/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include #include #include #include #include #include "scoreboard.h" CScoreboard::CScoreboard() { OnReset(); } void CScoreboard::ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData) { ((CScoreboard *)pUserData)->m_Active = pResult->GetInteger(0) != 0; } void CScoreboard::OnReset() { m_Active = false; } void CScoreboard::OnRelease() { m_Active = false; } void CScoreboard::OnConsoleInit() { Console()->Register("+scoreboard", "", CFGFLAG_CLIENT, ConKeyScoreboard, this, "Show scoreboard"); } void CScoreboard::RenderGoals(float x, float y, float w) { float h = 50.0f; Graphics()->BlendNormal(); Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(0,0,0,0.5f); RenderTools()->DrawRoundRect(x, y, w, h, 10.0f); Graphics()->QuadsEnd(); // render goals y += 10.0f; if(m_pClient->m_Snap.m_pGameInfoObj) { if(m_pClient->m_Snap.m_pGameInfoObj->m_ScoreLimit) { char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Score limit"), m_pClient->m_Snap.m_pGameInfoObj->m_ScoreLimit); TextRender()->Text(0, x+10.0f, y, 20.0f, aBuf, -1); } if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit) { char aBuf[64]; str_format(aBuf, sizeof(aBuf), Localize("Time limit: %d min"), m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit); TextRender()->Text(0, x+230.0f, y, 20.0f, aBuf, -1); } if(m_pClient->m_Snap.m_pGameInfoObj->m_RoundNum && m_pClient->m_Snap.m_pGameInfoObj->m_RoundCurrent) { char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%s %d/%d", Localize("Round"), m_pClient->m_Snap.m_pGameInfoObj->m_RoundCurrent, m_pClient->m_Snap.m_pGameInfoObj->m_RoundNum); float tw = TextRender()->TextWidth(0, 20.0f, aBuf, -1); TextRender()->Text(0, x+w-tw-10.0f, y, 20.0f, aBuf, -1); } } } void CScoreboard::RenderSpectators(float x, float y, float w) { float h = 140.0f; // background Graphics()->BlendNormal(); Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(0,0,0,0.5f); RenderTools()->DrawRoundRect(x, y, w, h, 10.0f); Graphics()->QuadsEnd(); // Headline y += 10.0f; TextRender()->Text(0, x+10.0f, y, 28.0f, Localize("Spectators"), w-20.0f); // spectator names y += 30.0f; char aBuffer[1024*4]; aBuffer[0] = 0; bool Multiple = false; for(int i = 0; i < MAX_CLIENTS; ++i) { const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paPlayerInfos[i]; if(!pInfo || pInfo->m_Team != TEAM_SPECTATORS) continue; if(Multiple) str_append(aBuffer, ", ", sizeof(aBuffer)); str_append(aBuffer, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, sizeof(aBuffer)); Multiple = true; } CTextCursor Cursor; TextRender()->SetCursor(&Cursor, x+10.0f, y, 22.0f, TEXTFLAG_RENDER); Cursor.m_LineWidth = w-20.0f; Cursor.m_MaxLines = 4; TextRender()->TextEx(&Cursor, aBuffer, -1); } void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const char *pTitle) { if(Team == TEAM_SPECTATORS) return; float h = 760.0f; // background Graphics()->BlendNormal(); Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.5f); RenderTools()->DrawRoundRect(x, y, w, h, 17.0f); Graphics()->QuadsEnd(); // render title float TitleFontsize = 40.0f; if(!pTitle) { if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER) pTitle = Localize("Game over"); else pTitle = Localize("Score board"); } TextRender()->Text(0, x+20.0f, y, TitleFontsize, pTitle, -1); char aBuf[128] = {0}; if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS) { if(m_pClient->m_Snap.m_pGameDataObj) { int Score = Team == TEAM_RED ? m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed : m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue; str_format(aBuf, sizeof(aBuf), "%d", Score); } } else { if(m_pClient->m_Snap.m_pLocalInfo) { int Score = m_pClient->m_Snap.m_pLocalInfo->m_Score; str_format(aBuf, sizeof(aBuf), "%d", Score); } } float tw = TextRender()->TextWidth(0, TitleFontsize, aBuf, -1); TextRender()->Text(0, x+w-tw-20.0f, y, TitleFontsize, aBuf, -1); // calculate measurements x += 10.0f; float LineHeight = 60.0f; float TeeSizeMod = 1.0f; float Spacing = 10.0f; if(m_pClient->m_Snap.m_aTeamSize[Team] > 12) { LineHeight = 40.0f; TeeSizeMod = 0.8f; Spacing = 0.0f; } else if(m_pClient->m_Snap.m_aTeamSize[Team] > 8) { LineHeight = 50.0f; TeeSizeMod = 0.9f; Spacing = 5.0f; } float ScoreOffset = x+10.0f, ScoreLength = 60.0f; float TeeOffset = ScoreOffset+ScoreLength, TeeLength = 60*TeeSizeMod; float NameOffset = TeeOffset+TeeLength, NameLength = 300.0f-TeeLength; float PingOffset = x+610.0f, PingLength = 65.0f; float CountryOffset = PingOffset-(LineHeight-Spacing-TeeSizeMod*5.0f)*96.0f/64.0f, CountryLength = (LineHeight-Spacing-TeeSizeMod*5.0f)*96.0f/64.0f; float ClanOffset = x+370.0f, ClanLength = 230.0f-CountryLength; // render headlines y += 50.0f; float HeadlineFontsize = 22.0f; tw = TextRender()->TextWidth(0, HeadlineFontsize, Localize("Score"), -1); TextRender()->Text(0, ScoreOffset+ScoreLength-tw, y, HeadlineFontsize, Localize("Score"), -1); TextRender()->Text(0, NameOffset, y, HeadlineFontsize, Localize("Name"), -1); tw = TextRender()->TextWidth(0, HeadlineFontsize, Localize("Clan"), -1); TextRender()->Text(0, ClanOffset+ClanLength/2-tw/2, y, HeadlineFontsize, Localize("Clan"), -1); tw = TextRender()->TextWidth(0, HeadlineFontsize, Localize("Ping"), -1); TextRender()->Text(0, PingOffset+PingLength-tw, y, HeadlineFontsize, Localize("Ping"), -1); // render player entries y += HeadlineFontsize*2.0f; float FontSize = 24.0f; CTextCursor Cursor; for(int i = 0; i < MAX_CLIENTS; i++) { // make sure that we render the correct team const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i]; if(!pInfo || pInfo->m_Team != Team) continue; // background so it's easy to find the local player if(pInfo->m_Local) { Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f); RenderTools()->DrawRoundRect(x, y, w-20.0f, LineHeight, 15.0f); Graphics()->QuadsEnd(); } // score str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Score, -999, 999)); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->SetCursor(&Cursor, ScoreOffset+ScoreLength-tw, y+Spacing, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = ScoreLength; TextRender()->TextEx(&Cursor, aBuf, -1); // flag if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS && m_pClient->m_Snap.m_pGameDataObj && (m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierRed == pInfo->m_ClientID || m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue == pInfo->m_ClientID)) { Graphics()->BlendNormal(); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(pInfo->m_Team==TEAM_RED ? SPRITE_FLAG_BLUE : SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X); float Size = LineHeight; IGraphics::CQuadItem QuadItem(TeeOffset+0.0f, y-5.0f-Spacing/2.0f, Size/2.0f, Size); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } // avatar CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo; TeeInfo.m_Size *= TeeSizeMod; RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(TeeOffset+TeeLength/2, y+LineHeight/2)); // name TextRender()->SetCursor(&Cursor, NameOffset, y+Spacing, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = NameLength; TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1); // clan tw = TextRender()->TextWidth(0, FontSize, m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, -1); TextRender()->SetCursor(&Cursor, ClanOffset+ClanLength/2-tw/2, y+Spacing, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = ClanLength; TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, -1); // country flag Graphics()->TextureSet(m_pClient->m_pCountryFlags->Get(m_pClient->m_aClients[pInfo->m_ClientID].m_Country)->m_Texture); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); IGraphics::CQuadItem QuadItem(CountryOffset, y+(Spacing+TeeSizeMod*5.0f)/2.0f, CountryLength, LineHeight-Spacing-TeeSizeMod*5.0f); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // ping str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, 0, 1000)); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->SetCursor(&Cursor, PingOffset+PingLength-tw, y+Spacing, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = PingLength; TextRender()->TextEx(&Cursor, aBuf, -1); y += LineHeight+Spacing; } } void CScoreboard::RenderRecordingNotification(float x) { if(!m_pClient->DemoRecorder()->IsRecording()) return; //draw the box Graphics()->BlendNormal(); Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f); RenderTools()->DrawRoundRectExt(x, 0.0f, 180.0f, 50.0f, 15.0f, CUI::CORNER_B); Graphics()->QuadsEnd(); //draw the red dot Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 0.0f, 0.0f, 1.0f); RenderTools()->DrawRoundRect(x+20, 15.0f, 20.0f, 20.0f, 10.0f); Graphics()->QuadsEnd(); //draw the text char aBuf[64]; int Seconds = m_pClient->DemoRecorder()->Length(); str_format(aBuf, sizeof(aBuf), Localize("REC %3d:%02d"), Seconds/60, Seconds%60); TextRender()->Text(0, x+50.0f, 10.0f, 20.0f, aBuf, -1); } void CScoreboard::OnRender() { if(!Active()) return; // if the score board is active, then we should clear the motd message aswell if(m_pClient->m_pMotd->IsActive()) m_pClient->m_pMotd->Clear(); float Width = 400*3.0f*Graphics()->ScreenAspect(); float Height = 400*3.0f; Graphics()->MapScreen(0, 0, Width, Height); float w = 700.0f; if(m_pClient->m_Snap.m_pGameInfoObj) { if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)) RenderScoreboard(Width/2-w/2, 150.0f, w, 0, 0); else { if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER && m_pClient->m_Snap.m_pGameDataObj) { const char *pText = Localize("Draw!"); if(m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed > m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue) pText = Localize("Red team wins!"); else if(m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue > m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed) pText = Localize("Blue team wins!"); float w = TextRender()->TextWidth(0, 86.0f, pText, -1); TextRender()->Text(0, Width/2-w/2, 39, 86.0f, pText, -1); } RenderScoreboard(Width/2-w-5.0f, 150.0f, w, TEAM_RED, Localize("Red team")); RenderScoreboard(Width/2+5.0f, 150.0f, w, TEAM_BLUE, Localize("Blue team")); } } RenderGoals(Width/2-w/2, 150+760+10, w); RenderSpectators(Width/2-w/2, 150+760+10+50+10, w); RenderRecordingNotification((Width/7)*4); } bool CScoreboard::Active() { // if we activly wanna look on the scoreboard if(m_Active) return true; if(m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pLocalInfo->m_Team != TEAM_SPECTATORS) { // we are not a spectator, check if we are dead if(!m_pClient->m_Snap.m_pLocalCharacter) return true; } // if the game is over if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER) return true; return false; }