#include #include #include #include #include #include "pnglite/pnglite.h" #include #include using namespace baselib; static opengl::context context; struct custom_vertex { vec3 pos; vec2 tex; vec4 color; }; const int vertex_buffer_size = 2048*64; //static custom_vertex vertices[4]; static custom_vertex *vertices = 0; static int num_vertices = 0; static vec4 color[4]; static vec2 texture[4]; static opengl::vertex_buffer vertex_buffer; //static int screen_width = 800; //static int screen_height = 600; static float rotation = 0; static int quads_drawing = 0; static float screen_x0 = 0; static float screen_y0 = 0; static float screen_x1 = 0; static float screen_y1 = 0; struct texture_holder { opengl::texture tex; int flags; int next; }; static const int MAX_TEXTURES = 128; static texture_holder textures[MAX_TEXTURES]; static int first_free_texture; static const unsigned char null_texture_data[] = { 0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff, 0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff, 0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff, }; static void draw_quad(bool _bflush = false) { if (!_bflush && ((num_vertices + 4) < vertex_buffer_size)) { // Just add num_vertices += 4; } else if (num_vertices) { if (!_bflush) num_vertices += 4; if(GLEW_ARB_vertex_buffer_object) { // set the data vertex_buffer.data(vertices, num_vertices * sizeof(custom_vertex), GL_DYNAMIC_DRAW); opengl::stream_vertex(&vertex_buffer, 3, GL_FLOAT, sizeof(custom_vertex), 0); opengl::stream_texcoord(&vertex_buffer, 0, 2, GL_FLOAT, sizeof(custom_vertex), sizeof(vec3)); opengl::stream_color(&vertex_buffer, 4, GL_FLOAT, sizeof(custom_vertex), sizeof(vec3)+sizeof(vec2)); opengl::draw_arrays(GL_QUADS, 0, num_vertices); } else { glVertexPointer(3, GL_FLOAT, sizeof(custom_vertex), (char*)vertices); glTexCoordPointer(2, GL_FLOAT, sizeof(custom_vertex), (char*)vertices + sizeof(vec3)); glColorPointer(4, GL_FLOAT, sizeof(custom_vertex), (char*)vertices + sizeof(vec3) + sizeof(vec2)); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glDrawArrays(GL_QUADS, 0, num_vertices); } // Reset pointer num_vertices = 0; } } struct batch { opengl::vertex_buffer vb; int num; }; void gfx_destoy_batch(void *in_b) { batch *b = (batch*)in_b; delete b; } void gfx_quads_draw_batch(void *in_b) { batch *b = (batch*)in_b; if(GLEW_ARB_vertex_buffer_object) { // set the data opengl::stream_vertex(&b->vb, 3, GL_FLOAT, sizeof(custom_vertex), 0); opengl::stream_texcoord(&b->vb, 0, 2, GL_FLOAT, sizeof(custom_vertex), sizeof(vec3)); opengl::stream_color(&b->vb, 4, GL_FLOAT, sizeof(custom_vertex), sizeof(vec3)+sizeof(vec2)); opengl::draw_arrays(GL_QUADS, 0, b->num); } /* else { glVertexPointer(3, GL_FLOAT, sizeof(custom_vertex), (char*)vertices); glTexCoordPointer(2, GL_FLOAT, sizeof(custom_vertex), (char*)vertices + sizeof(vec3)); glColorPointer(4, GL_FLOAT, sizeof(custom_vertex), (char*)vertices + sizeof(vec3) + sizeof(vec2)); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glDrawArrays(GL_QUADS, 0, b->num); }*/ } void *gfx_quads_create_batch() { batch *b = new batch; b->num = num_vertices; b->vb.data(vertices, num_vertices*sizeof(custom_vertex), GL_STATIC_DRAW); dbg_msg("gfx", "created batch. num=%d size=%d", num_vertices, num_vertices*sizeof(custom_vertex)); num_vertices = 0; gfx_quads_end(); return b; } bool gfx_init() { if(!context.create(config.screen_width, config.screen_height, 24, 8, 16, 0, config.fullscreen?opengl::context::FLAG_FULLSCREEN:0)) { dbg_msg("game", "failed to create gl context"); return false; } // Init vertices if (vertices) mem_free(vertices); vertices = (custom_vertex*)mem_alloc(sizeof(custom_vertex) * vertex_buffer_size, 1); num_vertices = 0; context.set_title("---"); /* dbg_msg("gfx", "OpenGL version %d.%d.%d", context.version_major(), context.version_minor(), context.version_rev());*/ gfx_mapscreen(0,0,config.screen_width, config.screen_height); // TODO: make wrappers for this glEnable(GL_BLEND); // model mat4 mat = mat4::identity; opengl::matrix_modelview(&mat); // Set all z to -5.0f for (int i = 0; i < vertex_buffer_size; i++) vertices[i].pos.z = -5.0f; if(GLEW_ARB_vertex_buffer_object) { // set the streams vertex_buffer.data(vertices, sizeof(vertex_buffer_size), GL_DYNAMIC_DRAW); opengl::stream_vertex(&vertex_buffer, 3, GL_FLOAT, sizeof(custom_vertex), 0); opengl::stream_texcoord(&vertex_buffer, 0, 2, GL_FLOAT, sizeof(custom_vertex), sizeof(vec3)); opengl::stream_color(&vertex_buffer, 4, GL_FLOAT, sizeof(custom_vertex), sizeof(vec3)+sizeof(vec2)); } // init textures first_free_texture = 0; for(int i = 0; i < MAX_TEXTURES; i++) textures[i].next = i+1; textures[MAX_TEXTURES-1].next = -1; //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // create null texture, will get id=0 gfx_load_texture_raw(4,4,IMG_RGBA,null_texture_data); // set vsync as needed gfx_set_vsync(config.vsync); return true; } video_mode fakemodes[] = { {320,240,8,8,8}, {400,300,8,8,8}, {640,480,8,8,8}, {720,400,8,8,8}, {768,576,8,8,8}, {800,600,8,8,8}, {1024,600,8,8,8}, {1024,768,8,8,8}, {1152,864,8,8,8}, {1280,768,8,8,8}, {1280,800,8,8,8}, {1280,960,8,8,8}, {1280,1024,8,8,8}, {1368,768,8,8,8}, {1400,1050,8,8,8}, {1440,900,8,8,8}, {1440,1050,8,8,8}, {1600,1000,8,8,8}, {1600,1200,8,8,8}, {1680,1050,8,8,8}, {1792,1344,8,8,8}, {1800,1440,8,8,8}, {1856,1392,8,8,8}, {1920,1080,8,8,8}, {1920,1200,8,8,8}, {1920,1440,8,8,8}, {1920,2400,8,8,8}, {2048,1536,8,8,8}, {320,240,5,6,5}, {400,300,5,6,5}, {640,480,5,6,5}, {720,400,5,6,5}, {768,576,5,6,5}, {800,600,5,6,5}, {1024,600,5,6,5}, {1024,768,5,6,5}, {1152,864,5,6,5}, {1280,768,5,6,5}, {1280,800,5,6,5}, {1280,960,5,6,5}, {1280,1024,5,6,5}, {1368,768,5,6,5}, {1400,1050,5,6,5}, {1440,900,5,6,5}, {1440,1050,5,6,5}, {1600,1000,5,6,5}, {1600,1200,5,6,5}, {1680,1050,5,6,5}, {1792,1344,5,6,5}, {1800,1440,5,6,5}, {1856,1392,5,6,5}, {1920,1080,5,6,5}, {1920,1200,5,6,5}, {1920,1440,5,6,5}, {1920,2400,5,6,5}, {2048,1536,5,6,5} }; int gfx_get_video_modes(video_mode *list, int maxcount) { if(config.display_all_modes) { mem_copy(list, fakemodes, sizeof(fakemodes)); return min((int)(sizeof(fakemodes)/sizeof(video_mode)), maxcount); } return context.getvideomodes((opengl::videomode *)list, maxcount); } void gfx_set_vsync(int val) { context.set_vsync(val); } int gfx_unload_texture(int index) { textures[index].tex.clear(); textures[index].next = first_free_texture; first_free_texture = index; return 0; } void gfx_blend_normal() { // TODO: wrapper for this glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } void gfx_blend_additive() { // TODO: wrapper for this glBlendFunc(GL_SRC_ALPHA, GL_ONE); } int gfx_load_texture_raw(int w, int h, int format, const void *data) { // grab texture int tex = first_free_texture; first_free_texture = textures[tex].next; textures[tex].next = -1; // set data and return // TODO: should be RGBA, not BGRA dbg_msg("gfx", "%d = %dx%d", tex, w, h); if(format == IMG_RGB) textures[tex].tex.data2d(w, h, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, data); else if(format == IMG_RGBA) { textures[tex].tex.data2d(w, h, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, data); } return tex; } /* int gfx_load_mip_texture_raw(int w, int h, int format, const void *data) { // grab texture int tex = first_free_texture; first_free_texture = textures[tex].next; textures[tex].next = -1; // set data and return // TODO: should be RGBA, not BGRA dbg_msg("gfx", "%d = %dx%d", tex, w, h); dbg_assert(format == IMG_RGBA, "not an RGBA image"); unsigned mip_w = w; unsigned mip_h = h; unsigned level = 0; const unsigned char *ptr = (const unsigned char*)data; while(mip_w > 0 && mip_h > 0) { dbg_msg("gfx mip", "%d = %dx%d", level, mip_w, mip_h); textures[tex].tex.data2d_mip(mip_w, mip_h, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, level, ptr); level++; ptr = ptr + mip_w*mip_h*4; mip_w = mip_w>>1; mip_h = mip_h>>1; } return tex; } */ // simple uncompressed RGBA loaders int gfx_load_texture(const char *filename) { int l = strlen(filename); if(l < 3) return 0; image_info img; if(gfx_load_png(&img, filename)) { int id = gfx_load_texture_raw(img.width, img.height, img.format, img.data); mem_free(img.data); return id; } return 0; } int gfx_load_png(image_info *img, const char *filename) { // open file for reading png_init(0,0); png_t png; if(png_open_file(&png, filename) != PNG_NO_ERROR) { dbg_msg("game/png", "failed to open file. filename='%s'", filename); return 0; } if(png.depth != 8 || (png.color_type != PNG_TRUECOLOR && png.color_type != PNG_TRUECOLOR_ALPHA)) { dbg_msg("game/png", "invalid format. filename='%s'", filename); png_close_file(&png); } unsigned char *buffer = (unsigned char *)mem_alloc(png.width * png.height * png.bpp, 1); png_get_data(&png, buffer); png_close_file(&png); img->width = png.width; img->height = png.height; if(png.color_type == PNG_TRUECOLOR) img->format = IMG_RGB; else if(png.color_type == PNG_TRUECOLOR_ALPHA) img->format = IMG_RGBA; img->data = buffer; return 1; } void gfx_shutdown() { if (vertices) mem_free(vertices); context.destroy(); } void gfx_swap() { context.swap(); } int gfx_screenwidth() { return config.screen_width; } int gfx_screenheight() { return config.screen_height; } void gfx_texture_set(int slot) { dbg_assert(quads_drawing == 0, "called gfx_texture_set within quads_begin"); if(slot == -1) opengl::texture_disable(0); else opengl::texture_2d(0, &textures[slot].tex); } void gfx_clear(float r, float g, float b) { glClearColor(r,g,b,1.0f); opengl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void gfx_mapscreen(float tl_x, float tl_y, float br_x, float br_y) { screen_x0 = tl_x; screen_y0 = tl_y; screen_x1 = br_x; screen_y1 = br_y; mat4 mat; mat.ortho(tl_x, br_x, br_y, tl_y, 1.0f, 10.f); opengl::matrix_projection(&mat); } void gfx_getscreen(float *tl_x, float *tl_y, float *br_x, float *br_y) { *tl_x = screen_x0; *tl_y = screen_y0; *br_x = screen_x1; *br_y = screen_y1; } void gfx_setoffset(float x, float y) { //const float scale = 0.75f; const float scale = 1.0f; mat4 mat = mat4::identity; mat.m[0] = scale; mat.m[5] = scale; mat.m[10] = scale; mat.m[12] = x*scale; mat.m[13] = y*scale; opengl::matrix_modelview(&mat); } void gfx_quads_begin() { dbg_assert(quads_drawing == 0, "called quads_begin twice"); quads_drawing++; gfx_quads_setsubset(0,0,1,1); gfx_quads_setrotation(0); gfx_quads_setcolor(1,1,1,1); } void gfx_quads_end() { dbg_assert(quads_drawing == 1, "called quads_end without quads_begin"); draw_quad(true); quads_drawing--; } void gfx_quads_setrotation(float angle) { dbg_assert(quads_drawing == 1, "called gfx_quads_setrotation without quads_begin"); rotation = angle; } void gfx_quads_setcolorvertex(int i, float r, float g, float b, float a) { dbg_assert(quads_drawing == 1, "called gfx_quads_setcolorvertex without quads_begin"); color[i].r = r; color[i].g = g; color[i].b = b; color[i].a = a; } void gfx_quads_setcolor(float r, float g, float b, float a) { dbg_assert(quads_drawing == 1, "called gfx_quads_setcolor without quads_begin"); color[0] = vec4(r,g,b,a); color[1] = vec4(r,g,b,a); color[2] = vec4(r,g,b,a); color[3] = vec4(r,g,b,a); } void gfx_quads_setsubset(float tl_u, float tl_v, float br_u, float br_v) { dbg_assert(quads_drawing == 1, "called gfx_quads_setsubset without quads_begin"); texture[0].x = tl_u; texture[0].y = tl_v; //g_pVertices[g_iVertexEnd].tex.u = tl_u; //g_pVertices[g_iVertexEnd].tex.v = tl_v; texture[1].x = br_u; texture[1].y = tl_v; //g_pVertices[g_iVertexEnd + 2].tex.u = br_u; //g_pVertices[g_iVertexEnd + 2].tex.v = tl_v; texture[2].x = br_u; texture[2].y = br_v; //g_pVertices[g_iVertexEnd + 1].tex.u = tl_u; //g_pVertices[g_iVertexEnd + 1].tex.v = br_v; texture[3].x = tl_u; texture[3].y = br_v; //g_pVertices[g_iVertexEnd + 3].tex.u = br_u; //g_pVertices[g_iVertexEnd + 3].tex.v = br_v; } static void rotate(vec3 ¢er, vec3 &point) { vec3 p = point-center; point.x = p.x * cosf(rotation) - p.y * sinf(rotation) + center.x; point.y = p.x * sinf(rotation) + p.y * cosf(rotation) + center.y; } void gfx_quads_draw(float x, float y, float w, float h) { gfx_quads_drawTL(x-w/2, y-h/2,w,h); } void gfx_quads_drawTL(float x, float y, float width, float height) { dbg_assert(quads_drawing == 1, "called quads_draw without quads_begin"); vec3 center; center.x = x + width/2; center.y = y + height/2; center.z = 0; vertices[num_vertices].pos.x = x; vertices[num_vertices].pos.y = y; vertices[num_vertices].tex.u = texture[0].x; vertices[num_vertices].tex.v = texture[0].y; vertices[num_vertices].color = color[0]; rotate(center, vertices[num_vertices].pos); vertices[num_vertices + 1].pos.x = x+width; vertices[num_vertices + 1].pos.y = y; vertices[num_vertices + 1].tex.u = texture[1].x; vertices[num_vertices + 1].tex.v = texture[1].y; vertices[num_vertices + 1].color = color[1]; rotate(center, vertices[num_vertices + 1].pos); vertices[num_vertices + 2].pos.x = x + width; vertices[num_vertices + 2].pos.y = y+height; vertices[num_vertices + 2].tex.u = texture[2].x; vertices[num_vertices + 2].tex.v = texture[2].y; vertices[num_vertices + 2].color = color[2]; rotate(center, vertices[num_vertices + 2].pos); vertices[num_vertices + 3].pos.x = x; vertices[num_vertices + 3].pos.y = y+height; vertices[num_vertices + 3].tex.u = texture[3].x; vertices[num_vertices + 3].tex.v = texture[3].y; vertices[num_vertices + 3].color = color[3]; rotate(center, vertices[num_vertices + 3].pos); draw_quad(); } void gfx_quads_draw_freeform( float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) { dbg_assert(quads_drawing == 1, "called quads_draw_freeform without quads_begin"); vertices[num_vertices].pos.x = x0; vertices[num_vertices].pos.y = y0; vertices[num_vertices].tex.u = texture[0].x; vertices[num_vertices].tex.v = texture[0].y; vertices[num_vertices].color = color[0]; vertices[num_vertices + 1].pos.x = x1; vertices[num_vertices + 1].pos.y = y1; vertices[num_vertices + 1].tex.u = texture[1].x; vertices[num_vertices + 1].tex.v = texture[1].y; vertices[num_vertices + 1].color = color[1]; vertices[num_vertices + 2].pos.x = x3; vertices[num_vertices + 2].pos.y = y3; vertices[num_vertices + 2].tex.u = texture[2].x; vertices[num_vertices + 2].tex.v = texture[2].y; vertices[num_vertices + 2].color = color[2]; vertices[num_vertices + 3].pos.x = x2; vertices[num_vertices + 3].pos.y = y2; vertices[num_vertices + 3].tex.u = texture[3].x; vertices[num_vertices + 3].tex.v = texture[3].y; vertices[num_vertices + 3].color = color[3]; draw_quad(); } void gfx_quads_text(float x, float y, float size, const char *text) { gfx_quads_begin(); float startx = x; while(*text) { char c = *text; text++; if(c == '\n') { x = startx; y += size; } else { gfx_quads_setsubset( (c%16)/16.0f, (c/16)/16.0f, (c%16)/16.0f+1.0f/16.0f, (c/16)/16.0f+1.0f/16.0f); gfx_quads_drawTL(x,y,size,size); x += size/2; } } gfx_quads_end(); } struct pretty_font { float m_CharStartTable[256]; float m_CharEndTable[256]; int font_texture; }; pretty_font default_font = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.421875, 0.359375, 0.265625, 0.25, 0.1875, 0.25, 0.4375, 0.390625, 0.390625, 0.34375, 0.28125, 0.421875, 0.390625, 0.4375, 0.203125, 0.265625, 0.28125, 0.28125, 0.265625, 0.25, 0.28125, 0.28125, 0.265625, 0.28125, 0.265625, 0.4375, 0.421875, 0.3125, 0.28125, 0.3125, 0.3125, 0.25, 0.234375, 0.28125, 0.265625, 0.265625, 0.296875, 0.3125, 0.25, 0.25, 0.421875, 0.28125, 0.265625, 0.328125, 0.171875, 0.234375, 0.25, 0.28125, 0.234375, 0.265625, 0.265625, 0.28125, 0.265625, 0.234375, 0.09375, 0.234375, 0.234375, 0.265625, 0.390625, 0.203125, 0.390625, 0.296875, 0.28125, 0.375, 0.3125, 0.3125, 0.3125, 0.296875, 0.3125, 0.359375, 0.296875, 0.3125, 0.4375, 0.390625, 0.328125, 0.4375, 0.203125, 0.3125, 0.296875, 0.3125, 0.296875, 0.359375, 0.3125, 0.328125, 0.3125, 0.296875, 0.203125, 0.296875, 0.296875, 0.328125, 0.375, 0.421875, 0.375, 0.28125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0, 0.421875, 0.3125, 0.265625, 0.25, 0.25, 0.421875, 0.265625, 0.375, 0.21875, 0.375, 0.328125, 0.3125, 0, 0.21875, 0.28125, 0.359375, 0.28125, 0.34375, 0.34375, 0.421875, 0.3125, 0.265625, 0.421875, 0.421875, 0.34375, 0.375, 0.328125, 0.125, 0.125, 0.125, 0.296875, 0.234375, 0.234375, 0.234375, 0.234375, 0.234375, 0.234375, 0.109375, 0.265625, 0.296875, 0.296875, 0.296875, 0.296875, 0.375, 0.421875, 0.359375, 0.390625, 0.21875, 0.234375, 0.25, 0.25, 0.25, 0.25, 0.25, 0.296875, 0.21875, 0.265625, 0.265625, 0.265625, 0.265625, 0.234375, 0.28125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.1875, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.375, 0.421875, 0.359375, 0.390625, 0.3125, 0.3125, 0.296875, 0.296875, 0.296875, 0.296875, 0.296875, 0.28125, 0.28125, 0.3125, 0.3125, 0.3125, 0.3125, 0.296875, 0.3125, 0.296875, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.2, 0.5625, 0.625, 0.71875, 0.734375, 0.796875, 0.765625, 0.546875, 0.59375, 0.59375, 0.65625, 0.703125, 0.546875, 0.59375, 0.5625, 0.6875, 0.71875, 0.609375, 0.703125, 0.703125, 0.71875, 0.703125, 0.703125, 0.6875, 0.703125, 0.703125, 0.5625, 0.546875, 0.671875, 0.703125, 0.671875, 0.671875, 0.734375, 0.75, 0.734375, 0.734375, 0.734375, 0.6875, 0.6875, 0.734375, 0.71875, 0.5625, 0.65625, 0.765625, 0.703125, 0.8125, 0.75, 0.734375, 0.734375, 0.765625, 0.71875, 0.71875, 0.703125, 0.71875, 0.75, 0.890625, 0.75, 0.75, 0.71875, 0.59375, 0.6875, 0.59375, 0.6875, 0.703125, 0.5625, 0.671875, 0.6875, 0.671875, 0.671875, 0.671875, 0.625, 0.671875, 0.671875, 0.5625, 0.546875, 0.703125, 0.5625, 0.78125, 0.671875, 0.671875, 0.6875, 0.671875, 0.65625, 0.671875, 0.65625, 0.671875, 0.6875, 0.78125, 0.6875, 0.671875, 0.65625, 0.609375, 0.546875, 0.609375, 0.703125, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0, 0.5625, 0.671875, 0.734375, 0.734375, 0.734375, 0.546875, 0.71875, 0.609375, 0.765625, 0.609375, 0.65625, 0.671875, 0, 0.765625, 0.703125, 0.625, 0.703125, 0.640625, 0.640625, 0.609375, 0.671875, 0.703125, 0.546875, 0.5625, 0.578125, 0.609375, 0.65625, 0.859375, 0.859375, 0.859375, 0.671875, 0.75, 0.75, 0.75, 0.75, 0.75, 0.75, 0.84375, 0.734375, 0.6875, 0.6875, 0.6875, 0.6875, 0.5625, 0.609375, 0.640625, 0.59375, 0.734375, 0.75, 0.734375, 0.734375, 0.734375, 0.734375, 0.734375, 0.6875, 0.765625, 0.71875, 0.71875, 0.71875, 0.71875, 0.75, 0.734375, 0.6875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.796875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.5625, 0.609375, 0.625, 0.59375, 0.6875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.703125, 0.703125, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.6875, 0.671875, }, 0 }; double extra_kerning[256*256] = {0}; pretty_font *current_font = &default_font; void gfx_pretty_text(float x, float y, float size, const char *text) { const float spacing = 0.05f; gfx_texture_set(current_font->font_texture); gfx_quads_begin(); float startx = x; while (*text) { const int c = *text; if(c == '\n') { x = startx; y += size; } else { const float width = current_font->m_CharEndTable[c] - current_font->m_CharStartTable[c]; x -= size * current_font->m_CharStartTable[c]; gfx_quads_setsubset( (c%16)/16.0f, // startx (c/16)/16.0f, // starty (c%16)/16.0f+1.0f/16.0f, // endx (c/16)/16.0f+1.0f/16.0f); // endy gfx_quads_drawTL(x, y, size, size); double x_nudge = 0; if (text[1]) x_nudge = extra_kerning[text[0] + text[1] * 256]; x += (width + current_font->m_CharStartTable[c] + spacing + x_nudge) * size; } text++; } gfx_quads_end(); } float gfx_pretty_text_width(float size, const char *text, int length) { const float spacing = 0.05f; float w = 0.0f; const char *stop; if (length == -1) stop = text + strlen(text); else stop = text + length; while (text < stop) { const int c = *text; const float width = current_font->m_CharEndTable[c] - current_font->m_CharStartTable[c]; double x_nudge = 0; if (text[1]) x_nudge = extra_kerning[text[0] + text[1] * 256]; w += (width + spacing + x_nudge) * size; text++; } return w; }