#ifndef GAME_SERVER_GAMEMODES_CTF_H #define GAME_SERVER_GAMEMODES_CTF_H #include #include class CGameControllerCTF : public IGameController { public: class CFlag *m_apFlags[2]; CGameControllerCTF(class CGameContext *pGameServer); virtual bool CanBeMovedOnBalance(int Cid); virtual void Tick(); virtual bool OnEntity(int Index, vec2 Pos); virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon); }; // TODO: move to seperate file class CFlag : public CEntity { public: static const int m_PhysSize = 14; CCharacter *m_pCarryingCCharacter; vec2 m_Vel; vec2 m_StandPos; int m_Team; int m_AtStand; int m_DropTick; int m_GrabTick; CFlag(CGameWorld *pGameWorld, int Team); virtual void Reset(); virtual void Snap(int SnappingClient); }; #endif