#include #include #include using namespace baselib; struct packet { packet *prev; packet *next; netaddr4 send_to; int64 timestamp; int id; int data_size; char data[1]; }; static packet *first = (packet *)0; static packet *last = (packet *)0; static int current_latency = 0; static int debug = 0; int run(int port, netaddr4 dest) { netaddr4 src(0,0,0,0,0); socket_udp4 socket; socket.open(port); char buffer[1024*2]; int id = 0; while(1) { // handle incomming packets while(1) { // fetch data netaddr4 from; int bytes = socket.recv(&from, buffer, 1024*2); if(bytes <= 0) break; if((rand()%10) == 0) // drop the packet continue; // create new packet packet *p = (packet *)mem_alloc(sizeof(packet)+bytes, 1); if(from == dest) p->send_to = src; else { src = from; p->send_to = dest; } // queue packet p->prev = last; p->next = 0; if(last) last->next = p; else { first = p; last = p; } last = p; // set data in packet p->timestamp = time_get(); p->data_size = bytes; p->id = id++; mem_copy(p->data, buffer, bytes); if(debug) dbg_msg("crapnet", "<< %08d %d.%d.%d.%d:%5d (%d)", p->id, from.ip[0], from.ip[1], from.ip[2], from.ip[3], from.port, p->data_size); } // while(1) { //dbg_msg("crapnet", "%p", first); if(first && (time_get()-first->timestamp) > current_latency) { packet *p = first; first = first->next; if(first) first->prev = 0; else last = 0; if(debug) { dbg_msg("crapnet", ">> %08d %d.%d.%d.%d:%5d (%d)", p->id, p->send_to.ip[0], p->send_to.ip[1], p->send_to.ip[2], p->send_to.ip[3], p->send_to.port, p->data_size); } // send and remove packet //if((rand()%10) != 0) // heavy packetloss socket.send(&p->send_to, p->data, p->data_size); // update lag double flux = rand()/(double)RAND_MAX; int ms_spike = 0; int ms_flux = 20; int ms_ping = 20; current_latency = ((time_freq()*ms_ping)/1000) + (int64)(((time_freq()*ms_flux)/1000)*flux); // 50ms if((p->id%100) == 0) current_latency += (time_freq()*ms_spike)/1000; mem_free(p); } else break; } thread_sleep(1); } } int main(int argc, char **argv) { run(8302, netaddr4(127,0,0,1,8303)); return 0; }