/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SERVER_SERVER_H #define ENGINE_SERVER_SERVER_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "authmanager.h" #if defined (CONF_SQL) #include "sql_connector.h" #include "sql_server.h" #endif class CSnapIDPool { enum { MAX_IDS = 16*1024, }; class CID { public: short m_Next; short m_State; // 0 = free, 1 = alloced, 2 = timed int m_Timeout; }; CID m_aIDs[MAX_IDS]; int m_FirstFree; int m_FirstTimed; int m_LastTimed; int m_Usage; int m_InUsage; public: CSnapIDPool(); void Reset(); void RemoveFirstTimeout(); int NewID(); void TimeoutIDs(); void FreeID(int ID); }; class CServerBan : public CNetBan { class CServer *m_pServer; template int BanExt(T *pBanPool, const typename T::CDataType *pData, int Seconds, const char *pReason); public: class CServer *Server() const { return m_pServer; } void InitServerBan(class IConsole *pConsole, class IStorage *pStorage, class CServer *pServer); virtual int BanAddr(const NETADDR *pAddr, int Seconds, const char *pReason); virtual int BanRange(const CNetRange *pRange, int Seconds, const char *pReason); static void ConBanExt(class IConsole::IResult *pResult, void *pUser); }; class CServer : public IServer { class IGameServer *m_pGameServer; class IConsole *m_pConsole; class IStorage *m_pStorage; #if defined (CONF_SQL) CSqlServer *m_apSqlReadServers[MAX_SQLSERVERS]; CSqlServer *m_apSqlWriteServers[MAX_SQLSERVERS]; #endif public: class IGameServer *GameServer() { return m_pGameServer; } class IConsole *Console() { return m_pConsole; } class IStorage *Storage() { return m_pStorage; } enum { AUTHED_NO=0, AUTHED_HELPER, AUTHED_MOD, AUTHED_ADMIN, MAX_RCONCMD_SEND=16, }; class CClient { public: enum { STATE_EMPTY = 0, STATE_AUTH, STATE_CONNECTING, STATE_READY, STATE_INGAME, SNAPRATE_INIT=0, SNAPRATE_FULL, SNAPRATE_RECOVER, DNSBL_STATE_NONE=0, DNSBL_STATE_PENDING, DNSBL_STATE_BLACKLISTED, DNSBL_STATE_WHITELISTED, }; class CInput { public: int m_aData[MAX_INPUT_SIZE]; int m_GameTick; // the tick that was chosen for the input }; // connection state info int m_State; int m_Latency; int m_SnapRate; float m_Traffic; int64 m_TrafficSince; int m_LastAckedSnapshot; int m_LastInputTick; CSnapshotStorage m_Snapshots; CInput m_LatestInput; CInput m_aInputs[200]; // TODO: handle input better int m_CurrentInput; char m_aName[MAX_NAME_LENGTH]; char m_aClan[MAX_CLAN_LENGTH]; int m_Country; int m_Score; int m_Authed; int m_AuthKey; int m_AuthTries; int m_NextMapChunk; const IConsole::CCommandInfo *m_pRconCmdToSend; void Reset(); // DDRace NETADDR m_Addr; // DNSBL int m_DnsblState; CHostLookup m_DnsblLookup; }; CClient m_aClients[MAX_CLIENTS]; int IdMap[MAX_CLIENTS * VANILLA_MAX_CLIENTS]; CSnapshotDelta m_SnapshotDelta; CSnapshotBuilder m_SnapshotBuilder; CSnapIDPool m_IDPool; CNetServer m_NetServer; CEcon m_Econ; #if defined(CONF_FAMILY_UNIX) CFifo m_Fifo; #endif CServerBan m_ServerBan; IEngineMap *m_pMap; int64 m_GameStartTime; //int m_CurrentGameTick; int m_RunServer; int m_MapReload; bool m_ReloadedWhenEmpty; int m_RconClientID; int m_RconAuthLevel; int m_PrintCBIndex; int64 m_Lastheartbeat; //static NETADDR4 master_server; char m_aCurrentMap[64]; unsigned m_CurrentMapCrc; unsigned char *m_pCurrentMapData; unsigned int m_CurrentMapSize; CDemoRecorder m_aDemoRecorder[MAX_CLIENTS+1]; CRegister m_Register; CMapChecker m_MapChecker; CAuthManager m_AuthManager; int m_RconRestrict; bool m_ServerInfoHighLoad; int64 m_ServerInfoFirstRequest; int m_ServerInfoNumRequests; CServer(); int TrySetClientName(int ClientID, const char *pName); virtual void SetClientName(int ClientID, const char *pName); virtual void SetClientClan(int ClientID, char const *pClan); virtual void SetClientCountry(int ClientID, int Country); virtual void SetClientScore(int ClientID, int Score); void Kick(int ClientID, const char *pReason); void DemoRecorder_HandleAutoStart(); bool DemoRecorder_IsRecording(); //int Tick() int64 TickStartTime(int Tick); //int TickSpeed() int Init(); void SetRconCID(int ClientID); bool IsAuthed(int ClientID); int GetClientInfo(int ClientID, CClientInfo *pInfo); void GetClientAddr(int ClientID, char *pAddrStr, int Size); const char *ClientName(int ClientID); const char *ClientClan(int ClientID); int ClientCountry(int ClientID); bool ClientIngame(int ClientID); int MaxClients() const; virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientID); int SendMsgEx(CMsgPacker *pMsg, int Flags, int ClientID, bool System); void DoSnapshot(); static int NewClientCallback(int ClientID, void *pUser); static int NewClientNoAuthCallback(int ClientID, bool Reset, void *pUser); static int DelClientCallback(int ClientID, const char *pReason, void *pUser); static int ClientRejoinCallback(int ClientID, void *pUser); void SendMap(int ClientID); void SendMapData(int ClientID, int Chunk); void SendConnectionReady(int ClientID); void SendRconLine(int ClientID, const char *pLine); static void SendRconLineAuthed(const char *pLine, void *pUser, bool Highlighted = false); void SendRconCmdAdd(const IConsole::CCommandInfo *pCommandInfo, int ClientID); void SendRconCmdRem(const IConsole::CCommandInfo *pCommandInfo, int ClientID); void UpdateClientRconCommands(); void ProcessClientPacket(CNetChunk *pPacket); void SendServerInfo(const NETADDR *pAddr, int Token, int Type, bool SendClients); void SendServerInfoConnless(const NETADDR *pAddr, int Token, int Type); void UpdateServerInfo(); void PumpNetwork(); char *GetMapName(); int LoadMap(const char *pMapName); void SaveDemo(int ClientID, float Time); void StartRecord(int ClientID); void StopRecord(int ClientID); bool IsRecording(int ClientID); void InitRegister(CNetServer *pNetServer, IEngineMasterServer *pMasterServer, IConsole *pConsole); int Run(); static void ConTestingCommands(IConsole::IResult *pResult, void *pUser); static void ConRescue(IConsole::IResult *pResult, void *pUser); static void ConKick(IConsole::IResult *pResult, void *pUser); static void ConStatus(IConsole::IResult *pResult, void *pUser); static void ConShutdown(IConsole::IResult *pResult, void *pUser); static void ConRecord(IConsole::IResult *pResult, void *pUser); static void ConStopRecord(IConsole::IResult *pResult, void *pUser); static void ConMapReload(IConsole::IResult *pResult, void *pUser); static void ConLogout(IConsole::IResult *pResult, void *pUser); static void ConDnsblStatus(IConsole::IResult *pResult, void *pUser); static void ConAuthAdd(IConsole::IResult *pResult, void *pUser); static void ConAuthAddHashed(IConsole::IResult *pResult, void *pUser); static void ConAuthUpdate(IConsole::IResult *pResult, void *pUser); static void ConAuthUpdateHashed(IConsole::IResult *pResult, void *pUser); static void ConAuthRemove(IConsole::IResult *pResult, void *pUser); static void ConAuthList(IConsole::IResult *pResult, void *pUser); #if defined (CONF_SQL) // console commands for sqlmasters static void ConAddSqlServer(IConsole::IResult *pResult, void *pUserData); static void ConDumpSqlServers(IConsole::IResult *pResult, void *pUserData); static void CreateTablesThread(void *pData); #endif static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); static void ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); static void ConchainCommandAccessUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); static void ConchainConsoleOutputLevelUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); void LogoutClient(int ClientID, const char *pReason); void LogoutKey(int Key, const char *pReason); void ConchainRconPasswordChangeGeneric(int Level, IConsole::IResult *pResult); static void ConchainRconPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); static void ConchainRconModPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); static void ConchainRconHelperPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); void RegisterCommands(); virtual int SnapNewID(); virtual void SnapFreeID(int ID); virtual void *SnapNewItem(int Type, int ID, int Size); void SnapSetStaticsize(int ItemType, int Size); // DDRace void GetClientAddr(int ClientID, NETADDR *pAddr); int m_aPrevStates[MAX_CLIENTS]; char *GetAnnouncementLine(char const *FileName); unsigned m_AnnouncementLastLine; void RestrictRconOutput(int ClientID) { m_RconRestrict = ClientID; } virtual int* GetIdMap(int ClientID); void InitDnsbl(int ClientID); bool DnsblWhite(int ClientID) { return m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_NONE || m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_WHITELISTED; } void AuthRemoveKey(int KeySlot); }; #endif