / 50) / (float)(time_freq() / 50); } SWarning *CClient::GetCurWarning() { if(m_Warnings.empty()) { return NULL; } else if(m_Warnings[0].m_WasShown) { m_Warnings.erase(m_Warnings.begin()); return NULL; } else { return &m_Warnings[0]; } }