#include #include #include #include #include #include #include #include "background.h" CBackground::CBackground(int MapType, bool OnlineOnly) : CMapLayers(MapType, OnlineOnly) { m_pLayers = new CLayers; m_pBackgroundLayers = m_pLayers; m_pImages = new CMapImages; m_pBackgroundImages = m_pImages; m_Loaded = false; m_aMapName[0] = '\0'; m_LastLoad = 0; } CBackground::~CBackground() { delete m_pBackgroundLayers; delete m_pBackgroundImages; } CBackgroundEngineMap *CBackground::CreateBGMap() { return new CBackgroundEngineMap; } void CBackground::OnInit() { m_pBackgroundMap = CreateBGMap(); m_pMap = m_pBackgroundMap; m_pImages->m_pClient = GameClient(); Kernel()->RegisterInterface(m_pBackgroundMap); if(g_Config.m_ClBackgroundEntities[0] != '\0' && str_comp(g_Config.m_ClBackgroundEntities, CURRENT_MAP)) LoadBackground(); } void CBackground::LoadBackground() { if(time_get() - m_LastLoad < 10 * time_freq()) return; if(m_Loaded && m_pMap == m_pBackgroundMap) m_pMap->Unload(); m_Loaded = false; m_pMap = m_pBackgroundMap; m_pLayers = m_pBackgroundLayers; m_pImages = m_pBackgroundImages; bool NeedImageLoading = false; str_copy(m_aMapName, g_Config.m_ClBackgroundEntities, sizeof(m_aMapName)); char aBuf[128]; str_format(aBuf, sizeof(aBuf), "maps/%s", g_Config.m_ClBackgroundEntities); if(str_comp(g_Config.m_ClBackgroundEntities, CURRENT_MAP) == 0) { m_pMap = Kernel()->RequestInterface(); if(m_pMap->IsLoaded()) { m_pLayers = GameClient()->Layers(); m_pImages = GameClient()->m_pMapimages; m_Loaded = true; } } else if(m_pMap->Load(aBuf)) { m_pLayers->InitBackground(m_pMap); RenderTools()->RenderTilemapGenerateSkip(m_pLayers); NeedImageLoading = true; m_Loaded = true; } if(m_Loaded) { CMapLayers::OnMapLoad(); if(NeedImageLoading) m_pImages->LoadBackground(m_pLayers, m_pMap); } m_LastLoad = time_get(); } void CBackground::OnMapLoad() { if(str_comp(g_Config.m_ClBackgroundEntities, CURRENT_MAP) == 0 || str_comp(g_Config.m_ClBackgroundEntities, m_aMapName)) { m_LastLoad = 0; LoadBackground(); } } void CBackground::OnRender() { //probably not the best place for this if(g_Config.m_ClBackgroundEntities[0] != '\0' && str_comp(g_Config.m_ClBackgroundEntities, m_aMapName)) LoadBackground(); if(!m_Loaded) return; if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK) return; if(g_Config.m_ClOverlayEntities != 100) return; CMapLayers::OnRender(); }