/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ #include #include #include #include #include #include #include "plasma.h" const float ACCEL = 1.1f; CPlasma::CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze, bool Explosive, int ResponsibleTeam) : CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER) { m_Pos = Pos; m_Core = Dir; m_Freeze = Freeze; m_Explosive = Explosive; m_EvalTick = Server()->Tick(); m_LifeTime = Server()->TickSpeed() * 1.5; m_ResponsibleTeam = ResponsibleTeam; GameWorld()->InsertEntity(this); } bool CPlasma::HitCharacter() { vec2 To2; CCharacter *Hit = GameServer()->m_World.IntersectCharacter(m_Pos, m_Pos + m_Core, 0.0f, To2); if (!Hit) return false; if (Hit->Team() != m_ResponsibleTeam) return false; m_Freeze ? Hit->Freeze() : Hit->UnFreeze(); if (m_Explosive) GameServer()->CreateExplosion(m_Pos, -1, WEAPON_GRENADE, true, m_ResponsibleTeam, Hit->Teams()->TeamMask(m_ResponsibleTeam)); GameServer()->m_World.DestroyEntity(this); return true; } void CPlasma::Move() { m_Pos += m_Core; m_Core *= ACCEL; } void CPlasma::Reset() { GameServer()->m_World.DestroyEntity(this); } void CPlasma::Tick() { if (m_LifeTime == 0) { Reset(); return; } m_LifeTime--; Move(); HitCharacter(); int Res = 0; Res = GameServer()->Collision()->IntersectNoLaser(m_Pos, m_Pos + m_Core, 0, 0); if (Res) { if (m_Explosive) GameServer()->CreateExplosion( m_Pos, -1, WEAPON_GRENADE, true, m_ResponsibleTeam, ((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.TeamMask( m_ResponsibleTeam)); Reset(); } } void CPlasma::Snap(int SnappingClient) { if (NetworkClipped(SnappingClient)) return; CCharacter* SnapChar = GameServer()->GetPlayerChar(SnappingClient); CPlayer* SnapPlayer = GameServer()->m_apPlayers[SnappingClient]; int Tick = (Server()->Tick() % Server()->TickSpeed()) % 11; if (SnapChar && SnapChar->IsAlive() && (m_Layer == LAYER_SWITCH && !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[SnapChar->Team()]) && (!Tick)) return; if((SnapPlayer->GetTeam() == TEAM_SPECTATORS || SnapPlayer->m_Paused) && SnapPlayer->m_SpectatorID != -1 && GameServer()->GetPlayerChar(SnapPlayer->m_SpectatorID) && GameServer()->GetPlayerChar(SnapPlayer->m_SpectatorID)->Team() != m_ResponsibleTeam && !SnapPlayer->m_ShowOthers) return; if( SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->m_Paused && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && !SnapPlayer->m_ShowOthers) return; CNetObj_Laser *pObj = static_cast(Server()->SnapNewItem( NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser))); pObj->m_X = (int) m_Pos.x; pObj->m_Y = (int) m_Pos.y; pObj->m_FromX = (int) m_Pos.x; pObj->m_FromY = (int) m_Pos.y; pObj->m_StartTick = m_EvalTick; }