/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "huffman.h" #include #include const unsigned CHuffman::ms_aFreqTable[HUFFMAN_MAX_SYMBOLS] = { 1 << 30, 4545, 2657, 431, 1950, 919, 444, 482, 2244, 617, 838, 542, 715, 1814, 304, 240, 754, 212, 647, 186, 283, 131, 146, 166, 543, 164, 167, 136, 179, 859, 363, 113, 157, 154, 204, 108, 137, 180, 202, 176, 872, 404, 168, 134, 151, 111, 113, 109, 120, 126, 129, 100, 41, 20, 16, 22, 18, 18, 17, 19, 16, 37, 13, 21, 362, 166, 99, 78, 95, 88, 81, 70, 83, 284, 91, 187, 77, 68, 52, 68, 59, 66, 61, 638, 71, 157, 50, 46, 69, 43, 11, 24, 13, 19, 10, 12, 12, 20, 14, 9, 20, 20, 10, 10, 15, 15, 12, 12, 7, 19, 15, 14, 13, 18, 35, 19, 17, 14, 8, 5, 15, 17, 9, 15, 14, 18, 8, 10, 2173, 134, 157, 68, 188, 60, 170, 60, 194, 62, 175, 71, 148, 67, 167, 78, 211, 67, 156, 69, 1674, 90, 174, 53, 147, 89, 181, 51, 174, 63, 163, 80, 167, 94, 128, 122, 223, 153, 218, 77, 200, 110, 190, 73, 174, 69, 145, 66, 277, 143, 141, 60, 136, 53, 180, 57, 142, 57, 158, 61, 166, 112, 152, 92, 26, 22, 21, 28, 20, 26, 30, 21, 32, 27, 20, 17, 23, 21, 30, 22, 22, 21, 27, 25, 17, 27, 23, 18, 39, 26, 15, 21, 12, 18, 18, 27, 20, 18, 15, 19, 11, 17, 33, 12, 18, 15, 19, 18, 16, 26, 17, 18, 9, 10, 25, 22, 22, 17, 20, 16, 6, 16, 15, 20, 14, 18, 24, 335, 1517}; struct CHuffmanConstructNode { unsigned short m_NodeId; int m_Frequency; }; bool CompareNodesByFrequencyDesc(const CHuffmanConstructNode *pNode1, const CHuffmanConstructNode *pNode2) { return pNode2->m_Frequency < pNode1->m_Frequency; } void CHuffman::Setbits_r(CNode *pNode, int Bits, unsigned Depth) { if(pNode->m_aLeafs[1] != 0xffff) Setbits_r(&m_aNodes[pNode->m_aLeafs[1]], Bits | (1 << Depth), Depth + 1); if(pNode->m_aLeafs[0] != 0xffff) Setbits_r(&m_aNodes[pNode->m_aLeafs[0]], Bits, Depth + 1); if(pNode->m_NumBits) { pNode->m_Bits = Bits; pNode->m_NumBits = Depth; } } void CHuffman::ConstructTree(const unsigned *pFrequencies) { CHuffmanConstructNode aNodesLeftStorage[HUFFMAN_MAX_SYMBOLS]; CHuffmanConstructNode *apNodesLeft[HUFFMAN_MAX_SYMBOLS]; int NumNodesLeft = HUFFMAN_MAX_SYMBOLS; // add the symbols for(int i = 0; i < HUFFMAN_MAX_SYMBOLS; i++) { m_aNodes[i].m_NumBits = 0xFFFFFFFF; m_aNodes[i].m_Symbol = i; m_aNodes[i].m_aLeafs[0] = 0xffff; m_aNodes[i].m_aLeafs[1] = 0xffff; if(i == HUFFMAN_EOF_SYMBOL) aNodesLeftStorage[i].m_Frequency = 1; else aNodesLeftStorage[i].m_Frequency = pFrequencies[i]; aNodesLeftStorage[i].m_NodeId = i; apNodesLeft[i] = &aNodesLeftStorage[i]; } m_NumNodes = HUFFMAN_MAX_SYMBOLS; // construct the table while(NumNodesLeft > 1) { std::stable_sort(apNodesLeft, apNodesLeft + NumNodesLeft, CompareNodesByFrequencyDesc); m_aNodes[m_NumNodes].m_NumBits = 0; m_aNodes[m_NumNodes].m_aLeafs[0] = apNodesLeft[NumNodesLeft - 1]->m_NodeId; m_aNodes[m_NumNodes].m_aLeafs[1] = apNodesLeft[NumNodesLeft - 2]->m_NodeId; apNodesLeft[NumNodesLeft - 2]->m_NodeId = m_NumNodes; apNodesLeft[NumNodesLeft - 2]->m_Frequency = apNodesLeft[NumNodesLeft - 1]->m_Frequency + apNodesLeft[NumNodesLeft - 2]->m_Frequency; m_NumNodes++; NumNodesLeft--; } // set start node m_pStartNode = &m_aNodes[m_NumNodes - 1]; // build symbol bits Setbits_r(m_pStartNode, 0, 0); } void CHuffman::Init(const unsigned *pFrequencies) { int i; // make sure to cleanout every thing mem_zero(m_aNodes, sizeof(m_aNodes)); mem_zero(m_apDecodeLut, sizeof(m_apDecodeLut)); m_pStartNode = 0x0; m_NumNodes = 0; // construct the tree ConstructTree(pFrequencies); // build decode LUT for(i = 0; i < HUFFMAN_LUTSIZE; i++) { unsigned Bits = i; int k; CNode *pNode = m_pStartNode; for(k = 0; k < HUFFMAN_LUTBITS; k++) { pNode = &m_aNodes[pNode->m_aLeafs[Bits & 1]]; Bits >>= 1; if(!pNode) break; if(pNode->m_NumBits) { m_apDecodeLut[i] = pNode; break; } } if(k == HUFFMAN_LUTBITS) m_apDecodeLut[i] = pNode; } } //*************************************************************** int CHuffman::Compress(const void *pInput, int InputSize, void *pOutput, int OutputSize) const { // this macro loads a symbol for a byte into bits and bitcount #define HUFFMAN_MACRO_LOADSYMBOL(Sym) \ Bits |= m_aNodes[Sym].m_Bits << Bitcount; \ Bitcount += m_aNodes[Sym].m_NumBits; // this macro writes the symbol stored in bits and bitcount to the dst pointer #define HUFFMAN_MACRO_WRITE() \ while(Bitcount >= 8) \ { \ *pDst++ = (unsigned char)(Bits & 0xff); \ if(pDst == pDstEnd) \ return -1; \ Bits >>= 8; \ Bitcount -= 8; \ } // setup buffer pointers const unsigned char *pSrc = (const unsigned char *)pInput; const unsigned char *pSrcEnd = pSrc + InputSize; unsigned char *pDst = (unsigned char *)pOutput; unsigned char *pDstEnd = pDst + OutputSize; // symbol variables unsigned Bits = 0; unsigned Bitcount = 0; // make sure that we have data that we want to compress if(InputSize) { // {A} load the first symbol int Symbol = *pSrc++; while(pSrc != pSrcEnd) { // {B} load the symbol HUFFMAN_MACRO_LOADSYMBOL(Symbol) // {C} fetch next symbol, this is done here because it will reduce dependency in the code Symbol = *pSrc++; // {B} write the symbol loaded at HUFFMAN_MACRO_WRITE() } // write the last symbol loaded from {C} or {A} in the case of only 1 byte input buffer HUFFMAN_MACRO_LOADSYMBOL(Symbol) HUFFMAN_MACRO_WRITE() } // write EOF symbol HUFFMAN_MACRO_LOADSYMBOL(HUFFMAN_EOF_SYMBOL) HUFFMAN_MACRO_WRITE() // write out the last bits *pDst++ = Bits; // return the size of the output return (int)(pDst - (const unsigned char *)pOutput); // remove macros #undef HUFFMAN_MACRO_LOADSYMBOL #undef HUFFMAN_MACRO_WRITE } //*************************************************************** int CHuffman::Decompress(const void *pInput, int InputSize, void *pOutput, int OutputSize) const { // setup buffer pointers unsigned char *pDst = (unsigned char *)pOutput; unsigned char *pSrc = (unsigned char *)pInput; unsigned char *pDstEnd = pDst + OutputSize; unsigned char *pSrcEnd = pSrc + InputSize; unsigned Bits = 0; unsigned Bitcount = 0; const CNode *pEof = &m_aNodes[HUFFMAN_EOF_SYMBOL]; const CNode *pNode = 0; while(true) { // {A} try to load a node now, this will reduce dependency at location {D} pNode = 0; if(Bitcount >= HUFFMAN_LUTBITS) pNode = m_apDecodeLut[Bits & HUFFMAN_LUTMASK]; // {B} fill with new bits while(Bitcount < 24 && pSrc != pSrcEnd) { Bits |= (*pSrc++) << Bitcount; Bitcount += 8; } // {C} load symbol now if we didn't that earlier at location {A} if(!pNode) pNode = m_apDecodeLut[Bits & HUFFMAN_LUTMASK]; if(!pNode) return -1; // {D} check if we hit a symbol already if(pNode->m_NumBits) { // remove the bits for that symbol Bits >>= pNode->m_NumBits; Bitcount -= pNode->m_NumBits; } else { // remove the bits that the lut checked up for us Bits >>= HUFFMAN_LUTBITS; Bitcount -= HUFFMAN_LUTBITS; // walk the tree bit by bit while(true) { // traverse tree pNode = &m_aNodes[pNode->m_aLeafs[Bits & 1]]; // remove bit Bitcount--; Bits >>= 1; // check if we hit a symbol if(pNode->m_NumBits) break; // no more bits, decoding error if(Bitcount == 0) return -1; } } // check for eof if(pNode == pEof) break; // output character if(pDst == pDstEnd) return -1; *pDst++ = pNode->m_Symbol; } // return the size of the decompressed buffer return (int)(pDst - (const unsigned char *)pOutput); }