/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include #include "srv_common.h" #include "srv_tdm.h" gameobject_tdm::gameobject_tdm() { is_teamplay = true; } void gameobject_tdm::tick() { if(game_over_tick == -1) { // game is running teamscore[0] = 0; teamscore[1] = 0; // gather some stats int topscore_count = 0; for(int i = 0; i < MAX_CLIENTS; i++) { if(players[i].client_id != -1) teamscore[players[i].team] += players[i].score; } if (teamscore[0] >= config.scorelimit) topscore_count++; if (teamscore[1] >= config.scorelimit) topscore_count++; // check score win condition if((config.scorelimit > 0 && (teamscore[0] >= config.scorelimit || teamscore[1] >= config.scorelimit)) || (config.timelimit > 0 && (server_tick()-round_start_tick) >= config.timelimit*server_tickspeed()*60)) { if(topscore_count == 1) endround(); else sudden_death = 1; } } gameobject::tick(); }