/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_UI_H #define GAME_CLIENT_UI_H class CUIRect { // TODO: Refactor: Redo UI scaling float Scale() const; public: float x, y, w, h; void HSplitMid(CUIRect *pTop, CUIRect *pBottom) const; void HSplitTop(float Cut, CUIRect *pTop, CUIRect *pBottom) const; void HSplitBottom(float Cut, CUIRect *pTop, CUIRect *pBottom) const; void VSplitMid(CUIRect *pLeft, CUIRect *pRight) const; void VSplitLeft(float Cut, CUIRect *pLeft, CUIRect *pRight) const; void VSplitRight(float Cut, CUIRect *pLeft, CUIRect *pRight) const; void Margin(float Cut, CUIRect *pOtherRect) const; void VMargin(float Cut, CUIRect *pOtherRect) const; void HMargin(float Cut, CUIRect *pOtherRect) const; }; class CUI { const void *m_pHotItem; const void *m_pActiveItem; const void *m_pLastActiveItem; const void *m_pBecommingHotItem; float m_MouseX, m_MouseY; // in gui space float m_MouseWorldX, m_MouseWorldY; // in world space unsigned m_MouseButtons; unsigned m_LastMouseButtons; CUIRect m_Screen; class IGraphics *m_pGraphics; class ITextRender *m_pTextRender; public: // TODO: Refactor: Fill this in void SetGraphics(class IGraphics *pGraphics, class ITextRender *pTextRender) { m_pGraphics = pGraphics; m_pTextRender = pTextRender;} class IGraphics *Graphics() { return m_pGraphics; } class ITextRender *TextRender() { return m_pTextRender; } CUI(); enum { CORNER_TL=1, CORNER_TR=2, CORNER_BL=4, CORNER_BR=8, CORNER_T=CORNER_TL|CORNER_TR, CORNER_B=CORNER_BL|CORNER_BR, CORNER_R=CORNER_TR|CORNER_BR, CORNER_L=CORNER_TL|CORNER_BL, CORNER_ALL=CORNER_T|CORNER_B }; int Update(float mx, float my, float Mwx, float Mwy, int m_Buttons); float MouseX() const { return m_MouseX; } float MouseY() const { return m_MouseY; } float MouseWorldX() const { return m_MouseWorldX; } float MouseWorldY() const { return m_MouseWorldY; } int MouseButton(int Index) const { return (m_MouseButtons>>Index)&1; } int MouseButtonClicked(int Index) { return MouseButton(Index) && !((m_LastMouseButtons>>Index)&1) ; } void SetHotItem(const void *pID) { m_pBecommingHotItem = pID; } void SetActiveItem(const void *pID) { m_pActiveItem = pID; if (pID) m_pLastActiveItem = pID; } void ClearLastActiveItem() { m_pLastActiveItem = 0; } const void *HotItem() const { return m_pHotItem; } const void *NextHotItem() const { return m_pBecommingHotItem; } const void *ActiveItem() const { return m_pActiveItem; } const void *LastActiveItem() const { return m_pLastActiveItem; } int MouseInside(const CUIRect *pRect); void ConvertMouseMove(float *x, float *y); CUIRect *Screen(); void ClipEnable(const CUIRect *pRect); void ClipDisable(); // TODO: Refactor: Redo UI scaling void SetScale(float s); float Scale(); int DoButtonLogic(const void *pID, const char *pText /* TODO: Refactor: Remove */, int Checked, const CUIRect *pRect); // TODO: Refactor: Remove this? void DoLabel(const CUIRect *pRect, const char *pText, float Size, int Align, int MaxWidth = -1); void DoLabelScaled(const CUIRect *pRect, const char *pText, float Size, int Align, int MaxWidth = -1); }; #endif