/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include #include #include #include "gc_ui.h" /******************************************************** UI *********************************************************/ static const void *hot_item = 0; static const void *active_item = 0; static const void *last_active_item = 0; static const void *becomming_hot_item = 0; static float mouse_x, mouse_y; /* in gui space */ static float mouse_wx, mouse_wy; /* in world space */ static unsigned mouse_buttons = 0; static unsigned last_mouse_buttons = 0; float ui_mouse_x() { return mouse_x; } float ui_mouse_y() { return mouse_y; } float ui_mouse_world_x() { return mouse_wx; } float ui_mouse_world_y() { return mouse_wy; } int ui_mouse_button(int index) { return (mouse_buttons>>index)&1; } int ui_mouse_button_clicked(int index) { return ui_mouse_button(index) && !((last_mouse_buttons>>index)&1) ; } void ui_set_hot_item(const void *id) { becomming_hot_item = id; } void ui_set_active_item(const void *id) { active_item = id; if (id) last_active_item = id; } void ui_clear_last_active_item() { last_active_item = 0; } const void *ui_hot_item() { return hot_item; } const void *ui_active_item() { return active_item; } const void *ui_last_active_item() { return last_active_item; } int ui_update(float mx, float my, float mwx, float mwy, int buttons) { mouse_x = mx; mouse_y = my; mouse_wx = mwx; mouse_wy = mwy; last_mouse_buttons = mouse_buttons; mouse_buttons = buttons; hot_item = becomming_hot_item; if(active_item) hot_item = active_item; becomming_hot_item = 0; return 0; } int ui_mouse_inside(const RECT *r) { if(mouse_x >= r->x && mouse_x <= r->x+r->w && mouse_y >= r->y && mouse_y <= r->y+r->h) return 1; return 0; } static RECT screen = { 0.0f, 0.0f, 848.0f, 480.0f }; RECT *ui_screen() { float aspect = gfx_screenaspect(); float w, h; h = 600; w = aspect*h; screen.w = w; screen.h = h; return &screen; } void ui_set_scale(float s) { config.ui_scale = (int)(s*100.0f); } float ui_scale() { return config.ui_scale/100.0f; } void ui_clip_enable(const RECT *r) { float xscale = gfx_screenwidth()/ui_screen()->w; float yscale = gfx_screenheight()/ui_screen()->h; gfx_clip_enable((int)(r->x*xscale), (int)(r->y*yscale), (int)(r->w*xscale), (int)(r->h*yscale)); } void ui_clip_disable() { gfx_clip_disable(); } void ui_hsplit_t(const RECT *original, float cut, RECT *top, RECT *bottom) { RECT r = *original; cut *= ui_scale(); if (top) { top->x = r.x; top->y = r.y; top->w = r.w; top->h = cut; } if (bottom) { bottom->x = r.x; bottom->y = r.y + cut; bottom->w = r.w; bottom->h = r.h - cut; } } void ui_hsplit_b(const RECT *original, float cut, RECT *top, RECT *bottom) { RECT r = *original; cut *= ui_scale(); if (top) { top->x = r.x; top->y = r.y; top->w = r.w; top->h = r.h - cut; } if (bottom) { bottom->x = r.x; bottom->y = r.y + r.h - cut; bottom->w = r.w; bottom->h = cut; } } void ui_vsplit_mid(const RECT *original, RECT *left, RECT *right) { RECT r = *original; float cut = r.w/2; if (left) { left->x = r.x; left->y = r.y; left->w = cut; left->h = r.h; } if (right) { right->x = r.x + cut; right->y = r.y; right->w = r.w - cut; right->h = r.h; } } void ui_vsplit_l(const RECT *original, float cut, RECT *left, RECT *right) { RECT r = *original; cut *= ui_scale(); if (left) { left->x = r.x; left->y = r.y; left->w = cut; left->h = r.h; } if (right) { right->x = r.x + cut; right->y = r.y; right->w = r.w - cut; right->h = r.h; } } void ui_vsplit_r(const RECT *original, float cut, RECT *left, RECT *right) { RECT r = *original; cut *= ui_scale(); if (left) { left->x = r.x; left->y = r.y; left->w = r.w - cut; left->h = r.h; } if (right) { right->x = r.x + r.w - cut; right->y = r.y; right->w = cut; right->h = r.h; } } void ui_margin(const RECT *original, float cut, RECT *other_rect) { RECT r = *original; cut *= ui_scale(); other_rect->x = r.x + cut; other_rect->y = r.y + cut; other_rect->w = r.w - 2*cut; other_rect->h = r.h - 2*cut; } void ui_vmargin(const RECT *original, float cut, RECT *other_rect) { RECT r = *original; cut *= ui_scale(); other_rect->x = r.x + cut; other_rect->y = r.y; other_rect->w = r.w - 2*cut; other_rect->h = r.h; } void ui_hmargin(const RECT *original, float cut, RECT *other_rect) { RECT r = *original; cut *= ui_scale(); other_rect->x = r.x; other_rect->y = r.y + cut; other_rect->w = r.w; other_rect->h = r.h - 2*cut; } int ui_do_button(const void *id, const char *text, int checked, const RECT *r, ui_draw_button_func draw_func, const void *extra) { /* logic */ int ret = 0; int inside = ui_mouse_inside(r); if(ui_active_item() == id) { if(!ui_mouse_button(0)) { if(inside && checked >= 0) ret = 1; ui_set_active_item(0); } } else if(ui_hot_item() == id) { if(ui_mouse_button(0)) ui_set_active_item(id); } if(inside) ui_set_hot_item(id); if(draw_func) draw_func(id, text, checked, r, extra); return ret; } void ui_do_label(const RECT *r, const char *text, float size, int align, int max_width) { gfx_blend_normal(); size *= ui_scale(); if(align == 0) { float tw = gfx_text_width(0, size, text, max_width); gfx_text(0, r->x + r->w/2-tw/2, r->y, size, text, max_width); } else if(align < 0) gfx_text(0, r->x, r->y, size, text, max_width); else if(align > 0) { float tw = gfx_text_width(0, size, text, max_width); gfx_text(0, r->x + r->w-tw, r->y, size, text, max_width); } }