cmake_minimum_required(VERSION 2.8.12...3.19.1) if(CMAKE_VERSION VERSION_LESS 3.12) cmake_policy(VERSION ${CMAKE_VERSION}) endif() set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9 CACHE INTERNAL "") if(CMAKE_OSX_DEPLOYMENT_TARGET VERSION_LESS 10.9) message(WARNING "Building for macOS <= 10.9 is not supported") endif() file(STRINGS src/game/version.h VERSION_LINE LIMIT_COUNT 1 REGEX "^#define GAME_RELEASE_VERSION " ) if(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\\.([0-9]+)\"") set(VERSION_MAJOR ${CMAKE_MATCH_1}) set(VERSION_MINOR ${CMAKE_MATCH_2}) set(VERSION_PATCH ${CMAKE_MATCH_3}) elseif(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\"") set(VERSION_MAJOR ${CMAKE_MATCH_1}) set(VERSION_MINOR ${CMAKE_MATCH_2}) set(VERSION_PATCH "0") else() message(FATAL_ERROR "Couldn't parse version from src/game/version.h") endif() # Extra support for CMake pre-3.0 if(NOT POLICY CMP0048) set(PROJECT_VERSION_MAJOR ${VERSION_MAJOR}) set(PROJECT_VERSION_MINOR ${VERSION_MINOR}) set(PROJECT_VERSION_PATCH ${VERSION_PATCH}) if(VERSION_PATCH STREQUAL "0") set(PROJECT_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}) else() set(PROJECT_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}) endif() endif() if(VERSION_PATCH STREQUAL "0") project(DDNet VERSION ${VERSION_MAJOR}.${VERSION_MINOR}) else() project(DDNet VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}) endif() set(ORIGINAL_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}) set(ORIGINAL_CMAKE_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES}) set(ORIGINAL_CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES}) set(OWN_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/cmake) set(CMAKE_MODULE_PATH ${OWN_CMAKE_MODULE_PATH}) if(CMAKE_SIZEOF_VOID_P EQUAL 4) set(TARGET_BITS "32") else() set(TARGET_BITS "64") endif() if(CMAKE_SYSTEM_NAME STREQUAL "Windows") set(TARGET_OS "windows") elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux") set(TARGET_OS "linux") elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin") set(TARGET_OS "mac") elseif(CMAKE_SYSTEM_NAME STREQUAL "Haiku") set(TARGET_OS "haiku") endif() include(CheckCCompilerFlag) include(CheckCXXCompilerFlag) include(CheckSymbolExists) check_symbol_exists(__i386 "" TARGET_ARCH_X86_i386) if(TARGET_ARCH_X86_i386) set(TARGET_ARCH x86) else() set(TARGET_ARCH) endif() set(AUTO_DEPENDENCIES_DEFAULT OFF) if(TARGET_OS STREQUAL "windows") set(AUTO_DEPENDENCIES_DEFAULT ON) elseif(TARGET_OS STREQUAL "linux") endif() option(WEBSOCKETS "Enable websockets support" OFF) option(MYSQL "Enable mysql support" OFF) option(AUTOUPDATE "Enable the autoupdater" OFF) option(INFORM_UPDATE "Inform about available updates" ON) option(VIDEORECORDER "Enable video recording support via FFmpeg" OFF) option(UPNP "Enable UPnP support" OFF) option(ANTIBOT "Enable support for a dynamic anticheat library" OFF) option(CLIENT "Compile client" ON) option(DOWNLOAD_GTEST "Download and compile GTest" ${AUTO_DEPENDENCIES_DEFAULT}) option(STEAM "Build the Steam release version" OFF) option(DISCORD "Enable Discord rich presence support" OFF) option(DISCORD_DYNAMIC "Enable discovering Discord rich presence libraries at runtime (Linux only)" OFF) option(PREFER_BUNDLED_LIBS "Prefer bundled libraries over system libraries" ${AUTO_DEPENDENCIES_DEFAULT}) option(DEV "Don't generate stuff necessary for packaging" OFF) # Set version if not explicitly set if(NOT VERSION) set(VERSION ${PROJECT_VERSION}) endif() set(OpenGL_GL_PREFERENCE LEGACY) # Set the default build type to Release if(NOT(CMAKE_BUILD_TYPE)) if(NOT(DEV)) set(CMAKE_BUILD_TYPE Release) else() set(CMAKE_BUILD_TYPE Debug) endif() endif() if(NOT(CMAKE_BUILD_TYPE MATCHES "^(Release|Debug|RelWithDebInfo|MinSizeRel)$")) message(WARNING "Unknown CMAKE_BUILD_TYPE, should be one of Release, Debug, RelWithDebInfo or MinSizeRel") endif() set(DBG $,$>) if(CMAKE_VERSION VERSION_LESS 3.0) configure_file(src/game/version.h vd.h) else() set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS src/game/version.h ) endif() set(SERVER_EXECUTABLE DDNet-Server CACHE STRING "Name of the built server executable") set(CLIENT_EXECUTABLE DDNet CACHE STRING "Name of the build client executable") ######################################################################## # Compiler flags ######################################################################## function(add_c_compiler_flag_if_supported VARIABLE FLAG) if(ARGC GREATER 2) set(CHECKED_FLAG "${ARGV2}") else() set(CHECKED_FLAG "${FLAG}") endif() string(REGEX REPLACE "[^A-Za-z0-9]" "_" CONFIG_VARIABLE "FLAG_SUPPORTED${CHECKED_FLAG}") check_c_compiler_flag("${CHECKED_FLAG}" ${CONFIG_VARIABLE}) if(${CONFIG_VARIABLE}) if(${VARIABLE}) set("${VARIABLE}" "${${VARIABLE}};${FLAG}" PARENT_SCOPE) else() set("${VARIABLE}" "${FLAG}" PARENT_SCOPE) endif() endif() endfunction() # Force compiler colors on when using ninja. Ninja filters the colors out when # it's not printing to a terminal on its own. if(CMAKE_GENERATOR STREQUAL "Ninja") add_c_compiler_flag_if_supported(OUR_FLAGS -fdiagnostics-color=always) add_c_compiler_flag_if_supported(OUR_FLAGS -fcolor-diagnostics) endif() if(NOT MSVC AND NOT HAIKU) if(CMAKE_VERSION VERSION_LESS 3.1 OR TARGET_OS STREQUAL "mac") check_cxx_compiler_flag(-std=gnu++11 FLAG_SUPPORTED_std_gnu__11) if(FLAG_SUPPORTED_std_gnu__11) if(CMAKE_CXX_FLAGS) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11") else() set(CMAKE_CXX_FLAGS -std=gnu++11) endif() endif() endif() # Protect the stack pointer. # -fstack-protector-all doesn't work on MinGW. add_c_compiler_flag_if_supported(OUR_FLAGS -fstack-protector-all) # Disable exceptions as DDNet does not use them. add_c_compiler_flag_if_supported(OUR_FLAGS -fno-exceptions) # Inaccurate floating point numbers cause problems on mingw-w64-gcc when # compiling for x86, might cause problems elsewhere. So don't store floats # in registers but keep them at higher accuracy. if(TARGET_ARCH STREQUAL "x86") add_c_compiler_flag_if_supported(OUR_FLAGS -ffloat-store) endif() # Don't insert timestamps into PEs to keep the build reproducible. if(TARGET_OS STREQUAL "windows") add_c_compiler_flag_if_supported(OUR_FLAGS_LINK -Wl,--no-insert-timestamp) endif() if(TARGET_OS STREQUAL "mac") add_c_compiler_flag_if_supported(OUR_FLAGS -stdlib=libc++) endif() add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wall) if(CMAKE_VERSION VERSION_GREATER 3.3 OR CMAKE_VERSION VERSION_EQUAL 3.3) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN $<$:-Wdeclaration-after-statement> -Wdeclaration-after-statement ) endif() add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wextra) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-unused-parameter) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-missing-field-initializers) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wformat=2) # Warn about format strings. add_c_compiler_flag_if_supported(OUR_FLAGS_DEP -Wno-implicit-function-declaration) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-nullability-completeness) # Mac OS build on github add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wduplicated-cond) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wduplicated-branches) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wlogical-op) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wrestrict) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wthread-safety) # TODO: Enable for C++ code except gtest #add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN "-Wuseless-cast") endif() if(NOT MSVC AND NOT HAIKU) check_c_compiler_flag("-O2;-Wp,-Werror;-D_FORTIFY_SOURCE=2" DEFINE_FORTIFY_SOURCE) # Some distributions define _FORTIFY_SOURCE by themselves. endif() ######################################################################## # COMMON FUNCTIONS ######################################################################## function(set_glob VAR GLOBBING EXTS DIRECTORY) # ... set(GLOBS) foreach(ext ${EXTS}) list(APPEND GLOBS "${DIRECTORY}/*.${ext}") endforeach() file(${GLOBBING} GLOB_RESULT ${GLOBS}) list(SORT GLOB_RESULT) set(FILES) foreach(file ${ARGN}) list(APPEND FILES "${PROJECT_SOURCE_DIR}/${DIRECTORY}/${file}") endforeach() if(NOT FILES STREQUAL GLOB_RESULT) message(AUTHOR_WARNING "${VAR} does not contain every file from directory ${DIRECTORY}") set(LIST_BUT_NOT_GLOB) if(POLICY CMP0057) cmake_policy(SET CMP0057 NEW) foreach(file ${FILES}) if(NOT file IN_LIST GLOB_RESULT) list(APPEND LIST_BUT_NOT_GLOB ${file}) endif() endforeach() if(LIST_BUT_NOT_GLOB) message(AUTHOR_WARNING "Entries only present in ${VAR}: ${LIST_BUT_NOT_GLOB}") endif() set(GLOB_BUT_NOT_LIST) foreach(file ${GLOB_RESULT}) if(NOT file IN_LIST FILES) list(APPEND GLOB_BUT_NOT_LIST ${file}) endif() endforeach() if(GLOB_BUT_NOT_LIST) message(AUTHOR_WARNING "Entries only present in ${DIRECTORY}: ${GLOB_BUT_NOT_LIST}") endif() if(NOT LIST_BUT_NOT_GLOB AND NOT GLOB_BUT_NOT_LIST) message(AUTHOR_WARNING "${VAR} is not alphabetically sorted") endif() endif() endif() set(${VAR} ${FILES} PARENT_SCOPE) endfunction() function(set_src VAR GLOBBING DIRECTORY) # ... set_glob(${VAR} ${GLOBBING} "c;cpp;h" ${DIRECTORY} ${ARGN}) set(${VAR} ${${VAR}} PARENT_SCOPE) endfunction() function(set_own_rpath TARGET) if(NOT TARGET_OS STREQUAL "windows" AND NOT TARGET_OS STREQUAL "mac") if(CMAKE_VERSION VERSION_GREATER 3.8 OR CMAKE_VERSION VERSION_EQUAL 3.8) set_property(TARGET ${TARGET} PROPERTY BUILD_RPATH "$ORIGIN") endif() set_property(TARGET ${TARGET} PROPERTY INSTALL_RPATH "$ORIGIN/../lib/ddnet") endif() endfunction() if(NOT TARGET_OS STREQUAL "windows" AND NOT TARGET_OS STREQUAL "mac" AND CMAKE_VERSION VERSION_LESS 3.8) if((CLIENT AND (STEAM OR DISCORD_DYNAMIC)) OR ANTIBOT) message(STATUS "Can't set BUILD_RPATH in CMake before 3.8, pass -Wl,-rpath,'$ORIGIN' manually if you wish to emulate this. Or just install a newer version of CMake...") endif() endif() ######################################################################## # INITIALIZE TARGET LISTS ######################################################################## set(TARGETS_OWN) set(TARGETS_DEP) set(TARGETS_LINK) # Targets with a linking stage. ######################################################################## # DEPENDENCIES ######################################################################## function(set_extra_dirs_lib VARIABLE NAME) set("PATHS_${VARIABLE}_LIBDIR" PARENT_SCOPE) set("HINTS_${VARIABLE}_LIBDIR" PARENT_SCOPE) if(PREFER_BUNDLED_LIBS) set(TYPE HINTS) else() set(TYPE PATHS) endif() if(TARGET_BITS AND TARGET_OS) set(DIR "ddnet-libs/${NAME}/${TARGET_OS}/lib${TARGET_BITS}") set("${TYPE}_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE) set("EXTRA_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE) endif() endfunction() function(set_extra_dirs_include VARIABLE NAME LIBRARY) set("PATHS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE) set("HINTS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE) is_bundled(IS_BUNDLED "${LIBRARY}") if(IS_BUNDLED) set("HINTS_${VARIABLE}_INCLUDEDIR" "ddnet-libs/${NAME}/include" "ddnet-libs/${NAME}/include/${TARGET_OS}" PARENT_SCOPE) endif() endfunction() if(CMAKE_CROSSCOMPILING) set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH NO_CMAKE_SYSTEM_PATH) else() set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH) endif() function(is_bundled VARIABLE PATH) if(PATH) string(FIND "${PATH}" "${PROJECT_SOURCE_DIR}" LOCAL_PATH_POS) if(LOCAL_PATH_POS EQUAL 0 AND TARGET_BITS AND TARGET_OS) set("${VARIABLE}" ON PARENT_SCOPE) else() set("${VARIABLE}" OFF PARENT_SCOPE) endif() else() set("${VARIABLE}" OFF PARENT_SCOPE) endif() endfunction() if(NOT CMAKE_CROSSCOMPILING) # Check for PkgConfig once so all the other `find_package` calls can do it # quietly. find_package(PkgConfig) endif() find_package(ZLIB) find_package(Crypto) find_package(Curl) if(VIDEORECORDER) find_package(FFMPEG) endif() find_package(Freetype) if(DOWNLOAD_GTEST) find_package(Git) endif() find_package(GLEW) find_package(GTest) if(UPNP) find_package(Miniupnpc) endif() if(MYSQL) find_package(MySQL) else() set(MYSQL_LIBRARIES) endif() find_package(Ogg) find_package(Opus) find_package(Opusfile) find_package(Pnglite) find_package(PythonInterp 3) find_package(SDL2) find_package(SQLite3) if(DISCORD) find_package(DiscordSdk) endif() if(UNIX) # Use -pthread instead of -lpthread to draw dependencies other than libpthread set(THREADS_PREFER_PTHREAD_FLAG TRUE) endif() find_package(Threads) find_package(Wavpack) if(WEBSOCKETS) find_package(Websockets) else() set(WEBSOCKETS_LIBRARIES) set(WEBSOCKETS_INCLUDE_DIRS) endif() if(TARGET_OS AND TARGET_OS STREQUAL "mac") find_program(CMAKE_OTOOL otool) find_program(DMG dmg) find_program(HFSPLUS hfsplus) find_program(NEWFS_HFS newfs_hfs) if(DMG AND HFSPLUS AND NEWFS_HFS) set(DMGTOOLS_FOUND ON) else() set(DMGTOOLS_FOUND OFF) endif() find_program(HDIUTIL hdiutil) if(HDIUTIL) set(HDIUTIL_FOUND ON) else() set(HDIUTIL_FOUND OFF) endif() endif() message(STATUS "******** DDNet ********") if(NOT TARGET_OS STREQUAL "mac") message(STATUS "Target OS: ${TARGET_OS} ${TARGET_BITS}bit") else() message(STATUS "Target OS: ${TARGET_OS} ${TARGET_BITS}bit (SDK: ${CMAKE_OSX_SYSROOT})") endif() message(STATUS "Compiler: ${CMAKE_CXX_COMPILER}") message(STATUS "Build type: ${CMAKE_BUILD_TYPE}") message(STATUS "Dependencies:") function(show_dependency_status OUTPUT_NAME NAME) if(${NAME}_FOUND) if(${NAME}_BUNDLED) message(STATUS " * ${OUTPUT_NAME} not found (using bundled version)") else() message(STATUS " * ${OUTPUT_NAME} found") endif() else() message(STATUS " * ${OUTPUT_NAME} not found") endif() endfunction() show_dependency_status("Curl" CURL) if(TARGET_OS AND TARGET_OS STREQUAL "mac") show_dependency_status("Dmg tools" DMGTOOLS) endif() if(VIDEORECORDER) show_dependency_status("FFmpeg" FFMPEG) endif() show_dependency_status("Freetype" FREETYPE) if(DOWNLOAD_GTEST) show_dependency_status("Git" GIT) endif() show_dependency_status("Glew" GLEW) show_dependency_status("GTest" GTEST) if(TARGET_OS AND TARGET_OS STREQUAL "mac") show_dependency_status("Hdiutil" HDIUTIL) endif() if(UPNP) show_dependency_status("Miniupnpc" MINIUPNPC) endif() if(MYSQL) show_dependency_status("MySQL" MYSQL) endif() show_dependency_status("Ogg" OGG) show_dependency_status("OpenSSL Crypto" CRYPTO) show_dependency_status("Opus" OPUS) show_dependency_status("Opusfile" OPUSFILE) show_dependency_status("Pnglite" PNGLITE) show_dependency_status("PythonInterp" PYTHONINTERP) show_dependency_status("SDL2" SDL2) show_dependency_status("SQLite3" SQLite3) show_dependency_status("Wavpack" WAVPACK) show_dependency_status("Zlib" ZLIB) if(DISCORD) show_dependency_status("DiscordSdk" DiscordSdk) endif() if(WEBSOCKETS) show_dependency_status("Websockets" WEBSOCKETS) endif() if(CLIENT AND NOT(CURL_FOUND)) message(SEND_ERROR "You must install Curl to compile DDNet") endif() if(NOT(PYTHONINTERP_FOUND)) message(SEND_ERROR "You must install Python to compile DDNet") endif() if(NOT(SQLite3_FOUND)) message(SEND_ERROR "You must install SQLite3 to compile DDNet") endif() if(MYSQL AND NOT(MYSQL_FOUND)) message(SEND_ERROR "You must install MySQL to compile the DDNet server with MySQL support") endif() if(WEBSOCKETS AND NOT(WEBSOCKETS_FOUND)) message(SEND_ERROR "You must install libwebsockets to compile the DDNet server with websocket support") endif() if(UPNP AND NOT(MINIUPNPC_FOUND)) message(SEND_ERROR "You must install miniupnpc to compile the DDNet server with UPnP support") endif() if(DISCORD AND NOT(DISCORDSDK_FOUND)) message(SEND_ERROR "You must install the Discord SDK to compile the DDNet client with Discord support") endif() if(DISCORD_DYNAMIC) if(TARGET_OS STREQUAL "windows" OR TARGET_OS STREQUAL "mac") message(SEND_ERROR "Dynamically loading the Discord SDK is only supported on Linux") endif() if(NOT DISCORD) message(SEND_ERROR "You must enable the DISCORD flag if you want to link the Discord SDK") endif() endif() if(CLIENT AND NOT(FREETYPE_FOUND)) message(SEND_ERROR "You must install Freetype to compile the DDNet client") endif() if(CLIENT AND NOT(OGG_FOUND)) message(SEND_ERROR "You must install Ogg to compile the DDNet client") endif() if(CLIENT AND NOT(OPUS_FOUND)) message(SEND_ERROR "You must install Opus to compile the DDNet client") endif() if(CLIENT AND NOT(OPUSFILE_FOUND)) message(SEND_ERROR "You must install Opusfile to compile the DDNet client") endif() if(CLIENT AND NOT(SDL2_FOUND)) message(SEND_ERROR "You must install SDL2 to compile the DDNet client") endif() if(NOT(GTEST_FOUND)) if(DOWNLOAD_GTEST) if(GIT_FOUND) message(STATUS "Automatically downloading GTest to be able to run tests") else() set(DOWNLOAD_GTEST OFF) message(WARNING "To automatically download GTest, you have to install Git") endif() else() message(STATUS "To run the tests, you have to install GTest") endif() endif() if(TARGET_OS STREQUAL "windows") set(PLATFORM_CLIENT) set(PLATFORM_CLIENT_LIBS opengl32 winmm) set(PLATFORM_LIBS ws2_32) # Windows sockets elseif(TARGET_OS STREQUAL "mac") find_library(CARBON Carbon) find_library(COCOA Cocoa) find_library(OPENGL OpenGL) find_library(SECURITY Security) set(PLATFORM_CLIENT src/macos/notifications.mm src/macoslaunch/client.m ) set(PLATFORM_CLIENT_LIBS ${COCOA} ${OPENGL}) set(PLATFORM_LIBS ${CARBON} ${SECURITY}) elseif(TARGET_OS STREQUAL "haiku") set(PLATFORM_CLIENT) find_package(OpenGL) set(PLATFORM_LIBS GL network) set(PLATFORM_CLIENT_LIBS ${OPENGL_gl_LIBRARY}) set(PLATFORM_CLIENT_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR}) else() find_package(Notify) find_package(OpenGL) find_package(X11) set(PLATFORM_CLIENT_LIBS ${OPENGL_gl_LIBRARY} ${X11_X11_LIB} ${NOTIFY_LIBRARIES}) set(PLATFORM_CLIENT_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR} ${X11_X11_INCLUDE_PATH} ${NOTIFY_INCLUDE_DIRS}) set(PLATFORM_CLIENT) if(TARGET_OS STREQUAL "linux") set(PLATFORM_LIBS rt) # clock_gettime for glibc < 2.17 else() set(PLATFORM_LIBS) endif() endif() ######################################################################## # DOWNLOAD GTEST ######################################################################## if(NOT(GTEST_FOUND) AND DOWNLOAD_GTEST) set(DDNET_GTEST_VERSION release-1.10.0) # 703bd9caab50b139428cea1aaff9974ebee5742e configure_file(cmake/Download_GTest_CMakeLists.txt.in googletest-download/CMakeLists.txt) execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" . RESULT_VARIABLE result WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/googletest-download ) if(result) message(WARNING "CMake step for googletest failed: ${result}") set(DOWNLOAD_GTEST OFF) else() execute_process(COMMAND ${CMAKE_COMMAND} --build . RESULT_VARIABLE result WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/googletest-download ) if(result) message(WARNING "Build step for googletest failed: ${result}") set(DOWNLOAD_GTEST OFF) else() file(GLOB_RECURSE DDNET_GTEST_CMAKELISTS ${CMAKE_BINARY_DIR}/googletest-src/CMakeLists.txt) foreach(file ${DDNET_GTEST_CMAKELISTS}) file(READ ${file} CONTENTS) string(REPLACE "cmake_minimum_required(VERSION 2.6.4)" "cmake_minimum_required(VERSION 2.8.12...3.19.1)" CONTENTS "${CONTENTS}") string(REPLACE "cmake_minimum_required(VERSION 2.6.4)" "cmake_minimum_required(VERSION 2.8.12...3.19.1)" CONTENTS "${CONTENTS}") string(REPLACE "cmake_minimum_required(VERSION 2.8.8)" "cmake_minimum_required(VERSION 2.8.12...3.19.1)" CONTENTS "${CONTENTS}") file(WRITE ${file} "${CONTENTS}") endforeach() # Prevent overriding the parent project's compiler/linker settings on Windows set(gtest_force_shared_crt ON CACHE BOOL "" FORCE) # Add googletest directly to our build. This defines the gtest target. add_subdirectory( ${PROJECT_BINARY_DIR}/googletest-src ${PROJECT_BINARY_DIR}/googletest-build EXCLUDE_FROM_ALL ) if(MSVC) foreach(target gtest) # `/w` disables all warnings. This is needed because `gtest` enables # `/WX` (equivalent of `-Werror`) for some reason, breaking builds # when MSVS adds new warnings. target_compile_options(${target} PRIVATE $<$:/MT> $<${DBG}:/MTd> /w) endforeach() endif() set(GTEST_LIBRARIES gtest) set(GTEST_INCLUDE_DIRS) if(CMAKE_VERSION VERSION_LESS 2.8.11) set(GTEST_INCLUDE_DIRS "${gtest_SOURCE_DIR}/include") endif() endif() endif() endif() ######################################################################## # DEPENDENCY COMPILATION ######################################################################## set_src(DEP_JSON_SRC GLOB src/engine/external/json-parser json.c json.h) add_library(json EXCLUDE_FROM_ALL OBJECT ${DEP_JSON_SRC}) set_src(DEP_MD5_SRC GLOB src/engine/external/md5 md5.c md5.h) add_library(md5 EXCLUDE_FROM_ALL OBJECT ${DEP_MD5_SRC}) list(APPEND TARGETS_DEP json md5) set(DEP_JSON $) set(DEP_MD5) if(NOT CRYPTO_FOUND) set(DEP_MD5 $) endif() ######################################################################## # DATA ######################################################################## set(EXPECTED_DATA arrow.png assets/entities/comfort/ddnet.png assets/entities/license.txt assets/game/game_06.png audio/foley_body_impact-01.wv audio/foley_body_impact-02.wv audio/foley_body_impact-03.wv audio/foley_body_splat-01.wv audio/foley_body_splat-02.wv audio/foley_body_splat-03.wv audio/foley_body_splat-04.wv audio/foley_dbljump-01.wv audio/foley_dbljump-02.wv audio/foley_dbljump-03.wv audio/foley_foot_left-01.wv audio/foley_foot_left-02.wv audio/foley_foot_left-03.wv audio/foley_foot_left-04.wv audio/foley_foot_right-01.wv audio/foley_foot_right-02.wv audio/foley_foot_right-03.wv audio/foley_foot_right-04.wv audio/foley_land-01.wv audio/foley_land-02.wv audio/foley_land-03.wv audio/foley_land-04.wv audio/hook_attach-01.wv audio/hook_attach-02.wv audio/hook_attach-03.wv audio/hook_loop-01.wv audio/hook_loop-02.wv audio/hook_noattach-01.wv audio/hook_noattach-02.wv audio/hook_noattach-03.wv audio/music_menu.wv audio/sfx_ctf_cap_pl.wv audio/sfx_ctf_drop.wv audio/sfx_ctf_grab_en.wv audio/sfx_ctf_grab_pl.wv audio/sfx_ctf_rtn.wv audio/sfx_hit_strong-01.wv audio/sfx_hit_strong-02.wv audio/sfx_hit_weak-01.wv audio/sfx_hit_weak-02.wv audio/sfx_hit_weak-03.wv audio/sfx_msg-client.wv audio/sfx_msg-highlight.wv audio/sfx_msg-server.wv audio/sfx_pickup_arm-01.wv audio/sfx_pickup_arm-02.wv audio/sfx_pickup_arm-03.wv audio/sfx_pickup_arm-04.wv audio/sfx_pickup_gun.wv audio/sfx_pickup_hrt-01.wv audio/sfx_pickup_hrt-02.wv audio/sfx_pickup_launcher.wv audio/sfx_pickup_ninja.wv audio/sfx_pickup_sg.wv audio/sfx_skid-01.wv audio/sfx_skid-02.wv audio/sfx_skid-03.wv audio/sfx_skid-04.wv audio/sfx_spawn_wpn-01.wv audio/sfx_spawn_wpn-02.wv audio/sfx_spawn_wpn-03.wv audio/vo_teefault_cry-01.wv audio/vo_teefault_cry-02.wv audio/vo_teefault_ninja-01.wv audio/vo_teefault_ninja-02.wv audio/vo_teefault_ninja-03.wv audio/vo_teefault_ninja-04.wv audio/vo_teefault_pain_long-01.wv audio/vo_teefault_pain_long-02.wv audio/vo_teefault_pain_short-01.wv audio/vo_teefault_pain_short-02.wv audio/vo_teefault_pain_short-03.wv audio/vo_teefault_pain_short-04.wv audio/vo_teefault_pain_short-05.wv audio/vo_teefault_pain_short-06.wv audio/vo_teefault_pain_short-07.wv audio/vo_teefault_pain_short-08.wv audio/vo_teefault_pain_short-09.wv audio/vo_teefault_pain_short-10.wv audio/vo_teefault_pain_short-11.wv audio/vo_teefault_pain_short-12.wv audio/vo_teefault_sledge-01.wv audio/vo_teefault_sledge-02.wv audio/vo_teefault_sledge-03.wv audio/vo_teefault_spawn-01.wv audio/vo_teefault_spawn-02.wv audio/vo_teefault_spawn-03.wv audio/vo_teefault_spawn-04.wv audio/vo_teefault_spawn-05.wv audio/vo_teefault_spawn-06.wv audio/vo_teefault_spawn-07.wv audio/wp_flump_explo-01.wv audio/wp_flump_explo-02.wv audio/wp_flump_explo-03.wv audio/wp_flump_launch-01.wv audio/wp_flump_launch-02.wv audio/wp_flump_launch-03.wv audio/wp_gun_fire-01.wv audio/wp_gun_fire-02.wv audio/wp_gun_fire-03.wv audio/wp_hammer_hit-01.wv audio/wp_hammer_hit-02.wv audio/wp_hammer_hit-03.wv audio/wp_hammer_swing-01.wv audio/wp_hammer_swing-02.wv audio/wp_hammer_swing-03.wv audio/wp_laser_bnce-01.wv audio/wp_laser_bnce-02.wv audio/wp_laser_bnce-03.wv audio/wp_laser_fire-01.wv audio/wp_laser_fire-02.wv audio/wp_laser_fire-03.wv audio/wp_ninja_attack-01.wv audio/wp_ninja_attack-02.wv audio/wp_ninja_attack-03.wv audio/wp_ninja_attack-04.wv audio/wp_ninja_hit-01.wv audio/wp_ninja_hit-02.wv audio/wp_ninja_hit-03.wv audio/wp_ninja_hit-04.wv audio/wp_noammo-01.wv audio/wp_noammo-02.wv audio/wp_noammo-03.wv audio/wp_noammo-04.wv audio/wp_noammo-05.wv audio/wp_shotty_fire-01.wv audio/wp_shotty_fire-02.wv audio/wp_shotty_fire-03.wv audio/wp_switch-01.wv audio/wp_switch-02.wv audio/wp_switch-03.wv blob.png browse_icons.png censorlist.txt console.png console_bar.png countryflags/AD.png countryflags/AE.png countryflags/AF.png 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countryflags/IR.png countryflags/IS.png countryflags/IT.png countryflags/JE.png countryflags/JM.png countryflags/JO.png countryflags/JP.png countryflags/KE.png countryflags/KG.png countryflags/KH.png countryflags/KI.png countryflags/KM.png countryflags/KN.png countryflags/KP.png countryflags/KR.png countryflags/KW.png countryflags/KY.png countryflags/KZ.png countryflags/LA.png countryflags/LB.png countryflags/LC.png countryflags/LI.png countryflags/LK.png countryflags/LR.png countryflags/LS.png countryflags/LT.png countryflags/LU.png countryflags/LV.png countryflags/LY.png countryflags/MA.png countryflags/MC.png countryflags/MD.png countryflags/ME.png countryflags/MF.png countryflags/MG.png countryflags/MH.png countryflags/MK.png countryflags/ML.png countryflags/MM.png countryflags/MN.png countryflags/MO.png countryflags/MP.png countryflags/MQ.png countryflags/MR.png countryflags/MS.png countryflags/MT.png countryflags/MU.png countryflags/MV.png countryflags/MW.png countryflags/MX.png countryflags/MY.png countryflags/MZ.png countryflags/NA.png countryflags/NC.png countryflags/NE.png countryflags/NF.png countryflags/NG.png countryflags/NI.png countryflags/NL.png countryflags/NO.png countryflags/NP.png countryflags/NR.png countryflags/NU.png countryflags/NZ.png countryflags/OM.png countryflags/PA.png countryflags/PE.png countryflags/PF.png countryflags/PG.png countryflags/PH.png countryflags/PK.png countryflags/PL.png countryflags/PM.png countryflags/PN.png countryflags/PR.png countryflags/PS.png countryflags/PT.png countryflags/PW.png countryflags/PY.png countryflags/QA.png countryflags/RE.png countryflags/RO.png countryflags/RS.png countryflags/RU.png countryflags/RW.png countryflags/SA.png countryflags/SB.png countryflags/SC.png countryflags/SD.png countryflags/SE.png countryflags/SG.png countryflags/SH.png countryflags/SI.png countryflags/SK.png countryflags/SL.png countryflags/SM.png countryflags/SN.png countryflags/SO.png countryflags/SR.png countryflags/SS.png countryflags/ST.png countryflags/SV.png countryflags/SX.png countryflags/SY.png countryflags/SZ.png countryflags/TC.png countryflags/TD.png countryflags/TF.png countryflags/TG.png countryflags/TH.png countryflags/TJ.png countryflags/TK.png countryflags/TL.png countryflags/TM.png countryflags/TN.png countryflags/TO.png countryflags/TR.png countryflags/TT.png countryflags/TV.png countryflags/TW.png countryflags/TZ.png countryflags/UA.png countryflags/UG.png countryflags/US.png countryflags/UY.png countryflags/UZ.png countryflags/VA.png countryflags/VC.png countryflags/VE.png countryflags/VG.png countryflags/VI.png countryflags/VN.png countryflags/VU.png countryflags/WF.png countryflags/WS.png countryflags/XCA.png countryflags/XEN.png countryflags/XEU.png countryflags/XNI.png countryflags/XSC.png countryflags/XWA.png countryflags/YE.png countryflags/ZA.png countryflags/ZM.png countryflags/ZW.png countryflags/default.png countryflags/index.txt debug_font.png demo_buttons.png demo_buttons2.png editor/audio_source.png editor/background.png editor/basic_freeze.rules editor/checker.png editor/cursor.png editor/ddmax_freeze.rules editor/ddnet_tiles.rules editor/ddnet_walls.rules editor/desert_main.rules editor/entities/DDNet.png editor/entities/FNG.png editor/entities/Race.png editor/entities/Vanilla.png editor/entities/blockworlds.png editor/entities_clear/blockworlds.png editor/entities_clear/ddnet.png editor/entities_clear/ddrace.png editor/entities_clear/f-ddrace.png editor/entities_clear/fng.png editor/entities_clear/race.png editor/entities_clear/vanilla.png editor/fadeout.rules editor/front.png editor/generic_clear.rules editor/generic_unhookable.rules editor/generic_unhookable_0.7.rules editor/grass_main.rules editor/grass_main_0.7.rules editor/jungle_main.rules editor/jungle_midground.rules editor/round_tiles.rules editor/speed_arrow.png editor/speedup.png editor/switch.png editor/tele.png editor/tune.png editor/water.rules editor/winter_main.rules emoticons.png file_icons.png fonts/DejaVuSans.ttf fonts/Icons.ttf fonts/SourceHanSansSC-Regular.otf game.png gui_buttons.png gui_cursor.png gui_icons.png gui_logo.png languages/arabic.txt languages/belarusian.txt languages/bosnian.txt languages/brazilian_portuguese.txt languages/bulgarian.txt languages/catalan.txt languages/chuvash.txt languages/czech.txt languages/danish.txt languages/dutch.txt languages/finnish.txt languages/french.txt languages/german.txt languages/greek.txt languages/hungarian.txt languages/index.txt languages/italian.txt languages/japanese.txt languages/korean.txt languages/kyrgyz.txt languages/license.txt languages/norwegian.txt languages/persian.txt languages/polish.txt languages/portuguese.txt languages/romanian.txt languages/russian.txt languages/serbian.txt languages/serbian_cyrillic.txt languages/simplified_chinese.txt languages/slovak.txt languages/spanish.txt languages/swedish.txt languages/traditional_chinese.txt languages/turkish.txt languages/ukrainian.txt mapres/basic_freeze.png mapres/bg_cloud1.png mapres/bg_cloud2.png mapres/bg_cloud3.png mapres/ddmax_freeze.png mapres/ddnet_start.png mapres/ddnet_tiles.png mapres/ddnet_walls.png mapres/desert_background.png mapres/desert_doodads.png mapres/desert_main.png mapres/desert_mountains.png mapres/desert_mountains2.png mapres/desert_mountains_new_background.png mapres/desert_mountains_new_foreground.png mapres/desert_sun.png mapres/entities.png mapres/fadeout.png mapres/font_teeworlds.png mapres/font_teeworlds_alt.png mapres/generic_clear.png mapres/generic_deathtiles.png mapres/generic_lamps.png mapres/generic_unhookable.png mapres/generic_unhookable_0.7.png mapres/grass_doodads.png mapres/grass_doodads_0.7.png mapres/grass_main.png mapres/grass_main_0.7.png mapres/jungle_background.png mapres/jungle_deathtiles.png mapres/jungle_doodads.png mapres/jungle_main.png mapres/jungle_midground.png mapres/jungle_unhookables.png mapres/light.png mapres/mixed_tiles.png mapres/moon.png mapres/mountains.png mapres/round_tiles.png mapres/snow.png mapres/snow_mountain.png mapres/stars.png mapres/sun.png mapres/water.png mapres/winter_doodads.png mapres/winter_main.png mapres/winter_mountains.png mapres/winter_mountains2.png mapres/winter_mountains3.png maps/Gold\ Mine.map maps/LearnToPlay.map maps/Sunny\ Side\ Up.map maps/Tsunami.map maps/ctf1.map maps/ctf2.map maps/ctf3.map maps/ctf4.map maps/ctf5.map maps/ctf6.map maps/ctf7.map maps/dm1.map maps/dm2.map maps/dm6.map maps/dm7.map maps/dm8.map maps/dm9.map maps/license.txt maps7/Gold\ Mine.map maps7/LearnToPlay.map maps7/Sunny\ Side\ Up.map maps7/Tsunami.map maps7/readme.txt menuimages/demos.png menuimages/editor.png menuimages/local_server.png menuimages/play_game.png menuimages/settings.png particles.png shader/pipeline.frag shader/pipeline.vert shader/prim.frag shader/prim.vert shader/primex.frag shader/primex.vert shader/quad.frag shader/quad.vert shader/spritemulti.frag shader/spritemulti.vert shader/text.frag shader/text.vert shader/tile.frag shader/tile.vert skins/Aoe4leg.png skins/PaladiN.png skins/antiantey.png skins/beast.png skins/blacktee.png skins/bluekitty.png skins/bluestripe.png skins/bomb.png skins/brownbear.png skins/cammo.png skins/cammostripes.png skins/chinese_by_whis.png skins/coala.png skins/coala_bluekitty.png skins/coala_bluestripe.png skins/coala_cammo.png skins/coala_cammostripes.png skins/coala_default.png skins/coala_limekitty.png skins/coala_pinky.png skins/coala_redbopp.png skins/coala_redstripe.png skins/coala_saddo.png skins/coala_toptri.png skins/coala_twinbop.png skins/coala_twintri.png skins/coala_warpaint.png skins/coala_x_ninja.png skins/default.png skins/demonlimekitty.png skins/dino.png skins/dragon.png skins/evil.png skins/evilwolfe.png skins/ghost.png skins/ghostjtj.png skins/giraffe.png skins/greensward.png skins/greyfox.png skins/greyfox_2.png skins/hammie-chew.png skins/hammie-whis.png skins/jeet.png skins/kintaro_2.png skins/kitty_bluestripe.png skins/kitty_brownbear.png skins/kitty_cammo.png skins/kitty_cammostripes.png skins/kitty_coala.png skins/kitty_default.png skins/kitty_pinky.png skins/kitty_redbopp.png skins/kitty_redstripe.png skins/kitty_saddo.png skins/kitty_toptri.png skins/kitty_twinbop.png skins/kitty_twintri.png skins/kitty_warpaint.png skins/kitty_x_ninja.png skins/license.txt skins/limekitty.png skins/mermydon-coala.png skins/mermydon.png skins/mouse.png skins/musmann.png skins/nanami.png skins/nanas.png skins/nersif.png skins/oldman.png skins/oldschool.png skins/penguin.png skins/pinky.png skins/random.png skins/redbopp.png skins/redstripe.png skins/saddo.png skins/santa_bluekitty.png skins/santa_bluestripe.png skins/santa_brownbear.png skins/santa_cammo.png skins/santa_cammostripes.png skins/santa_coala.png skins/santa_default.png skins/santa_limekitty.png skins/santa_pinky.png skins/santa_redbopp.png skins/santa_redstripe.png skins/santa_saddo.png skins/santa_toptri.png skins/santa_twinbop.png skins/santa_twintri.png skins/santa_warpaint.png skins/teerasta.png skins/toptri.png skins/twinbop.png skins/twintri.png skins/veteran.png skins/voodoo_tee.png skins/warpaint.png skins/wartee.png skins/whis.png skins/x_ninja.png skins/x_spec.png themes/auto.png themes/autumn.png themes/autumn_day.map themes/autumn_night.map themes/heavens.png themes/heavens_day.map themes/heavens_night.map themes/jungle.png themes/jungle_day.map themes/jungle_night.map themes/newyear.map themes/newyear.png themes/none.png themes/rand.png themes/winter.png themes/winter_day.map themes/winter_night.map wordlist.txt ) set_glob(DATA GLOB_RECURSE "frag;json;map;otf;png;rules;ttf;txt;vert;wv" data ${EXPECTED_DATA}) ######################################################################## # COPY DATA AND DLLS ######################################################################## foreach(datafile ${DATA}) file(RELATIVE_PATH OUT ${PROJECT_SOURCE_DIR}/data ${datafile}) get_filename_component(DESTINATION data/${OUT} PATH) file(MAKE_DIRECTORY ${DESTINATION}) file(COPY ${datafile} DESTINATION ${DESTINATION}) endforeach() set(COPY_FILES ${CURL_COPY_FILES} ${FREETYPE_COPY_FILES} ${OPUSFILE_COPY_FILES} ${SDL2_COPY_FILES} ${SQLite3_COPY_FILES} ${FFMPEG_COPY_FILES} ${WEBSOCKETS_COPY_FILES} ${DISCORDSDK_COPY_FILES} ) file(COPY ${COPY_FILES} DESTINATION .) ######################################################################## # CODE GENERATION ######################################################################## function(generate_source output_file script_parameter) add_custom_command(OUTPUT ${output_file} COMMAND ${PYTHON_EXECUTABLE} datasrc/compile.py ${script_parameter} > "${PROJECT_BINARY_DIR}/${output_file}" DEPENDS datasrc/compile.py datasrc/content.py datasrc/datatypes.py datasrc/network.py WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} ) endfunction() function(generate_source7 output_file script_parameter) add_custom_command(OUTPUT ${output_file} COMMAND ${PYTHON_EXECUTABLE} -m datasrc.seven.compile ${script_parameter} > "${PROJECT_BINARY_DIR}/${output_file}" DEPENDS datasrc/seven/compile.py datasrc/seven/content.py datasrc/seven/datatypes.py datasrc/seven/network.py WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} ) endfunction() function(generate_maps output_file) add_custom_command(OUTPUT ${output_file} COMMAND ${PYTHON_EXECUTABLE} datasrc/crosscompile.py > "${PROJECT_BINARY_DIR}/${output_file}" DEPENDS datasrc/compile.py datasrc/content.py datasrc/datatypes.py datasrc/network.py datasrc/seven/compile.py datasrc/seven/content.py datasrc/seven/datatypes.py datasrc/seven/network.py WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} ) endfunction() file(MAKE_DIRECTORY "${PROJECT_BINARY_DIR}/src/game/generated/") execute_process(COMMAND git rev-parse --git-dir ERROR_QUIET WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}" OUTPUT_VARIABLE PROJECT_GIT_DIR OUTPUT_STRIP_TRAILING_WHITESPACE RESULT_VARIABLE PROJECT_GIT_DIR_ERROR ) if(NOT PROJECT_GIT_DIR_ERROR) set(GIT_REVISION_EXTRA_DEPS ${PROJECT_GIT_DIR}/index ${PROJECT_GIT_DIR}/logs/HEAD ) endif() add_custom_command(OUTPUT ${PROJECT_BINARY_DIR}/src/game/generated/git_revision.cpp COMMAND ${PYTHON_EXECUTABLE} scripts/git_revision.py > ${PROJECT_BINARY_DIR}/src/game/generated/git_revision.cpp WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} DEPENDS ${GIT_REVISION_EXTRA_DEPS} scripts/git_revision.py ) generate_source("src/game/generated/client_data.cpp" "client_content_source") generate_source("src/game/generated/client_data.h" "client_content_header") generate_source("src/game/generated/protocol.cpp" "network_source") generate_source("src/game/generated/protocol.h" "network_header") generate_source("src/game/generated/server_data.cpp" "server_content_source") generate_source("src/game/generated/server_data.h" "server_content_header") generate_source7("src/game/generated/protocol7.cpp" "network_source") generate_source7("src/game/generated/protocol7.h" "network_header") generate_source7("src/game/generated/client_data7.cpp" "client_content_source") generate_source7("src/game/generated/client_data7.h" "client_content_header") generate_maps("src/game/generated/protocolglue.h") add_custom_command(OUTPUT "src/game/generated/wordlist.h" COMMAND ${PYTHON_EXECUTABLE} scripts/wordlist.py > ${PROJECT_BINARY_DIR}/src/game/generated/wordlist.h WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} DEPENDS scripts/wordlist.py ) ######################################################################## # SHARED ######################################################################## # Sources set_src(BASE GLOB_RECURSE src/base color.h detect.h dynamic.h hash.c hash.h hash_bundled.c hash_ctxt.h hash_libtomcrypt.c hash_openssl.c math.h system.c system.h tl/algorithm.h tl/allocator.h tl/array.h tl/base.h tl/range.h tl/sorted_array.h tl/string.h tl/threading.h unicode/confusables.c unicode/confusables_data.h unicode/tolower.c unicode/tolower_data.h vmath.h ) set_src(ENGINE_INTERFACE GLOB src/engine antibot.h client.h config.h console.h demo.h discord.h editor.h engine.h friends.h ghost.h graphics.h input.h kernel.h keys.h map.h masterserver.h message.h server.h serverbrowser.h sound.h steam.h storage.h textrender.h updater.h uuid.h warning.h ) set_src(ENGINE_SHARED GLOB src/engine/shared compression.cpp compression.h config.cpp config.h config_variables.h console.cpp console.h csv.cpp csv.h datafile.cpp datafile.h demo.cpp demo.h econ.cpp econ.h engine.cpp fifo.cpp fifo.h filecollection.cpp filecollection.h global_uuid_manager.cpp huffman.cpp huffman.h image_manipulation.cpp image_manipulation.h jobs.cpp jobs.h json.cpp json.h kernel.cpp linereader.cpp linereader.h map.cpp map.h masterserver.cpp memheap.cpp memheap.h message.h netban.cpp netban.h network.cpp network.h network_client.cpp network_conn.cpp network_console.cpp network_console_conn.cpp network_server.cpp packer.cpp packer.h protocol.h protocol_ex.cpp protocol_ex.h protocol_ex_msgs.h ringbuffer.cpp ringbuffer.h serverbrowser.cpp snapshot.cpp snapshot.h storage.cpp teehistorian_ex.cpp teehistorian_ex.h teehistorian_ex_chunks.h uuid_manager.cpp uuid_manager.h video.cpp video.h websockets.cpp websockets.h ) set_src(GAME_SHARED GLOB src/game bezier.cpp bezier.h collision.cpp collision.h ddracechat.h ddracecommands.h gamecore.cpp gamecore.h layers.cpp layers.h localization.cpp localization.h mapbugs.cpp mapbugs.h mapbugs_list.h mapitems.cpp mapitems.h mapitems_ex.cpp mapitems_ex.h mapitems_ex_types.h prng.cpp prng.h teamscore.cpp teamscore.h tuning.h variables.h version.h voting.h ) # A bit hacky, but these are needed to register all the UUIDs, even for stuff # that doesn't link game. set(ENGINE_UUID_SHARED src/game/generated/protocolglue.h src/game/generated/protocol7.cpp src/game/generated/protocol7.h src/game/generated/protocol.cpp src/game/generated/protocol.h src/game/mapitems_ex.cpp src/game/mapitems_ex.h src/game/mapitems_ex_types.h ) foreach(s ${GAME_SHARED}) if(s MATCHES "mapitems_(ex.cpp|ex.h|ex_types.h)$") list(REMOVE_ITEM GAME_SHARED ${s}) endif() endforeach() list(REMOVE_ITEM GAME_SHARED ${ENGINE_UUID_SHARED}) set(GAME_GENERATED_SHARED src/game/generated/git_revision.cpp src/game/generated/protocol.h src/game/generated/protocol7.h src/game/generated/protocolglue.h ) set(DEPS ${DEP_JSON} ${DEP_MD5} ${ZLIB_DEP}) # Libraries set(LIBS ${CRYPTO_LIBRARIES} ${WEBSOCKETS_LIBRARIES} ${ZLIB_LIBRARIES} ${PLATFORM_LIBS} # Add pthreads (on non-Windows) at the end, so that other libraries can depend # on it. ${CMAKE_THREAD_LIBS_INIT} ) # Targets add_library(engine-shared EXCLUDE_FROM_ALL OBJECT ${ENGINE_INTERFACE} ${ENGINE_SHARED} ${ENGINE_UUID_SHARED} ${BASE}) add_library(game-shared EXCLUDE_FROM_ALL OBJECT ${GAME_SHARED} ${GAME_GENERATED_SHARED}) list(APPEND TARGETS_OWN engine-shared game-shared) if(DISCORD AND NOT DISCORD_DYNAMIC) add_library(discord-shared SHARED IMPORTED) set_target_properties(discord-shared PROPERTIES IMPORTED_LOCATION "${DISCORDSDK_LIBRARIES}" IMPORTED_IMPLIB "${DISCORDSDK_LIBRARIES}" ) endif() ######################################################################## # CLIENT ######################################################################## if(CLIENT) # Sources set_src(STEAMAPI_SRC GLOB_RECURSE src/steam steam_api_flat.h steam_api_stub.cpp ) if(STEAM OR TARGET_OS STREQUAL "windows" OR TARGET_OS STREQUAL "mac") set(STEAMAPI_KIND SHARED) else() set(STEAMAPI_KIND STATIC) endif() set(TARGET_STEAMAPI steam_api) add_library(${TARGET_STEAMAPI} ${STEAMAPI_KIND} ${STEAMAPI_SRC}) list(APPEND TARGETS_OWN ${TARGET_STEAMAPI}) set_src(ENGINE_CLIENT GLOB_RECURSE src/engine/client backend/glsl_shader_compiler.cpp backend/glsl_shader_compiler.h backend/opengl/backend_opengl.cpp backend/opengl/backend_opengl.h backend/opengl/backend_opengl3.cpp backend/opengl/backend_opengl3.h backend/opengl/opengl_sl.cpp backend/opengl/opengl_sl.h backend/opengl/opengl_sl_program.cpp backend/opengl/opengl_sl_program.h backend/opengles/backend_opengles.cpp backend/opengles/backend_opengles.h backend/opengles/backend_opengles3.cpp backend/opengles/backend_opengles3.h backend/opengles/gles_class_defines.h backend/opengles/opengles_sl.cpp backend/opengles/opengles_sl_program.cpp backend_sdl.cpp backend_sdl.h blocklist_driver.cpp blocklist_driver.h client.cpp client.h demoedit.cpp demoedit.h discord.cpp friends.cpp friends.h ghost.cpp ghost.h graphics_defines.h graphics_threaded.cpp graphics_threaded.h http.cpp http.h input.cpp input.h keynames.h notifications.cpp notifications.h serverbrowser.cpp serverbrowser.h sound.cpp sound.h steam.cpp text.cpp updater.cpp updater.h video.cpp video.h ) set_src(GAME_CLIENT GLOB_RECURSE src/game/client animstate.cpp animstate.h component.h components/background.cpp components/background.h components/binds.cpp components/binds.h components/broadcast.cpp components/broadcast.h components/camera.cpp components/camera.h components/chat.cpp components/chat.h components/console.cpp components/console.h components/controls.cpp components/controls.h components/countryflags.cpp components/countryflags.h components/damageind.cpp components/damageind.h components/debughud.cpp components/debughud.h components/effects.cpp components/effects.h components/emoticon.cpp components/emoticon.h components/flow.cpp components/flow.h components/ghost.cpp components/ghost.h components/hud.cpp components/hud.h components/items.cpp components/items.h components/killmessages.cpp components/killmessages.h components/mapimages.cpp components/mapimages.h components/maplayers.cpp components/maplayers.h components/mapsounds.cpp components/mapsounds.h components/menu_background.cpp components/menu_background.h components/menus.cpp components/menus.h components/menus_browser.cpp components/menus_demo.cpp components/menus_ingame.cpp components/menus_settings.cpp components/menus_settings_assets.cpp components/menus_start.cpp components/motd.cpp components/motd.h components/nameplates.cpp components/nameplates.h components/particles.cpp components/particles.h components/players.cpp components/players.h components/race_demo.cpp components/race_demo.h components/scoreboard.cpp components/scoreboard.h components/skins.cpp components/skins.h components/sounds.cpp components/sounds.h components/spectator.cpp components/spectator.h components/statboard.cpp components/statboard.h components/voting.cpp components/voting.h gameclient.cpp gameclient.h lineinput.cpp lineinput.h prediction/entities/character.cpp prediction/entities/character.h prediction/entities/laser.cpp prediction/entities/laser.h prediction/entities/pickup.cpp prediction/entities/pickup.h prediction/entities/projectile.cpp prediction/entities/projectile.h prediction/entity.cpp prediction/entity.h prediction/gameworld.cpp prediction/gameworld.h projectile_data.cpp projectile_data.h race.cpp race.h render.cpp render.h render_map.cpp skin.h ui.cpp ui.h ) set_src(GAME_EDITOR GLOB src/game/editor auto_map.cpp auto_map.h editor.cpp editor.h explanations.cpp io.cpp layer_game.cpp layer_quads.cpp layer_sounds.cpp layer_tiles.cpp popups.cpp ) set(GAME_GENERATED_CLIENT src/game/generated/client_data.cpp src/game/generated/client_data.h src/game/generated/client_data7.cpp src/game/generated/client_data7.h ) set(CLIENT_SRC ${ENGINE_CLIENT} ${PLATFORM_CLIENT} ${GAME_CLIENT} ${GAME_EDITOR} ${GAME_GENERATED_CLIENT}) set(DEPS_CLIENT ${DEPS} ${GLEW_DEP} ${PNGLITE_DEP} ${WAVPACK_DEP}) # Libraries set(LIBS_CLIENT ${LIBS} ${CURL_LIBRARIES} ${FREETYPE_LIBRARIES} ${GLEW_LIBRARIES} ${PNGLITE_LIBRARIES} ${SDL2_LIBRARIES} ${WAVPACK_LIBRARIES} ${FFMPEG_LIBRARIES} # Order of these three is important. ${OPUSFILE_LIBRARIES} ${OPUS_LIBRARIES} ${OGG_LIBRARIES} ${TARGET_STEAMAPI} ${PLATFORM_CLIENT_LIBS} # Add pthreads (on non-Windows) at the end, so that other libraries can depend # on it. ${CMAKE_THREAD_LIBS_INIT} ) if(DISCORD) if(NOT DISCORD_DYNAMIC) list(APPEND LIBS_CLIENT discord-shared) else() list(APPEND LIBS_CLIENT ${CMAKE_DL_LIBS}) endif() endif() if(TARGET_OS STREQUAL "windows") set(CLIENT_ICON "other/icons/DDNet.rc") if(NOT MINGW) set(CLIENT_MANIFEST "other/manifest/DDNet.manifest") else() set(CLIENT_MANIFEST "other/manifest/DDNet.rc") set_target_properties(${TARGET_STEAMAPI} PROPERTIES PREFIX "") endif() else() set(CLIENT_ICON) set(CLIENT_MANIFEST) endif() # Target set(TARGET_CLIENT ${CLIENT_EXECUTABLE}) add_executable(${TARGET_CLIENT} WIN32 ${CLIENT_SRC} ${CLIENT_ICON} ${CLIENT_MANIFEST} ${DEPS_CLIENT} $ $ ) target_link_libraries(${TARGET_CLIENT} ${LIBS_CLIENT}) if(MSVC) target_link_options(${TARGET_CLIENT} PRIVATE /ENTRY:mainCRTStartup) endif() target_include_directories(${TARGET_CLIENT} PRIVATE ${CURL_INCLUDE_DIRS} ${FREETYPE_INCLUDE_DIRS} ${GLEW_INCLUDE_DIRS} ${OGG_INCLUDE_DIRS} ${OPUSFILE_INCLUDE_DIRS} ${OPUS_INCLUDE_DIRS} ${PNGLITE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS} ${WAVPACK_INCLUDE_DIRS} ${FFMPEG_INCLUDE_DIRS} ${DISCORDSDK_INCLUDE_DIRS} ${PLATFORM_CLIENT_INCLUDE_DIRS} ) if(STEAMAPI_KIND STREQUAL SHARED OR DISCORD_DYNAMIC) set_own_rpath(${TARGET_CLIENT}) endif() set(PARAMS "${WAVPACK_INCLUDE_DIRS};${WAVPACK_INCLUDE_DIRS}") if(NOT(WAVPACK_OPEN_FILE_INPUT_EX_PARAMS STREQUAL PARAMS)) unset(WAVPACK_OPEN_FILE_INPUT_EX CACHE) endif() set(WAVPACK_OPEN_FILE_INPUT_EX_PARAMS "${PARAMS}" CACHE INTERNAL "") set(CMAKE_REQUIRED_INCLUDES ${ORIGINAL_CMAKE_REQUIRED_INCLUDES} ${WAVPACK_INCLUDE_DIRS}) set(CMAKE_REQUIRED_LIBRARIES ${ORIGINAL_CMAKE_REQUIRED_LIBRARIES} ${WAVPACK_LIBRARIES}) check_symbol_exists(WavpackOpenFileInputEx wavpack.h WAVPACK_OPEN_FILE_INPUT_EX) check_symbol_exists(WavpackCloseFile wavpack.h WAVPACK_CLOSE_FILE) set(CMAKE_REQUIRED_INCLUDES ${ORIGINAL_CMAKE_REQUIRED_INCLUDES}) set(CMAKE_REQUIRED_LIBRARIES ${ORIGINAL_CMAKE_REQUIRED_LIBRARIES}) if(WAVPACK_OPEN_FILE_INPUT_EX) target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_WAVPACK_OPEN_FILE_INPUT_EX) endif() if(WAVPACK_CLOSE_FILE) target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_WAVPACK_CLOSE_FILE) endif() list(APPEND TARGETS_OWN ${TARGET_CLIENT}) list(APPEND TARGETS_LINK ${TARGET_CLIENT}) endif() ######################################################################## # SERVER ######################################################################## # Sources set_src(ANTIBOT_SRC GLOB src/antibot antibot_data.h antibot_interface.h antibot_null.cpp ) set_src(ENGINE_SERVER GLOB_RECURSE src/engine/server antibot.cpp antibot.h authmanager.cpp authmanager.h databases/connection.cpp databases/connection.h databases/connection_pool.cpp databases/connection_pool.h databases/mysql.cpp databases/sqlite.cpp name_ban.cpp name_ban.h register.cpp register.h server.cpp server.h sql_string_helpers.cpp sql_string_helpers.h upnp.cpp upnp.h ) set_src(GAME_SERVER GLOB_RECURSE src/game/server alloc.h ddracechat.cpp ddracecommands.cpp entities/character.cpp entities/character.h entities/door.cpp entities/door.h entities/dragger.cpp entities/dragger.h entities/flag.cpp entities/flag.h entities/gun.cpp entities/gun.h entities/laser.cpp entities/laser.h entities/light.cpp entities/light.h entities/pickup.cpp entities/pickup.h entities/plasma.cpp entities/plasma.h entities/projectile.cpp entities/projectile.h entity.cpp entity.h eventhandler.cpp eventhandler.h gamecontext.cpp gamecontext.h gamecontroller.cpp gamecontroller.h gamemodes/DDRace.cpp gamemodes/DDRace.h gameworld.cpp gameworld.h player.cpp player.h save.cpp save.h score.cpp score.h teams.cpp teams.h teehistorian.cpp teehistorian.h teeinfo.cpp teeinfo.h ) set(GAME_GENERATED_SERVER "src/game/generated/server_data.cpp" "src/game/generated/server_data.h" "src/game/generated/wordlist.h" ) set(SERVER_SRC ${ENGINE_SERVER} ${GAME_SERVER} ${GAME_GENERATED_SERVER}) if(TARGET_OS STREQUAL "windows") set(SERVER_ICON "other/icons/DDNet-Server.rc") else() set(SERVER_ICON) endif() # Antibot if(ANTIBOT) set(TARGET_ANTIBOT antibot) add_library(${TARGET_ANTIBOT} SHARED ${ANTIBOT_SRC}) list(APPEND TARGETS_OWN ${TARGET_ANTIBOT}) endif() # Libraries set(LIBS_SERVER ${LIBS} ${MYSQL_LIBRARIES} ${SQLite3_LIBRARIES} ${TARGET_ANTIBOT} ${MINIUPNPC_LIBRARIES} # Add pthreads (on non-Windows) at the end, so that other libraries can depend # on it. ${CMAKE_THREAD_LIBS_INIT} ) # Target set(TARGET_SERVER ${SERVER_EXECUTABLE}) add_executable(${TARGET_SERVER} ${DEPS} ${SERVER_SRC} ${SERVER_ICON} $ $ ) target_link_libraries(${TARGET_SERVER} ${LIBS_SERVER}) list(APPEND TARGETS_OWN ${TARGET_SERVER}) list(APPEND TARGETS_LINK ${TARGET_SERVER}) if(TARGET_OS AND TARGET_OS STREQUAL "mac") set(SERVER_LAUNCHER_SRC src/macoslaunch/server.mm) set(TARGET_SERVER_LAUNCHER ${TARGET_SERVER}-Launcher) add_executable(${TARGET_SERVER_LAUNCHER} ${SERVER_LAUNCHER_SRC}) target_link_libraries(${TARGET_SERVER_LAUNCHER} ${COCOA}) list(APPEND TARGETS_OWN ${TARGET_SERVER_LAUNCHER}) list(APPEND TARGETS_LINK ${TARGET_SERVER_LAUNCHER}) endif() ######################################################################## # VARIOUS TARGETS ######################################################################## set_src(MASTERSRV_SRC GLOB src/mastersrv mastersrv.cpp mastersrv.h) set_src(TWPING_SRC GLOB src/twping twping.cpp) set(TARGET_MASTERSRV mastersrv) set(TARGET_TWPING twping) add_executable(${TARGET_MASTERSRV} EXCLUDE_FROM_ALL ${MASTERSRV_SRC} $ ${DEPS}) add_executable(${TARGET_TWPING} EXCLUDE_FROM_ALL ${TWPING_SRC} $ ${DEPS}) target_link_libraries(${TARGET_MASTERSRV} ${LIBS}) target_link_libraries(${TARGET_TWPING} ${LIBS}) list(APPEND TARGETS_OWN ${TARGET_MASTERSRV} ${TARGET_TWPING}) list(APPEND TARGETS_LINK ${TARGET_MASTERSRV} ${TARGET_TWPING}) set(TARGETS_TOOLS) set_src(TOOLS GLOB src/tools config_common.h config_retrieve.cpp config_store.cpp crapnet.cpp dilate.cpp dummy_map.cpp fake_server.cpp map_convert_07.cpp map_diff.cpp map_extract.cpp map_optimize.cpp map_replace_image.cpp map_resave.cpp packetgen.cpp unicode_confusables.cpp uuid.cpp ) foreach(ABS_T ${TOOLS}) file(RELATIVE_PATH T "${PROJECT_SOURCE_DIR}/src/tools/" ${ABS_T}) if(T MATCHES "\\.cpp$") string(REGEX REPLACE "\\.cpp$" "" TOOL "${T}") set(TOOL_DEPS ${DEPS}) set(TOOL_LIBS ${LIBS}) if(TOOL MATCHES "^(dilate|map_convert_07|map_optimize|map_extract|map_replace_image)$") list(APPEND TOOL_DEPS ${PNGLITE_DEP}) list(APPEND TOOL_LIBS ${PNGLITE_LIBRARIES}) list(APPEND TOOL_INCLUDE_DIRS ${PNGLITE_INCLUDE_DIRS}) endif() if(TOOL MATCHES "^config_") list(APPEND EXTRA_TOOL_SRC "src/tools/config_common.h") endif() set(EXCLUDE_FROM_ALL) if(DEV) set(EXCLUDE_FROM_ALL EXCLUDE_FROM_ALL) endif() add_executable(${TOOL} ${EXCLUDE_FROM_ALL} ${TOOL_DEPS} src/tools/${TOOL}.cpp ${EXTRA_TOOL_SRC} $ ) target_include_directories(${TOOL} PRIVATE ${TOOL_INCLUDE_DIRS}) target_link_libraries(${TOOL} ${TOOL_LIBS}) list(APPEND TARGETS_TOOLS ${TOOL}) endif() endforeach() list(APPEND TARGETS_OWN ${TARGETS_TOOLS}) list(APPEND TARGETS_LINK ${TARGETS_TOOLS}) add_custom_target(tools DEPENDS ${TARGETS_TOOLS}) add_custom_target(everything DEPENDS ${TARGETS_OWN}) ######################################################################## # TESTS ######################################################################## if(GTEST_FOUND OR DOWNLOAD_GTEST) set_src(TESTS GLOB src/test aio.cpp bezier.cpp blocklist_driver.cpp color.cpp csv.cpp datafile.cpp fs.cpp git_revision.cpp hash.cpp jobs.cpp json.cpp mapbugs.cpp name_ban.cpp netaddr.cpp packer.cpp prng.cpp str.cpp strip_path_and_extension.cpp teehistorian.cpp test.cpp test.h thread.cpp unix.cpp uuid.cpp ) set(TESTS_EXTRA src/engine/client/blocklist_driver.cpp src/engine/client/blocklist_driver.h src/engine/server/name_ban.cpp src/engine/server/name_ban.h src/game/server/teehistorian.cpp src/game/server/teehistorian.h ) set(TARGET_TESTRUNNER testrunner) add_executable(${TARGET_TESTRUNNER} EXCLUDE_FROM_ALL ${TESTS} ${TESTS_EXTRA} $ $ ${DEPS} ) target_link_libraries(${TARGET_TESTRUNNER} ${LIBS} ${GTEST_LIBRARIES}) target_include_directories(${TARGET_TESTRUNNER} PRIVATE ${GTEST_INCLUDE_DIRS}) list(APPEND TARGETS_OWN ${TARGET_TESTRUNNER}) list(APPEND TARGETS_LINK ${TARGET_TESTRUNNER}) add_custom_target(run_tests COMMAND $ ${TESTRUNNER_ARGS} COMMENT Running tests DEPENDS ${TARGET_TESTRUNNER} USES_TERMINAL ) endif() ######################################################################## # INSTALLATION ######################################################################## function(escape_regex VAR STRING) string(REGEX REPLACE "([][^$.+*?|()\\\\])" "\\\\\\1" ESCAPED "${STRING}") set(${VAR} ${ESCAPED} PARENT_SCOPE) endfunction() function(escape_backslashes VAR STRING) string(REGEX REPLACE "\\\\" "\\\\\\\\" ESCAPED "${STRING}") set(${VAR} ${ESCAPED} PARENT_SCOPE) endfunction() function(max_length VAR) set(MAX_LENGTH 0) foreach(str ${ARGN}) string(LENGTH ${str} LENGTH) if(LENGTH GREATER MAX_LENGTH) set(MAX_LENGTH ${LENGTH}) endif() endforeach() set(${VAR} ${MAX_LENGTH} PARENT_SCOPE) endfunction() # Tries to generate a list of regex that matches everything except the given # parameters. function(regex_inverted VAR) max_length(MAX_LENGTH ${ARGN}) math(EXPR UPPER_BOUND "${MAX_LENGTH}-1") set(REMAINING ${ARGN}) set(RESULT) foreach(i RANGE ${UPPER_BOUND}) set(TEMP ${REMAINING}) set(REMAINING) foreach(str ${TEMP}) string(LENGTH ${str} LENGTH) if(i LESS LENGTH) list(APPEND REMAINING ${str}) endif() endforeach() set(ADDITIONAL) foreach(outer ${REMAINING}) string(SUBSTRING ${outer} 0 ${i} OUTER_PREFIX) set(CHARS "") foreach(inner ${REMAINING}) string(SUBSTRING ${inner} 0 ${i} INNER_PREFIX) if(OUTER_PREFIX STREQUAL INNER_PREFIX) string(SUBSTRING ${inner} ${i} 1 INNER_NEXT) set(CHARS "${CHARS}${INNER_NEXT}") endif() endforeach() escape_regex(OUTER_PREFIX_ESCAPED "${OUTER_PREFIX}") list(APPEND ADDITIONAL "${OUTER_PREFIX_ESCAPED}([^${CHARS}]|$)") endforeach() list(REMOVE_DUPLICATES ADDITIONAL) list(APPEND RESULT ${ADDITIONAL}) endforeach() set(${VAR} ${RESULT} PARENT_SCOPE) endfunction() set(CPACK_PACKAGE_NAME ${PROJECT_NAME}) set(CPACK_GENERATOR TGZ TXZ) set(CPACK_ARCHIVE_COMPONENT_INSTALL ON) set(CPACK_STRIP_FILES TRUE) set(CPACK_COMPONENTS_ALL portable) set(CPACK_SOURCE_GENERATOR ZIP TGZ TBZ2 TXZ) set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH}) set(CPACK_PACKAGE_VERSION ${VERSION}) set(CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME}) if(TARGET_OS AND TARGET_BITS) if(TARGET_OS STREQUAL "windows") set(CPACK_SYSTEM_NAME "win${TARGET_BITS}") set(CPACK_GENERATOR ZIP) elseif(TARGET_OS STREQUAL "linux") # Let compiler tell its arch # Both gcc and clang support -dumpmachine execute_process( COMMAND ${CMAKE_C_COMPILER} -dumpmachine OUTPUT_VARIABLE ARCHITECTURE_TUPLE OUTPUT_STRIP_TRAILING_WHITESPACE ) if(NOT ARCHITECTURE_TUPLE) # If you're really using a weird compiler, then assume Intel here. message(WARNING "Your compiler doesn't support -dumpmachine, this is weird") if(TARGET_BITS EQUAL 32) set(ARCHITECTURE "x86") elseif(TARGET_BITS EQUAL 64) set(ARCHITECTURE "x86_64") endif() else() string(REGEX MATCH "^[^-]*" ARCHITECTURE "${ARCHITECTURE_TUPLE}") if(ARCHITECTURE MATCHES "i.86") set(ARCHITECTURE "x86") endif() endif() set(CPACK_SYSTEM_NAME "linux_${ARCHITECTURE}") elseif(TARGET_OS STREQUAL "mac") set(CPACK_SYSTEM_NAME "osx") set(CPACK_GENERATOR DMG) endif() endif() set(CPACK_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-${CPACK_SYSTEM_NAME}) set(CPACK_ARCHIVE_PORTABLE_FILE_NAME ${CPACK_PACKAGE_FILE_NAME}) set(CPACK_SOURCE_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-src) set(CPACK_SOURCE_FILES CMakeLists.txt README.md cmake/ data/ datasrc/ ddnet-libs/ license.txt other/ scripts/ src/ storage.cfg ) set(CPACK_SOURCE_IGNORE_FILES "\\\\.pyc$" "/\\\\.git" "/__pycache__/" ) regex_inverted(CPACK_SOURCE_FILES_INVERTED ${CPACK_SOURCE_FILES}) escape_regex(PROJECT_SOURCE_DIR_ESCAPED ${PROJECT_SOURCE_DIR}) foreach(str ${CPACK_SOURCE_FILES_INVERTED}) escape_backslashes(STR_ESCAPED "${PROJECT_SOURCE_DIR_ESCAPED}/${str}") list(APPEND CPACK_SOURCE_IGNORE_FILES "${STR_ESCAPED}") endforeach() set(CMAKE_INSTALL_DEFAULT_COMPONENT_NAME ${PROJECT_NAME}) set(CPACK_TARGETS ${TARGET_CLIENT} ${TARGET_SERVER} config_retrieve config_store dilate map_convert_07 map_diff map_extract ) if(STEAMAPI_KIND STREQUAL SHARED) list(APPEND CPACK_TARGETS ${TARGET_STEAMAPI}) endif() set(CPACK_DIRS data) set(CPACK_FILES license.txt storage.cfg ${COPY_FILES} ) if(TARGET_OS STREQUAL "windows") list(APPEND CPACK_FILES other/config_directory.bat) endif() if(NOT DEV) include(GNUInstallDirs) install(DIRECTORY data DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/ddnet COMPONENT data) install(TARGETS ${TARGET_CLIENT} DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT client) if(STEAMAPI_KIND STREQUAL SHARED) install(TARGETS ${TARGET_STEAMAPI} DESTINATION ${CMAKE_INSTALL_LIBDIR}/ddnet COMPONENT client) endif() install(TARGETS ${TARGET_SERVER} DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT server) if(ANTIBOT) install(TARGETS ${TARGET_ANTIBOT} DESTINATION ${CMAKE_INSTALL_LIBDIR}/ddnet COMPONENT server) endif() install(TARGETS ${TARGETS_TOOLS} DESTINATION ${CMAKE_INSTALL_LIBDIR}/ddnet COMPONENT tools) install(FILES other/ddnet.desktop DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications COMPONENT client) install(FILES other/ddnet.appdata.xml DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/metainfo COMPONENT client) foreach(SIZE 16 32 48 128 256 512) install(FILES other/icons/DDNet_${SIZE}x${SIZE}x32.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/${SIZE}x${SIZE}/apps RENAME ddnet.png COMPONENT client) endforeach() endif() if(DEV) # Don't generate CPack targets. elseif(CMAKE_VERSION VERSION_LESS 3.6 OR CMAKE_VERSION VERSION_EQUAL 3.6) message(WARNING "Cannot create CPack targets, CMake version too old. Use CMake 3.6 or newer.") else() set(EXTRA_ARGS DESTINATION ${CPACK_PACKAGE_FILE_NAME} COMPONENT portable EXCLUDE_FROM_ALL) install(TARGETS ${CPACK_TARGETS} ${EXTRA_ARGS}) install(DIRECTORY ${CPACK_DIRS} ${EXTRA_ARGS}) install(FILES ${CPACK_FILES} ${EXTRA_ARGS}) endif() set(PACKAGE_TARGETS) if(CLIENT AND (DMGTOOLS_FOUND OR HDIUTIL)) file(MAKE_DIRECTORY bundle/client/) file(MAKE_DIRECTORY bundle/server/) configure_file(other/bundle/client/Info.plist.in bundle/client/Info.plist) configure_file(other/bundle/server/Info.plist.in bundle/server/Info.plist) if(HDIUTIL) set(DMG_PARAMS --hdiutil ${HDIUTIL}) elseif(DMGTOOLS_FOUND) set(DMG_PARAMS --dmgtools ${DMG} ${HFSPLUS} ${NEWFS_HFS}) endif() set(DMG_TMPDIR pack_${CPACK_PACKAGE_FILE_NAME}_dmg) set(DMG_MKDIRS ${TARGET_CLIENT}.app ${TARGET_CLIENT}.app/Contents ${TARGET_CLIENT}.app/Contents/Frameworks ${TARGET_CLIENT}.app/Contents/MacOS ${TARGET_CLIENT}.app/Contents/Resources ${TARGET_SERVER}.app ${TARGET_SERVER}.app/Contents ${TARGET_SERVER}.app/Contents/MacOS ${TARGET_SERVER}.app/Contents/Resources ${TARGET_SERVER}.app/Contents/Resources/data ${TARGET_SERVER}.app/Contents/Resources/data/mapres ) set(DMG_MKDIR_COMMANDS) foreach(dir ${DMG_MKDIRS}) list(APPEND DMG_MKDIR_COMMANDS COMMAND ${CMAKE_COMMAND} -E make_directory ${DMG_TMPDIR}/${dir}) endforeach() add_custom_command(OUTPUT ${CPACK_PACKAGE_FILE_NAME}.dmg COMMAND ${CMAKE_COMMAND} -E remove_directory ${DMG_TMPDIR} ${DMG_MKDIR_COMMANDS} # CLIENT COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/data ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Resources/data COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${TARGET_CLIENT}.icns ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Resources/ COMMAND ${CMAKE_COMMAND} -E copy bundle/client/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/client/PkgInfo ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/ COMMAND ${CMAKE_COMMAND} -E copy $ ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/ COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/ddnet-libs/sdl/mac/lib64/SDL2.framework ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/SDL2.framework COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/discord/mac/lib64/discord_game_sdk.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/freetype/mac/lib64/libfreetype.6.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/mac/lib64/libavcodec.58.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/mac/lib64/libavformat.58.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/mac/lib64/libavutil.56.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/mac/lib64/libswresample.3.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/mac/lib64/libswscale.5.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/websockets/mac/lib64/libwebsockets.17.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_BINARY_DIR}/libsteam_api.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_strip_rpath.py ${CMAKE_OTOOL} ${CMAKE_INSTALL_NAME_TOOL} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @loader_path/../Frameworks ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @loader_path/../Frameworks ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/libavcodec.58.dylib COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @loader_path/../Frameworks ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/libavformat.58.dylib COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @loader_path/../Frameworks ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/libswscale.5.dylib COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @loader_path/../Frameworks ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/libswresample.3.dylib COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /usr/local/lib/libavcodec.58.dylib @rpath/libavcodec.58.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /usr/local/lib/libavcodec.58.dylib @rpath/libavcodec.58.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/libavformat.58.dylib COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /usr/local/lib/libavformat.58.dylib @rpath/libavformat.58.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /usr/local/lib/libavutil.56.dylib @rpath/libavutil.56.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /usr/local/lib/libavutil.56.dylib @rpath/libavutil.56.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/libavcodec.58.dylib COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /usr/local/lib/libavutil.56.dylib @rpath/libavutil.56.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/libavformat.58.dylib COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /usr/local/lib/libavutil.56.dylib @rpath/libavutil.56.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/libswscale.5.dylib COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /usr/local/lib/libavutil.56.dylib @rpath/libavutil.56.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/libswresample.3.dylib COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /usr/local/lib/libswscale.5.dylib @rpath/libswscale.5.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /usr/local/lib/libswresample.3.dylib @rpath/libswresample.3.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /usr/local/lib/libfreetype.6.dylib @rpath/libfreetype.6.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} # TODO: Cleaner solution than hardcoding paths COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /home/deen/isos/ddnet/debian6/mac64/libwebsockets-4.1.1/lib/libwebsockets.17.dylib @rpath/libwebsockets.17.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change ${PROJECT_BINARY_DIR}/libsteam_api.dylib @rpath/libsteam_api.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change ${PROJECT_BINARY_DIR}/libsteam_api.dylib @rpath/libsteam_api.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/libsteam_api.dylib # SERVER COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/data/maps ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Resources/data/maps COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${TARGET_SERVER}.icns ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Resources/ COMMAND ${CMAKE_COMMAND} -E copy bundle/server/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/server/PkgInfo ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/ COMMAND ${CMAKE_COMMAND} -E copy $ $ ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/ COMMAND ${CMAKE_COMMAND} -E make_directory ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/sqlite3/mac/lib64/libsqlite3.0.dylib ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/websockets/mac/lib64/libwebsockets.17.dylib ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Frameworks/ COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_strip_rpath.py ${CMAKE_OTOOL} ${CMAKE_INSTALL_NAME_TOOL} ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/${TARGET_SERVER} COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @loader_path/../Frameworks ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/${TARGET_SERVER} COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /usr/local/lib/libsqlite3.0.dylib @rpath/libsqlite3.0.dylib ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/${TARGET_SERVER} COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change /home/deen/isos/ddnet/debian6/mac64/libwebsockets-4.1.1/lib/libwebsockets.17.dylib @rpath/libwebsockets.17.dylib ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/${TARGET_SERVER} # DMG COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/dmg.py create ${DMG_PARAMS} ${CPACK_PACKAGE_FILE_NAME}.dmg ${CPACK_PACKAGE_FILE_NAME} ${DMG_TMPDIR} DEPENDS ${TARGET_CLIENT} ${TARGET_STEAMAPI} ${TARGET_SERVER_LAUNCHER} ${TARGET_SERVER} ${PROJECT_BINARY_DIR}/bundle/client/Info.plist ${PROJECT_BINARY_DIR}/bundle/server/Info.plist data other/bundle/client/PkgInfo other/bundle/server/PkgInfo other/icons/${TARGET_CLIENT}.icns other/icons/${TARGET_SERVER}.icns scripts/dmg.py ) add_custom_target(package_dmg DEPENDS ${CPACK_PACKAGE_FILE_NAME}.dmg) list(APPEND PACKAGE_TARGETS package_dmg) endif() foreach(ext zip tar.gz tar.xz) set(TAR_MODE c) set(TAR_EXTRA_ARGS) string(REPLACE . _ EXT_SLUG ${ext}) set(TMPDIR pack_${CPACK_PACKAGE_FILE_NAME}_${EXT_SLUG}/${CPACK_PACKAGE_FILE_NAME}) set(COPY_FILE_COMMANDS) set(COPY_DIR_COMMANDS) set(COPY_TARGET_COMMANDS) set(STRIP_TARGET_COMMANDS) foreach(file ${CPACK_FILES}) list(APPEND COPY_FILE_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/${file} ${TMPDIR}/) endforeach() foreach(dir ${CPACK_DIRS}) list(APPEND COPY_DIR_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/${dir} ${TMPDIR}/${dir}) endforeach() foreach(target ${CPACK_TARGETS}) list(APPEND COPY_TARGET_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy $ ${TMPDIR}/) list(APPEND STRIP_TARGET_COMMANDS COMMAND strip -s ${TMPDIR}/$) endforeach() if(ext STREQUAL zip) set(TAR_EXTRA_ARGS --format=zip) elseif(ext STREQUAL tar.gz) set(TAR_MODE cz) elseif(ext STREQUAL tar.xz) set(TAR_MODE cJ) endif() add_custom_command(OUTPUT ${CPACK_PACKAGE_FILE_NAME}.${ext} COMMAND ${CMAKE_COMMAND} -E remove_directory ${TMPDIR} COMMAND ${CMAKE_COMMAND} -E make_directory ${TMPDIR} ${COPY_FILE_COMMANDS} ${COPY_DIR_COMMANDS} ${COPY_TARGET_COMMANDS} ${STRIP_TARGET_COMMANDS} COMMAND ${CMAKE_COMMAND} -E chdir pack_${CPACK_PACKAGE_FILE_NAME}_${EXT_SLUG} ${CMAKE_COMMAND} -E tar ${TAR_MODE} ../${CPACK_PACKAGE_FILE_NAME}.${ext} ${TAR_EXTRA_ARGS} -- ${CPACK_PACKAGE_FILE_NAME}/ DEPENDS ${CPACK_TARGETS} ) add_custom_target(package_${EXT_SLUG} DEPENDS ${CPACK_PACKAGE_FILE_NAME}.${ext}) list(APPEND PACKAGE_TARGETS package_${EXT_SLUG}) endforeach() set(PACKAGE_DEFAULT tar_xz) if(TARGET_OS STREQUAL "windows") set(PACKAGE_DEFAULT zip) elseif(TARGET_OS STREQUAL "mac") set(PACKAGE_DEFAULT dmg) endif() add_custom_target(package_default DEPENDS package_${PACKAGE_DEFAULT}) add_custom_target(package_all DEPENDS ${PACKAGE_TARGETS}) # Unset these variables, they might do something in the future of CPack. unset(CPACK_SOURCE_FILES) unset(CPACK_SOURCE_FILES_INVERTED) unset(CPACK_TARGETS) unset(CPACK_DIRS) unset(CPACK_FILES) include(CPack) ######################################################################## # COMPILER-SPECIFICS ######################################################################## # In the future (CMake 3.8.0+), use source_group(TREE ...) macro(source_group_tree dir) file(GLOB ents RELATIVE ${PROJECT_SOURCE_DIR}/${dir} ${PROJECT_SOURCE_DIR}/${dir}/*) foreach(ent ${ents}) if(IS_DIRECTORY ${PROJECT_SOURCE_DIR}/${dir}/${ent}) source_group_tree(${dir}/${ent}) else() string(REPLACE "/" "\\" group ${dir}) source_group(${group} FILES ${PROJECT_SOURCE_DIR}/${dir}/${ent}) endif() endforeach() endmacro() source_group_tree(src) if(ANTIBOT) # Allow the antibot library to use functions from the server binary. add_c_compiler_flag_if_supported(OUR_FLAGS_LINK -rdynamic) set_own_rpath(${TARGET_SERVER}) endif() set(TARGETS ${TARGETS_OWN} ${TARGETS_DEP}) foreach(target ${TARGETS}) if(MSVC) target_compile_options(${target} PRIVATE $<$:/MT> $<${DBG}:/MTd>) # Use static CRT target_compile_options(${target} PRIVATE /MP) # Use multiple cores target_compile_options(${target} PRIVATE /EHsc) # Only catch C++ exceptions with catch. target_compile_options(${target} PRIVATE /GS) # Protect the stack pointer. target_compile_options(${target} PRIVATE /wd4996) # Use of non-_s functions. endif() if(OUR_FLAGS_LINK) target_link_libraries(${target} ${OUR_FLAGS_LINK}) endif() if(OUR_FLAGS) target_compile_options(${target} PRIVATE ${OUR_FLAGS}) endif() if(DEFINE_FORTIFY_SOURCE) if(MINGW) target_compile_definitions(${target} PRIVATE $<$>:_FORTIFY_SOURCE=0>) # Currently broken in MinGW, see https://sourceforge.net/p/mingw-w64/discussion/723798/thread/b9d24f041f/ else() target_compile_definitions(${target} PRIVATE $<$>:_FORTIFY_SOURCE=2>) # Detect some buffer overflows. endif() endif() endforeach() foreach(target ${TARGETS_LINK}) if(MSVC) set_property(TARGET ${target} APPEND PROPERTY LINK_FLAGS /SAFESEH:NO) # Disable SafeSEH because the shipped libraries don't support it (would cause error LNK2026 otherwise). endif() if(TARGET_OS STREQUAL "mac") target_link_libraries(${target} -stdlib=libc++) endif() if((MINGW OR TARGET_OS STREQUAL "linux") AND PREFER_BUNDLED_LIBS) # Statically link the standard libraries with on MinGW/Linux so we don't # have to ship them as DLLs. target_link_libraries(${target} -static-libgcc) target_link_libraries(${target} -static-libstdc++) endif() endforeach() foreach(target ${TARGETS_OWN}) if((CMAKE_VERSION VERSION_GREATER 3.1 OR CMAKE_VERSION VERSION_EQUAL 3.1) AND NOT TARGET_OS STREQUAL "mac") set_property(TARGET ${target} PROPERTY CXX_STANDARD 11) set_property(TARGET ${target} PROPERTY CXX_STANDARD_REQUIRED ON) endif() if(MSVC) target_compile_options(${target} PRIVATE /wd4244) # Possible loss of data (float -> int, int -> float, etc.). target_compile_options(${target} PRIVATE /wd4267) # Possible loss of data (size_t - int on win64). target_compile_options(${target} PRIVATE /wd4800) # Implicit conversion of int to bool. endif() if(OUR_FLAGS_OWN) target_compile_options(${target} PRIVATE ${OUR_FLAGS_OWN}) endif() target_include_directories(${target} PRIVATE ${PROJECT_BINARY_DIR}/src) target_include_directories(${target} PRIVATE src) target_compile_definitions(${target} PRIVATE $<$:CONF_DEBUG>) target_include_directories(${target} PRIVATE ${SQLite3_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS}) target_compile_definitions(${target} PRIVATE GLEW_STATIC) if(CRYPTO_FOUND) target_compile_definitions(${target} PRIVATE CONF_OPENSSL) target_include_directories(${target} PRIVATE ${CRYPTO_INCLUDE_DIRS}) endif() if(WEBSOCKETS) target_compile_definitions(${target} PRIVATE CONF_WEBSOCKETS) target_include_directories(${target} PRIVATE ${WEBSOCKETS_INCLUDE_DIRS}) endif() if(UPNP) target_compile_definitions(${target} PRIVATE CONF_UPNP) target_include_directories(${target} PRIVATE ${MINIUPNPC_INCLUDE_DIRS}) endif() if(VIDEORECORDER) target_compile_definitions(${target} PRIVATE CONF_VIDEORECORDER) endif() if(ANTIBOT) target_compile_definitions(${target} PRIVATE CONF_ANTIBOT) endif() if(MYSQL) target_compile_definitions(${target} PRIVATE CONF_SQL) target_include_directories(${target} PRIVATE ${MYSQL_INCLUDE_DIRS}) endif() if(AUTOUPDATE AND NOT STEAM) target_compile_definitions(${target} PRIVATE CONF_AUTOUPDATE) endif() if(INFORM_UPDATE AND NOT STEAM) target_compile_definitions(${target} PRIVATE CONF_INFORM_UPDATE) endif() if(STEAM) target_compile_definitions(${target} PRIVATE PLATFORM_SUFFIX="-steam") endif() if(DISCORD) target_compile_definitions(${target} PRIVATE CONF_DISCORD) if(DISCORD_DYNAMIC) target_compile_definitions(${target} PRIVATE CONF_DISCORD_DYNAMIC) endif() endif() if(VERSION) target_compile_definitions(${target} PRIVATE GAME_RELEASE_VERSION="${VERSION}") endif() endforeach() foreach(target ${TARGETS_DEP}) if(MSVC) target_compile_options(${target} PRIVATE /W0) endif() if(OUR_FLAGS_DEP) target_compile_options(${target} PRIVATE ${OUR_FLAGS_DEP}) endif() endforeach()