/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_LINEINPUT_H #define GAME_CLIENT_LINEINPUT_H #include // line input helter class CLineInput { enum { MAX_SIZE=512, MAX_CHARS=MAX_SIZE/2, }; char m_Str[MAX_SIZE]; int m_Len; int m_CursorPos; int m_NumChars; char m_DisplayStr[MAX_SIZE+34]; int m_FakeLen; int m_FakeCursorPos; public: static bool Manipulate(IInput::CEvent e, char *pStr, int StrMaxSize, int StrMaxChars, int *pStrLenPtr, int *pCursorPosPtr, int *pNumCharsPtr); class CCallback { public: virtual ~CCallback() {} virtual bool Event(IInput::CEvent e) = 0; }; CLineInput(); void Clear(); void ProcessInput(IInput::CEvent e); void Editing(const char *pString, int Cursor); void Set(const char *pString); void Add(const char *pString); const char *GetString(bool Editing = false) const { return Editing ? m_DisplayStr : m_Str; } int GetLength(bool Editing = false) const { return Editing ? m_FakeLen : m_Len; } int GetCursorOffset(bool Editing = false) const { return Editing ? m_FakeCursorPos : m_CursorPos; } void SetCursorOffset(int Offset) { m_CursorPos = Offset > m_Len ? m_Len : Offset < 0 ? 0 : Offset; } void DeleteFromCursor(); }; #endif