#ifndef ENGINE_SOUND_H #define ENGINE_SOUND_H #include "kernel.h" class ISound : public IInterface { MACRO_INTERFACE("sound", 0) public: enum { FLAG_LOOP=1, FLAG_POS=2, FLAG_ALL=3 }; virtual int LoadWV(const char *pFilename) = 0; virtual void SetChannel(int ChannelId, float Volume, float Panning) = 0; virtual void SetListenerPos(float x, float y) = 0; virtual int PlayAt(int ChannelId, int SoundId, int Flags, float x, float y) = 0; virtual int Play(int ChannelId, int SoundId, int Flags) = 0; virtual void Stop(int VoiceId) = 0; virtual void StopAll() = 0; }; class IEngineSound : public ISound { MACRO_INTERFACE("enginesound", 0) public: virtual int Init() = 0; virtual int Update() = 0; virtual int Shutdown() = 0; }; extern IEngineSound *CreateEngineSound(); #endif