/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include "editor.h" // popup menu handling static struct { CUIRect m_Rect; void *m_pId; int (*m_pfnFunc)(CEditor *pEditor, CUIRect Rect); int m_IsMenu; void *m_pExtra; } s_UiPopups[8]; static int g_UiNumPopups = 0; void CEditor::UiInvokePopupMenu(void *pID, int Flags, float x, float y, float Width, float Height, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra) { Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "editor", "invoked"); if(x + Width > UI()->Screen()->w) x -= Width; if(y + Height > UI()->Screen()->h) y -= Height; s_UiPopups[g_UiNumPopups].m_pId = pID; s_UiPopups[g_UiNumPopups].m_IsMenu = Flags; s_UiPopups[g_UiNumPopups].m_Rect.x = x; s_UiPopups[g_UiNumPopups].m_Rect.y = y; s_UiPopups[g_UiNumPopups].m_Rect.w = Width; s_UiPopups[g_UiNumPopups].m_Rect.h = Height; s_UiPopups[g_UiNumPopups].m_pfnFunc = pfnFunc; s_UiPopups[g_UiNumPopups].m_pExtra = pExtra; g_UiNumPopups++; } void CEditor::UiDoPopupMenu() { for(int i = 0; i < g_UiNumPopups; i++) { bool Inside = UI()->MouseInside(&s_UiPopups[i].m_Rect); UI()->SetHotItem(&s_UiPopups[i].m_pId); if(UI()->ActiveItem() == &s_UiPopups[i].m_pId) { if(!UI()->MouseButton(0)) { if(!Inside) g_UiNumPopups--; UI()->SetActiveItem(0); } } else if(UI()->HotItem() == &s_UiPopups[i].m_pId) { if(UI()->MouseButton(0)) UI()->SetActiveItem(&s_UiPopups[i].m_pId); } int Corners = CUI::CORNER_ALL; if(s_UiPopups[i].m_IsMenu) Corners = CUI::CORNER_R|CUI::CORNER_B; CUIRect r = s_UiPopups[i].m_Rect; RenderTools()->DrawUIRect(&r, vec4(0.5f,0.5f,0.5f,0.75f), Corners, 3.0f); r.Margin(1.0f, &r); RenderTools()->DrawUIRect(&r, vec4(0,0,0,0.75f), Corners, 3.0f); r.Margin(4.0f, &r); if(s_UiPopups[i].m_pfnFunc(this, r)) g_UiNumPopups--; if(Input()->KeyDown(KEY_ESCAPE)) g_UiNumPopups--; } } int CEditor::PopupGroup(CEditor *pEditor, CUIRect View) { // remove group button CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); static int s_DeleteButton = 0; // don't allow deletion of game group if(pEditor->m_Map.m_pGameGroup != pEditor->GetSelectedGroup()) { if(pEditor->DoButton_Editor(&s_DeleteButton, "Delete group", 0, &Button, 0, "Delete group")) { pEditor->m_Map.DeleteGroup(pEditor->m_SelectedGroup); pEditor->m_SelectedGroup = max(0, pEditor->m_SelectedGroup-1); return 1; } } else { if(pEditor->DoButton_Editor(&s_DeleteButton, "Clean-up game tiles", 0, &Button, 0, "Removes game tiles that aren't based on a layer")) { // gather all tile layers array Layers; for(int i = 0; i < pEditor->m_Map.m_pGameGroup->m_lLayers.size(); ++i) { if(pEditor->m_Map.m_pGameGroup->m_lLayers[i] != pEditor->m_Map.m_pGameLayer && pEditor->m_Map.m_pGameGroup->m_lLayers[i]->m_Type == LAYERTYPE_TILES) Layers.add(static_cast(pEditor->m_Map.m_pGameGroup->m_lLayers[i])); } // search for unneeded game tiles CLayerTiles *gl = pEditor->m_Map.m_pGameLayer; for(int y = 0; y < gl->m_Height; ++y) for(int x = 0; x < gl->m_Width; ++x) { if(gl->m_pTiles[y*gl->m_Width+x].m_Index > static_cast(TILE_NOHOOK)) continue; bool Found = false; for(int i = 0; i < Layers.size(); ++i) { if(x < Layers[i]->m_Width && y < Layers[i]->m_Height && Layers[i]->m_pTiles[y*Layers[i]->m_Width+x].m_Index) { Found = true; break; } } if(!Found) { gl->m_pTiles[y*gl->m_Width+x].m_Index = TILE_AIR; pEditor->m_Map.m_Modified = true; } } return 1; } } if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pTeleLayer) { // new tele layer View.HSplitBottom(10.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewSwitchLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Tele Layer", 0, &Button, 0, "Creates a new tele layer")) { CLayer *l = new CLayerTele(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); pEditor->m_Map.MakeTeleLayer(l); pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Brush.Clear(); return 1; } } if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pSpeedupLayer) { // new speedup layer View.HSplitBottom(10.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewSwitchLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Speedup Layer", 0, &Button, 0, "Creates a new speedup layer")) { CLayer *l = new CLayerSpeedup(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); pEditor->m_Map.MakeSpeedupLayer(l); pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Brush.Clear(); return 1; } } if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pTuneLayer) { // new tune layer View.HSplitBottom(10.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewSwitchLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Tune Layer", 0, &Button, 0, "Creates a new tuning layer")) { CLayer *l = new CLayerTune(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); pEditor->m_Map.MakeTuneLayer(l); pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Brush.Clear(); return 1; } } if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pFrontLayer) { // new force layer View.HSplitBottom(10.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewFrontLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewFrontLayerButton, "Add Front Layer", 0, &Button, 0, "Creates a new item layer")) { CLayer *l = new CLayerFront(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); pEditor->m_Map.MakeFrontLayer(l); pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Brush.Clear(); return 1; } } if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pSwitchLayer) { // new Switch layer View.HSplitBottom(10.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewSwitchLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Switch Layer", 0, &Button, 0, "Creates a new switch layer")) { CLayer *l = new CLayerSwitch(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); pEditor->m_Map.MakeSwitchLayer(l); pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Brush.Clear(); return 1; } } // new quad layer View.HSplitBottom(7.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewQuadLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewQuadLayerButton, "Add quads layer", 0, &Button, 0, "Creates a new quad layer")) { CLayer *l = new CLayerQuads; l->m_pEditor = pEditor; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_Collapse = false; return 1; } // new tile layer View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewTileLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewTileLayerButton, "Add tile layer", 0, &Button, 0, "Creates a new tile layer")) { CLayer *l = new CLayerTiles(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); l->m_pEditor = pEditor; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_Collapse = false; return 1; } // new sound layer View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewSoundLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewSoundLayerButton, "Add sound layer", 0, &Button, 0, "Creates a new sound layer")) { CLayer *l = new CLayerSounds; l->m_pEditor = pEditor; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_Collapse = false; return 1; } // group name if(!pEditor->GetSelectedGroup()->m_GameGroup) { View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static float s_Name = 0; pEditor->UI()->DoLabel(&Button, "Name:", 10.0f, -1, -1); Button.VSplitLeft(40.0f, 0, &Button); if(pEditor->DoEditBox(&s_Name, &Button, pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_aName, sizeof(pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_aName), 10.0f, &s_Name)) pEditor->m_Map.m_Modified = true; } enum { PROP_ORDER=0, PROP_POS_X, PROP_POS_Y, PROP_PARA_X, PROP_PARA_Y, PROP_USE_CLIPPING, PROP_CLIP_X, PROP_CLIP_Y, PROP_CLIP_W, PROP_CLIP_H, NUM_PROPS, }; CProperty aProps[] = { {"Order", pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1}, {"Pos X", -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Pos Y", -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Para X", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Para Y", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Use Clipping", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_UseClipping, PROPTYPE_BOOL, 0, 1}, {"Clip X", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Clip Y", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Clip W", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW, PROPTYPE_INT_SCROLL, 0, 1000000}, {"Clip H", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH, PROPTYPE_INT_SCROLL, 0, 1000000}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; // cut the properties that isn't needed if(pEditor->GetSelectedGroup()->m_GameGroup) aProps[PROP_POS_X].m_pName = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop != -1) pEditor->m_Map.m_Modified = true; if(Prop == PROP_ORDER) pEditor->m_SelectedGroup = pEditor->m_Map.SwapGroups(pEditor->m_SelectedGroup, NewVal); // these can not be changed on the game group if(!pEditor->GetSelectedGroup()->m_GameGroup) { if(Prop == PROP_PARA_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX = NewVal; else if(Prop == PROP_PARA_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY = NewVal; else if(Prop == PROP_POS_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX = -NewVal; else if(Prop == PROP_POS_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY = -NewVal; else if(Prop == PROP_USE_CLIPPING) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_UseClipping = NewVal; else if(Prop == PROP_CLIP_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX = NewVal; else if(Prop == PROP_CLIP_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY = NewVal; else if(Prop == PROP_CLIP_W) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW = NewVal; else if(Prop == PROP_CLIP_H) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH = NewVal; } return 0; } int CEditor::PopupLayer(CEditor *pEditor, CUIRect View) { // remove layer button CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); static int s_DeleteButton = 0; // don't allow deletion of game layer if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) && pEditor->DoButton_Editor(&s_DeleteButton, "Delete layer", 0, &Button, 0, "Deletes the layer")) { if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pFrontLayer) pEditor->m_Map.m_pFrontLayer = 0x0; if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pTeleLayer) pEditor->m_Map.m_pTeleLayer = 0x0; if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSpeedupLayer) pEditor->m_Map.m_pSpeedupLayer = 0x0; if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSwitchLayer) pEditor->m_Map.m_pSwitchLayer = 0x0; if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pTuneLayer) pEditor->m_Map.m_pTuneLayer = 0x0; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->DeleteLayer(pEditor->m_SelectedLayer); return 1; } // layer name // if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0)) if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pTeleLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pSpeedupLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pFrontLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pSwitchLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pTuneLayer != pEditor->GetSelectedLayer(0)) { View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static float s_Name = 0; pEditor->UI()->DoLabel(&Button, "Name:", 10.0f, -1, -1); Button.VSplitLeft(40.0f, 0, &Button); if(pEditor->DoEditBox(&s_Name, &Button, pEditor->GetSelectedLayer(0)->m_aName, sizeof(pEditor->GetSelectedLayer(0)->m_aName), 10.0f, &s_Name)) pEditor->m_Map.m_Modified = true; } View.HSplitBottom(10.0f, &View, 0); CLayerGroup *pCurrentGroup = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]; CLayer *pCurrentLayer = pEditor->GetSelectedLayer(0); enum { PROP_GROUP=0, PROP_ORDER, PROP_HQ, NUM_PROPS, }; CProperty aProps[] = { {"Group", pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1}, {"Order", pEditor->m_SelectedLayer, PROPTYPE_INT_STEP, 0, pCurrentGroup->m_lLayers.size()}, {"Detail", pCurrentLayer->m_Flags&LAYERFLAG_DETAIL, PROPTYPE_BOOL, 0, 1}, {0}, }; // if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pTeleLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSpeedupLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pFrontLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSwitchLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pTuneLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer { aProps[0].m_Type = PROPTYPE_NULL; aProps[2].m_Type = PROPTYPE_NULL; } static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop != -1) pEditor->m_Map.m_Modified = true; if(Prop == PROP_ORDER) pEditor->m_SelectedLayer = pCurrentGroup->SwapLayers(pEditor->m_SelectedLayer, NewVal); else if(Prop == PROP_GROUP && pCurrentLayer->m_Type != LAYERTYPE_GAME) { if(NewVal >= 0 && NewVal < pEditor->m_Map.m_lGroups.size()) { pCurrentGroup->m_lLayers.remove(pCurrentLayer); pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.add(pCurrentLayer); pEditor->m_SelectedGroup = NewVal; pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.size()-1; } } else if(Prop == PROP_HQ) { pCurrentLayer->m_Flags &= ~LAYERFLAG_DETAIL; if(NewVal) pCurrentLayer->m_Flags |= LAYERFLAG_DETAIL; } return pCurrentLayer->RenderProperties(&View); } int CEditor::PopupQuad(CEditor *pEditor, CUIRect View) { CQuad *pQuad = pEditor->GetSelectedQuad(); CUIRect Button; // delete button View.HSplitBottom(12.0f, &View, &Button); static int s_DeleteButton = 0; if(pEditor->DoButton_Editor(&s_DeleteButton, "Delete", 0, &Button, 0, "Deletes the current quad")) { CLayerQuads *pLayer = (CLayerQuads *)pEditor->GetSelectedLayerType(0, LAYERTYPE_QUADS); if(pLayer) { pEditor->m_Map.m_Modified = true; pLayer->m_lQuads.remove_index(pEditor->m_SelectedQuad); pEditor->m_SelectedQuad--; } return 1; } // aspect ratio button View.HSplitBottom(10.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); CLayerQuads *pLayer = (CLayerQuads *)pEditor->GetSelectedLayerType(0, LAYERTYPE_QUADS); if(pLayer && pLayer->m_Image >= 0 && pLayer->m_Image < pEditor->m_Map.m_lImages.size()) { static int s_AspectRatioButton = 0; if(pEditor->DoButton_Editor(&s_AspectRatioButton, "Aspect ratio", 0, &Button, 0, "Resizes the current Quad based on the aspect ratio of the image")) { int Top = pQuad->m_aPoints[0].y; int Left = pQuad->m_aPoints[0].x; int Right = pQuad->m_aPoints[0].x; for(int k = 1; k < 4; k++) { if(pQuad->m_aPoints[k].y < Top) Top = pQuad->m_aPoints[k].y; if(pQuad->m_aPoints[k].x < Left) Left = pQuad->m_aPoints[k].x; if(pQuad->m_aPoints[k].x > Right) Right = pQuad->m_aPoints[k].x; } int Height = (Right-Left)*pEditor->m_Map.m_lImages[pLayer->m_Image]->m_Height/pEditor->m_Map.m_lImages[pLayer->m_Image]->m_Width; pQuad->m_aPoints[0].x = Left; pQuad->m_aPoints[0].y = Top; pQuad->m_aPoints[1].x = Right; pQuad->m_aPoints[1].y = Top; pQuad->m_aPoints[2].x = Left; pQuad->m_aPoints[2].y = Top+Height; pQuad->m_aPoints[3].x = Right; pQuad->m_aPoints[3].y = Top+Height; pEditor->m_Map.m_Modified = true; return 1; } } // align button View.HSplitBottom(6.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_AlignButton = 0; if(pEditor->DoButton_Editor(&s_AlignButton, "Align", 0, &Button, 0, "Aligns coordinates of the quad points")) { for(int k = 1; k < 4; k++) { pQuad->m_aPoints[k].x = 1000.0f * (int(pQuad->m_aPoints[k].x) / 1000); pQuad->m_aPoints[k].y = 1000.0f * (int(pQuad->m_aPoints[k].y) / 1000); } pEditor->m_Map.m_Modified = true; return 1; } // square button View.HSplitBottom(6.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_Button = 0; if(pEditor->DoButton_Editor(&s_Button, "Square", 0, &Button, 0, "Squares the current quad")) { int Top = pQuad->m_aPoints[0].y; int Left = pQuad->m_aPoints[0].x; int Bottom = pQuad->m_aPoints[0].y; int Right = pQuad->m_aPoints[0].x; for(int k = 1; k < 4; k++) { if(pQuad->m_aPoints[k].y < Top) Top = pQuad->m_aPoints[k].y; if(pQuad->m_aPoints[k].x < Left) Left = pQuad->m_aPoints[k].x; if(pQuad->m_aPoints[k].y > Bottom) Bottom = pQuad->m_aPoints[k].y; if(pQuad->m_aPoints[k].x > Right) Right = pQuad->m_aPoints[k].x; } pQuad->m_aPoints[0].x = Left; pQuad->m_aPoints[0].y = Top; pQuad->m_aPoints[1].x = Right; pQuad->m_aPoints[1].y = Top; pQuad->m_aPoints[2].x = Left; pQuad->m_aPoints[2].y = Bottom; pQuad->m_aPoints[3].x = Right; pQuad->m_aPoints[3].y = Bottom; pEditor->m_Map.m_Modified = true; return 1; } enum { PROP_POS_X=0, PROP_POS_Y, PROP_POS_ENV, PROP_POS_ENV_OFFSET, PROP_COLOR_ENV, PROP_COLOR_ENV_OFFSET, NUM_PROPS, }; CProperty aProps[] = { {"Pos X", pQuad->m_aPoints[4].x/1000, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Pos Y", pQuad->m_aPoints[4].y/1000, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Pos. Env", pQuad->m_PosEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1}, {"Pos. TO", pQuad->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Color Env", pQuad->m_ColorEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1}, {"Color TO", pQuad->m_ColorEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop != -1) pEditor->m_Map.m_Modified = true; if(Prop == PROP_POS_X) { float Offset = NewVal*1000-pQuad->m_aPoints[4].x; for(int k = 0; k < 5; ++k) pQuad->m_aPoints[k].x += Offset; } if(Prop == PROP_POS_Y) { float Offset = NewVal*1000-pQuad->m_aPoints[4].y; for(int k = 0; k < 5; ++k) pQuad->m_aPoints[k].y += Offset; } if(Prop == PROP_POS_ENV) { int Index = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1); int Step = (Index-pQuad->m_PosEnv)%2; if(Step != 0) { for(; Index >= -1 && Index < pEditor->m_Map.m_lEnvelopes.size(); Index += Step) if(Index == -1 || pEditor->m_Map.m_lEnvelopes[Index]->m_Channels == 3) { pQuad->m_PosEnv = Index; break; } } } if(Prop == PROP_POS_ENV_OFFSET) pQuad->m_PosEnvOffset = NewVal; if(Prop == PROP_COLOR_ENV) { int Index = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1); int Step = (Index-pQuad->m_ColorEnv)%2; if(Step != 0) { for(; Index >= -1 && Index < pEditor->m_Map.m_lEnvelopes.size(); Index += Step) if(Index == -1 || pEditor->m_Map.m_lEnvelopes[Index]->m_Channels == 4) { pQuad->m_ColorEnv = Index; break; } } } if(Prop == PROP_COLOR_ENV_OFFSET) pQuad->m_ColorEnvOffset = NewVal; return 0; } int CEditor::PopupSource(CEditor *pEditor, CUIRect View) { CSoundSource *pSource = pEditor->GetSelectedSource(); CUIRect Button; // delete button View.HSplitBottom(12.0f, &View, &Button); static int s_DeleteButton = 0; if(pEditor->DoButton_Editor(&s_DeleteButton, "Delete", 0, &Button, 0, "Deletes the current source")) { CLayerSounds *pLayer = (CLayerSounds *)pEditor->GetSelectedLayerType(0, LAYERTYPE_SOUNDS); if(pLayer) { pEditor->m_Map.m_Modified = true; pLayer->m_lSources.remove_index(pEditor->m_SelectedSource); pEditor->m_SelectedSource--; } return 1; } enum { PROP_POS_X=0, PROP_POS_Y, PROP_LOOP, PROP_TIME_DELAY, PROP_DISTANCE, PROP_POS_ENV, PROP_POS_ENV_OFFSET, PROP_SOUND_ENV, PROP_SOUND_ENV_OFFSET, NUM_PROPS, }; CProperty aProps[] = { {"Pos X", pSource->m_Position.x/1000, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Pos Y", pSource->m_Position.y/1000, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Loop", pSource->m_Loop, PROPTYPE_BOOL, 0, 1}, {"Delay", pSource->m_TimeDelay, PROPTYPE_INT_SCROLL, 0, 1000000}, {"Distance", pSource->m_FalloffDistance, PROPTYPE_INT_SCROLL, 0, 1000000}, {"Pos. Env", pSource->m_PosEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1}, {"Pos. TO", pSource->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Sound Env", pSource->m_SoundEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1}, {"Sound. TO", pSource->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop != -1) pEditor->m_Map.m_Modified = true; if(Prop == PROP_POS_X) pSource->m_Position.x = NewVal*1000; if(Prop == PROP_POS_Y) pSource->m_Position.y = NewVal*1000; if(Prop == PROP_LOOP) pSource->m_Loop = NewVal; if(Prop == PROP_TIME_DELAY) pSource->m_TimeDelay = NewVal; if(Prop == PROP_DISTANCE) pSource->m_FalloffDistance = NewVal; if(Prop == PROP_POS_ENV) { int Index = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1); int Step = (Index-pSource->m_PosEnv)%2; if(Step != 0) { for(; Index >= -1 && Index < pEditor->m_Map.m_lEnvelopes.size(); Index += Step) if(Index == -1 || pEditor->m_Map.m_lEnvelopes[Index]->m_Channels == 3) { pSource->m_PosEnv = Index; break; } } } if(Prop == PROP_POS_ENV_OFFSET) pSource->m_PosEnvOffset = NewVal; if(Prop == PROP_SOUND_ENV) { int Index = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1); int Step = (Index-pSource->m_SoundEnv)%2; if(Step != 0) { for(; Index >= -1 && Index < pEditor->m_Map.m_lEnvelopes.size(); Index += Step) if(Index == -1 || pEditor->m_Map.m_lEnvelopes[Index]->m_Channels == 1) { pSource->m_SoundEnv = Index; break; } } } if(Prop == PROP_SOUND_ENV_OFFSET) pSource->m_SoundEnvOffset = NewVal; return 0; } int CEditor::PopupPoint(CEditor *pEditor, CUIRect View) { CQuad *pQuad = pEditor->GetSelectedQuad(); enum { PROP_POS_X=0, PROP_POS_Y, PROP_COLOR, NUM_PROPS, }; int Color = 0; int x = 0, y = 0; for(int v = 0; v < 4; v++) { if(pEditor->m_SelectedPoints&(1<m_aColors[v].r<<24; Color |= pQuad->m_aColors[v].g<<16; Color |= pQuad->m_aColors[v].b<<8; Color |= pQuad->m_aColors[v].a; x = pQuad->m_aPoints[v].x/1000; y = pQuad->m_aPoints[v].y/1000; } } CProperty aProps[] = { {"Pos X", x, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Pos Y", y, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Color", Color, PROPTYPE_COLOR, -1, pEditor->m_Map.m_lEnvelopes.size()}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop != -1) pEditor->m_Map.m_Modified = true; if(Prop == PROP_POS_X) { for(int v = 0; v < 4; v++) if(pEditor->m_SelectedPoints&(1<m_aPoints[v].x = NewVal*1000; } if(Prop == PROP_POS_Y) { for(int v = 0; v < 4; v++) if(pEditor->m_SelectedPoints&(1<m_aPoints[v].y = NewVal*1000; } if(Prop == PROP_COLOR) { for(int v = 0; v < 4; v++) { if(pEditor->m_SelectedPoints&(1<m_aColors[v].r = (NewVal>>24)&0xff; pQuad->m_aColors[v].g = (NewVal>>16)&0xff; pQuad->m_aColors[v].b = (NewVal>>8)&0xff; pQuad->m_aColors[v].a = NewVal&0xff; } } } return 0; } int CEditor::PopupNewFolder(CEditor *pEditor, CUIRect View) { CUIRect Label, ButtonBar; // title View.HSplitTop(10.0f, 0, &View); View.HSplitTop(30.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "Create new folder", 20.0f, 0); View.HSplitBottom(10.0f, &View, 0); View.HSplitBottom(20.0f, &View, &ButtonBar); if(pEditor->m_FileDialogErrString[0] == 0) { // interaction box View.HSplitBottom(40.0f, &View, 0); View.VMargin(40.0f, &View); View.HSplitBottom(20.0f, &View, &Label); static float s_FolderBox = 0; pEditor->DoEditBox(&s_FolderBox, &Label, pEditor->m_FileDialogNewFolderName, sizeof(pEditor->m_FileDialogNewFolderName), 15.0f, &s_FolderBox); View.HSplitBottom(20.0f, &View, &Label); pEditor->UI()->DoLabel(&Label, "Name:", 10.0f, -1); // button bar ButtonBar.VSplitLeft(30.0f, 0, &ButtonBar); ButtonBar.VSplitLeft(110.0f, &Label, &ButtonBar); static int s_CreateButton = 0; if(pEditor->DoButton_Editor(&s_CreateButton, "Create", 0, &Label, 0, 0)) { // create the folder if(*pEditor->m_FileDialogNewFolderName) { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "%s/%s", pEditor->m_pFileDialogPath, pEditor->m_FileDialogNewFolderName); if(pEditor->Storage()->CreateFolder(aBuf, IStorage::TYPE_SAVE)) { pEditor->FilelistPopulate(IStorage::TYPE_SAVE); return 1; } else str_copy(pEditor->m_FileDialogErrString, "Unable to create the folder", sizeof(pEditor->m_FileDialogErrString)); } } ButtonBar.VSplitRight(30.0f, &ButtonBar, 0); ButtonBar.VSplitRight(110.0f, &ButtonBar, &Label); static int s_AbortButton = 0; if(pEditor->DoButton_Editor(&s_AbortButton, "Abort", 0, &Label, 0, 0)) return 1; } else { // error text View.HSplitTop(30.0f, 0, &View); View.VMargin(40.0f, &View); View.HSplitTop(20.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "Error:", 10.0f, -1); View.HSplitTop(20.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "Unable to create the folder", 10.0f, -1, View.w); // button ButtonBar.VMargin(ButtonBar.w/2.0f-55.0f, &ButtonBar); static int s_CreateButton = 0; if(pEditor->DoButton_Editor(&s_CreateButton, "Ok", 0, &ButtonBar, 0, 0)) return 1; } return 0; } int CEditor::PopupMapInfo(CEditor *pEditor, CUIRect View) { CUIRect Label, ButtonBar, Button; // title View.HSplitTop(10.0f, 0, &View); View.HSplitTop(30.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "Map details", 20.0f, 0); View.HSplitBottom(10.0f, &View, 0); View.HSplitBottom(20.0f, &View, &ButtonBar); View.VMargin(40.0f, &View); // author box View.HSplitTop(20.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "Author:", 10.0f, -1); Label.VSplitLeft(40.0f, 0, &Button); Button.HSplitTop(12.0f, &Button, 0); static float s_AuthorBox = 0; pEditor->DoEditBox(&s_AuthorBox, &Button, pEditor->m_Map.m_MapInfo.m_aAuthorTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aAuthorTmp), 10.0f, &s_AuthorBox); // version box View.HSplitTop(20.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "Version:", 10.0f, -1); Label.VSplitLeft(40.0f, 0, &Button); Button.HSplitTop(12.0f, &Button, 0); static float s_VersionBox = 0; pEditor->DoEditBox(&s_VersionBox, &Button, pEditor->m_Map.m_MapInfo.m_aVersionTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aVersionTmp), 10.0f, &s_VersionBox); // credits box View.HSplitTop(20.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "Credits:", 10.0f, -1); Label.VSplitLeft(40.0f, 0, &Button); Button.HSplitTop(12.0f, &Button, 0); static float s_CreditsBox = 0; pEditor->DoEditBox(&s_CreditsBox, &Button, pEditor->m_Map.m_MapInfo.m_aCreditsTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aCreditsTmp), 10.0f, &s_CreditsBox); // license box View.HSplitTop(20.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "License:", 10.0f, -1); Label.VSplitLeft(40.0f, 0, &Button); Button.HSplitTop(12.0f, &Button, 0); static float s_LicenseBox = 0; pEditor->DoEditBox(&s_LicenseBox, &Button, pEditor->m_Map.m_MapInfo.m_aLicenseTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aLicenseTmp), 10.0f, &s_LicenseBox); // button bar ButtonBar.VSplitLeft(30.0f, 0, &ButtonBar); ButtonBar.VSplitLeft(110.0f, &Label, &ButtonBar); static int s_CreateButton = 0; if(pEditor->DoButton_Editor(&s_CreateButton, "Save", 0, &Label, 0, 0)) { str_copy(pEditor->m_Map.m_MapInfo.m_aAuthor, pEditor->m_Map.m_MapInfo.m_aAuthorTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aAuthor)); str_copy(pEditor->m_Map.m_MapInfo.m_aVersion, pEditor->m_Map.m_MapInfo.m_aVersionTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aVersion)); str_copy(pEditor->m_Map.m_MapInfo.m_aCredits, pEditor->m_Map.m_MapInfo.m_aCreditsTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aCredits)); str_copy(pEditor->m_Map.m_MapInfo.m_aLicense, pEditor->m_Map.m_MapInfo.m_aLicenseTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aLicense)); return 1; } ButtonBar.VSplitRight(30.0f, &ButtonBar, 0); ButtonBar.VSplitRight(110.0f, &ButtonBar, &Label); static int s_AbortButton = 0; if(pEditor->DoButton_Editor(&s_AbortButton, "Abort", 0, &Label, 0, 0)) return 1; return 0; } int CEditor::PopupEvent(CEditor *pEditor, CUIRect View) { CUIRect Label, ButtonBar; // title View.HSplitTop(10.0f, 0, &View); View.HSplitTop(30.0f, &Label, &View); if(pEditor->m_PopupEventType == POPEVENT_EXIT) pEditor->UI()->DoLabel(&Label, "Exit the editor", 20.0f, 0); else if(pEditor->m_PopupEventType == POPEVENT_LOAD) pEditor->UI()->DoLabel(&Label, "Load map", 20.0f, 0); else if(pEditor->m_PopupEventType == POPEVENT_NEW) pEditor->UI()->DoLabel(&Label, "New map", 20.0f, 0); else if(pEditor->m_PopupEventType == POPEVENT_SAVE) pEditor->UI()->DoLabel(&Label, "Save map", 20.0f, 0); View.HSplitBottom(10.0f, &View, 0); View.HSplitBottom(20.0f, &View, &ButtonBar); // notification text View.HSplitTop(30.0f, 0, &View); View.VMargin(40.0f, &View); View.HSplitTop(20.0f, &Label, &View); if(pEditor->m_PopupEventType == POPEVENT_EXIT) pEditor->UI()->DoLabel(&Label, "The map contains unsaved data, you might want to save it before you exit the editor.\nContinue anyway?", 10.0f, -1, Label.w-10.0f); else if(pEditor->m_PopupEventType == POPEVENT_LOAD) pEditor->UI()->DoLabel(&Label, "The map contains unsaved data, you might want to save it before you load a new map.\nContinue anyway?", 10.0f, -1, Label.w-10.0f); else if(pEditor->m_PopupEventType == POPEVENT_NEW) pEditor->UI()->DoLabel(&Label, "The map contains unsaved data, you might want to save it before you create a new map.\nContinue anyway?", 10.0f, -1, Label.w-10.0f); else if(pEditor->m_PopupEventType == POPEVENT_SAVE) pEditor->UI()->DoLabel(&Label, "The file already exists.\nDo you want to overwrite the map?", 10.0f, -1); // button bar ButtonBar.VSplitLeft(30.0f, 0, &ButtonBar); ButtonBar.VSplitLeft(110.0f, &Label, &ButtonBar); static int s_OkButton = 0; if(pEditor->DoButton_Editor(&s_OkButton, "Ok", 0, &Label, 0, 0)) { if(pEditor->m_PopupEventType == POPEVENT_EXIT) g_Config.m_ClEditor = 0; else if(pEditor->m_PopupEventType == POPEVENT_LOAD) pEditor->InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_MAP, "Load map", "Load", "maps", "", pEditor->CallbackOpenMap, pEditor); else if(pEditor->m_PopupEventType == POPEVENT_NEW) { pEditor->Reset(); pEditor->m_aFileName[0] = 0; } else if(pEditor->m_PopupEventType == POPEVENT_SAVE) pEditor->CallbackSaveMap(pEditor->m_aFileSaveName, IStorage::TYPE_SAVE, pEditor); pEditor->m_PopupEventWasActivated = false; return 1; } ButtonBar.VSplitRight(30.0f, &ButtonBar, 0); ButtonBar.VSplitRight(110.0f, &ButtonBar, &Label); static int s_AbortButton = 0; if(pEditor->DoButton_Editor(&s_AbortButton, "Abort", 0, &Label, 0, 0)) { pEditor->m_PopupEventWasActivated = false; return 1; } return 0; } static int g_SelectImageSelected = -100; static int g_SelectImageCurrent = -100; int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View) { CUIRect ButtonBar, ImageView; View.VSplitLeft(80.0f, &ButtonBar, &View); View.Margin(10.0f, &ImageView); int ShowImage = g_SelectImageCurrent; static int s_ScrollBar = 0; static float s_ScrollValue = 0; float ImagesHeight = pEditor->m_Map.m_lImages.size() * 14; float ScrollDifference = ImagesHeight - ButtonBar.h; if(pEditor->m_Map.m_lImages.size() > 20) // Do we need a scrollbar? { CUIRect Scroll; ButtonBar.VSplitRight(15.0f, &ButtonBar, &Scroll); ButtonBar.VSplitRight(3.0f, &ButtonBar, 0); // extra spacing Scroll.HMargin(5.0f, &Scroll); s_ScrollValue = pEditor->UiDoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue); if(pEditor->UI()->MouseInside(&Scroll) || pEditor->UI()->MouseInside(&ButtonBar)) { int ScrollNum = (int)((ImagesHeight-ButtonBar.h)/14.0f)+1; if(ScrollNum > 0) { if(pEditor->Input()->KeyPresses(KEY_MOUSE_WHEEL_UP)) s_ScrollValue = clamp(s_ScrollValue - 1.0f/ScrollNum, 0.0f, 1.0f); if(pEditor->Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN)) s_ScrollValue = clamp(s_ScrollValue + 1.0f/ScrollNum, 0.0f, 1.0f); } else ScrollNum = 0; } } float ImageStartAt = ScrollDifference * s_ScrollValue; if(ImageStartAt < 0.0f) ImageStartAt = 0.0f; float ImageStopAt = ImagesHeight - ScrollDifference * (1 - s_ScrollValue); float ImageCur = 0.0f; for(int i = -1; i < pEditor->m_Map.m_lImages.size(); i++) { if(ImageCur > ImageStopAt) break; if(ImageCur < ImageStartAt) { ImageCur += 14.0f; continue; } ImageCur += 14.0f; CUIRect Button; ButtonBar.HSplitTop(14.0f, &Button, &ButtonBar); if(pEditor->UI()->MouseInside(&Button)) ShowImage = i; if(i == -1) { if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lImages[i], "None", i==g_SelectImageCurrent, &Button)) g_SelectImageSelected = -1; } else { if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lImages[i], pEditor->m_Map.m_lImages[i]->m_aName, i==g_SelectImageCurrent, &Button)) g_SelectImageSelected = i; } } if(ShowImage >= 0 && ShowImage < pEditor->m_Map.m_lImages.size()) { if(ImageView.h < ImageView.w) ImageView.w = ImageView.h; else ImageView.h = ImageView.w; float Max = (float)(max(pEditor->m_Map.m_lImages[ShowImage]->m_Width, pEditor->m_Map.m_lImages[ShowImage]->m_Height)); ImageView.w *= pEditor->m_Map.m_lImages[ShowImage]->m_Width/Max; ImageView.h *= pEditor->m_Map.m_lImages[ShowImage]->m_Height/Max; pEditor->Graphics()->TextureSet(pEditor->m_Map.m_lImages[ShowImage]->m_TexID); pEditor->Graphics()->BlendNormal(); pEditor->Graphics()->WrapClamp(); pEditor->Graphics()->QuadsBegin(); IGraphics::CQuadItem QuadItem(ImageView.x, ImageView.y, ImageView.w, ImageView.h); pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1); pEditor->Graphics()->QuadsEnd(); pEditor->Graphics()->WrapNormal(); } return 0; } void CEditor::PopupSelectImageInvoke(int Current, float x, float y) { static int s_SelectImagePopupId = 0; g_SelectImageSelected = -100; g_SelectImageCurrent = Current; UiInvokePopupMenu(&s_SelectImagePopupId, 0, x, y, 400, 300, PopupSelectImage); } int CEditor::PopupSelectImageResult() { if(g_SelectImageSelected == -100) return -100; g_SelectImageCurrent = g_SelectImageSelected; g_SelectImageSelected = -100; return g_SelectImageCurrent; } static int g_SelectSoundSelected = -100; static int g_SelectSoundCurrent = -100; int CEditor::PopupSelectSound(CEditor *pEditor, CUIRect View) { CUIRect ButtonBar, SoundView; View.VSplitLeft(80.0f, &ButtonBar, &View); View.Margin(10.0f, &SoundView); int ShowSound = g_SelectSoundCurrent; static int s_ScrollBar = 0; static float s_ScrollValue = 0; float SoundsHeight = pEditor->m_Map.m_lSounds.size() * 14; float ScrollDifference = SoundsHeight - ButtonBar.h; if(pEditor->m_Map.m_lSounds.size() > 20) // Do we need a scrollbar? { CUIRect Scroll; ButtonBar.VSplitRight(15.0f, &ButtonBar, &Scroll); ButtonBar.VSplitRight(3.0f, &ButtonBar, 0); // extra spacing Scroll.HMargin(5.0f, &Scroll); s_ScrollValue = pEditor->UiDoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue); if(pEditor->UI()->MouseInside(&Scroll) || pEditor->UI()->MouseInside(&ButtonBar)) { int ScrollNum = (int)((SoundsHeight-ButtonBar.h)/14.0f)+1; if(ScrollNum > 0) { if(pEditor->Input()->KeyPresses(KEY_MOUSE_WHEEL_UP)) s_ScrollValue = clamp(s_ScrollValue - 1.0f/ScrollNum, 0.0f, 1.0f); if(pEditor->Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN)) s_ScrollValue = clamp(s_ScrollValue + 1.0f/ScrollNum, 0.0f, 1.0f); } else ScrollNum = 0; } } float SoundStartAt = ScrollDifference * s_ScrollValue; if(SoundStartAt < 0.0f) SoundStartAt = 0.0f; float SoundStopAt = SoundsHeight - ScrollDifference * (1 - s_ScrollValue); float SoundCur = 0.0f; for(int i = -1; i < pEditor->m_Map.m_lSounds.size(); i++) { if(SoundCur > SoundStopAt) break; if(SoundCur < SoundStartAt) { SoundCur += 14.0f; continue; } SoundCur += 14.0f; CUIRect Button; ButtonBar.HSplitTop(14.0f, &Button, &ButtonBar); if(pEditor->UI()->MouseInside(&Button)) ShowSound = i; if(i == -1) { if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lSounds[i], "None", i==g_SelectSoundCurrent, &Button)) g_SelectSoundSelected = -1; } else { if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lSounds[i], pEditor->m_Map.m_lSounds[i]->m_aName, i==g_SelectSoundCurrent, &Button)) g_SelectSoundSelected = i; } } return 0; } void CEditor::PopupSelectSoundInvoke(int Current, float x, float y) { static int s_SelectSoundPopupId = 0; g_SelectSoundSelected = -100; g_SelectSoundCurrent = Current; UiInvokePopupMenu(&s_SelectSoundPopupId, 0, x, y, 400, 300, PopupSelectSound); } int CEditor::PopupSelectSoundResult() { if(g_SelectSoundSelected == -100) return -100; g_SelectSoundCurrent = g_SelectSoundSelected; g_SelectSoundSelected = -100; return g_SelectSoundCurrent; } static int s_GametileOpSelected = -1; int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View) { static const char *s_pButtonNames[] = { "Clear", "Collision", "Death", "Unhookable", "Freeze", "Unfreeze", "Deep Freeze", "Deep Unfreeze", "Check-Tele From", "Evil Check-Tele From" }; static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char*); CUIRect Button; for(unsigned i = 0; i < s_NumButtons; ++i) { View.HSplitTop(2.0f, 0, &View); View.HSplitTop(12.0f, &Button, &View); if(pEditor->DoButton_Editor(&s_pButtonNames[i], s_pButtonNames[i], 0, &Button, 0, 0)) s_GametileOpSelected = i; } return 0; } void CEditor::PopupSelectGametileOpInvoke(float x, float y) { static int s_SelectGametileOpPopupId = 0; s_GametileOpSelected = -1; UiInvokePopupMenu(&s_SelectGametileOpPopupId, 0, x, y, 120.0f, 150.0f, PopupSelectGametileOp); } int CEditor::PopupSelectGameTileOpResult() { if(s_GametileOpSelected < 0) return -1; int Result = s_GametileOpSelected; s_GametileOpSelected = -1; return Result; } static int s_AutoMapConfigSelected = -1; int CEditor::PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View) { CLayerTiles *pLayer = static_cast(pEditor->GetSelectedLayer(0)); CUIRect Button; static int s_AutoMapperConfigButtons[256]; CAutoMapper *pAutoMapper = &pEditor->m_Map.m_lImages[pLayer->m_Image]->m_AutoMapper; for(int i = 0; i < pAutoMapper->ConfigNamesNum(); ++i) { View.HSplitTop(2.0f, 0, &View); View.HSplitTop(12.0f, &Button, &View); if(pEditor->DoButton_Editor(&s_AutoMapperConfigButtons[i], pAutoMapper->GetConfigName(i), 0, &Button, 0, 0)) s_AutoMapConfigSelected = i; } return 0; } void CEditor::PopupSelectConfigAutoMapInvoke(float x, float y) { static int s_AutoMapConfigSelectID = 0; s_AutoMapConfigSelected = -1; CLayerTiles *pLayer = static_cast(GetSelectedLayer(0)); if(pLayer && pLayer->m_Image >= 0 && pLayer->m_Image < m_Map.m_lImages.size() && m_Map.m_lImages[pLayer->m_Image]->m_AutoMapper.ConfigNamesNum()) UiInvokePopupMenu(&s_AutoMapConfigSelectID, 0, x, y, 120.0f, 12.0f+14.0f*m_Map.m_lImages[pLayer->m_Image]->m_AutoMapper.ConfigNamesNum(), PopupSelectConfigAutoMap); } int CEditor::PopupSelectConfigAutoMapResult() { if(s_AutoMapConfigSelected < 0) return -1; int Result = s_AutoMapConfigSelected; s_AutoMapConfigSelected = -1; return Result; } // DDRace int CEditor::PopupTele(CEditor *pEditor, CUIRect View) { CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); enum { PROP_TELE=0, NUM_PROPS, }; CProperty aProps[] = { {"Number", pEditor->m_TeleNumber, PROPTYPE_INT_STEP, 0, 255}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; static vec4 s_color = vec4(1,1,1,0.5f); int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal, s_color); if(Prop == PROP_TELE) { NewVal = clamp(NewVal, 0, 255); CLayerTele *gl = pEditor->m_Map.m_pTeleLayer; for(int y = 0; y < gl->m_Height; ++y) { for(int x = 0; x < gl->m_Width; ++x) { if(gl->m_pTeleTile[y*gl->m_Width+x].m_Number == NewVal) { s_color = vec4(1,0.5f,0.5f,0.5f); goto done; } } } s_color = vec4(0.5f,1,0.5f,0.5f); done: pEditor->m_TeleNumber = NewVal; } return 0; } int CEditor::PopupSpeedup(CEditor *pEditor, CUIRect View) { CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); enum { PROP_FORCE=0, PROP_MAXSPEED, PROP_ANGLE, NUM_PROPS }; CProperty aProps[] = { {"Force", pEditor->m_SpeedupForce, PROPTYPE_INT_SCROLL, 0, 255}, {"Max Speed", pEditor->m_SpeedupMaxSpeed, PROPTYPE_INT_SCROLL, 0, 255}, {"Angle", pEditor->m_SpeedupAngle, PROPTYPE_INT_SCROLL, 0, 359}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop == PROP_FORCE) pEditor->m_SpeedupForce = clamp(NewVal, 0, 255); if(Prop == PROP_MAXSPEED) pEditor->m_SpeedupMaxSpeed = clamp(NewVal, 0, 255); if(Prop == PROP_ANGLE) pEditor->m_SpeedupAngle = clamp(NewVal, 0, 359); return 0; } int CEditor::PopupSwitch(CEditor *pEditor, CUIRect View) { CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); enum { PROP_SwitchNumber=0, PROP_SwitchDelay, NUM_PROPS, }; CProperty aProps[] = { {"Number", pEditor->m_SwitchNum, PROPTYPE_INT_STEP, 0, 255}, {"Delay", pEditor->m_SwitchDelay, PROPTYPE_INT_STEP, 0, 255}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; static vec4 s_color = vec4(1,1,1,0.5f); int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal, s_color); if(Prop == PROP_SwitchNumber) { NewVal = clamp(NewVal, 0, 255); CLayerSwitch *gl = pEditor->m_Map.m_pSwitchLayer; for(int y = 0; y < gl->m_Height; ++y) { for(int x = 0; x < gl->m_Width; ++x) { if(gl->m_pSwitchTile[y*gl->m_Width+x].m_Number == NewVal) { s_color = vec4(1,0.5f,0.5f,0.5f); goto done; } } } s_color = vec4(0.5f,1,0.5f,0.5f); done: pEditor->m_SwitchNum = NewVal; } if(Prop == PROP_SwitchDelay) pEditor->m_SwitchDelay = clamp(NewVal, 0, 255); return 0; } int CEditor::PopupTune(CEditor *pEditor, CUIRect View) { CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); enum { PROP_TUNE=0, NUM_PROPS, }; CProperty aProps[] = { {"Zone", pEditor->m_TuningNum, PROPTYPE_INT_STEP, 1, 255}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop == PROP_TUNE) pEditor->m_TuningNum = clamp(NewVal, 1, 255); return 0; }