#include "ed_editor.hpp" #include #include #include LAYER_QUADS::LAYER_QUADS() { type = LAYERTYPE_QUADS; type_name = "Quads"; image = -1; } LAYER_QUADS::~LAYER_QUADS() { } static void envelope_eval(float time_offset, int env, float *channels) { ENVELOPE *e = editor.map.envelopes[env]; float t = editor.animate_time+time_offset; e->eval(t, channels); } void LAYER_QUADS::render() { gfx_texture_set(-1); if(image >= 0 && image < editor.map.images.len()) gfx_texture_set(editor.map.images[image]->tex_id); render_quads(quads.getptr(), quads.len(), envelope_eval); } QUAD *LAYER_QUADS::new_quad() { QUAD *q = &quads[quads.add(QUAD())]; q->pos_env = -1; q->color_env = -1; q->pos_env_offset = 0; q->color_env_offset = 0; int x = 0, y = 0; q->points[0].x = x; q->points[0].y = y; q->points[1].x = x+64; q->points[1].y = y; q->points[2].x = x; q->points[2].y = y+64; q->points[3].x = x+64; q->points[3].y = y+64; q->points[4].x = x+32; // pivot q->points[4].y = y+32; for(int i = 0; i < 5; i++) { q->points[i].x <<= 10; q->points[i].y <<= 10; } q->texcoords[0].x = 0; q->texcoords[0].y = 0; q->texcoords[1].x = 1<<10; q->texcoords[1].y = 0; q->texcoords[2].x = 0; q->texcoords[2].y = 1<<10; q->texcoords[3].x = 1<<10; q->texcoords[3].y = 1<<10; q->colors[0].r = 255; q->colors[0].g = 255; q->colors[0].b = 255; q->colors[0].a = 255; q->colors[1].r = 255; q->colors[1].g = 255; q->colors[1].b = 255; q->colors[1].a = 255; q->colors[2].r = 255; q->colors[2].g = 255; q->colors[2].b = 255; q->colors[2].a = 255; q->colors[3].r = 255; q->colors[3].g = 255; q->colors[3].b = 255; q->colors[3].a = 255; return q; } void LAYER_QUADS::brush_selecting(RECT rect) { // draw selection rectangle gfx_texture_set(-1); gfx_lines_begin(); gfx_lines_draw(rect.x, rect.y, rect.x+rect.w, rect.y); gfx_lines_draw(rect.x+rect.w, rect.y, rect.x+rect.w, rect.y+rect.h); gfx_lines_draw(rect.x+rect.w, rect.y+rect.h, rect.x, rect.y+rect.h); gfx_lines_draw(rect.x, rect.y+rect.h, rect.x, rect.y); gfx_lines_end(); } int LAYER_QUADS::brush_grab(LAYERGROUP *brush, RECT rect) { // create new layers LAYER_QUADS *grabbed = new LAYER_QUADS(); grabbed->image = image; brush->add_layer(grabbed); //dbg_msg("", "%f %f %f %f", rect.x, rect.y, rect.w, rect.h); for(int i = 0; i < quads.len(); i++) { QUAD *q = &quads[i]; float px = fx2f(q->points[4].x); float py = fx2f(q->points[4].y); if(px > rect.x && px < rect.x+rect.w && py > rect.y && py < rect.y+rect.h) { dbg_msg("", "grabbed one"); QUAD n; n = *q; for(int p = 0; p < 5; p++) { n.points[p].x -= f2fx(rect.x); n.points[p].y -= f2fx(rect.y); } grabbed->quads.add(n); } } return grabbed->quads.len()?1:0; } void LAYER_QUADS::brush_place(LAYER *brush, float wx, float wy) { LAYER_QUADS *l = (LAYER_QUADS *)brush; for(int i = 0; i < l->quads.len(); i++) { QUAD n = l->quads[i]; for(int p = 0; p < 5; p++) { n.points[p].x += f2fx(wx); n.points[p].y += f2fx(wy); } quads.add(n); } } void LAYER_QUADS::brush_flip_x() { } void LAYER_QUADS::brush_flip_y() { } void LAYER_QUADS::get_size(float *w, float *h) { *w = 0; *h = 0; for(int i = 0; i < quads.len(); i++) { for(int p = 0; p < 5; p++) { *w = max(*w, fx2f(quads[i].points[p].x)); *h = max(*h, fx2f(quads[i].points[p].y)); } } } extern int selected_points; int LAYER_QUADS::render_properties(RECT *toolbox) { // layer props enum { PROP_IMAGE=0, NUM_PROPS, }; PROPERTY props[] = { {"Image", image, PROPTYPE_IMAGE, -1, 0}, {0}, }; static int ids[NUM_PROPS] = {0}; int new_val = 0; int prop = editor.do_properties(toolbox, props, ids, &new_val); if(prop == PROP_IMAGE) { if(new_val >= 0) image = new_val%editor.map.images.len(); else image = -1; } return 0; }