#ifndef ENGINE_STEAM_H #define ENGINE_STEAM_H #include "kernel.h" class ISteam : public IInterface { MACRO_INTERFACE("steam", 0) public: // Returns NULL if the name cannot be determined. virtual const char *GetPlayerName() = 0; // Returns NULL if the no server needs to be joined. // Can change while the game is running. virtual const NETADDR *GetConnectAddress() = 0; virtual void ClearConnectAddress() = 0; virtual void Update() = 0; virtual void ClearGameInfo() = 0; virtual void SetGameInfo(NETADDR ServerAddr, const char *pMapName) = 0; }; ISteam *CreateSteam(); #endif // ENGINE_STEAM_H