raw_source #include #include "g_protocol.h" extern "C" { #include "g_protocol_ids.h" } #define max_int 2147483647 end raw_header enum { // emotes EMOTE_NORMAL=0, EMOTE_PAIN, EMOTE_HAPPY, EMOTE_SURPRISE, EMOTE_ANGRY, EMOTE_BLINK, NUM_EMOTES, // playerstates PLAYERSTATE_UNKNOWN=0, PLAYERSTATE_PLAYING, PLAYERSTATE_IN_MENU, PLAYERSTATE_CHATTING, NUM_PLAYERSTATES, // game types GAMETYPE_DM=0, GAMETYPE_TDM, GAMETYPE_CTF, NUM_GAMETYPES, // other stuff INPUT_STATE_MASK=0x1f, NUM_EMOTICONS=16, }; end object player_input any left any right any target_x any target_y any jump any fire any hook any blink any player_state any wanted_weapon any next_weapon any prev_weapon end object projectile any x, y any vx, vy range(0, NUM_WEAPONS-1) type range(0, max_int) start_tick end object laser any x any y any from_x any from_y range(0, max_int) eval_tick end object powerup any x, y range(0, max_int) type range(0, max_int) subtype end object flag any x, y range(0, 1) team range(-2,MAX_CLIENTS-1) carried_by // -2 == at stand -1 == on the field end object game range(0, max_int) round_start_tick range(0, 1) game_over range(0, 1) sudden_death range(0, 1) paused range(0, max_int) score_limit range(0, max_int) time_limit range(0, NUM_GAMETYPES-1) gametype range(0, max_int) warmup any teamscore_red any teamscore_blue end // core object needed for physics object player_core any x, y any vx, vy any angle range(0, 3) jumped range(-1,MAX_CLIENTS-1) hooked_player range(-1,3) hook_state range(0, max_int) hook_tick any hook_x any hook_y any hook_dx any hook_dy end // info about the player that is only needed when it's on screen object player_character extends player_core range(0, NUM_PLAYERSTATES-1) player_state range(-1, 1) wanted_direction range(0, 10) health range(0, 10) armor range(0, 10) ammocount range(0, NUM_WEAPONS-1) weapon range(0, NUM_EMOTES-1) emote range(0, max_int) attacktick end // information about the player that is always needed object player_info range(0, 1) local range(0,MAX_CLIENTS-1) cid range(-1, 1) team any score any latency any latency_flux end event common any x, y end event explosion any x, y end event spawn any x, y end event death any x, y range(0,MAX_CLIENTS-1) cid end event air_jump any x, y end event sound_global any x, y range(0, NUM_SOUNDS-1) soundid end event sound_world any x, y range(0, NUM_SOUNDS-1) soundid end event damageind any x, y any angle end message sv_motd string message end message cl_say range(0, 1) team string message end message sv_chat range(-1, 1) team range(-1,MAX_CLIENTS-1) cid string message end message sv_setinfo range(0,MAX_CLIENTS-1) cid string name string skin range(0,1) use_custom_color any color_body any color_feet end message sv_killmsg range(-1,MAX_CLIENTS-1) killer range(-1,MAX_CLIENTS-1) victim range(-1,NUM_WEAPONS-1) weapon any mode_special end message cl_setteam range(-1,1) team end message sv_ready_to_ender end message sv_sound_global range(0, NUM_SOUNDS-1) soundid end message cl_startinfo string name string skin range(0,1) use_custom_color any color_body any color_feet end message cl_changeinfo string name string skin range(0,1) use_custom_color any color_body any color_feet end message sv_weapon_pickup range(0,NUM_WEAPONS-1) weapon end message sv_emoticon range(0,MAX_CLIENTS-1) cid range(0,NUM_EMOTICONS-1) emoticon end message cl_emoticon range(0,NUM_EMOTICONS-1) emoticon end message cl_kill end message sv_tune_params end message sv_extra_projectile end message sv_ready_to_enter end