#include #include #include #include #include #include #include #include #include "gamecontext.h" #include #include #include #include "gamemodes/DDRace.h" #include "score.h" #include "score/file_score.h" #include "score/sql_score.h" enum { RESET, NO_RESET }; void CGameContext::Construct(int Resetting) { m_Resetting = 0; m_pServer = 0; for(int i = 0; i < MAX_CLIENTS; i++) m_apPlayers[i] = 0; m_pController = 0; m_VoteCloseTime = 0; m_pVoteOptionFirst = 0; m_pVoteOptionLast = 0; if(Resetting==NO_RESET) m_pVoteOptionHeap = new CHeap(); m_pScore = 0; } CGameContext::CGameContext(int Resetting) { Construct(Resetting); } CGameContext::CGameContext() { Construct(NO_RESET); } CGameContext::~CGameContext() { for(int i = 0; i < MAX_CLIENTS; i++) delete m_apPlayers[i]; if(!m_Resetting) delete m_pVoteOptionHeap; } void CGameContext::Clear() { CHeap *pVoteOptionHeap = m_pVoteOptionHeap; CVoteOption *pVoteOptionFirst = m_pVoteOptionFirst; CVoteOption *pVoteOptionLast = m_pVoteOptionLast; CTuningParams Tuning = m_Tuning; //bool cheats = m_Cheats; m_Resetting = true; this->~CGameContext(); mem_zero(this, sizeof(*this)); new (this) CGameContext(RESET); //this->m_Cheats = cheats; m_pVoteOptionHeap = pVoteOptionHeap; m_pVoteOptionFirst = pVoteOptionFirst; m_pVoteOptionLast = pVoteOptionLast; m_Tuning = Tuning; } class CCharacter *CGameContext::GetPlayerChar(int ClientId) { if(ClientId < 0 || ClientId >= MAX_CLIENTS || !m_apPlayers[ClientId]) return 0; return m_apPlayers[ClientId]->GetCharacter(); } void CGameContext::CreateDamageInd(vec2 p, float Angle, int Amount) { float a = 3 * 3.14159f / 2 + Angle; //float a = get_angle(dir); float s = a-pi/3; float e = a+pi/3; for(int i = 0; i < Amount; i++) { float f = mix(s, e, float(i+1)/float(Amount+2)); NETEVENT_DAMAGEIND *ev = (NETEVENT_DAMAGEIND *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(NETEVENT_DAMAGEIND)); if(ev) { ev->m_X = (int)p.x; ev->m_Y = (int)p.y; ev->m_Angle = (int)(f*256.0f); } } } void CGameContext::CreateHammerHit(vec2 p) { // create the event NETEVENT_HAMMERHIT *ev = (NETEVENT_HAMMERHIT *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(NETEVENT_HAMMERHIT)); if(ev) { ev->m_X = (int)p.x; ev->m_Y = (int)p.y; } } void CGameContext::CreateExplosion(vec2 p, int Owner, int Weapon, bool NoDamage) { // create the event NETEVENT_EXPLOSION *ev = (NETEVENT_EXPLOSION *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(NETEVENT_EXPLOSION)); if(ev) { ev->m_X = (int)p.x; ev->m_Y = (int)p.y; } if (!NoDamage) { // deal damage CCharacter *apEnts[64]; float Radius = 135.0f; float InnerRadius = 48.0f; int Num = m_World.FindEntities(p, Radius, (CEntity**)apEnts, 64, NETOBJTYPE_CHARACTER); for(int i = 0; i < Num; i++) { vec2 Diff = apEnts[i]->m_Pos - p; vec2 ForceDir(0,1); float l = length(Diff); if(l) ForceDir = normalize(Diff); l = 1-clamp((l-InnerRadius)/(Radius-InnerRadius), 0.0f, 1.0f); float Dmg = 6 * l; if((int)Dmg) if(g_Config.m_SvHit || Owner == apEnts[i]->m_pPlayer->GetCID()) { apEnts[i]->TakeDamage(ForceDir*Dmg*2, (int)Dmg, Owner, Weapon); if(!g_Config.m_SvHit) break; } } } } /* void create_smoke(vec2 p) { // create the event EV_EXPLOSION *ev = (EV_EXPLOSION *)events.create(EVENT_SMOKE, sizeof(EV_EXPLOSION)); if(ev) { ev->x = (int)p.x; ev->y = (int)p.y; } }*/ void CGameContext::CreatePlayerSpawn(vec2 p) { // create the event NETEVENT_SPAWN *ev = (NETEVENT_SPAWN *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(NETEVENT_SPAWN)); if(ev) { ev->m_X = (int)p.x; ev->m_Y = (int)p.y; } } void CGameContext::CreateDeath(vec2 p, int ClientId) { // create the event NETEVENT_DEATH *ev = (NETEVENT_DEATH *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(NETEVENT_DEATH)); if(ev) { ev->m_X = (int)p.x; ev->m_Y = (int)p.y; ev->m_ClientId = ClientId; } } void CGameContext::CreateSound(vec2 Pos, int Sound, int Mask) { if (Sound < 0) return; // create a sound NETEVENT_SOUNDWORLD *ev = (NETEVENT_SOUNDWORLD *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(NETEVENT_SOUNDWORLD), Mask); if(ev) { ev->m_X = (int)Pos.x; ev->m_Y = (int)Pos.y; ev->m_SoundId = Sound; } } void CGameContext::CreateSoundGlobal(int Sound, int Target) { if (Sound < 0) return; CNetMsg_Sv_SoundGlobal Msg; Msg.m_Soundid = Sound; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, Target); } void CGameContext::SendChatTarget(int To, const char *pText) { CNetMsg_Sv_Chat Msg; Msg.m_Team = 0; Msg.m_Cid = -1; Msg.m_pMessage = pText; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, To); } void CGameContext::SendChat(int ChatterClientId, int Team, const char *pText) { char aBuf[256]; if(ChatterClientId >= 0 && ChatterClientId < MAX_CLIENTS) str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientId, Team, Server()->ClientName(ChatterClientId), pText); else str_format(aBuf, sizeof(aBuf), "*** %s", pText); Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "chat", aBuf); if(Team == CHAT_ALL) { CNetMsg_Sv_Chat Msg; Msg.m_Team = 0; Msg.m_Cid = ChatterClientId; Msg.m_pMessage = pText; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1); } else { CNetMsg_Sv_Chat Msg; Msg.m_Team = 1; Msg.m_Cid = ChatterClientId; Msg.m_pMessage = pText; // pack one for the recording only Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NOSEND, -1); // send to the clients for(int i = 0; i < MAX_CLIENTS; i++) { if(m_apPlayers[i] && m_apPlayers[i]->GetTeam() == Team) Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, i); } } } void CGameContext::SendEmoticon(int ClientId, int Emoticon) { CNetMsg_Sv_Emoticon Msg; Msg.m_Cid = ClientId; Msg.m_Emoticon = Emoticon; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1); } void CGameContext::SendWeaponPickup(int ClientId, int Weapon) { CNetMsg_Sv_WeaponPickup Msg; Msg.m_Weapon = Weapon; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); } void CGameContext::SendBroadcast(const char *pText, int ClientId) { CNetMsg_Sv_Broadcast Msg; Msg.m_pMessage = pText; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); } // void CGameContext::StartVote(const char *pDesc, const char *pCommand) { // check if a vote is already running if(m_VoteCloseTime) return; // reset votes m_VoteEnforce = VOTE_ENFORCE_UNKNOWN; for(int i = 0; i < MAX_CLIENTS; i++) { if(m_apPlayers[i]) { m_apPlayers[i]->m_Vote = 0; m_apPlayers[i]->m_VotePos = 0; } } // start vote m_VoteCloseTime = time_get() + time_freq()*25; str_copy(m_aVoteDescription, pDesc, sizeof(m_aVoteDescription)); str_copy(m_aVoteCommand, pCommand, sizeof(m_aVoteCommand)); SendVoteSet(-1); m_VoteUpdate = true; } void CGameContext::EndVote() { m_VoteCloseTime = 0; SendVoteSet(-1); } void CGameContext::SendVoteSet(int ClientId) { CNetMsg_Sv_VoteSet Msg; if(m_VoteCloseTime) { Msg.m_Timeout = (m_VoteCloseTime-time_get())/time_freq(); Msg.m_pDescription = m_aVoteDescription; Msg.m_pCommand = ""; } else { Msg.m_Timeout = 0; Msg.m_pDescription = ""; Msg.m_pCommand = ""; } Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); } void CGameContext::SendVoteStatus(int ClientId, int Total, int Yes, int No) { CNetMsg_Sv_VoteStatus Msg = {0}; Msg.m_Total = Total; Msg.m_Yes = Yes; Msg.m_No = No; Msg.m_Pass = Total - (Yes+No); Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); } void CGameContext::AbortVoteKickOnDisconnect(int ClientId) { if(m_VoteCloseTime && !str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientId) m_VoteCloseTime = -1; } void CGameContext::CheckPureTuning() { // might not be created yet during start up if(!m_pController) return; if( str_comp(m_pController->m_pGameType, "DM")==0 || str_comp(m_pController->m_pGameType, "TDM")==0 || str_comp(m_pController->m_pGameType, "CTF")==0) { CTuningParams p; if(mem_comp(&p, &m_Tuning, sizeof(p)) != 0) { Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "resetting tuning due to pure server"); m_Tuning = p; } } } void CGameContext::SendTuningParams(int Cid) { CheckPureTuning(); CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS); int *pParams = (int *)&m_Tuning; for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++) Msg.AddInt(pParams[i]); Server()->SendMsg(&Msg, MSGFLAG_VITAL, Cid); } void CGameContext::OnTick() { // check tuning CheckPureTuning(); // copy tuning m_World.m_Core.m_Tuning = m_Tuning; m_World.Tick(); //if(world.paused) // make sure that the game object always updates m_pController->Tick(); for(int i = 0; i < MAX_CLIENTS; i++) { if(m_apPlayers[i]) m_apPlayers[i]->Tick(); } // update voting if(m_VoteCloseTime) { // abort the kick-vote on player-leave if(m_VoteCloseTime == -1) { SendChat(-1, CGameContext::CHAT_ALL, "Vote aborted"); EndVote(); } else { int Total = 0, Yes = 0, No = 0; if(m_VoteUpdate) { // count votes char aaBuf[MAX_CLIENTS][64] = {{0}}; for(int i = 0; i < MAX_CLIENTS; i++) if(m_apPlayers[i]) Server()->GetClientIP(i, aaBuf[i], 64); bool aVoteChecked[MAX_CLIENTS] = {0}; for(int i = 0; i < MAX_CLIENTS; i++) { if(!m_apPlayers[i] || m_apPlayers[i]->GetTeam() == -1 || aVoteChecked[i]) // don't count in votes by spectators continue; int ActVote = m_apPlayers[i]->m_Vote; int ActVotePos = m_apPlayers[i]->m_VotePos; // check for more players with the same ip (only use the vote of the one who voted first) for(int j = i+1; j < MAX_CLIENTS; ++j) { if(!m_apPlayers[j] || aVoteChecked[j] || str_comp(aaBuf[j], aaBuf[i])) continue; aVoteChecked[j] = true; if(m_apPlayers[j]->m_Vote && (!ActVote || ActVotePos > m_apPlayers[j]->m_VotePos)) { ActVote = m_apPlayers[j]->m_Vote; ActVotePos = m_apPlayers[j]->m_VotePos; } } Total++; if(ActVote > 0) Yes++; else if(ActVote < 0) No++; } if(Yes >= Total/2+1) m_VoteEnforce = VOTE_ENFORCE_YES; else if(No >= Total/2+1 || Yes+No == Total) m_VoteEnforce = VOTE_ENFORCE_NO; } if(m_VoteEnforce == VOTE_ENFORCE_YES) { //Console()->ExecuteLine(m_aVoteCommand, 4, -1); //EndVote(); //SendChat(-1, CGameContext::CHAT_ALL, "Vote passed"); if(m_VoteEnforce == VOTE_ENFORCE_YES) { Console()->ExecuteLine(m_aVoteCommand, 3,-1); SendChat(-1, CGameContext::CHAT_ALL, "Vote passed (enforced by Admin)"); dbg_msg("Vote","Due to vote enforcing, vote level has been set to 3"); EndVote(); } else { Console()->ExecuteLine(m_aVoteCommand, 4,-1); dbg_msg("Vote","vote level is set to 4"); EndVote(); SendChat(-1, CGameContext::CHAT_ALL, "Vote passed"); } if(m_apPlayers[m_VoteCreator]) m_apPlayers[m_VoteCreator]->m_Last_VoteCall = 0; } else if(m_VoteEnforce == VOTE_ENFORCE_NO || time_get() > m_VoteCloseTime) { EndVote(); SendChat(-1, CGameContext::CHAT_ALL, "Vote failed"); } else if(m_VoteUpdate) { m_VoteUpdate = false; SendVoteStatus(-1, Total, Yes, No); } } } #ifdef CONF_DEBUG if(g_Config.m_DbgDummies) { for(int i = 0; i < g_Config.m_DbgDummies ; i++) { CNetObj_PlayerInput Input = {0}; Input.m_Direction = (i&1)?-1:1; m_apPlayers[MAX_CLIENTS-i-1]->OnPredictedInput(&Input); } } #endif } // Server hooks void CGameContext::OnClientDirectInput(int ClientID, void *pInput) { if(!m_World.m_Paused) m_apPlayers[ClientID]->OnDirectInput((CNetObj_PlayerInput *)pInput); } void CGameContext::OnClientPredictedInput(int ClientID, void *pInput) { if(!m_World.m_Paused) m_apPlayers[ClientID]->OnPredictedInput((CNetObj_PlayerInput *)pInput); } void CGameContext::OnClientEnter(int ClientId) { //world.insert_entity(&players[client_id]); m_apPlayers[ClientId]->Respawn(); char aBuf[512]; str_format(aBuf, sizeof(aBuf), "%s entered and joined the %s", Server()->ClientName(ClientId), m_pController->GetTeamName(m_apPlayers[ClientId]->GetTeam())); SendChat(-1, CGameContext::CHAT_ALL, aBuf); SendChatTarget(ClientId, "DDRace Mod. Version: " DDRACE_VERSION); SendChatTarget(ClientId, "Official site: DDRace.info"); SendChatTarget(ClientId, "For more Info /CMDList"); SendChatTarget(ClientId, "Or visit DDRace.info"); SendChatTarget(ClientId, "To see this again say /info"); if (g_Config.m_SvWelcome[0]!=0) SendChatTarget(ClientId,g_Config.m_SvWelcome); str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' team=%d", ClientId, Server()->ClientName(ClientId), m_apPlayers[ClientId]->GetTeam()); Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf); m_VoteUpdate = true; } bool compare_players(CPlayer *pl1, CPlayer *pl2) { if (pl1->m_Authed>pl2->m_Authed) return true; else return false; } void CGameContext::OnSetAuthed(int client_id, int Level) { if(m_apPlayers[client_id]) { m_apPlayers[client_id]->m_Authed = Level; char buf[11]; str_format(buf, sizeof(buf), "ban %d %d", client_id, g_Config.m_SvVoteKickBanTime); if ( !strcmp(m_aVoteCommand,buf)) { m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO; dbg_msg("hooks","Aborting vote"); } } } void CGameContext::OnSetResistent(int client_id, int Resistent) { if(m_apPlayers[client_id]) m_apPlayers[client_id]->m_Resistent = Resistent; } void CGameContext::OnClientConnected(int ClientId) { // Check which team the player should be on const int StartTeam = g_Config.m_SvTournamentMode ? -1 : m_pController->GetAutoTeam(ClientId); m_apPlayers[ClientId] = new(ClientId) CPlayer(this, ClientId, StartTeam); //players[client_id].init(client_id); //players[client_id].client_id = client_id; //(void)m_pController->CheckTeamBalance(); #ifdef CONF_DEBUG if(g_Config.m_DbgDummies) { if(ClientId >= MAX_CLIENTS-g_Config.m_DbgDummies) return; } #endif // send active vote if(m_VoteCloseTime) SendVoteSet(ClientId); // send motd CNetMsg_Sv_Motd Msg; Msg.m_pMessage = g_Config.m_SvMotd; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); } void CGameContext::OnClientDrop(int ClientId) { AbortVoteKickOnDisconnect(ClientId); m_apPlayers[ClientId]->OnDisconnect(); delete m_apPlayers[ClientId]; m_apPlayers[ClientId] = 0; //(void)m_pController->CheckTeamBalance(); m_VoteUpdate = true; } void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) { void *pRawMsg = m_NetObjHandler.SecureUnpackMsg(MsgId, pUnpacker); CPlayer *p = m_apPlayers[ClientId]; if(!pRawMsg) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "dropped weird message '%s' (%d), failed on '%s'", m_NetObjHandler.GetMsgName(MsgId), MsgId, m_NetObjHandler.FailedMsgOn()); Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf); return; } if(MsgId == NETMSGTYPE_CL_SAY) { CNetMsg_Cl_Say *pMsg = (CNetMsg_Cl_Say *)pRawMsg; int Team = pMsg->m_Team; if(Team) Team = p->GetTeam(); else Team = CGameContext::CHAT_ALL; if(g_Config.m_SvSpamprotection && p->m_Last_Chat && p->m_Last_Chat+Server()->TickSpeed() > Server()->Tick()) return; if(str_length(pMsg->m_pMessage)>370) { SendChatTarget(ClientId, "Your Message is too long"); return; } p->m_Last_Chat = Server()->Tick(); // check for invalid chars unsigned char *pMessage = (unsigned char *)pMsg->m_pMessage; while (*pMessage) { if(*pMessage < 32) *pMessage = ' '; pMessage++; } if(pMsg->m_pMessage[0]=='/') { if(!str_comp_nocase(pMsg->m_pMessage, "/Credits")) { SendChatTarget(ClientId, "This mod was originally Created by 3DA"); SendChatTarget(ClientId, "But now maintained by GreYFoX@GTi among others:"); SendChatTarget(ClientId, "[blacktee] den, LemonFace, noother & Fluxid"); SendChatTarget(ClientId, "please check the changelog on DDRace.info"); SendChatTarget(ClientId, "also the commit log on github.com/GreYFoXGTi/DDRace"); } else if(!str_comp_nocase(pMsg->m_pMessage, "/pause")) { if(g_Config.m_SvPauseable) { CCharacter* chr = p->GetCharacter(); if(!p->GetTeam() && (!chr->m_aWeapons[WEAPON_NINJA].m_Got || chr->m_FreezeTime) && chr->IsGrounded() && chr->m_Pos==chr->m_PrevPos) { p->SaveCharacter(); p->SetTeam(-1); } else if (p->GetTeam()==-1) { p->m_PauseInfo.m_Respawn = true; p->SetTeam(0); //p->LoadCharacter();//TODO:Check if this system Works } else SendChatTarget(ClientId, (chr->m_aWeapons[WEAPON_NINJA].m_Got)?"You can't use /pause while you are a ninja":(!chr->IsGrounded())?"You can't use /pause while you are a in air":"You can't use /pause while you are moving"); //if(chr->m_RaceState==RACE_STARTED) // chr->m_RaceState = RACE_PAUSE; //else if(chr->m_RaceState==RACE_PAUSE) // chr->m_RaceState = RACE_STARTED;*/ } else SendChatTarget(ClientId, "The admin didn't activate /pause"); } else if(!str_comp_nocase(pMsg->m_pMessage, "/info")) { SendChatTarget(ClientId, "DDRace Mod. Version: " DDRACE_VERSION); SendChatTarget(ClientId, "Official site: DDRace.info"); SendChatTarget(ClientId, "For more Info /CMDList"); SendChatTarget(ClientId, "Or visit DDRace.info"); } else if(!str_comp_nocase(pMsg->m_pMessage, "/flags")) { char buf[64]; float temp1; float temp2; m_Tuning.Get("player_collision",&temp1); m_Tuning.Get("player_hooking",&temp2); str_format(buf, sizeof(buf), "Flags: Cheats[%s]%s%s Player Collision[%s] PLayer Hook[%s]", g_Config.m_SvCheats?"Y":"N", (g_Config.m_SvCheats)?" w/Time":"", (g_Config.m_SvCheats)?(g_Config.m_SvCheatTime)?"[Y]":"[N]":"", temp1?"Y":"N", temp2?"Y":"N" ); SendChatTarget(ClientId, buf); str_format(buf, sizeof(buf), "Endless Hook[%s] Weapons Effect Others[%s]",g_Config.m_SvEndlessDrag?"Y":"N",g_Config.m_SvHit?"Y":"N"); SendChatTarget(ClientId, buf); } else if(!str_comp_nocase(pMsg->m_pMessage, "/CMDList")) { char buf[64]; str_format(buf, sizeof(buf), "/Info /Credits %s",g_Config.m_SvPauseable?"/pause":""); SendChatTarget(ClientId, buf); SendChatTarget(ClientId, "/rank /top5 /top5 5 or any number"); } else if(!str_comp_num(pMsg->m_pMessage, "/top5", 5)) { if(g_Config.m_SvHideScore) { SendChatTarget(ClientId, "Showing the Top5 is not allowed on this server."); return; } int Num; if(sscanf(pMsg->m_pMessage, "/top5 %d", &Num) == 1) Score()->ShowTop5(p->GetCID(), Num); else Score()->ShowTop5(p->GetCID()); } else if(!str_comp_num(pMsg->m_pMessage, "/rank", 5)) { char aName[256]; if(g_Config.m_SvHideScore && sscanf(pMsg->m_pMessage, "/rank %s", aName) == 1) Score()->ShowRank(p->GetCID(), aName, true); else Score()->ShowRank(p->GetCID(), Server()->ClientName(ClientId)); } else if (!str_comp_nocase(pMsg->m_pMessage, "/time")&&g_Config.m_SvEmotionalTees) { CCharacter* pChr = p->GetCharacter(); if (pChr) { if(pChr->m_BroadTime) pChr->m_BroadTime=false; else pChr->m_BroadTime=true; } } else if(!str_comp_num(pMsg->m_pMessage, "/team", 5)) { int Num; if(sscanf(pMsg->m_pMessage, "/team %d", &Num) == 1) { if(((CGameControllerDDRace*)m_pController)->m_Teams.SetCharacterTeam(p->GetCID(), Num)) { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "%s joined to Team %d", Server()->ClientName(p->GetCID()), Num); SendChat(-1, CGameContext::CHAT_ALL, aBuf); } else { SendChatTarget(ClientId, "You cannot join to this team"); } } else { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "You are in team %d", p->GetCharacter()->Team()); SendChatTarget(ClientId, aBuf); } } else if (!str_comp_nocase(pMsg->m_pMessage, "/broadcast")&&g_Config.m_SvEmotionalTees) { CCharacter* pChr = p->GetCharacter(); if (pChr) { if(pChr->m_BroadCast) pChr->m_BroadCast=false; else pChr->m_BroadCast=true; } } else if (!str_comp_nocase(pMsg->m_pMessage, "/emotepain")&&g_Config.m_SvEmotionalTees) { CCharacter* pChr = p->GetCharacter(); if (pChr) { pChr->m_EmoteType = EMOTE_PAIN; pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed(); } } else if (!str_comp_nocase(pMsg->m_pMessage, "/emotehappy")&&g_Config.m_SvEmotionalTees) { CCharacter* pChr = p->GetCharacter(); if (pChr) { pChr->m_EmoteType = EMOTE_HAPPY; pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed(); } } else if (!str_comp_nocase(pMsg->m_pMessage, "/emoteangry")&&g_Config.m_SvEmotionalTees) { CCharacter* pChr = p->GetCharacter(); if (pChr) { pChr->m_EmoteType = EMOTE_ANGRY; pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed(); } } else if (!str_comp_nocase(pMsg->m_pMessage, "/emoteblink")&&g_Config.m_SvEmotionalTees) { CCharacter* pChr = p->GetCharacter(); if (pChr) { pChr->m_EmoteType = EMOTE_BLINK; pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed(); } } else if (!str_comp_nocase(pMsg->m_pMessage, "/emotesurprise")&&g_Config.m_SvEmotionalTees) { CCharacter* pChr = p->GetCharacter(); if (pChr) { pChr->m_EmoteType = EMOTE_SURPRISE; pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed(); } } else if (!str_comp_nocase(pMsg->m_pMessage, "/moodinpain")&&g_Config.m_SvEmotionalTees) { CCharacter* pChr = p->GetCharacter(); if (pChr) { pChr->m_EmoteType = EMOTE_PAIN; pChr->m_EmoteStop = Server()->Tick() + 3600 * Server()->TickSpeed(); } } else if (!str_comp_nocase(pMsg->m_pMessage, "/moodhappy")&&g_Config.m_SvEmotionalTees) { CCharacter* pChr = p->GetCharacter(); if (pChr) { pChr->m_EmoteType = EMOTE_HAPPY; pChr->m_EmoteStop = Server()->Tick() + 3600 * Server()->TickSpeed(); } } else if (!str_comp_nocase(pMsg->m_pMessage, "/moodangry")&&g_Config.m_SvEmotionalTees) { CCharacter* pChr = p->GetCharacter(); if (pChr) { pChr->m_EmoteType = EMOTE_ANGRY; pChr->m_EmoteStop = Server()->Tick() + 3600 * Server()->TickSpeed(); } } else if (!str_comp_nocase(pMsg->m_pMessage, "/moodsad")&&g_Config.m_SvEmotionalTees) { CCharacter* pChr = p->GetCharacter(); if (pChr) { pChr->m_EmoteType = EMOTE_BLINK; pChr->m_EmoteStop = Server()->Tick() + 3600 * Server()->TickSpeed(); } } else if (!str_comp_nocase(pMsg->m_pMessage, "/moodsurprised")&&g_Config.m_SvEmotionalTees) { CCharacter* pChr = p->GetCharacter(); if (pChr) { pChr->m_EmoteType = EMOTE_SURPRISE; pChr->m_EmoteStop = Server()->Tick() + 3600 * Server()->TickSpeed(); } } else SendChatTarget(ClientId, "No such command!"); } else { if (m_apPlayers[ClientId]->m_Muted == 0) SendChat(ClientId, Team, pMsg->m_pMessage); else SendChatTarget(ClientId, "You are muted"); } } else if(MsgId == NETMSGTYPE_CL_ISRACE) { p->m_IsUsingRaceClient = true; // send time of all players for(int i = 0; i < MAX_CLIENTS; i++) { if(m_apPlayers[i] && Score()->PlayerData(i)->m_CurrentTime > 0) { char aBuf[16]; str_format(aBuf, sizeof(aBuf), "%.0f", Score()->PlayerData(i)->m_CurrentTime*100.0f); // damn ugly but the only way i know to do it int TimeToSend; sscanf(aBuf, "%d", &TimeToSend); CNetMsg_Sv_PlayerTime Msg; Msg.m_Time = TimeToSend; Msg.m_Cid = i; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); } } } else if(MsgId == NETMSGTYPE_CL_CALLVOTE) { if(g_Config.m_SvSpamprotection && p->m_Last_VoteTry && p->m_Last_VoteTry+Server()->TickSpeed()*3 > Server()->Tick()) return; int64 Now = Server()->Tick(); p->m_Last_VoteTry = Now; if(p->GetTeam() == -1) { SendChatTarget(ClientId, "Spectators aren't allowed to start a vote."); return; } if(m_VoteCloseTime) { SendChatTarget(ClientId, "Wait for current vote to end before calling a new one."); return; } int Timeleft = p->m_Last_VoteCall + Server()->TickSpeed()*60 - Now; if(p->m_Last_VoteCall && Timeleft > 0) { char aChatmsg[512] = {0}; str_format(aChatmsg, sizeof(aChatmsg), "You must wait %d seconds before making another vote", (Timeleft/Server()->TickSpeed())+1); SendChatTarget(ClientId, aChatmsg); return; } char aChatmsg[512] = {0}; char aDesc[512] = {0}; char aCmd[512] = {0}; CNetMsg_Cl_CallVote *pMsg = (CNetMsg_Cl_CallVote *)pRawMsg; if(str_comp_nocase(pMsg->m_Type, "option") == 0) { CVoteOption *pOption = m_pVoteOptionFirst; static int64 last_mapvote = 0; //floff while(pOption) { if(str_comp_nocase(pMsg->m_Value, pOption->m_aCommand) == 0) { if(m_apPlayers[ClientId]->m_Authed == 0 && strncmp(pOption->m_aCommand, "sv_map ", 7) == 0 && time_get() < last_mapvote + (time_freq() * g_Config.m_SvVoteMapTimeDelay)) { char chatmsg[512] = {0}; str_format(chatmsg, sizeof(chatmsg), "There's a %d second delay between map-votes,Please wait %d Second(s)", g_Config.m_SvVoteMapTimeDelay,((last_mapvote+(g_Config.m_SvVoteMapTimeDelay * time_freq()))/time_freq())-(time_get()/time_freq())); SendChatTarget(ClientId, chatmsg); return; } str_format(aChatmsg, sizeof(aChatmsg), "%s called vote to change server option '%s'", Server()->ClientName(ClientId), pOption->m_aCommand); str_format(aDesc, sizeof(aDesc), "%s", pOption->m_aCommand); str_format(aCmd, sizeof(aCmd), "%s", pOption->m_aCommand); last_mapvote = time_get(); break; } pOption = pOption->m_pNext; } if(!pOption) { str_format(aChatmsg, sizeof(aChatmsg), "'%s' isn't an option on this server", pMsg->m_Value); SendChatTarget(ClientId, aChatmsg); return; } last_mapvote = time_get(); } else if(str_comp_nocase(pMsg->m_Type, "kick") == 0) { if(m_apPlayers[ClientId]->m_Authed == 0 && time_get() < m_apPlayers[ClientId]->m_Last_KickVote + (time_freq() * 5)) return; else if(m_apPlayers[ClientId]->m_Authed == 0 && time_get() < m_apPlayers[ClientId]->m_Last_KickVote + (time_freq() * g_Config.m_SvVoteKickTimeDelay)) { char chatmsg[512] = {0}; str_format(chatmsg, sizeof(chatmsg), "There's a %d second waittime between kickvotes for each player please wait %d second(s)", g_Config.m_SvVoteKickTimeDelay, ((m_apPlayers[ClientId]->m_Last_KickVote + (m_apPlayers[ClientId]->m_Last_KickVote*time_freq()))/time_freq())-(time_get()/time_freq()) ); SendChatTarget(ClientId, chatmsg); m_apPlayers[ClientId]->m_Last_KickVote = time_get(); return; } else if(!g_Config.m_SvVoteKick) { SendChatTarget(ClientId, "Server does not allow voting to kick players"); m_apPlayers[ClientId]->m_Last_KickVote = time_get(); return; } int KickId = str_toint(pMsg->m_Value); if(KickId < 0 || KickId >= MAX_CLIENTS || !m_apPlayers[KickId]) { SendChatTarget(ClientId, "Invalid client id to kick"); m_apPlayers[ClientId]->m_Last_KickVote = time_get(); return; } if(KickId == ClientId) { SendChatTarget(ClientId, "You cant kick yourself"); return; } if(Server()->IsAuthed(KickId)) { SendChatTarget(ClientId, "You cant kick admins"); m_apPlayers[ClientId]->m_Last_KickVote = time_get(); char aBufKick[128]; str_format(aBufKick, sizeof(aBufKick), "%s called for vote to kick you", Server()->ClientName(ClientId)); SendChatTarget(KickId, aBufKick); return; } str_format(aChatmsg, sizeof(aChatmsg), "%s called for vote to kick '%s'", Server()->ClientName(ClientId), Server()->ClientName(KickId)); str_format(aDesc, sizeof(aDesc), "Kick '%s'", Server()->ClientName(KickId)); if (!g_Config.m_SvVoteKickBanTime) str_format(aCmd, sizeof(aCmd), "kick %d", KickId); else { char aBuf[64] = {0}; Server()->GetClientIP(KickId, aBuf, sizeof(aBuf)); str_format(aCmd, sizeof(aCmd), "ban %s %d", aBuf, g_Config.m_SvVoteKickBantime); } m_apPlayers[ClientId]->m_Last_KickVote = time_get(); } if(aCmd[0]) { SendChat(-1, CGameContext::CHAT_ALL, aChatmsg); StartVote(aDesc, aCmd); p->m_Vote = 1; p->m_VotePos = m_VotePos = 1; m_VoteCreator = ClientId; p->m_Last_VoteCall = Now; } } else if(MsgId == NETMSGTYPE_CL_VOTE) { if(!m_VoteCloseTime) return; if(p->m_Vote == 0) { CNetMsg_Cl_Vote *pMsg = (CNetMsg_Cl_Vote *)pRawMsg; if(!pMsg->m_Vote) return; p->m_Vote = pMsg->m_Vote; p->m_VotePos = ++m_VotePos; m_VoteUpdate = true; } } else if (MsgId == NETMSGTYPE_CL_SETTEAM && !m_World.m_Paused) { CNetMsg_Cl_SetTeam *pMsg = (CNetMsg_Cl_SetTeam *)pRawMsg; if(p->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && p->m_Last_SetTeam && p->m_Last_SetTeam+Server()->TickSpeed()*3 > Server()->Tick())) return; // Switch team on given client and kill/respawn him if(m_pController->CanJoinTeam(pMsg->m_Team, ClientId)) { //if(m_pController->CanChangeTeam(p, pMsg->m_Team)) //{ //CCharacter* pChr=GetPlayerChar(ClientId); p->m_Last_SetTeam = Server()->Tick(); if(p->GetTeam() == -1 || pMsg->m_Team == -1) m_VoteUpdate = true; p->SetTeam(pMsg->m_Team); //if(pChr && pMsg->m_Team!=-1 && pChr->m_Paused) //pChr->LoadPauseData(); //TODO:Check if this system Works //(void)m_pController->CheckTeamBalance(); //} //else //SendBroadcast("Teams must be balanced, please join other team", ClientId); } else { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots); SendBroadcast(aBuf, ClientId); } } else if (MsgId == NETMSGTYPE_CL_CHANGEINFO || MsgId == NETMSGTYPE_CL_STARTINFO) { CNetMsg_Cl_ChangeInfo *pMsg = (CNetMsg_Cl_ChangeInfo *)pRawMsg; if(g_Config.m_SvSpamprotection && p->m_Last_ChangeInfo && p->m_Last_ChangeInfo+Server()->TickSpeed()*5 > Server()->Tick()) return; p->m_Last_ChangeInfo = time_get(); if (!p->m_ColorSet|| g_Config.m_SvAllowColorChange) { p->m_TeeInfos.m_UseCustomColor = pMsg->m_UseCustomColor; p->m_TeeInfos.m_ColorBody = pMsg->m_ColorBody; p->m_TeeInfos.m_ColorFeet = pMsg->m_ColorFeet; } // copy old name char aOldName[MAX_NAME_LENGTH]; str_copy(aOldName, Server()->ClientName(ClientId), MAX_NAME_LENGTH); Server()->SetClientName(ClientId, pMsg->m_pName); if(MsgId == NETMSGTYPE_CL_CHANGEINFO && str_comp(aOldName, Server()->ClientName(ClientId)) != 0) { char aChatText[256]; str_format(aChatText, sizeof(aChatText), "%s changed name to %s", aOldName, Server()->ClientName(ClientId)); SendChat(-1, CGameContext::CHAT_ALL, aChatText); } // set skin str_copy(p->m_TeeInfos.m_SkinName, pMsg->m_pSkin, sizeof(p->m_TeeInfos.m_SkinName)); //m_pController->OnPlayerInfoChange(p); if(MsgId == NETMSGTYPE_CL_STARTINFO) { // send vote options CNetMsg_Sv_VoteClearOptions ClearMsg; Server()->SendPackMsg(&ClearMsg, MSGFLAG_VITAL, ClientId); CVoteOption *pCurrent = m_pVoteOptionFirst; while(pCurrent) { CNetMsg_Sv_VoteOption OptionMsg; OptionMsg.m_pCommand = pCurrent->m_aCommand; Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, ClientId); pCurrent = pCurrent->m_pNext; } // send tuning parameters to client SendTuningParams(ClientId); // CNetMsg_Sv_ReadyToEnter m; Server()->SendPackMsg(&m, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientId); } } else if (MsgId == NETMSGTYPE_CL_EMOTICON && !m_World.m_Paused) { CNetMsg_Cl_Emoticon *pMsg = (CNetMsg_Cl_Emoticon *)pRawMsg; if(g_Config.m_SvSpamprotection && p->m_Last_Emote && p->m_Last_Emote+Server()->TickSpeed()*3 > Server()->Tick()) return; p->m_Last_Emote = Server()->Tick(); SendEmoticon(ClientId, pMsg->m_Emoticon); CCharacter* pChr = p->GetCharacter(); if (pChr && g_Config.m_SvEmotionalTees) { switch(pMsg->m_Emoticon) { case EMOTICON_2: case EMOTICON_8: pChr->m_EmoteType = EMOTE_SURPRISE; break; case EMOTICON_1: case EMOTICON_4: case EMOTICON_7: case EMOTICON_13: pChr->m_EmoteType = EMOTE_BLINK; break; case EMOTICON_3: case EMOTICON_6: pChr->m_EmoteType = EMOTE_HAPPY; break; case EMOTICON_9: case EMOTICON_15: pChr->m_EmoteType = EMOTE_PAIN; break; case EMOTICON_10: case EMOTICON_11: case EMOTICON_12: pChr->m_EmoteType = EMOTE_ANGRY; break; default: break; } pChr->m_EmoteStop = Server()->Tick() + 2 * Server()->TickSpeed(); } } else if (MsgId == NETMSGTYPE_CL_KILL && !m_World.m_Paused) { if(p->m_Last_Kill && p->m_Last_Kill+Server()->TickSpeed()*3 > Server()->Tick()) return; p->m_Last_Kill = Server()->Tick(); p->KillCharacter(WEAPON_SELF); p->m_RespawnTick = Server()->Tick()+Server()->TickSpeed()*3; } } void CGameContext::ConTuneParam(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; const char *pParamName = pResult->GetString(0); float NewValue = pResult->GetFloat(1); char aBuf[256]; if(pSelf->Tuning()->Set(pParamName, NewValue)) { str_format(aBuf, sizeof(aBuf), "%s changed to %.2f", pParamName, NewValue); pSelf->SendTuningParams(-1); } else str_format(aBuf, sizeof(aBuf), "No such tuning parameter"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf); } void CGameContext::ConTuneReset(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; CTuningParams p; *pSelf->Tuning() = p; pSelf->SendTuningParams(-1); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "Tuning reset"); } void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; char aBuf[256]; for(int i = 0; i < pSelf->Tuning()->Num(); i++) { float v; pSelf->Tuning()->Get(i, &v); str_format(aBuf, sizeof(aBuf), "%s %.2f", pSelf->Tuning()->m_apNames[i], v); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf); } } void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; pSelf->m_pController->ChangeMap(pResult->GetString(0)); } void CGameContext::ConRestart(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(pResult->NumArguments()) pSelf->m_pController->DoWarmup(pResult->GetInteger(0)); else pSelf->m_pController->StartRound(); } void CGameContext::ConBroadcast(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; pSelf->SendBroadcast(pResult->GetString(0), -1); } void CGameContext::ConSay(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; pSelf->SendChat(-1, CGameContext::CHAT_ALL, pResult->GetString(0)); } void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; int ClientId = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); int Team = clamp(pResult->GetInteger(1), -1, 1); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", ClientId, Team); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); if(!pSelf->m_apPlayers[ClientId] || !compare_players(pSelf->m_apPlayers[cid], pSelf->m_apPlayers[ClientId])) if(!pSelf->m_apPlayers[ClientId]) return; pSelf->m_apPlayers[ClientId]->SetTeam(Team); //(void)pSelf->m_pController->CheckTeamBalance(); } void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData, int ClientID) { CGameContext *pSelf = (CGameContext *)pUserData; int Len = str_length(pResult->GetString(0)); CGameContext::CVoteOption *pOption = (CGameContext::CVoteOption *)pSelf->m_pVoteOptionHeap->Allocate(sizeof(CGameContext::CVoteOption) + Len); pOption->m_pNext = 0; pOption->m_pPrev = pSelf->m_pVoteOptionLast; if(pOption->m_pPrev) pOption->m_pPrev->m_pNext = pOption; pSelf->m_pVoteOptionLast = pOption; if(!pSelf->m_pVoteOptionFirst) pSelf->m_pVoteOptionFirst = pOption; mem_copy(pOption->m_aCommand, pResult->GetString(0), Len+1); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "added option '%s'", pOption->m_aCommand); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); CNetMsg_Sv_VoteOption OptionMsg; OptionMsg.m_pCommand = pOption->m_aCommand; pSelf->Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, -1); } void CGameContext::ConVote(IConsole::IResult *pResult, void *pUserData, int ClientID) { CGameContext *pSelf = (CGameContext *)pUserData; if(str_comp_nocase(pResult->GetString(0), "yes") == 0) pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_YES; else if(str_comp_nocase(pResult->GetString(0), "no") == 0) pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO; char aBuf[256]; str_format(aBuf, sizeof(aBuf), "forcing vote %s", pResult->GetString(0)); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); } void CGameContext::ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { pfnCallback(pResult, pCallbackUserData, -1); if(pResult->NumArguments()) { CNetMsg_Sv_Motd Msg; Msg.m_pMessage = g_Config.m_SvMotd; CGameContext *pSelf = (CGameContext *)pUserData; for(int i = 0; i < MAX_CLIENTS; ++i) if(pSelf->m_apPlayers[i]) pSelf->Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, i); } } bool CGameContext::CheatsAvailable(int cid) { if(!g_Config.m_SvCheats) { ((CServer*)Server())->SendRconLine(cid, "Cheats are not available on this server."); } return g_Config.m_SvCheats; } void CGameContext::ConGoLeft(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if (!pSelf->CheatsAvailable(cid)) return; CCharacter* chr = pSelf->GetPlayerChar(cid); if(chr) { chr->m_Core.m_Pos.x -= 32; if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } void CGameContext::ConGoRight(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if (!pSelf->CheatsAvailable(cid)) return; CCharacter* chr = pSelf->GetPlayerChar(cid); if(chr) { chr->m_Core.m_Pos.x += 32; if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } void CGameContext::ConGoUp(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if (!pSelf->CheatsAvailable(cid)) return; CCharacter* chr = pSelf->GetPlayerChar(cid); if(chr) { chr->m_Core.m_Pos.y -= 32; if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } void CGameContext::ConGoDown(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if (!pSelf->CheatsAvailable(cid)) return; CCharacter* chr = pSelf->GetPlayerChar(cid); if(chr) { chr->m_Core.m_Pos.y += 32; if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } void CGameContext::ConMute(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); int Seconds = pResult->GetInteger(1); char buf[512]; if (Seconds < 10) Seconds = 10; if (pSelf->m_apPlayers[cid1] && (compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]))) { if (pSelf->m_apPlayers[cid1]->m_Muted < Seconds * pSelf->Server()->TickSpeed()) { pSelf->m_apPlayers[cid1]->m_Muted = Seconds * pSelf->Server()->TickSpeed(); } else Seconds = pSelf->m_apPlayers[cid1]->m_Muted / pSelf->Server()->TickSpeed(); str_format(buf, sizeof(buf), "%s muted by %s for %d seconds", pSelf->Server()->ClientName(cid1), pSelf->Server()->ClientName(cid), Seconds); pSelf->SendChat(-1, CGameContext::CHAT_ALL, buf); } } void CGameContext::ConSetlvl(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); int level = clamp(pResult->GetInteger(1), 0, 3); if (pSelf->m_apPlayers[cid1] && (pSelf->m_apPlayers[cid1]->m_Authed > level) && (compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]) || cid == cid1)) { pSelf->m_apPlayers[cid1]->m_Authed = level; } } void CGameContext::ConKillPlayer(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); if(!pSelf->m_apPlayers[cid1]) return; if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])) { pSelf->m_apPlayers[cid1]->KillCharacter(WEAPON_GAME); char buf[512]; str_format(buf, sizeof(buf), "%s killed by %s", pSelf->Server()->ClientName(cid1), pSelf->Server()->ClientName(cid)); pSelf->SendChat(-1, CGameContext::CHAT_ALL, buf); } } void CGameContext::ConNinjaMe(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; CCharacter* chr = pSelf->GetPlayerChar(cid); if(chr) { chr->GiveNinja(); if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } void CGameContext::ConNinja(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); CCharacter* chr = pSelf->GetPlayerChar(cid1); if(chr) { if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])) { chr->GiveNinja(); if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } } void CGameContext::ConHammer(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; char buf[128]; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); int type = pResult->GetInteger(1); CCharacter* chr = pSelf->GetPlayerChar(cid1); if (!chr) return; CServer* serv = (CServer*)pSelf->Server(); if (type>3 || type<0) { serv->SendRconLine(cid, "Select hammer between 0 and 3"); } else { if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])) { chr->m_HammerType = type; if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; str_format(buf, sizeof(buf), "Hammer of cid=%d setted to %d",cid1,type); serv->SendRconLine(cid1, buf); } } } void CGameContext::ConHammerMe(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; char buf[128]; int type = pResult->GetInteger(0); CCharacter* chr = pSelf->GetPlayerChar(cid); if (!chr) return; CServer* serv = (CServer*)pSelf->Server(); if (type>3 || type<0) { serv->SendRconLine(cid, "Select hammer between 0 and 3"); } else { chr->m_HammerType = type; if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; str_format(buf, sizeof(buf), "Hammer setted to %d",type); serv->SendRconLine(cid, buf); } } void CGameContext::ConSuper(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])) { CCharacter* chr = pSelf->GetPlayerChar(cid1); if(chr) { chr->m_Super = true; chr->UnFreeze(); if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } } void CGameContext::ConUnSuper(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])) { CCharacter* chr = pSelf->GetPlayerChar(cid1); if(chr) { chr->m_Super = false; } } } void CGameContext::ConSuperMe(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; if (pSelf->m_apPlayers[cid]) { CCharacter* chr = pSelf->GetPlayerChar(cid); if(chr) { chr->m_Super = true; chr->UnFreeze(); if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } } void CGameContext::ConUnSuperMe(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; if (pSelf->m_apPlayers[cid]) { CCharacter* chr = pSelf->GetPlayerChar(cid); if(chr) { chr->m_Super = false; } } } void CGameContext::ConShotgun(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])) { CCharacter* chr = pSelf->GetPlayerChar(cid1); if(chr) { chr->GiveWeapon(WEAPON_SHOTGUN,-1); if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } } void CGameContext::ConShotgunMe(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; CCharacter* chr = pSelf->GetPlayerChar(cid); if(chr) { chr->GiveWeapon(WEAPON_SHOTGUN,-1); if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } void CGameContext::ConGrenade(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])) { CCharacter* chr = pSelf->GetPlayerChar(cid1); if(chr) { chr->GiveWeapon(WEAPON_GRENADE,-1); if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } } void CGameContext::ConGrenadeMe(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; CCharacter* chr = pSelf->GetPlayerChar(cid); if(chr) { chr->GiveWeapon(WEAPON_GRENADE,-1); if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } void CGameContext::ConLaser(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])) { CCharacter* chr = pSelf->GetPlayerChar(cid1); if(chr) { chr->GiveWeapon(WEAPON_RIFLE,-1); if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } } void CGameContext::ConLaserMe(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; CCharacter* chr = pSelf->GetPlayerChar(cid); if(chr) { chr->GiveWeapon(WEAPON_RIFLE,-1); if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } void CGameContext::ConWeapons(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])) { CCharacter* chr = pSelf->GetPlayerChar(cid1); if(chr) { chr->GiveAllWeapons(); if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } } void CGameContext::ConWeaponsMe(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; CCharacter* chr = pSelf->GetPlayerChar(cid); if(chr) { chr->GiveAllWeapons(); if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } void CGameContext::ConTeleport(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); int cid2 = clamp(pResult->GetInteger(1), 0, (int)MAX_CLIENTS-1); if(pSelf->m_apPlayers[cid1] && pSelf->m_apPlayers[cid2]) { if (cid==cid1 || (compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]) && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid2])) || (compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]) && cid2==cid)) { CCharacter* chr = pSelf->GetPlayerChar(cid1); if(chr) { chr->m_Core.m_Pos = pSelf->m_apPlayers[cid2]->m_ViewPos; if(!g_Config.m_SvCheatTime) chr->m_RaceState = RACE_CHEAT; } } } } void CGameContext::ConTimerStop(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; char buf[128]; CServer* serv = (CServer*)pSelf->Server(); if(!g_Config.m_SvTimer) { int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); CCharacter* chr = pSelf->GetPlayerChar(cid1); if (!chr) return; if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])) { chr->m_RaceState=RACE_CHEAT; str_format(buf, sizeof(buf), "Cid=%d Hasn't time now (Timer Stopped)",cid1); serv->SendRconLine(cid1, buf); } } else { serv->SendRconLine(cid, "Command timer does't allowed"); } } void CGameContext::ConTimerStart(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; char buf[128]; CServer* serv = (CServer*)pSelf->Server(); if(!g_Config.m_SvTimer) { int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); CCharacter* chr = pSelf->GetPlayerChar(cid1); if (!chr) return; if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])) { chr->m_RaceState = RACE_STARTED; str_format(buf, sizeof(buf), "Cid=%d Has time now (Timer Started)",cid1); serv->SendRconLine(cid1, buf); } } else { serv->SendRconLine(cid, "Command timer does't allowed"); } } void CGameContext::ConTimerZero(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; char buf[128]; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); CCharacter* chr = pSelf->GetPlayerChar(cid1); if (!chr) return; if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])) { chr->m_StartTime = pSelf->Server()->Tick(); chr->m_RefreshTime = pSelf->Server()->Tick(); chr->m_RaceState=RACE_CHEAT; str_format(buf, sizeof(buf), "Cid=%d time has been reset & stopped.",cid1); CServer* serv = (CServer*)pSelf->Server(); serv->SendRconLine(cid1, buf); } } void CGameContext::ConTimerReStart(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; if(!pSelf->CheatsAvailable(cid)) return; char buf[128]; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); CCharacter* chr = pSelf->GetPlayerChar(cid1); if (!chr) return; if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])) { chr->m_StartTime = pSelf->Server()->Tick(); chr->m_RefreshTime = pSelf->Server()->Tick(); chr->m_RaceState=RACE_STARTED; str_format(buf, sizeof(buf), "Cid=%d time has been reset & stopped.",cid1); CServer* serv = (CServer*)pSelf->Server(); serv->SendRconLine(cid1, buf); } } void CGameContext::ConFreeze(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; //if(!pSelf->CheatsAvailable(cid)) return; char buf[128]; int time=-1; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); if(pResult->NumArguments()>1) time = clamp(pResult->GetInteger(1), -1, 29999); CCharacter* chr = pSelf->GetPlayerChar(cid1); if (!chr) return; if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])) { chr->Freeze(((time!=0&&time!=-1)?(pSelf->Server()->TickSpeed()*time):(-1))); chr->m_pPlayer->m_RconFreeze = true; str_format(buf, sizeof(buf), "Cid=%d has been Frozen.",cid1); CServer* serv = (CServer*)pSelf->Server(); serv->SendRconLine(cid1, buf); } } void CGameContext::ConUnFreeze(IConsole::IResult *pResult, void *pUserData, int cid) { CGameContext *pSelf = (CGameContext *)pUserData; //if(!pSelf->CheatsAvailable(cid)) return; char buf[128]; int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); CCharacter* chr = pSelf->GetPlayerChar(cid1); if (!chr) return; chr->m_FreezeTime=2; chr->m_pPlayer->m_RconFreeze = false; str_format(buf, sizeof(buf), "Cid=%d has been UnFreezed.",cid1); CServer* serv = (CServer*)pSelf->Server(); serv->SendRconLine(cid1, buf); } void CGameContext::OnConsoleInit() { m_pServer = Kernel()->RequestInterface(); m_pConsole = Kernel()->RequestInterface(); Console()->Register("freeze", "i?i", CFGFLAG_SERVER, ConFreeze, this, "Freezes Player i1 for i2 seconds Default Infinity",2); Console()->Register("unfreeze", "i", CFGFLAG_SERVER, ConUnFreeze, this, "UnFreezes Player i",2); Console()->Register("timerstop", "i", CFGFLAG_SERVER, ConTimerStop, this, "Stops The Timer of Player i",2); Console()->Register("timerstart", "i", CFGFLAG_SERVER, ConTimerStart, this, "Starts The Timer of Player i",2); Console()->Register("timerrestart", "i", CFGFLAG_SERVER, ConTimerReStart, this, "Starts The Timer of Player i with the time of 00:00:00",2); Console()->Register("timerzero", "i", CFGFLAG_SERVER, ConTimerZero, this, "00:00:00 the timer of Player i and Stops it",1); Console()->Register("tele", "ii", CFGFLAG_SERVER, ConTeleport, this, "Teleports Player i1 to i2",2); Console()->Register("shotgun", "i", CFGFLAG_SERVER, ConShotgun, this, "Give shotgun weapon to player i",2); Console()->Register("shotgun_me", "", CFGFLAG_SERVER, ConShotgunMe, this, "Give shotgun weapon to self",1); Console()->Register("grenade", "i", CFGFLAG_SERVER, ConGrenade, this, "Give grenade weapon to player i",2); Console()->Register("grenade_me", "", CFGFLAG_SERVER, ConGrenadeMe, this, "Give grenade weapon to self",1); Console()->Register("laser", "i", CFGFLAG_SERVER, ConLaser, this, "Give rifle weapon to player i",2); Console()->Register("laser_me", "", CFGFLAG_SERVER, ConLaserMe, this, "Give rifle weapon to self",1); Console()->Register("weapons", "i", CFGFLAG_SERVER, ConWeapons, this, "Give all weapons to player i",2); Console()->Register("weapons_me", "", CFGFLAG_SERVER, ConWeaponsMe, this, "Give all weapons to self",1); Console()->Register("super", "i", CFGFLAG_SERVER, ConSuper, this, "Make player i super",2); Console()->Register("unsuper", "i", CFGFLAG_SERVER, ConUnSuper, this, "Remove super from player i",2); Console()->Register("super_me", "", CFGFLAG_SERVER, ConSuperMe, this, "Make player self super",1); Console()->Register("unsuper_me", "", CFGFLAG_SERVER, ConUnSuperMe, this, "Remove super from self",1);// Mo Console()->Register("hammer_me", "i", CFGFLAG_SERVER, ConHammerMe, this, "Sets the hammer of self to the power of i",1); Console()->Register("hammer", "ii", CFGFLAG_SERVER, ConHammer, this, "Sets the hammer of player i1 to the power of i2",2); Console()->Register("ninja", "i", CFGFLAG_SERVER, ConNinja, this, "Makes Player i have ninja power-up",2); Console()->Register("ninja_me", "", CFGFLAG_SERVER, ConNinjaMe, this, "Makes self have ninja power-up",1); Console()->Register("kill_pl", "i", CFGFLAG_SERVER, ConKillPlayer, this, "Kills player with id i and announces the kill",2); Console()->Register("auth", "ii", CFGFLAG_SERVER, ConSetlvl, this, "Authenticates player i1 to the level of i2 ( warining he can use sv_rcon_password_XXXX and get the passwords ) level 0 = logout",3); Console()->Register("mute", "ii", CFGFLAG_SERVER, ConMute, this, "mutes player i1 for i2 seconds", 2); Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, "", 4); Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "", 4); Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "", 4); Console()->Register("change_map", "r", CFGFLAG_SERVER, ConChangeMap, this, "", 3); Console()->Register("restart", "?i", CFGFLAG_SERVER, ConRestart, this, "", 3); Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "", 3); Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "", 3); Console()->Register("set_team", "ii", CFGFLAG_SERVER, ConSetTeam, this, "", 2); Console()->Register("left", "", CFGFLAG_SERVER, ConGoLeft, this, "",1); Console()->Register("right", "", CFGFLAG_SERVER, ConGoRight, this, "",1); Console()->Register("up", "", CFGFLAG_SERVER, ConGoUp, this, "",1); Console()->Register("down", "", CFGFLAG_SERVER, ConGoDown, this, "",1); //Console()->Register("sv_cheats", "i", CFGFLAG_SERVER, ConCheats , 0, "Turns Cheats On/Off",4); Console()->Register("addvote", "r", CFGFLAG_SERVER, ConAddVote, this, "", 4); Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, "", 3); Console()->Chain("sv_motd", ConchainSpecialMotdupdate, this); } void CGameContext::OnInit(/*class IKernel *pKernel*/) { m_pServer = Kernel()->RequestInterface(); m_pConsole = Kernel()->RequestInterface(); m_World.SetGameServer(this); m_Events.SetGameServer(this); m_Size = 0; //if(!data) // only load once //data = load_data_from_memory(internal_data); for(int i = 0; i < NUM_NETOBJTYPES; i++) Server()->SnapSetStaticsize(i, m_NetObjHandler.GetObjSize(i)); m_Layers.Init(Kernel()); m_Collision.Init(&m_Layers); // reset everything here //world = new GAMEWORLD; //players = new CPlayer[MAX_CLIENTS]; //TODO: No need any more? char buf[512]; str_format(buf, sizeof(buf), "data/maps/%s.cfg", g_Config.m_SvMap); // Console()->ExecuteFile(buf); str_format(buf, sizeof(buf), "data/maps/%s.map.cfg", g_Config.m_SvMap); Console()->ExecuteFile(buf); // dbg_msg("Note","For map cfgs in windows and linux u need the files"); // dbg_msg("Note","in a folder i nthe same dir as teeworlds_srv"); // dbg_msg("Note","data/maps/%s.cfg", config.sv_map); // select gametype m_pController = new CGameControllerDDRace(this); //float temp; //m_Tuning.Get("player_hooking",&temp); //g_Config.m_SvPhook = temp; //m_Tuning.Get("player_collision",&temp); //g_Config.m_SvNpc=(!temp); Server()->SetBrowseInfo(m_pController->m_pGameType, -1); // delete old score object if(m_pScore) delete m_pScore; // create score object (add sql later) if(g_Config.m_SvUseSQL) m_pScore = new CSqlScore(this); else m_pScore = new CFileScore(this); // setup core world //for(int i = 0; i < MAX_CLIENTS; i++) // game.players[i].core.world = &game.world.core; // create all entities from the game layer CMapItemLayerTilemap *pTileMap = m_Layers.GameLayer(); CTile *pTiles = (CTile *)Kernel()->RequestInterface()->GetData(pTileMap->m_Data); //CMapItemLayerTilemap *pFrontMap = m_Layers.FrontLayer(); not needed game layer and front layer are always the same size CTile *pFront=0; if (m_Layers.FrontLayer()) pFront = (CTile *)Kernel()->RequestInterface()->GetData(pTileMap->m_Front); CTeleTile *pSwitch=0; if (m_Layers.SwitchLayer()) pSwitch = (CTeleTile *)Kernel()->RequestInterface()->GetData(pTileMap->m_Switch); if (pSwitch) { if(Collision()->Layers()->SwitchLayer()) for(int i = 0; i < Collision()->Layers()->SwitchLayer()->m_Width * Collision()->Layers()->SwitchLayer()->m_Height; i++) if(Collision()->SwitchLayer()[i].m_Type == (ENTITY_DOOR + ENTITY_OFFSET)) m_Size++; if(m_Size) { m_SDoors = new SDoors[m_Size]; int num=0; for(int y = 0; y < pTileMap->m_Height; y++) for(int x = 0; x < pTileMap->m_Width; x++) if(Collision()->SwitchLayer()[y*pTileMap->m_Width+x].m_Type == (ENTITY_DOOR + ENTITY_OFFSET)) { int sides[8][2]; sides[0][0]=pSwitch[(x)+pTileMap->m_Width*(y+1)].m_Type - ENTITY_OFFSET; sides[1][0]=pSwitch[(x+1)+pTileMap->m_Width*(y+1)].m_Type - ENTITY_OFFSET; sides[2][0]=pSwitch[(x+1)+pTileMap->m_Width*(y)].m_Type - ENTITY_OFFSET; sides[3][0]=pSwitch[(x+1)+pTileMap->m_Width*(y-1)].m_Type - ENTITY_OFFSET; sides[4][0]=pSwitch[(x)+pTileMap->m_Width*(y-1)].m_Type - ENTITY_OFFSET; sides[5][0]=pSwitch[(x-1)+pTileMap->m_Width*(y-1)].m_Type - ENTITY_OFFSET; sides[6][0]=pSwitch[(x-1)+pTileMap->m_Width*(y)].m_Type - ENTITY_OFFSET; sides[7][0]=pSwitch[(x-1)+pTileMap->m_Width*(y+1)].m_Type - ENTITY_OFFSET; sides[0][1]=pSwitch[(x)+pTileMap->m_Width*(y+1)].m_Number; sides[1][1]=pSwitch[(x+1)+pTileMap->m_Width*(y+1)].m_Number; sides[2][1]=pSwitch[(x+1)+pTileMap->m_Width*(y)].m_Number; sides[3][1]=pSwitch[(x+1)+pTileMap->m_Width*(y-1)].m_Number; sides[4][1]=pSwitch[(x)+pTileMap->m_Width*(y-1)].m_Number; sides[5][1]=pSwitch[(x-1)+pTileMap->m_Width*(y-1)].m_Number; sides[6][1]=pSwitch[(x-1)+pTileMap->m_Width*(y)].m_Number; sides[7][1]=pSwitch[(x-1)+pTileMap->m_Width*(y+1)].m_Number; for(int i=0; i<8;i++) if ((sides[i][0] >= ENTITY_LASER_SHORT && sides[i][0] <= ENTITY_LASER_LONG) && Collision()->SwitchLayer()[y*pTileMap->m_Width+x].m_Number == sides[i][1]) { vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f); m_SDoors[num].m_Address = new CDoor(&m_World, Pos, pi/4*i, (32*3 + 32*(sides[i][0] - ENTITY_LASER_SHORT)*3), false); m_SDoors[num].m_Pos = Pos; m_SDoors[num++].m_Number = Collision()->SwitchLayer()[y*pTileMap->m_Width+x].m_Number; } } } } for(int y = 0; y < pTileMap->m_Height; y++) { for(int x = 0; x < pTileMap->m_Width; x++) { int Index = pTiles[y*pTileMap->m_Width+x].m_Index; if(Index == TILE_NPC) g_Config.m_SvNpc = 1; else if (Index == TILE_EHOOK) g_Config.m_SvEndlessDrag = 1; else if (Index == TILE_NOHIT) g_Config.m_SvHit = 0; else if (Index == TILE_EHOOK) g_Config.m_SvEndlessDrag = 1; else if (Index == TILE_NPH) g_Config.m_SvPhook = 0; if(Index >= ENTITY_OFFSET) { vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f); m_pController->OnEntity(Index-ENTITY_OFFSET, Pos,false); } if (pFront) { int Index = pFront[y*pTileMap->m_Width+x].m_Index; if(Index == TILE_NPC) g_Config.m_SvNpc = 1; else if (Index == TILE_EHOOK) g_Config.m_SvEndlessDrag = 1; else if (Index == TILE_NOHIT) g_Config.m_SvHit = 0; else if (Index == TILE_EHOOK) g_Config.m_SvEndlessDrag = 1; else if (Index == TILE_NPH) g_Config.m_SvPhook = 0; if(Index >= ENTITY_OFFSET) { vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f); m_pController->OnEntity(Index-ENTITY_OFFSET, Pos,true); } } if (pSwitch) { int Index = pSwitch[y*pTileMap->m_Width+x].m_Type - ENTITY_OFFSET; vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f); if(Index == ENTITY_TRIGGER) for(int i=0;im_Width+x].m_Number) new CTrigger(&m_World,Pos, m_SDoors[i].m_Address); } } } #ifdef CONF_DEBUG if(g_Config.m_DbgDummies) { for(int i = 0; i < g_Config.m_DbgDummies ; i++) { OnClientConnected(MAX_CLIENTS-i-1); } } #endif } void CGameContext::OnShutdown() { delete m_pController; m_pController = 0; Clear(); } void CGameContext::OnSnap(int ClientId) { m_World.Snap(ClientId); m_pController->Snap(ClientId); m_Events.Snap(ClientId); for(int i = 0; i < MAX_CLIENTS; i++) { if(m_apPlayers[i]) m_apPlayers[i]->Snap(ClientId); } } void CGameContext::OnPreSnap() {} void CGameContext::OnPostSnap() { m_Events.Clear(); } const char *CGameContext::Version() { return GAME_VERSION; } const char *CGameContext::NetVersion() { return GAME_NETVERSION; } IGameServer *CreateGameServer() { return new CGameContext; }