#ifndef GAME_CLIENT_COMPONENTS_MAPSOUNDS_H #define GAME_CLIENT_COMPONENTS_MAPSOUNDS_H #include #include #include class CMapSounds : public CComponent { int m_aSounds[64]; int m_Count; struct CSourceQueueEntry { int m_Sound; bool m_HighDetail; ISound::CVoiceHandle m_Voice; CSoundSource *m_pSource; bool operator==(const CSourceQueueEntry &Other) const { return (m_Sound == Other.m_Sound) && (m_Voice == Other.m_Voice) && (m_pSource == Other.m_pSource); } }; array m_lSourceQueue; void Clear(); public: CMapSounds(); virtual void OnMapLoad(); virtual void OnRender(); virtual void OnStateChange(int NewState, int OldState); }; #endif // GAME_CLIENT_COMPONENTS_MAPSOUNDS_H