#ifndef ENGINE_DISCORD_H #define ENGINE_DISCORD_H #include "kernel.h" class IDiscord : public IInterface { MACRO_INTERFACE("discord", 0) public: virtual void Update() = 0; virtual void ClearGameInfo() = 0; virtual void SetGameInfo(NETADDR ServerAddr, const char *pMapName) = 0; }; IDiscord *CreateDiscord(); #endif // ENGINE_DISCORD_H