//#include "gc_console.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include "console.hpp" enum { CONSOLE_CLOSED, CONSOLE_OPENING, CONSOLE_OPEN, CONSOLE_CLOSING, }; CONSOLE::INSTANCE::INSTANCE(int t) { // init ringbuffers //history = ringbuf_init(history_data, sizeof(history_data), RINGBUF_FLAG_RECYCLE); //backlog = ringbuf_init(backlog_data, sizeof(backlog_data), RINGBUF_FLAG_RECYCLE); history_entry = 0x0; type = t; if(t == 0) completion_flagmask = CFGFLAG_CLIENT; else completion_flagmask = CFGFLAG_SERVER; completion_buffer[0] = 0; completion_chosen = -1; command = 0x0; } void CONSOLE::INSTANCE::execute_line(const char *line) { if(type == 0) console_execute_line(line); else { if(client_rcon_authed()) client_rcon(line); else client_rcon_auth("", line); } } void CONSOLE::INSTANCE::possible_commands_complete_callback(const char *str, void *user) { CONSOLE::INSTANCE *instance = (CONSOLE::INSTANCE *)user; if(instance->completion_chosen == instance->completion_enumeration_count) instance->input.set(str); instance->completion_enumeration_count++; } void CONSOLE::INSTANCE::on_input(INPUT_EVENT e) { bool handled = false; if(e.flags&INPFLAG_PRESS) { if(e.key == KEY_RETURN || e.key == KEY_KP_ENTER) { if(input.get_string()[0]) { char *entry = history.Allocate(input.get_length()+1); mem_copy(entry, input.get_string(), input.get_length()+1); execute_line(input.get_string()); input.clear(); history_entry = 0x0; } handled = true; } else if (e.key == KEY_UP) { if (history_entry) { char *test = history.Prev(history_entry); if (test) history_entry = test; } else history_entry = history.Last(); if (history_entry) { unsigned int len = strlen(history_entry); if (len < sizeof(input) - 1) input.set(history_entry); } handled = true; } else if (e.key == KEY_DOWN) { if (history_entry) history_entry = history.Next(history_entry); if (history_entry) { unsigned int len = strlen(history_entry); if (len < sizeof(input) - 1) input.set(history_entry); } else input.clear(); handled = true; } else if(e.key == KEY_TAB) { completion_chosen++; completion_enumeration_count = 0; console_possible_commands(completion_buffer, completion_flagmask, possible_commands_complete_callback, this); // handle wrapping if(completion_enumeration_count && completion_chosen >= completion_enumeration_count) { completion_chosen %= completion_enumeration_count; completion_enumeration_count = 0; console_possible_commands(completion_buffer, completion_flagmask, possible_commands_complete_callback, this); } } if(e.key != KEY_TAB) { completion_chosen = -1; str_copy(completion_buffer, input.get_string(), sizeof(completion_buffer)); } // find the current command { char buf[64] = {0}; const char *src = get_string(); int i = 0; for(; i < (int)sizeof(buf) && *src && *src != ' ' && *src != ' '; i++, src++) buf[i] = *src; buf[i] = 0; command = console_get_command(buf); } } if(!handled) input.process_input(e); } void CONSOLE::INSTANCE::print_line(const char *line) { int len = strlen(line); if (len > 255) len = 255; char *entry = backlog.Allocate(len+1); mem_copy(entry, line, len+1); } CONSOLE::CONSOLE() : local_console(0), remote_console(1) { console_type = 0; console_state = CONSOLE_CLOSED; state_change_end = 0.0f; state_change_duration = 0.1f; } float CONSOLE::time_now() { static long long time_start = time_get(); return float(time_get()-time_start)/float(time_freq()); } CONSOLE::INSTANCE *CONSOLE::current_console() { if(console_type != 0) return &remote_console; return &local_console; } void CONSOLE::on_reset() { } // only defined for 0<=t<=1 static float console_scale_func(float t) { //return t; return sinf(acosf(1.0f-t)); } struct RENDERINFO { CONSOLE *self; TEXT_CURSOR cursor; const char *current_cmd; int wanted_completion; int enum_count; }; void CONSOLE::possible_commands_render_callback(const char *str, void *user) { RENDERINFO *info = (RENDERINFO *)user; if(info->enum_count == info->wanted_completion) { float tw = gfx_text_width(info->cursor.font, info->cursor.font_size, str, -1); info->self->Graphics()->TextureSet(-1); info->self->Graphics()->QuadsBegin(); info->self->Graphics()->SetColor(229.0f/255.0f,185.0f/255.0f,4.0f/255.0f,0.85f); info->self->RenderTools()->draw_round_rect(info->cursor.x-3, info->cursor.y, tw+5, info->cursor.font_size+4, info->cursor.font_size/3); info->self->Graphics()->QuadsEnd(); gfx_text_color(0.05f, 0.05f, 0.05f,1); gfx_text_ex(&info->cursor, str, -1); } else { const char *match_start = str_find_nocase(str, info->current_cmd); if(match_start) { gfx_text_color(0.5f,0.5f,0.5f,1); gfx_text_ex(&info->cursor, str, match_start-str); gfx_text_color(229.0f/255.0f,185.0f/255.0f,4.0f/255.0f,1); gfx_text_ex(&info->cursor, match_start, strlen(info->current_cmd)); gfx_text_color(0.5f,0.5f,0.5f,1); gfx_text_ex(&info->cursor, match_start+strlen(info->current_cmd), -1); } else { gfx_text_color(0.75f,0.75f,0.75f,1); gfx_text_ex(&info->cursor, str, -1); } } info->enum_count++; info->cursor.x += 7.0f; } void CONSOLE::on_render() { CUIRect screen = *UI()->Screen(); float console_max_height = screen.h*3/5.0f; float console_height; float progress = (time_now()-(state_change_end-state_change_duration))/float(state_change_duration); if (progress >= 1.0f) { if (console_state == CONSOLE_CLOSING) console_state = CONSOLE_CLOSED; else if (console_state == CONSOLE_OPENING) console_state = CONSOLE_OPEN; progress = 1.0f; } if (console_state == CONSOLE_OPEN && config.cl_editor) toggle(0); if (console_state == CONSOLE_CLOSED) return; if (console_state == CONSOLE_OPEN) inp_mouse_mode_absolute(); float console_height_scale; if (console_state == CONSOLE_OPENING) console_height_scale = console_scale_func(progress); else if (console_state == CONSOLE_CLOSING) console_height_scale = console_scale_func(1.0f-progress); else //if (console_state == CONSOLE_OPEN) console_height_scale = console_scale_func(1.0f); console_height = console_height_scale*console_max_height; Graphics()->MapScreen(screen.x, screen.y, screen.w, screen.h); // do console shadow Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColorVertex(0, 0,0,0, 0.5f); Graphics()->SetColorVertex(1, 0,0,0, 0.5f); Graphics()->SetColorVertex(2, 0,0,0, 0.0f); Graphics()->SetColorVertex(3, 0,0,0, 0.0f); Graphics()->QuadsDrawTL(0,console_height,screen.w,10.0f); Graphics()->QuadsEnd(); // do background Graphics()->TextureSet(data->images[IMAGE_CONSOLE_BG].id); Graphics()->QuadsBegin(); Graphics()->SetColor(0.2f, 0.2f, 0.2f,0.9f); if(console_type != 0) Graphics()->SetColor(0.4f, 0.2f, 0.2f,0.9f); Graphics()->QuadsSetSubset(0,-console_height*0.075f,screen.w*0.075f*0.5f,0); Graphics()->QuadsDrawTL(0,0,screen.w,console_height); Graphics()->QuadsEnd(); // do small bar shadow Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColorVertex(0, 0,0,0, 0.0f); Graphics()->SetColorVertex(1, 0,0,0, 0.0f); Graphics()->SetColorVertex(2, 0,0,0, 0.25f); Graphics()->SetColorVertex(3, 0,0,0, 0.25f); Graphics()->QuadsDrawTL(0,console_height-20,screen.w,10); Graphics()->QuadsEnd(); // do the lower bar Graphics()->TextureSet(data->images[IMAGE_CONSOLE_BAR].id); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.9f); Graphics()->QuadsSetSubset(0,0.1f,screen.w*0.015f,1-0.1f); Graphics()->QuadsDrawTL(0,console_height-10.0f,screen.w,10.0f); Graphics()->QuadsEnd(); console_height -= 22.0f; INSTANCE *console = current_console(); { float font_size = 10.0f; float row_height = font_size*1.25f; float x = 3; float y = console_height - row_height - 2; // render prompt TEXT_CURSOR cursor; gfx_text_set_cursor(&cursor, x, y, font_size, TEXTFLAG_RENDER); RENDERINFO info; info.self = this; info.wanted_completion = console->completion_chosen; info.enum_count = 0; info.current_cmd = console->completion_buffer; gfx_text_set_cursor(&info.cursor, x, y+12.0f, font_size, TEXTFLAG_RENDER); const char *prompt = "> "; if(console_type) { if(client_state() == CLIENTSTATE_ONLINE) { if(client_rcon_authed()) prompt = "rcon> "; else prompt = "ENTER PASSWORD> "; } else prompt = "NOT CONNECTED> "; } gfx_text_ex(&cursor, prompt, -1); // render console input gfx_text_ex(&cursor, console->input.get_string(), console->input.cursor_offset()); TEXT_CURSOR marker = cursor; gfx_text_ex(&marker, "|", -1); gfx_text_ex(&cursor, console->input.get_string()+console->input.cursor_offset(), -1); // render version char buf[128]; str_format(buf, sizeof(buf), "v%s", GAME_VERSION); float version_width = gfx_text_width(0, font_size, buf, -1); gfx_text(0, screen.w-version_width-5, y, font_size, buf, -1); // render possible commands if(console->input.get_string()[0] != 0) { console_possible_commands(console->completion_buffer, console->completion_flagmask, possible_commands_render_callback, &info); if(info.enum_count <= 0) { if(console->command) { char buf[512]; str_format(buf, sizeof(buf), "Help: %s ", console->command->help); gfx_text_ex(&info.cursor, buf, -1); gfx_text_color(0.75f, 0.75f, 0.75f, 1); str_format(buf, sizeof(buf), "Syntax: %s %s", console->command->name, console->command->params); gfx_text_ex(&info.cursor, buf, -1); } } } gfx_text_color(1,1,1,1); // render log y -= row_height; char *entry = console->backlog.Last(); while (y > 0.0f && entry) { gfx_text(0, x, y, font_size, entry, -1); y -= row_height; entry = console->backlog.Prev(entry); } } } void CONSOLE::on_message(int msgtype, void *rawmsg) { } bool CONSOLE::on_input(INPUT_EVENT e) { if(console_state == CONSOLE_CLOSED) return false; if(e.key >= KEY_F1 && e.key <= KEY_F15) return false; if(e.key == KEY_ESCAPE && (e.flags&INPFLAG_PRESS)) toggle(console_type); else current_console()->on_input(e); return true; } void CONSOLE::toggle(int type) { if(console_type != type && (console_state == CONSOLE_OPEN || console_state == CONSOLE_OPENING)) { // don't toggle console, just switch what console to use } else { if (console_state == CONSOLE_CLOSED || console_state == CONSOLE_OPEN) { state_change_end = time_now()+state_change_duration; } else { float progress = state_change_end-time_now(); float reversed_progress = state_change_duration-progress; state_change_end = time_now()+reversed_progress; } if (console_state == CONSOLE_CLOSED || console_state == CONSOLE_CLOSING) { inp_mouse_mode_absolute(); console_state = CONSOLE_OPENING; } else { inp_mouse_mode_relative(); console_state = CONSOLE_CLOSING; } } console_type = type; } void CONSOLE::con_toggle_local_console(void *result, void *user_data) { ((CONSOLE *)user_data)->toggle(0); } void CONSOLE::con_toggle_remote_console(void *result, void *user_data) { ((CONSOLE *)user_data)->toggle(1); } void CONSOLE::client_console_print_callback(const char *str, void *user_data) { ((CONSOLE *)user_data)->local_console.print_line(str); } void CONSOLE::print_line(int type, const char *line) { if(type == 0) local_console.print_line(line); else if(type == 1) remote_console.print_line(line); } void CONSOLE::on_console_init() { // console_register_print_callback(client_console_print_callback, this); MACRO_REGISTER_COMMAND("toggle_local_console", "", CFGFLAG_CLIENT, con_toggle_local_console, this, "Toggle local console"); MACRO_REGISTER_COMMAND("toggle_remote_console", "", CFGFLAG_CLIENT, con_toggle_remote_console, this, "Toggle remote console"); } /* static void con_team(void *result, void *user_data) { send_switch_team(console_arg_int(result, 0)); } static void con_kill(void *result, void *user_data) { send_kill(-1); } void send_kill(int client_id); static void con_emote(void *result, void *user_data) { send_emoticon(console_arg_int(result, 0)); } extern void con_chat(void *result, void *user_data); void client_console_init() { // MACRO_REGISTER_COMMAND("team", "i", con_team, 0x0); MACRO_REGISTER_COMMAND("kill", "", con_kill, 0x0); // chatting MACRO_REGISTER_COMMAND("emote", "i", con_emote, 0); MACRO_REGISTER_COMMAND("+emote", "", con_key_input_state, &emoticon_selector_active); } */