#ifndef STEAMAPI_STEAM_STEAM_API_FLAT_H #define STEAMAPI_STEAM_STEAM_API_FLAT_H #include #ifndef STEAMAPI #define STEAMAPI DYNAMIC_IMPORT #endif extern "C" { struct ISteamFriends; STEAMAPI bool SteamAPI_Init(); // Returns true on success. STEAMAPI void SteamAPI_Shutdown(); STEAMAPI ISteamFriends *SteamAPI_SteamFriends_v017(); STEAMAPI const char *SteamAPI_ISteamFriends_GetPersonaName(ISteamFriends *pSelf); } #endif // STEAMAPI_STEAM_API_FLAT_H