/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include "ui_scrollregion.h" CScrollRegion::CScrollRegion() { m_ScrollY = 0.0f; m_ContentH = 0.0f; m_AnimTime = 0.0f; m_AnimInitScrollY = 0.0f; m_AnimTargetScrollY = 0.0f; m_RequestScrollY = -1.0f; m_ContentScrollOff = vec2(0.0f, 0.0f); m_Params = CScrollRegionParams(); } void CScrollRegion::Begin(CUIRect *pClipRect, vec2 *pOutOffset, CScrollRegionParams *pParams) { if(pParams) m_Params = *pParams; const bool ContentOverflows = m_ContentH > pClipRect->h; const bool ForceShowScrollbar = m_Params.m_Flags & CScrollRegionParams::FLAG_CONTENT_STATIC_WIDTH; CUIRect ScrollBarBg; bool HasScrollBar = ContentOverflows || ForceShowScrollbar; CUIRect *pModifyRect = HasScrollBar ? pClipRect : nullptr; pClipRect->VSplitRight(m_Params.m_ScrollbarWidth, pModifyRect, &ScrollBarBg); ScrollBarBg.Margin(m_Params.m_ScrollbarMargin, &m_RailRect); // only show scrollbar if required if(HasScrollBar) { if(m_Params.m_ScrollbarBgColor.a > 0.0f) ScrollBarBg.Draw(m_Params.m_ScrollbarBgColor, IGraphics::CORNER_R, 4.0f); if(m_Params.m_RailBgColor.a > 0.0f) m_RailRect.Draw(m_Params.m_RailBgColor, IGraphics::CORNER_ALL, m_RailRect.w / 2.0f); } if(!ContentOverflows) m_ContentScrollOff.y = 0.0f; if(m_Params.m_ClipBgColor.a > 0.0f) pClipRect->Draw(m_Params.m_ClipBgColor, HasScrollBar ? IGraphics::CORNER_L : IGraphics::CORNER_ALL, 4.0f); UI()->ClipEnable(pClipRect); m_ClipRect = *pClipRect; m_ContentH = 0.0f; *pOutOffset = m_ContentScrollOff; } void CScrollRegion::End() { UI()->ClipDisable(); // only show scrollbar if content overflows if(m_ContentH <= m_ClipRect.h) return; // scroll wheel CUIRect RegionRect = m_ClipRect; RegionRect.w += m_Params.m_ScrollbarWidth; const float AnimationDuration = 0.5f; if(UI()->Enabled() && UI()->MouseHovered(&RegionRect)) { const bool IsPageScroll = Input()->KeyIsPressed(KEY_LALT) || Input()->KeyIsPressed(KEY_RALT); const float ScrollUnit = IsPageScroll ? m_ClipRect.h : m_Params.m_ScrollUnit; if(UI()->ConsumeHotkey(CUI::HOTKEY_SCROLL_UP)) { m_AnimTime = AnimationDuration; m_AnimInitScrollY = m_ScrollY; m_AnimTargetScrollY -= ScrollUnit; } else if(UI()->ConsumeHotkey(CUI::HOTKEY_SCROLL_DOWN)) { m_AnimTime = AnimationDuration; m_AnimInitScrollY = m_ScrollY; m_AnimTargetScrollY += ScrollUnit; } } const float SliderHeight = maximum(m_Params.m_SliderMinHeight, m_ClipRect.h / m_ContentH * m_RailRect.h); CUIRect Slider = m_RailRect; Slider.h = SliderHeight; const float MaxSlider = m_RailRect.h - SliderHeight; const float MaxScroll = m_ContentH - m_ClipRect.h; if(m_RequestScrollY >= 0.0f) { m_AnimTargetScrollY = m_RequestScrollY; m_AnimTime = 0.0f; m_RequestScrollY = -1.0f; } m_AnimTargetScrollY = clamp(m_AnimTargetScrollY, 0.0f, MaxScroll); if(absolute(m_AnimInitScrollY - m_AnimTargetScrollY) < 0.5f) m_AnimTime = 0.0f; if(m_AnimTime > 0.0f) { m_AnimTime -= Client()->RenderFrameTime(); float AnimProgress = (1.0f - powf(m_AnimTime / AnimationDuration, 3.0f)); // cubic ease out m_ScrollY = m_AnimInitScrollY + (m_AnimTargetScrollY - m_AnimInitScrollY) * AnimProgress; } else { m_ScrollY = m_AnimTargetScrollY; } Slider.y += m_ScrollY / MaxScroll * MaxSlider; bool Hovered = false; bool Grabbed = false; const void *pID = &m_ScrollY; const bool InsideSlider = UI()->MouseHovered(&Slider); const bool InsideRail = UI()->MouseHovered(&m_RailRect); if(UI()->CheckActiveItem(pID) && UI()->MouseButton(0)) { float MouseY = UI()->MouseY(); m_ScrollY += (MouseY - (Slider.y + m_SliderGrabPos.y)) / MaxSlider * MaxScroll; m_SliderGrabPos.y = clamp(m_SliderGrabPos.y, 0.0f, SliderHeight); m_AnimTargetScrollY = m_ScrollY; m_AnimTime = 0.0f; Grabbed = true; } else if(InsideSlider) { UI()->SetHotItem(pID); if(!UI()->CheckActiveItem(pID) && UI()->MouseButtonClicked(0)) { UI()->SetActiveItem(pID); m_SliderGrabPos.y = UI()->MouseY() - Slider.y; m_AnimTargetScrollY = m_ScrollY; m_AnimTime = 0.0f; } Hovered = true; } else if(InsideRail && UI()->MouseButtonClicked(0)) { m_ScrollY += (UI()->MouseY() - (Slider.y + Slider.h / 2.0f)) / MaxSlider * MaxScroll; UI()->SetActiveItem(pID); m_SliderGrabPos.y = Slider.h / 2.0f; m_AnimTargetScrollY = m_ScrollY; m_AnimTime = 0.0f; Hovered = true; } else if(UI()->CheckActiveItem(pID) && !UI()->MouseButton(0)) { UI()->SetActiveItem(nullptr); } m_ScrollY = clamp(m_ScrollY, 0.0f, MaxScroll); m_ContentScrollOff.y = -m_ScrollY; Slider.Draw(m_Params.SliderColor(Grabbed, Hovered), IGraphics::CORNER_ALL, Slider.w / 2.0f); } bool CScrollRegion::AddRect(const CUIRect &Rect, bool ShouldScrollHere) { m_LastAddedRect = Rect; // Round up and add 1 to fix pixel clipping at the end of the scrolling area m_ContentH = maximum(ceilf(Rect.y + Rect.h - (m_ClipRect.y + m_ContentScrollOff.y)) + 1.0f, m_ContentH); if(ShouldScrollHere) ScrollHere(); return !IsRectClipped(Rect); } void CScrollRegion::ScrollHere(EScrollOption Option) { const float MinHeight = minimum(m_ClipRect.h, m_LastAddedRect.h); const float TopScroll = m_LastAddedRect.y - (m_ClipRect.y + m_ContentScrollOff.y); switch(Option) { case SCROLLHERE_TOP: m_RequestScrollY = TopScroll; break; case SCROLLHERE_BOTTOM: m_RequestScrollY = TopScroll - (m_ClipRect.h - MinHeight); break; case SCROLLHERE_KEEP_IN_VIEW: default: const float DeltaY = m_LastAddedRect.y - m_ClipRect.y; if(DeltaY < 0) m_RequestScrollY = TopScroll; else if(DeltaY > (m_ClipRect.h - MinHeight)) m_RequestScrollY = TopScroll - (m_ClipRect.h - MinHeight); break; } } bool CScrollRegion::IsRectClipped(const CUIRect &Rect) const { return (m_ClipRect.x > (Rect.x + Rect.w) || (m_ClipRect.x + m_ClipRect.w) < Rect.x || m_ClipRect.y > (Rect.y + Rect.h) || (m_ClipRect.y + m_ClipRect.h) < Rect.y); } bool CScrollRegion::IsScrollbarShown() const { return m_ContentH > m_ClipRect.h; } bool CScrollRegion::IsAnimating() const { return m_AnimTime > 0.0f; }