/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_SCOREBOARD_H #define GAME_CLIENT_COMPONENTS_SCOREBOARD_H #include class CScoreboard : public CComponent { void RenderGoals(float x, float y, float w); void RenderSpectators(float x, float y, float w); void RenderScoreboard(float x, float y, float w, int Team, const char *pTitle); void RenderRecordingNotification(float x); static void ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData); const char *GetClanName(int Team); bool m_Active; public: CScoreboard(); virtual void OnReset(); virtual void OnConsoleInit(); virtual void OnRender(); virtual void OnRelease(); bool Active(); // DDRace virtual void OnMessage(int MsgType, void *pRawMsg); private: float m_ServerRecord; }; #endif