#ifndef ENGINE_SERVER_ANTIBOT_H #define ENGINE_SERVER_ANTIBOT_H #include #include class CAntibot : public IEngineAntibot { class IServer *m_pServer; class IConsole *m_pConsole; class IGameServer *m_pGameServer; class IServer *Server() const { return m_pServer; } class IConsole *Console() const { return m_pConsole; } class IGameServer *GameServer() const { return m_pGameServer; } CAntibotData m_Data; CAntibotRoundData m_RoundData; bool m_Initialized; void Update(); static void Kick(int ClientID, const char *pMessage, void *pUser); static void Log(const char *pMessage, void *pUser); static void Report(int ClientID, const char *pMessage, void *pUser); static void Send(int ClientID, const void *pData, int Size, int Flags, void *pUser); static void Teehistorian(const void *pData, int Size, void *pUser); public: CAntibot(); virtual ~CAntibot(); // Engine void Init() override; void OnEngineTick() override; void OnEngineClientJoin(int ClientID, bool Sixup) override; void OnEngineClientDrop(int ClientID, const char *pReason) override; bool OnEngineClientMessage(int ClientID, const void *pData, int Size, int Flags) override; bool OnEngineServerMessage(int ClientID, const void *pData, int Size, int Flags) override; bool OnEngineSimulateClientMessage(int *pClientID, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags) override; // Game void RoundStart(class IGameServer *pGameServer) override; void RoundEnd() override; void OnPlayerInit(int ClientID) override; void OnPlayerDestroy(int ClientID) override; void OnSpawn(int ClientID) override; void OnHammerFireReloading(int ClientID) override; void OnHammerFire(int ClientID) override; void OnHammerHit(int ClientID, int TargetID) override; void OnDirectInput(int ClientID) override; void OnCharacterTick(int ClientID) override; void OnHookAttach(int ClientID, bool Player) override; void ConsoleCommand(const char *pCommand) override; }; extern IEngineAntibot *CreateEngineAntibot(); #endif // ENGINE_SERVER_ANTIBOT_H