#ifdef CONF_UPNP #include "upnp.h" #include #include #include #include #include #include #include void CUPnP::Open(NETADDR Address) { if(g_Config.m_SvUseUPnP) { m_Enabled = false; m_Addr = Address; m_pUPnPUrls = (struct UPNPUrls *)malloc(sizeof(struct UPNPUrls)); m_pUPnPData = (struct IGDdatas *)malloc(sizeof(struct IGDdatas)); char aLanAddr[64]; char aPort[6]; int Error; m_pUPnPDevice = upnpDiscover(2000, NULL, NULL, 0, 0, 2, &Error); int Status = UPNP_GetValidIGD(m_pUPnPDevice, m_pUPnPUrls, m_pUPnPData, aLanAddr, sizeof(aLanAddr)); dbg_msg("upnp", "status=%d, lan_addr=%s", Status, aLanAddr); if(Status == 1) { m_Enabled = true; dbg_msg("upnp", "found valid IGD: %s", m_pUPnPUrls->controlURL); str_from_int(m_Addr.port, aPort); Error = UPNP_AddPortMapping(m_pUPnPUrls->controlURL, m_pUPnPData->first.servicetype, aPort, aPort, aLanAddr, "DDNet Server " GAME_RELEASE_VERSION, "UDP", NULL, "0"); if(Error) dbg_msg("upnp", "failed to map port, error: %s", strupnperror(Error)); else dbg_msg("upnp", "successfully mapped port"); } else dbg_msg("upnp", "no valid IGD found, disabled"); } } void CUPnP::Shutdown() { if(g_Config.m_SvUseUPnP) { if(m_Enabled) { char aPort[6]; str_from_int(m_Addr.port, aPort); int Error = UPNP_DeletePortMapping(m_pUPnPUrls->controlURL, m_pUPnPData->first.servicetype, aPort, "UDP", NULL); if(Error != 0) { dbg_msg("upnp", "failed to delete port mapping on shutdown: %s", strupnperror(Error)); } FreeUPNPUrls(m_pUPnPUrls); freeUPNPDevlist(m_pUPnPDevice); } free(m_pUPnPUrls); free(m_pUPnPData); m_pUPnPUrls = NULL; m_pUPnPData = NULL; } } #endif