/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ #include #include #include #include #include #include #include "dragger.h" const int LENGTH = 700; CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW, int CatchedTeam, int Layer, int Number) : CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER) { m_Layer = Layer; m_Number = Number; m_Pos = Pos; m_Strength = Strength; m_EvalTick = Server()->Tick(); m_NW = NW; m_CatchedTeam = CatchedTeam; GameWorld()->InsertEntity(this); } void CDragger::Move() { if (m_Target && m_Target->IsAlive() && (m_Target->m_Super || m_Target->IsPaused() || (m_Layer == LAYER_SWITCH && !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[m_Target->Team()]))) m_Target = 0; if (m_Target) return; CCharacter *Ents[MAX_CLIENTS]; int Num = GameServer()->m_World.FindEntities(m_Pos, LENGTH, (CEntity**) Ents, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER); int Id = -1; int MinLen = 0; for (int i = 0; i < Num; i++) { m_Target = Ents[i]; if (m_Target->Team() != m_CatchedTeam) continue; if (m_Layer == LAYER_SWITCH && !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[m_Target->Team()]) continue; int Res = m_NW ? GameServer()->Collision()->IntersectNoLaserNW(m_Pos, m_Target->m_Pos, 0, 0) : GameServer()->Collision()->IntersectNoLaser(m_Pos, m_Target->m_Pos, 0, 0); if (Res == 0) { int Len = length(m_Target->m_Pos - m_Pos); if (MinLen == 0 || MinLen > Len) { MinLen = Len; Id = i; } } } m_Target = Id != -1 ? Ents[Id] : 0; } void CDragger::Drag() { if (m_Target) { int Res = 0; if (!m_NW) Res = GameServer()->Collision()->IntersectNoLaser(m_Pos, m_Target->m_Pos, 0, 0); else Res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos, m_Target->m_Pos, 0, 0); if (Res || length(m_Pos - m_Target->m_Pos) > 700) { m_Target = 0; } else if (length(m_Pos - m_Target->m_Pos) > 28) { vec2 Temp = m_Target->Core()->m_Vel + (normalize(m_Pos - m_Target->m_Pos) * m_Strength); if (Temp.x > 0 && ((m_Target->m_TileIndex == TILE_STOP && m_Target->m_TileFlags == ROTATION_270) || (m_Target->m_TileIndexL == TILE_STOP && m_Target->m_TileFlagsL == ROTATION_270) || (m_Target->m_TileIndexL == TILE_STOPS && (m_Target->m_TileFlagsL == ROTATION_90 || m_Target->m_TileFlagsL == ROTATION_270)) || (m_Target->m_TileIndexL == TILE_STOPA) || (m_Target->m_TileFIndex == TILE_STOP && m_Target->m_TileFFlags == ROTATION_270) || (m_Target->m_TileFIndexL == TILE_STOP && m_Target->m_TileFFlagsL == ROTATION_270) || (m_Target->m_TileFIndexL == TILE_STOPS && (m_Target->m_TileFFlagsL == ROTATION_90 || m_Target->m_TileFFlagsL == ROTATION_270)) || (m_Target->m_TileFIndexL == TILE_STOPA) || (m_Target->m_TileSIndex == TILE_STOP && m_Target->m_TileSFlags == ROTATION_270) || (m_Target->m_TileSIndexL == TILE_STOP && m_Target->m_TileSFlagsL == ROTATION_270) || (m_Target->m_TileSIndexL == TILE_STOPS && (m_Target->m_TileSFlagsL == ROTATION_90 || m_Target->m_TileSFlagsL == ROTATION_270)) || (m_Target->m_TileSIndexL == TILE_STOPA))) Temp.x = 0; if (Temp.x < 0 && ((m_Target->m_TileIndex == TILE_STOP && m_Target->m_TileFlags == ROTATION_90) || (m_Target->m_TileIndexR == TILE_STOP && m_Target->m_TileFlagsR == ROTATION_90) || (m_Target->m_TileIndexR == TILE_STOPS && (m_Target->m_TileFlagsR == ROTATION_90 || m_Target->m_TileFlagsR == ROTATION_270)) || (m_Target->m_TileIndexR == TILE_STOPA) || (m_Target->m_TileFIndex == TILE_STOP && m_Target->m_TileFFlags == ROTATION_90) || (m_Target->m_TileFIndexR == TILE_STOP && m_Target->m_TileFFlagsR == ROTATION_90) || (m_Target->m_TileFIndexR == TILE_STOPS && (m_Target->m_TileFFlagsR == ROTATION_90 || m_Target->m_TileFFlagsR == ROTATION_270)) || (m_Target->m_TileFIndexR == TILE_STOPA) || (m_Target->m_TileSIndex == TILE_STOP && m_Target->m_TileSFlags == ROTATION_90) || (m_Target->m_TileSIndexR == TILE_STOP && m_Target->m_TileSFlagsR == ROTATION_90) || (m_Target->m_TileSIndexR == TILE_STOPS && (m_Target->m_TileSFlagsR == ROTATION_90 || m_Target->m_TileSFlagsR == ROTATION_270)) || (m_Target->m_TileSIndexR == TILE_STOPA))) Temp.x = 0; if (Temp.y < 0 && ((m_Target->m_TileIndex == TILE_STOP && m_Target->m_TileFlags == ROTATION_180) || (m_Target->m_TileIndexB == TILE_STOP && m_Target->m_TileFlagsB == ROTATION_180) || (m_Target->m_TileIndexB == TILE_STOPS && (m_Target->m_TileFlagsB == ROTATION_0 || m_Target->m_TileFlagsB == ROTATION_180)) || (m_Target->m_TileIndexB == TILE_STOPA) || (m_Target->m_TileFIndex == TILE_STOP && m_Target->m_TileFFlags == ROTATION_180) || (m_Target->m_TileFIndexB == TILE_STOP && m_Target->m_TileFFlagsB == ROTATION_180) || (m_Target->m_TileFIndexB == TILE_STOPS && (m_Target->m_TileFFlagsB == ROTATION_0 || m_Target->m_TileFFlagsB == ROTATION_180)) || (m_Target->m_TileFIndexB == TILE_STOPA) || (m_Target->m_TileSIndex == TILE_STOP && m_Target->m_TileSFlags == ROTATION_180) || (m_Target->m_TileSIndexB == TILE_STOP && m_Target->m_TileSFlagsB == ROTATION_180) || (m_Target->m_TileSIndexB == TILE_STOPS && (m_Target->m_TileSFlagsB == ROTATION_0 || m_Target->m_TileSFlagsB == ROTATION_180)) || (m_Target->m_TileSIndexB == TILE_STOPA))) Temp.y = 0; if (Temp.y > 0 && ((m_Target->m_TileIndex == TILE_STOP && m_Target->m_TileFlags == ROTATION_0) || (m_Target->m_TileIndexT == TILE_STOP && m_Target->m_TileFlagsT == ROTATION_0) || (m_Target->m_TileIndexT == TILE_STOPS && (m_Target->m_TileFlagsT == ROTATION_0 || m_Target->m_TileFlagsT == ROTATION_180)) || (m_Target->m_TileIndexT == TILE_STOPA) || (m_Target->m_TileFIndex == TILE_STOP && m_Target->m_TileFFlags == ROTATION_0) || (m_Target->m_TileFIndexT == TILE_STOP && m_Target->m_TileFFlagsT == ROTATION_0) || (m_Target->m_TileFIndexT == TILE_STOPS && (m_Target->m_TileFFlagsT == ROTATION_0 || m_Target->m_TileFFlagsT == ROTATION_180)) || (m_Target->m_TileFIndexT == TILE_STOPA) || (m_Target->m_TileSIndex == TILE_STOP && m_Target->m_TileSFlags == ROTATION_0) || (m_Target->m_TileSIndexT == TILE_STOP && m_Target->m_TileSFlagsT == ROTATION_0) || (m_Target->m_TileSIndexT == TILE_STOPS && (m_Target->m_TileSFlagsT == ROTATION_0 || m_Target->m_TileSFlagsT == ROTATION_180)) || (m_Target->m_TileSIndexT == TILE_STOPA))) Temp.y = 0; m_Target->Core()->m_Vel = Temp; } } } void CDragger::Reset() { GameServer()->m_World.DestroyEntity(this); } void CDragger::Tick() { if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState( m_CatchedTeam) == CGameTeams::TEAMSTATE_EMPTY) return; if (Server()->Tick() % int(Server()->TickSpeed() * 0.15f) == 0) { int Flags; m_EvalTick = Server()->Tick(); int index = GameServer()->Collision()->IsMover(m_Pos.x, m_Pos.y, &Flags); if (index) { m_Core = GameServer()->Collision()->CpSpeed(index, Flags); } m_Pos += m_Core; Move(); } Drag(); return; } void CDragger::Snap(int SnappingClient) { if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState( m_CatchedTeam) == CGameTeams::TEAMSTATE_EMPTY) return; if (m_Target) { if (NetworkClipped(SnappingClient, m_Pos) && NetworkClipped(SnappingClient, m_Target->m_Pos)) return; } else if (NetworkClipped(SnappingClient, m_Pos)) return; CCharacter * Char = GameServer()->GetPlayerChar(SnappingClient); int Tick = (Server()->Tick() % Server()->TickSpeed()) % 11; if (Char && Char->IsAlive() && (m_Layer == LAYER_SWITCH && !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[Char->Team()] && (!Tick))) return; if (Char && Char->IsAlive()) { if (Char->Team() != m_CatchedTeam) return; } else { // send to spectators only active draggers and some inactive from team 0 if (!((m_Target && m_Target->IsAlive()) || m_CatchedTeam == 0)) return; } CNetObj_Laser *obj = static_cast(Server()->SnapNewItem( NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser))); if (!obj) return; obj->m_X = (int) m_Pos.x; obj->m_Y = (int) m_Pos.y; if (m_Target) { obj->m_FromX = (int) m_Target->m_Pos.x; obj->m_FromY = (int) m_Target->m_Pos.y; } else { obj->m_FromX = (int) m_Pos.x; obj->m_FromY = (int) m_Pos.y; } int StartTick = m_EvalTick; if (StartTick < Server()->Tick() - 4) StartTick = Server()->Tick() - 4; else if (StartTick > Server()->Tick()) StartTick = Server()->Tick(); obj->m_StartTick = StartTick; } CDraggerTeam::CDraggerTeam(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW, int Layer, int Number) { for (int i = 0; i < MAX_CLIENTS; ++i) { m_Draggers[i] = new CDragger(pGameWorld, Pos, Strength, NW, i, Layer, Number); } } //CDraggerTeam::~CDraggerTeam() { //for(int i = 0; i < MAX_CLIENTS; ++i) { // delete m_Draggers[i]; //} //}