#include #include // gametypes bool IsVanilla(const CServerInfo *pInfo) { return !str_comp(pInfo->m_aGameType, "DM") || !str_comp(pInfo->m_aGameType, "TDM") || !str_comp(pInfo->m_aGameType, "CTF"); } bool IsCatch(const CServerInfo *pInfo) { return str_find_nocase(pInfo->m_aGameType, "catch"); } bool IsInsta(const CServerInfo *pInfo) { return str_find_nocase(pInfo->m_aGameType, "idm") || str_find_nocase(pInfo->m_aGameType, "itdm") || str_find_nocase(pInfo->m_aGameType, "ictf"); } bool IsFNG(const CServerInfo *pInfo) { return str_find_nocase(pInfo->m_aGameType, "fng"); } bool IsRace(const CServerInfo *pInfo) { return str_find_nocase(pInfo->m_aGameType, "race") || IsFastCap(pInfo) || IsDDRace(pInfo); } bool IsFastCap(const CServerInfo *pInfo) { return str_find_nocase(pInfo->m_aGameType, "fastcap"); } bool IsDDRace(const CServerInfo *pInfo) { return str_find_nocase(pInfo->m_aGameType, "ddrace") || str_find_nocase(pInfo->m_aGameType, "mkrace") || IsDDNet(pInfo); } bool IsBlockInfectionZ(const CServerInfo *pInfo) { return str_find_nocase(pInfo->m_aGameType, "blockZ") || str_find_nocase(pInfo->m_aGameType, "infectionZ"); } bool IsDDNet(const CServerInfo *pInfo) { return (str_find_nocase(pInfo->m_aGameType, "ddracenet") || str_find_nocase(pInfo->m_aGameType, "ddnet")) && !IsBlockInfectionZ(pInfo); } bool IsBlockWorlds(const CServerInfo *pInfo) { return str_comp_nocase_num(pInfo->m_aGameType, "bw ", 4) == 0 || str_comp_nocase(pInfo->m_aGameType, "bw") == 0; } // other bool Is64Player(const CServerInfo *pInfo) { return str_find(pInfo->m_aGameType, "64") || str_find(pInfo->m_aName, "64") || IsDDNet(pInfo) || IsBlockInfectionZ(pInfo); } bool IsPlus(const CServerInfo *pInfo) { return str_find(pInfo->m_aGameType, "+"); }