#include "../e_if_gfx.h" class IGraphics { protected: int m_ScreenWidth; int m_ScreenHeight; public: virtual ~IGraphics() {} int ScreenWidth() const { return m_ScreenWidth; } int ScreenHeight() const { return m_ScreenHeight; } float ScreenAspect() const { return (float)ScreenWidth()/(float)ScreenHeight(); } virtual void Clear(float r, float g, float b) = 0; virtual void ClipEnable(int x, int y, int w, int h) = 0; virtual void ClipDisable() = 0; virtual void MapScreen(float tl_x, float tl_y, float br_x, float br_y) = 0; virtual void GetScreen(float *tl_x, float *tl_y, float *br_x, float *br_y) = 0; virtual void BlendNone() = 0; virtual void BlendNormal() = 0; virtual void BlendAdditive() = 0; virtual int LoadPNG(IMAGE_INFO *pImg, const char *pFilename) =0; virtual int UnloadTexture(int Index) = 0; virtual int LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags) = 0; virtual int LoadTexture(const char *pFilename, int StoreFormat, int Flags) = 0; virtual void TextureSet(int TextureID) = 0; virtual void LinesBegin() = 0; virtual void LinesEnd() = 0; virtual void LinesDraw(float x0, float y0, float x1, float y1) = 0; virtual void QuadsBegin() = 0; virtual void QuadsEnd() = 0; virtual void QuadsSetRotation(float Angle) = 0; virtual void QuadsSetSubset(float tl_u, float tl_v, float br_u, float br_v) = 0; virtual void QuadsSetSubsetFree(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) = 0; virtual void QuadsDraw(float x, float y, float w, float h) = 0; virtual void QuadsDrawTL(float x, float y, float w, float h) = 0; virtual void QuadsDrawFreeform(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) = 0; virtual void QuadsText(float x, float y, float Size, float r, float g, float b, float a, const char *pText) = 0; virtual void SetColorVertex(int i, float r, float g, float b, float a) = 0; virtual void SetColor(float r, float g, float b, float a) = 0; virtual void TakeScreenshot() = 0; }; class IEngineGraphics : public IGraphics { public: virtual bool Init() = 0; virtual void Shutdown() = 0; virtual void Swap() = 0; virtual void Minimize() = 0; virtual void Maximize() = 0; virtual int WindowActive() = 0; virtual int WindowOpen() = 0; }; extern IEngineGraphics *CreateEngineGraphics();