/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_EXTRAINFO_H #define GAME_EXTRAINFO_H #include bool UseExtraInfo(const CNetObj_Projectile *pProj); void ExtractInfo(const CNetObj_Projectile* pProj, vec2* StartPos, vec2* StartVel, bool IsDDNet); void ExtractExtraInfo(const CNetObj_Projectile *pProj, int *Owner, bool *Explosive, int *Bouncing, bool *Freeze); void SnapshotRemoveExtraInfo(unsigned char *pData); #endif