/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_STORAGE_H #define ENGINE_STORAGE_H #include "kernel.h" class IStorage : public IInterface { MACRO_INTERFACE("storage", 0) public: enum { TYPE_SAVE = 0, TYPE_ALL = -1, STORAGETYPE_BASIC = 0, STORAGETYPE_SERVER, STORAGETYPE_CLIENT, }; virtual void ListDirectory(int Type, const char *pPath, FS_LISTDIR_CALLBACK pfnCallback, void *pUser) = 0; virtual IOHANDLE OpenFile(const char *pFilename, int Flags, int Type, char *pBuffer = 0, int BufferSize = 0) = 0; virtual bool FindFile(const char *pFilename, const char *pPath, int Type, char *pBuffer, int BufferSize) = 0; virtual bool RemoveFile(const char *pFilename, int Type) = 0; virtual bool RenameFile(const char* pOldFilename, const char* pNewFilename, int Type) = 0; virtual bool CreateFolder(const char *pFoldername, int Type) = 0; virtual void GetCompletePath(int Type, const char *pDir, char *pBuffer, unsigned BufferSize) = 0; }; extern IStorage *CreateStorage(const char *pApplicationName, int StorageType, int NumArgs, const char **ppArguments); #endif