/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include "editor.h" #include #include #include #include #include #include #include template static int MakeVersion(int i, const T &v) { return (i << 16) + sizeof(T); } // backwards compatibility /* void editor_load_old(DATAFILE *df, MAP *map) { class mapres_image { public: int width; int height; int image_data; }; struct mapres_tilemap { int image; int width; int height; int x, y; int scale; int data; int main; }; struct mapres_entity { int x, y; int data[1]; }; struct mapres_spawnpoint { int x, y; }; struct mapres_item { int x, y; int type; }; struct mapres_flagstand { int x, y; }; enum { MAPRES_ENTS_START=1, MAPRES_SPAWNPOINT=1, MAPRES_ITEM=2, MAPRES_SPAWNPOINT_RED=3, MAPRES_SPAWNPOINT_BLUE=4, MAPRES_FLAGSTAND_RED=5, MAPRES_FLAGSTAND_BLUE=6, MAPRES_ENTS_END, ITEM_NULL=0, ITEM_WEAPON_GUN=0x00010001, ITEM_WEAPON_SHOTGUN=0x00010002, ITEM_WEAPON_ROCKET=0x00010003, ITEM_WEAPON_SNIPER=0x00010004, ITEM_WEAPON_HAMMER=0x00010005, ITEM_HEALTH =0x00020001, ITEM_ARMOR=0x00030001, ITEM_NINJA=0x00040001, }; enum { MAPRES_REGISTERED=0x8000, MAPRES_IMAGE=0x8001, MAPRES_TILEMAP=0x8002, MAPRES_COLLISIONMAP=0x8003, MAPRES_TEMP_THEME=0x8fff, }; // load tilemaps int game_width = 0; int game_height = 0; { int start, num; datafile_get_type(df, MAPRES_TILEMAP, &start, &num); for(int t = 0; t < num; t++) { mapres_tilemap *tmap = (mapres_tilemap *)datafile_get_item(df, start+t,0,0); CLayerTiles *l = new CLayerTiles(tmap->width, tmap->height); if(tmap->main) { // move game layer to correct position for(int i = 0; i < map->groups[0]->layers.len()-1; i++) { if(map->groups[0]->layers[i] == pEditor->map.game_layer) map->groups[0]->swap_layers(i, i+1); } game_width = tmap->width; game_height = tmap->height; } // add new layer map->groups[0]->add_layer(l); // process the data unsigned char *src_data = (unsigned char *)datafile_get_data(df, tmap->data); CTile *dst_data = l->tiles; for(int y = 0; y < tmap->height; y++) for(int x = 0; x < tmap->width; x++, dst_data++, src_data+=2) { dst_data->index = src_data[0]; dst_data->flags = src_data[1]; } l->image = tmap->image; } } // load images { int start, count; datafile_get_type(df, MAPRES_IMAGE, &start, &count); for(int i = 0; i < count; i++) { mapres_image *imgres = (mapres_image *)datafile_get_item(df, start+i, 0, 0); void *data = datafile_get_data(df, imgres->image_data); EDITOR_IMAGE *img = new EDITOR_IMAGE; img->width = imgres->width; img->height = imgres->height; img->format = CImageInfo::FORMAT_RGBA; // copy image data img->data = mem_alloc(img->width*img->height*4, 1); mem_copy(img->data, data, img->width*img->height*4); img->tex_id = Graphics()->LoadTextureRaw(img->width, img->height, img->format, img->data, CImageInfo::FORMAT_AUTO, 0); map->images.add(img); // unload image datafile_unload_data(df, imgres->image_data); } } // load entities { CLayerGame *g = map->game_layer; g->resize(game_width, game_height); for(int t = MAPRES_ENTS_START; t < MAPRES_ENTS_END; t++) { // fetch entities of this class int start, num; datafile_get_type(df, t, &start, &num); for(int i = 0; i < num; i++) { mapres_entity *e = (mapres_entity *)datafile_get_item(df, start+i,0,0); int x = e->x/32; int y = e->y/32; int id = -1; if(t == MAPRES_SPAWNPOINT) id = ENTITY_SPAWN; else if(t == MAPRES_SPAWNPOINT_RED) id = ENTITY_SPAWN_RED; else if(t == MAPRES_SPAWNPOINT_BLUE) id = ENTITY_SPAWN_BLUE; else if(t == MAPRES_FLAGSTAND_RED) id = ENTITY_FLAGSTAND_RED; else if(t == MAPRES_FLAGSTAND_BLUE) id = ENTITY_FLAGSTAND_BLUE; else if(t == MAPRES_ITEM) { if(e->data[0] == ITEM_WEAPON_SHOTGUN) id = ENTITY_WEAPON_SHOTGUN; else if(e->data[0] == ITEM_WEAPON_ROCKET) id = ENTITY_WEAPON_GRENADE; else if(e->data[0] == ITEM_NINJA) id = ENTITY_POWERUP_NINJA; else if(e->data[0] == ITEM_ARMOR) id = ENTITY_ARMOR_1; else if(e->data[0] == ITEM_HEALTH) id = ENTITY_HEALTH_1; } if(id > 0 && x >= 0 && x < g->width && y >= 0 && y < g->height) g->tiles[y*g->width+x].index = id+ENTITY_OFFSET; } } } }*/ // compatibility with old sound layers struct CSoundSource_DEPRECATED { CPoint m_Position; int m_Loop; int m_TimeDelay; // in s int m_FalloffDistance; int m_PosEnv; int m_PosEnvOffset; int m_SoundEnv; int m_SoundEnvOffset; }; int CEditor::Save(const char *pFilename) { return m_Map.Save(Kernel()->RequestInterface(), pFilename); } int CEditorMap::Save(class IStorage *pStorage, const char *pFileName) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "saving to '%s'...", pFileName); m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf); CDataFileWriter df; if(!df.Open(pStorage, pFileName)) { str_format(aBuf, sizeof(aBuf), "failed to open file '%s'...", pFileName); m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf); return 0; } // save version { CMapItemVersion Item; Item.m_Version = 1; df.AddItem(MAPITEMTYPE_VERSION, 0, sizeof(Item), &Item); } // save map info { CMapItemInfoSettings Item; Item.m_Version = 1; if(m_MapInfo.m_aAuthor[0]) Item.m_Author = df.AddData(str_length(m_MapInfo.m_aAuthor) + 1, m_MapInfo.m_aAuthor); else Item.m_Author = -1; if(m_MapInfo.m_aVersion[0]) Item.m_MapVersion = df.AddData(str_length(m_MapInfo.m_aVersion) + 1, m_MapInfo.m_aVersion); else Item.m_MapVersion = -1; if(m_MapInfo.m_aCredits[0]) Item.m_Credits = df.AddData(str_length(m_MapInfo.m_aCredits) + 1, m_MapInfo.m_aCredits); else Item.m_Credits = -1; if(m_MapInfo.m_aLicense[0]) Item.m_License = df.AddData(str_length(m_MapInfo.m_aLicense) + 1, m_MapInfo.m_aLicense); else Item.m_License = -1; Item.m_Settings = -1; if(m_lSettings.size()) { int Size = 0; for(int i = 0; i < m_lSettings.size(); i++) { Size += str_length(m_lSettings[i].m_aCommand) + 1; } // Checked that m_lSettings.size() is not 0, thus Size is > 0 as ell char *pSettings = (char *)malloc(Size); // NOLINT(clang-analyzer-optin.portability.UnixAPI) char *pNext = pSettings; for(int i = 0; i < m_lSettings.size(); i++) { int Length = str_length(m_lSettings[i].m_aCommand) + 1; mem_copy(pNext, m_lSettings[i].m_aCommand, Length); pNext += Length; } Item.m_Settings = df.AddData(Size, pSettings); free(pSettings); } df.AddItem(MAPITEMTYPE_INFO, 0, sizeof(Item), &Item); } // save images for(int i = 0; i < m_lImages.size(); i++) { CEditorImage *pImg = m_lImages[i]; // analyse the image for when saving (should be done when we load the image) // TODO! pImg->AnalyseTileFlags(); CMapItemImage Item; Item.m_Version = 1; Item.m_Width = pImg->m_Width; Item.m_Height = pImg->m_Height; Item.m_External = pImg->m_External; Item.m_ImageName = df.AddData(str_length(pImg->m_aName) + 1, pImg->m_aName); if(pImg->m_External) Item.m_ImageData = -1; else { if(pImg->m_Format == CImageInfo::FORMAT_RGB) { // Convert to RGBA unsigned char *pDataRGBA = (unsigned char *)malloc((size_t)Item.m_Width * Item.m_Height * 4); unsigned char *pDataRGB = (unsigned char *)pImg->m_pData; for(int i = 0; i < Item.m_Width * Item.m_Height; i++) { pDataRGBA[i * 4] = pDataRGB[i * 3]; pDataRGBA[i * 4 + 1] = pDataRGB[i * 3 + 1]; pDataRGBA[i * 4 + 2] = pDataRGB[i * 3 + 2]; pDataRGBA[i * 4 + 3] = 255; } Item.m_ImageData = df.AddData(Item.m_Width * Item.m_Height * 4, pDataRGBA); free(pDataRGBA); } else { Item.m_ImageData = df.AddData(Item.m_Width * Item.m_Height * 4, pImg->m_pData); } } df.AddItem(MAPITEMTYPE_IMAGE, i, sizeof(Item), &Item); } // save sounds for(int i = 0; i < m_lSounds.size(); i++) { CEditorSound *pSound = m_lSounds[i]; CMapItemSound Item; Item.m_Version = 1; Item.m_External = 0; Item.m_SoundName = df.AddData(str_length(pSound->m_aName) + 1, pSound->m_aName); Item.m_SoundData = df.AddData(pSound->m_DataSize, pSound->m_pData); Item.m_SoundDataSize = pSound->m_DataSize; df.AddItem(MAPITEMTYPE_SOUND, i, sizeof(Item), &Item); } // save layers int LayerCount = 0, GroupCount = 0; int AutomapperCount = 0; for(int g = 0; g < m_lGroups.size(); g++) { CLayerGroup *pGroup = m_lGroups[g]; CMapItemGroup GItem; GItem.m_Version = CMapItemGroup::CURRENT_VERSION; GItem.m_ParallaxX = pGroup->m_ParallaxX; GItem.m_ParallaxY = pGroup->m_ParallaxY; GItem.m_OffsetX = pGroup->m_OffsetX; GItem.m_OffsetY = pGroup->m_OffsetY; GItem.m_UseClipping = pGroup->m_UseClipping; GItem.m_ClipX = pGroup->m_ClipX; GItem.m_ClipY = pGroup->m_ClipY; GItem.m_ClipW = pGroup->m_ClipW; GItem.m_ClipH = pGroup->m_ClipH; GItem.m_StartLayer = LayerCount; GItem.m_NumLayers = 0; // save group name StrToInts(GItem.m_aName, sizeof(GItem.m_aName) / sizeof(int), pGroup->m_aName); for(int l = 0; l < pGroup->m_lLayers.size(); l++) { if(pGroup->m_lLayers[l]->m_Type == LAYERTYPE_TILES) { m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving tiles layer"); CLayerTiles *pLayer = (CLayerTiles *)pGroup->m_lLayers[l]; pLayer->PrepareForSave(); CMapItemLayerTilemap Item; Item.m_Version = 3; Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0 Item.m_Layer.m_Flags = pLayer->m_Flags; Item.m_Layer.m_Type = pLayer->m_Type; Item.m_Color = pLayer->m_Color; Item.m_ColorEnv = pLayer->m_ColorEnv; Item.m_ColorEnvOffset = pLayer->m_ColorEnvOffset; Item.m_Width = pLayer->m_Width; Item.m_Height = pLayer->m_Height; // Item.m_Flags = pLayer->m_Game ? TILESLAYERFLAG_GAME : 0; if(pLayer->m_Tele) Item.m_Flags = TILESLAYERFLAG_TELE; else if(pLayer->m_Speedup) Item.m_Flags = TILESLAYERFLAG_SPEEDUP; else if(pLayer->m_Front) Item.m_Flags = TILESLAYERFLAG_FRONT; else if(pLayer->m_Switch) Item.m_Flags = TILESLAYERFLAG_SWITCH; else if(pLayer->m_Tune) Item.m_Flags = TILESLAYERFLAG_TUNE; else Item.m_Flags = pLayer->m_Game ? TILESLAYERFLAG_GAME : 0; Item.m_Image = pLayer->m_Image; // the following values were previously uninitialized, do not rely on them being -1 when unused Item.m_Tele = -1; Item.m_Speedup = -1; Item.m_Front = -1; Item.m_Switch = -1; Item.m_Tune = -1; if(Item.m_Flags && !(pLayer->m_Game)) { CTile *pEmptyTiles = (CTile *)calloc((size_t)pLayer->m_Width * pLayer->m_Height, sizeof(CTile)); mem_zero(pEmptyTiles, (size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile)); Item.m_Data = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pEmptyTiles); free(pEmptyTiles); if(pLayer->m_Tele) Item.m_Tele = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTeleTile), ((CLayerTele *)pLayer)->m_pTeleTile); else if(pLayer->m_Speedup) Item.m_Speedup = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CSpeedupTile), ((CLayerSpeedup *)pLayer)->m_pSpeedupTile); else if(pLayer->m_Front) Item.m_Front = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pLayer->m_pTiles); else if(pLayer->m_Switch) Item.m_Switch = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CSwitchTile), ((CLayerSwitch *)pLayer)->m_pSwitchTile); else if(pLayer->m_Tune) Item.m_Tune = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTuneTile), ((CLayerTune *)pLayer)->m_pTuneTile); } else Item.m_Data = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pLayer->m_pTiles); // save layer name StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayer->m_aName); df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item); // save auto mapper of each tile layer (not physics layer) if(!Item.m_Flags) { CMapItemAutoMapperConfig ItemAutomapper; ItemAutomapper.m_Version = CMapItemAutoMapperConfig::CURRENT_VERSION; ItemAutomapper.m_GroupId = GroupCount; ItemAutomapper.m_LayerId = GItem.m_NumLayers; ItemAutomapper.m_AutomapperConfig = pLayer->m_AutoMapperConfig; ItemAutomapper.m_AutomapperSeed = pLayer->m_Seed; ItemAutomapper.m_Flags = 0; if(pLayer->m_AutoAutoMap) ItemAutomapper.m_Flags |= CMapItemAutoMapperConfig::FLAG_AUTOMATIC; df.AddItem(MAPITEMTYPE_AUTOMAPPER_CONFIG, AutomapperCount, sizeof(ItemAutomapper), &ItemAutomapper); AutomapperCount++; } GItem.m_NumLayers++; LayerCount++; } else if(pGroup->m_lLayers[l]->m_Type == LAYERTYPE_QUADS) { m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving quads layer"); CLayerQuads *pLayer = (CLayerQuads *)pGroup->m_lLayers[l]; if(pLayer->m_lQuads.size()) { CMapItemLayerQuads Item; Item.m_Version = 2; Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0 Item.m_Layer.m_Flags = pLayer->m_Flags; Item.m_Layer.m_Type = pLayer->m_Type; Item.m_Image = pLayer->m_Image; // add the data Item.m_NumQuads = pLayer->m_lQuads.size(); Item.m_Data = df.AddDataSwapped(pLayer->m_lQuads.size() * sizeof(CQuad), pLayer->m_lQuads.base_ptr()); // save layer name StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayer->m_aName); df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item); // clean up //mem_free(quads); GItem.m_NumLayers++; LayerCount++; } } else if(pGroup->m_lLayers[l]->m_Type == LAYERTYPE_SOUNDS) { m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving sounds layer"); CLayerSounds *pLayer = (CLayerSounds *)pGroup->m_lLayers[l]; if(pLayer->m_lSources.size()) { CMapItemLayerSounds Item; Item.m_Version = CMapItemLayerSounds::CURRENT_VERSION; Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0 Item.m_Layer.m_Flags = pLayer->m_Flags; Item.m_Layer.m_Type = pLayer->m_Type; Item.m_Sound = pLayer->m_Sound; // add the data Item.m_NumSources = pLayer->m_lSources.size(); Item.m_Data = df.AddDataSwapped(pLayer->m_lSources.size() * sizeof(CSoundSource), pLayer->m_lSources.base_ptr()); // save layer name StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayer->m_aName); df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item); GItem.m_NumLayers++; LayerCount++; } } } df.AddItem(MAPITEMTYPE_GROUP, GroupCount++, sizeof(GItem), &GItem); } // save envelopes int PointCount = 0; for(int e = 0; e < m_lEnvelopes.size(); e++) { CMapItemEnvelope Item; Item.m_Version = CMapItemEnvelope::CURRENT_VERSION; Item.m_Channels = m_lEnvelopes[e]->m_Channels; Item.m_StartPoint = PointCount; Item.m_NumPoints = m_lEnvelopes[e]->m_lPoints.size(); Item.m_Synchronized = m_lEnvelopes[e]->m_Synchronized; StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), m_lEnvelopes[e]->m_aName); df.AddItem(MAPITEMTYPE_ENVELOPE, e, sizeof(Item), &Item); PointCount += Item.m_NumPoints; } if(PointCount > 0) { // save points int TotalSize = sizeof(CEnvPoint) * PointCount; CEnvPoint *pPoints = (CEnvPoint *)calloc(PointCount, sizeof(*pPoints)); PointCount = 0; for(int e = 0; e < m_lEnvelopes.size(); e++) { int Count = m_lEnvelopes[e]->m_lPoints.size(); mem_copy(&pPoints[PointCount], m_lEnvelopes[e]->m_lPoints.base_ptr(), sizeof(CEnvPoint) * Count); PointCount += Count; } df.AddItem(MAPITEMTYPE_ENVPOINTS, 0, TotalSize, pPoints); free(pPoints); } // finish the data file df.Finish(); m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving done"); // send rcon.. if we can if(m_pEditor->Client()->RconAuthed()) { CServerInfo CurrentServerInfo; m_pEditor->Client()->GetServerInfo(&CurrentServerInfo); const unsigned char ipv4Localhost[16] = {127, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; const unsigned char ipv6Localhost[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}; // and if we're on localhost if(!mem_comp(CurrentServerInfo.m_NetAddr.ip, ipv4Localhost, sizeof(ipv4Localhost)) || !mem_comp(CurrentServerInfo.m_NetAddr.ip, ipv6Localhost, sizeof(ipv6Localhost))) { char aMapName[128]; IStorage::StripPathAndExtension(pFileName, aMapName, sizeof(aMapName)); if(!str_comp(aMapName, CurrentServerInfo.m_aMap)) m_pEditor->Client()->Rcon("reload"); } } return 1; } int CEditor::Load(const char *pFileName, int StorageType) { Reset(); int result = m_Map.Load(Kernel()->RequestInterface(), pFileName, StorageType); if(result) { str_copy(m_aFileName, pFileName, 512); SortImages(); SelectGameLayer(); } else { m_aFileName[0] = 0; Reset(); } return result; } int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int StorageType) { CDataFileReader DataFile; //DATAFILE *df = datafile_load(filename); if(!DataFile.Open(pStorage, pFileName, StorageType)) return 0; Clean(); // check version CMapItemVersion *pItem = (CMapItemVersion *)DataFile.FindItem(MAPITEMTYPE_VERSION, 0); if(!pItem) { // import old map /*MAP old_mapstuff; editor->reset(); editor_load_old(df, this); */ return 0; } else if(pItem->m_Version == 1) { //editor.reset(false); // load map info { int Start, Num; DataFile.GetType(MAPITEMTYPE_INFO, &Start, &Num); for(int i = Start; i < Start + Num; i++) { int ItemSize = DataFile.GetItemSize(Start); int ItemID; CMapItemInfoSettings *pItem = (CMapItemInfoSettings *)DataFile.GetItem(i, 0, &ItemID); if(!pItem || ItemID != 0) continue; if(pItem->m_Author > -1) str_copy(m_MapInfo.m_aAuthor, (char *)DataFile.GetData(pItem->m_Author), sizeof(m_MapInfo.m_aAuthor)); if(pItem->m_MapVersion > -1) str_copy(m_MapInfo.m_aVersion, (char *)DataFile.GetData(pItem->m_MapVersion), sizeof(m_MapInfo.m_aVersion)); if(pItem->m_Credits > -1) str_copy(m_MapInfo.m_aCredits, (char *)DataFile.GetData(pItem->m_Credits), sizeof(m_MapInfo.m_aCredits)); if(pItem->m_License > -1) str_copy(m_MapInfo.m_aLicense, (char *)DataFile.GetData(pItem->m_License), sizeof(m_MapInfo.m_aLicense)); if(pItem->m_Version != 1 || ItemSize < (int)sizeof(CMapItemInfoSettings)) break; if(!(pItem->m_Settings > -1)) break; const unsigned Size = DataFile.GetDataSize(pItem->m_Settings); char *pSettings = (char *)DataFile.GetData(pItem->m_Settings); char *pNext = pSettings; while(pNext < pSettings + Size) { int StrSize = str_length(pNext) + 1; CSetting Setting; str_copy(Setting.m_aCommand, pNext, sizeof(Setting.m_aCommand)); m_lSettings.add(Setting); pNext += StrSize; } } } // load images { int Start, Num; DataFile.GetType(MAPITEMTYPE_IMAGE, &Start, &Num); for(int i = 0; i < Num; i++) { CMapItemImage *pItem = (CMapItemImage *)DataFile.GetItem(Start + i, 0, 0); char *pName = (char *)DataFile.GetData(pItem->m_ImageName); // copy base info CEditorImage *pImg = new CEditorImage(m_pEditor); pImg->m_External = pItem->m_External; if(pItem->m_External) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "mapres/%s.png", pName); // load external CEditorImage ImgInfo(m_pEditor); if(m_pEditor->Graphics()->LoadPNG(&ImgInfo, aBuf, IStorage::TYPE_ALL)) { *pImg = ImgInfo; int TextureLoadFlag = m_pEditor->Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE; if(ImgInfo.m_Width % 16 != 0 || ImgInfo.m_Height % 16 != 0) TextureLoadFlag = 0; pImg->m_Texture = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, TextureLoadFlag, aBuf); ImgInfo.m_pData = 0; pImg->m_External = 1; } } else { pImg->m_Width = pItem->m_Width; pImg->m_Height = pItem->m_Height; pImg->m_Format = CImageInfo::FORMAT_RGBA; // copy image data void *pData = DataFile.GetData(pItem->m_ImageData); pImg->m_pData = malloc((size_t)pImg->m_Width * pImg->m_Height * 4); mem_copy(pImg->m_pData, pData, pImg->m_Width * pImg->m_Height * 4); int TextureLoadFlag = m_pEditor->Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE; if(pImg->m_Width % 16 != 0 || pImg->m_Height % 16 != 0) TextureLoadFlag = 0; pImg->m_Texture = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, TextureLoadFlag); } // copy image name if(pName) str_copy(pImg->m_aName, pName, 128); // load auto mapper file pImg->m_AutoMapper.Load(pImg->m_aName); m_lImages.add(pImg); // unload image DataFile.UnloadData(pItem->m_ImageData); DataFile.UnloadData(pItem->m_ImageName); } } // load sounds { int Start, Num; DataFile.GetType(MAPITEMTYPE_SOUND, &Start, &Num); for(int i = 0; i < Num; i++) { CMapItemSound *pItem = (CMapItemSound *)DataFile.GetItem(Start + i, 0, 0); char *pName = (char *)DataFile.GetData(pItem->m_SoundName); // copy base info CEditorSound *pSound = new CEditorSound(m_pEditor); if(pItem->m_External) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "mapres/%s.opus", pName); // load external IOHANDLE SoundFile = pStorage->OpenFile(pName, IOFLAG_READ, IStorage::TYPE_ALL); if(SoundFile) { // read the whole file into memory pSound->m_DataSize = io_length(SoundFile); if(pSound->m_DataSize > 0) { pSound->m_pData = malloc(pSound->m_DataSize); io_read(SoundFile, pSound->m_pData, pSound->m_DataSize); } io_close(SoundFile); if(pSound->m_DataSize > 0) { pSound->m_SoundID = m_pEditor->Sound()->LoadOpusFromMem(pSound->m_pData, pSound->m_DataSize, true); } } } else { pSound->m_DataSize = pItem->m_SoundDataSize; // copy sample data void *pData = DataFile.GetData(pItem->m_SoundData); pSound->m_pData = malloc(pSound->m_DataSize); mem_copy(pSound->m_pData, pData, pSound->m_DataSize); pSound->m_SoundID = m_pEditor->Sound()->LoadOpusFromMem(pSound->m_pData, pSound->m_DataSize, true); } // copy image name if(pName) str_copy(pSound->m_aName, pName, sizeof(pSound->m_aName)); m_lSounds.add(pSound); // unload image DataFile.UnloadData(pItem->m_SoundData); DataFile.UnloadData(pItem->m_SoundName); } } // load groups { int LayersStart, LayersNum; DataFile.GetType(MAPITEMTYPE_LAYER, &LayersStart, &LayersNum); int Start, Num; DataFile.GetType(MAPITEMTYPE_GROUP, &Start, &Num); for(int g = 0; g < Num; g++) { CMapItemGroup *pGItem = (CMapItemGroup *)DataFile.GetItem(Start + g, 0, 0); if(pGItem->m_Version < 1 || pGItem->m_Version > CMapItemGroup::CURRENT_VERSION) continue; CLayerGroup *pGroup = NewGroup(); pGroup->m_ParallaxX = pGItem->m_ParallaxX; pGroup->m_ParallaxY = pGItem->m_ParallaxY; pGroup->m_OffsetX = pGItem->m_OffsetX; pGroup->m_OffsetY = pGItem->m_OffsetY; if(pGItem->m_Version >= 2) { pGroup->m_UseClipping = pGItem->m_UseClipping; pGroup->m_ClipX = pGItem->m_ClipX; pGroup->m_ClipY = pGItem->m_ClipY; pGroup->m_ClipW = pGItem->m_ClipW; pGroup->m_ClipH = pGItem->m_ClipH; } // load group name if(pGItem->m_Version >= 3) IntsToStr(pGItem->m_aName, sizeof(pGroup->m_aName) / sizeof(int), pGroup->m_aName); for(int l = 0; l < pGItem->m_NumLayers; l++) { CLayer *pLayer = 0; CMapItemLayer *pLayerItem = (CMapItemLayer *)DataFile.GetItem(LayersStart + pGItem->m_StartLayer + l, 0, 0); if(!pLayerItem) continue; if(pLayerItem->m_Type == LAYERTYPE_TILES) { CMapItemLayerTilemap *pTilemapItem = (CMapItemLayerTilemap *)pLayerItem; CLayerTiles *pTiles = 0; if(pTilemapItem->m_Flags & TILESLAYERFLAG_GAME) { pTiles = new CLayerGame(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeGameLayer(pTiles); MakeGameGroup(pGroup); } else if(pTilemapItem->m_Flags & TILESLAYERFLAG_TELE) { if(pTilemapItem->m_Version <= 2) pTilemapItem->m_Tele = *((int *)(pTilemapItem) + 15); pTiles = new CLayerTele(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeTeleLayer(pTiles); } else if(pTilemapItem->m_Flags & TILESLAYERFLAG_SPEEDUP) { if(pTilemapItem->m_Version <= 2) pTilemapItem->m_Speedup = *((int *)(pTilemapItem) + 16); pTiles = new CLayerSpeedup(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeSpeedupLayer(pTiles); } else if(pTilemapItem->m_Flags & TILESLAYERFLAG_FRONT) { if(pTilemapItem->m_Version <= 2) pTilemapItem->m_Front = *((int *)(pTilemapItem) + 17); pTiles = new CLayerFront(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeFrontLayer(pTiles); } else if(pTilemapItem->m_Flags & TILESLAYERFLAG_SWITCH) { if(pTilemapItem->m_Version <= 2) pTilemapItem->m_Switch = *((int *)(pTilemapItem) + 18); pTiles = new CLayerSwitch(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeSwitchLayer(pTiles); } else if(pTilemapItem->m_Flags & TILESLAYERFLAG_TUNE) { if(pTilemapItem->m_Version <= 2) pTilemapItem->m_Tune = *((int *)(pTilemapItem) + 19); pTiles = new CLayerTune(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeTuneLayer(pTiles); } else { pTiles = new CLayerTiles(pTilemapItem->m_Width, pTilemapItem->m_Height); pTiles->m_pEditor = m_pEditor; pTiles->m_Color = pTilemapItem->m_Color; pTiles->m_ColorEnv = pTilemapItem->m_ColorEnv; pTiles->m_ColorEnvOffset = pTilemapItem->m_ColorEnvOffset; } pLayer = pTiles; pGroup->AddLayer(pTiles); void *pData = DataFile.GetData(pTilemapItem->m_Data); unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Data); pTiles->m_Image = pTilemapItem->m_Image; pTiles->m_Game = pTilemapItem->m_Flags & TILESLAYERFLAG_GAME; // load layer name if(pTilemapItem->m_Version >= 3) IntsToStr(pTilemapItem->m_aName, sizeof(pTiles->m_aName) / sizeof(int), pTiles->m_aName); if(pTiles->m_Tele) { void *pTeleData = DataFile.GetData(pTilemapItem->m_Tele); unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Tele); if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile)) { static const int s_aTilesRep[] = { TILE_TELEIN, TILE_TELEINEVIL, TILE_TELEOUT, TILE_TELECHECK, TILE_TELECHECKIN, TILE_TELECHECKINEVIL, TILE_TELECHECKOUT, TILE_TELEINWEAPON, TILE_TELEINHOOK}; mem_copy(((CLayerTele *)pTiles)->m_pTeleTile, pTeleData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile)); for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++) { pTiles->m_pTiles[i].m_Index = 0; for(unsigned e = 0; e < sizeof(s_aTilesRep) / sizeof(s_aTilesRep[0]); e++) { if(((CLayerTele *)pTiles)->m_pTeleTile[i].m_Type == s_aTilesRep[e]) pTiles->m_pTiles[i].m_Index = s_aTilesRep[e]; } } } DataFile.UnloadData(pTilemapItem->m_Tele); } else if(pTiles->m_Speedup) { void *pSpeedupData = DataFile.GetData(pTilemapItem->m_Speedup); unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Speedup); if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile)) { mem_copy(((CLayerSpeedup *)pTiles)->m_pSpeedupTile, pSpeedupData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile)); for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++) { if(((CLayerSpeedup *)pTiles)->m_pSpeedupTile[i].m_Force > 0) pTiles->m_pTiles[i].m_Index = TILE_BOOST; else pTiles->m_pTiles[i].m_Index = 0; } } DataFile.UnloadData(pTilemapItem->m_Speedup); } else if(pTiles->m_Front) { void *pFrontData = DataFile.GetData(pTilemapItem->m_Front); unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Front); if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile)) mem_copy(((CLayerFront *)pTiles)->m_pTiles, pFrontData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile)); DataFile.UnloadData(pTilemapItem->m_Front); } else if(pTiles->m_Switch) { void *pSwitchData = DataFile.GetData(pTilemapItem->m_Switch); unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Switch); if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile)) { const int s_aTilesComp[] = { TILE_SWITCHTIMEDOPEN, TILE_SWITCHTIMEDCLOSE, TILE_SWITCHOPEN, TILE_SWITCHCLOSE, TILE_FREEZE, TILE_DFREEZE, TILE_DUNFREEZE, TILE_HIT_ENABLE, TILE_HIT_DISABLE, TILE_JUMP, TILE_ADD_TIME, TILE_SUBSTRACT_TIME, TILE_ALLOW_TELE_GUN, TILE_ALLOW_BLUE_TELE_GUN}; CSwitchTile *pLayerSwitchTiles = ((CLayerSwitch *)pTiles)->m_pSwitchTile; mem_copy(((CLayerSwitch *)pTiles)->m_pSwitchTile, pSwitchData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile)); for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++) { if(((pLayerSwitchTiles[i].m_Type > (ENTITY_CRAZY_SHOTGUN + ENTITY_OFFSET) && ((CLayerSwitch *)pTiles)->m_pSwitchTile[i].m_Type < (ENTITY_DRAGGER_WEAK + ENTITY_OFFSET)) || ((CLayerSwitch *)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_LASER_O_FAST + 1 + ENTITY_OFFSET))) continue; else if(pLayerSwitchTiles[i].m_Type >= (ENTITY_ARMOR_1 + ENTITY_OFFSET) && pLayerSwitchTiles[i].m_Type <= (ENTITY_DOOR + ENTITY_OFFSET)) { pTiles->m_pTiles[i].m_Index = pLayerSwitchTiles[i].m_Type; pTiles->m_pTiles[i].m_Flags = pLayerSwitchTiles[i].m_Flags; continue; } for(unsigned e = 0; e < sizeof(s_aTilesComp) / sizeof(s_aTilesComp[0]); e++) { if(pLayerSwitchTiles[i].m_Type == s_aTilesComp[e]) { pTiles->m_pTiles[i].m_Index = s_aTilesComp[e]; pTiles->m_pTiles[i].m_Flags = pLayerSwitchTiles[i].m_Flags; } } } } DataFile.UnloadData(pTilemapItem->m_Switch); } else if(pTiles->m_Tune) { void *pTuneData = DataFile.GetData(pTilemapItem->m_Tune); unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Tune); if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile)) { CTuneTile *pLayerTuneTiles = ((CLayerTune *)pTiles)->m_pTuneTile; mem_copy(((CLayerTune *)pTiles)->m_pTuneTile, pTuneData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile)); for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++) { if(pLayerTuneTiles[i].m_Type == TILE_TUNE) pTiles->m_pTiles[i].m_Index = TILE_TUNE; else pTiles->m_pTiles[i].m_Index = 0; } } DataFile.UnloadData(pTilemapItem->m_Tune); } else // regular tile layer or game layer { if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile)) { mem_copy(pTiles->m_pTiles, pData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile)); if(pTiles->m_Game && pTilemapItem->m_Version == MakeVersion(1, *pTilemapItem)) { for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++) { if(pTiles->m_pTiles[i].m_Index) pTiles->m_pTiles[i].m_Index += ENTITY_OFFSET; } } } } DataFile.UnloadData(pTilemapItem->m_Data); // Remove unused tiles on game and front layers /*if(pTiles->m_Game) { for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++) { if(!IsValidGameTile(pTiles->m_pTiles[i].m_Index)) { if(pTiles->m_pTiles[i].m_Index) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "game layer, tile %d", pTiles->m_pTiles[i].m_Index); m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf); Changed = true; } pTiles->m_pTiles[i].m_Index = 0; pTiles->m_pTiles[i].m_Flags = 0; } } } else if(pTiles->m_Front) { for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++) { if(!IsValidFrontTile(pTiles->m_pTiles[i].m_Index)) { if(pTiles->m_pTiles[i].m_Index) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "front layer, tile %d", pTiles->m_pTiles[i].m_Index); m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf); Changed = true; } pTiles->m_pTiles[i].m_Index = 0; pTiles->m_pTiles[i].m_Flags = 0; } } } else if(pTiles->m_Tele) { for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++) { if(!IsValidTeleTile(pTiles->m_pTiles[i].m_Index)) { if(pTiles->m_pTiles[i].m_Index) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "tele layer, tile %d", pTiles->m_pTiles[i].m_Index); m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf); Changed = true; } pTiles->m_pTiles[i].m_Index = 0; pTiles->m_pTiles[i].m_Flags = 0; } } } else if(pTiles->m_Speedup) { for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++) { if(!IsValidSpeedupTile(pTiles->m_pTiles[i].m_Index)) { if(pTiles->m_pTiles[i].m_Index) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "speedup layer, tile %d", pTiles->m_pTiles[i].m_Index); m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf); Changed = true; } pTiles->m_pTiles[i].m_Index = 0; pTiles->m_pTiles[i].m_Flags = 0; } } } else if(pTiles->m_Switch) { for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++) { if(!IsValidSwitchTile(pTiles->m_pTiles[i].m_Index)) { if(pTiles->m_pTiles[i].m_Index) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "switch layer, tile %d", pTiles->m_pTiles[i].m_Index); m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf); Changed = true; } pTiles->m_pTiles[i].m_Index = 0; pTiles->m_pTiles[i].m_Flags = 0; } } }*/ // Convert race stoppers to ddrace stoppers /*if(pTiles->m_Game) { for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++) { if(pTiles->m_pTiles[i].m_Index == 29) { pTiles->m_pTiles[i].m_Index = 60; pTiles->m_pTiles[i].m_Flags = TILEFLAG_HFLIP|TILEFLAG_VFLIP|TILEFLAG_ROTATE; } else if(pTiles->m_pTiles[i].m_Index == 30) { pTiles->m_pTiles[i].m_Index = 60; pTiles->m_pTiles[i].m_Flags = TILEFLAG_ROTATE; } else if(pTiles->m_pTiles[i].m_Index == 31) { pTiles->m_pTiles[i].m_Index = 60; pTiles->m_pTiles[i].m_Flags = TILEFLAG_HFLIP|TILEFLAG_VFLIP; } else if(pTiles->m_pTiles[i].m_Index == 32) { pTiles->m_pTiles[i].m_Index = 60; pTiles->m_pTiles[i].m_Flags = 0; } } }*/ } else if(pLayerItem->m_Type == LAYERTYPE_QUADS) { CMapItemLayerQuads *pQuadsItem = (CMapItemLayerQuads *)pLayerItem; CLayerQuads *pQuads = new CLayerQuads; pQuads->m_pEditor = m_pEditor; pLayer = pQuads; pQuads->m_Image = pQuadsItem->m_Image; if(pQuads->m_Image < -1 || pQuads->m_Image >= m_lImages.size()) pQuads->m_Image = -1; // load layer name if(pQuadsItem->m_Version >= 2) IntsToStr(pQuadsItem->m_aName, sizeof(pQuads->m_aName) / sizeof(int), pQuads->m_aName); void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data); pGroup->AddLayer(pQuads); pQuads->m_lQuads.set_size(pQuadsItem->m_NumQuads); mem_copy(pQuads->m_lQuads.base_ptr(), pData, sizeof(CQuad) * pQuadsItem->m_NumQuads); DataFile.UnloadData(pQuadsItem->m_Data); } else if(pLayerItem->m_Type == LAYERTYPE_SOUNDS) { CMapItemLayerSounds *pSoundsItem = (CMapItemLayerSounds *)pLayerItem; if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION) continue; CLayerSounds *pSounds = new CLayerSounds; pSounds->m_pEditor = m_pEditor; pLayer = pSounds; pSounds->m_Sound = pSoundsItem->m_Sound; // validate m_Sound if(pSounds->m_Sound < -1 || pSounds->m_Sound >= m_lSounds.size()) pSounds->m_Sound = -1; // load layer name if(pSoundsItem->m_Version >= 1) IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName); // load data void *pData = DataFile.GetDataSwapped(pSoundsItem->m_Data); pGroup->AddLayer(pSounds); pSounds->m_lSources.set_size(pSoundsItem->m_NumSources); mem_copy(pSounds->m_lSources.base_ptr(), pData, sizeof(CSoundSource) * pSoundsItem->m_NumSources); DataFile.UnloadData(pSoundsItem->m_Data); } else if(pLayerItem->m_Type == LAYERTYPE_SOUNDS_DEPRECATED) { // compatibility with old sound layers CMapItemLayerSounds *pSoundsItem = (CMapItemLayerSounds *)pLayerItem; if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION) continue; CLayerSounds *pSounds = new CLayerSounds; pSounds->m_pEditor = m_pEditor; pLayer = pSounds; pSounds->m_Sound = pSoundsItem->m_Sound; // validate m_Sound if(pSounds->m_Sound < -1 || pSounds->m_Sound >= m_lSounds.size()) pSounds->m_Sound = -1; // load layer name if(pSoundsItem->m_Version >= 1) IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName); // load data CSoundSource_DEPRECATED *pData = (CSoundSource_DEPRECATED *)DataFile.GetDataSwapped(pSoundsItem->m_Data); pGroup->AddLayer(pSounds); pSounds->m_lSources.set_size(pSoundsItem->m_NumSources); for(int i = 0; i < pSoundsItem->m_NumSources; i++) { CSoundSource_DEPRECATED *pOldSource = &pData[i]; CSoundSource &Source = pSounds->m_lSources[i]; Source.m_Position = pOldSource->m_Position; Source.m_Loop = pOldSource->m_Loop; Source.m_Pan = true; Source.m_TimeDelay = pOldSource->m_TimeDelay; Source.m_Falloff = 0; Source.m_PosEnv = pOldSource->m_PosEnv; Source.m_PosEnvOffset = pOldSource->m_PosEnvOffset; Source.m_SoundEnv = pOldSource->m_SoundEnv; Source.m_SoundEnvOffset = pOldSource->m_SoundEnvOffset; Source.m_Shape.m_Type = CSoundShape::SHAPE_CIRCLE; Source.m_Shape.m_Circle.m_Radius = pOldSource->m_FalloffDistance; } DataFile.UnloadData(pSoundsItem->m_Data); } if(pLayer) pLayer->m_Flags = pLayerItem->m_Flags; } } } // load envelopes { CEnvPoint *pPoints = 0; { int Start, Num; DataFile.GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num); if(Num) pPoints = (CEnvPoint *)DataFile.GetItem(Start, 0, 0); } int Start, Num; DataFile.GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num); for(int e = 0; e < Num; e++) { CMapItemEnvelope *pItem = (CMapItemEnvelope *)DataFile.GetItem(Start + e, 0, 0); CEnvelope *pEnv = new CEnvelope(pItem->m_Channels); pEnv->m_lPoints.set_size(pItem->m_NumPoints); mem_copy(pEnv->m_lPoints.base_ptr(), &pPoints[pItem->m_StartPoint], sizeof(CEnvPoint) * pItem->m_NumPoints); if(pItem->m_aName[0] != -1) // compatibility with old maps IntsToStr(pItem->m_aName, sizeof(pItem->m_aName) / sizeof(int), pEnv->m_aName); m_lEnvelopes.add(pEnv); if(pItem->m_Version >= 2) pEnv->m_Synchronized = pItem->m_Synchronized; } } { int Start, Num; DataFile.GetType(MAPITEMTYPE_AUTOMAPPER_CONFIG, &Start, &Num); for(int i = 0; i < Num; i++) { CMapItemAutoMapperConfig *pItem = (CMapItemAutoMapperConfig *)DataFile.GetItem(Start + i, 0, 0); if(pItem->m_Version == CMapItemAutoMapperConfig::CURRENT_VERSION) { if(pItem->m_GroupId >= 0 && pItem->m_GroupId < m_lGroups.size() && pItem->m_LayerId >= 0 && pItem->m_LayerId < m_lGroups[pItem->m_GroupId]->m_lLayers.size()) { CLayer *pLayer = m_lGroups[pItem->m_GroupId]->m_lLayers[pItem->m_LayerId]; if(pLayer->m_Type == LAYERTYPE_TILES) { CLayerTiles *pLayer = (CLayerTiles *)m_lGroups[pItem->m_GroupId]->m_lLayers[pItem->m_LayerId]; // only load auto mappers for tile layers (not physics layers) if(!(pLayer->m_Game || pLayer->m_Tele || pLayer->m_Speedup || pLayer->m_Front || pLayer->m_Switch || pLayer->m_Tune)) { pLayer->m_AutoMapperConfig = pItem->m_AutomapperConfig; pLayer->m_Seed = pItem->m_AutomapperSeed; pLayer->m_AutoAutoMap = !!(pItem->m_Flags & CMapItemAutoMapperConfig::FLAG_AUTOMATIC); } } } } } } } else return 0; m_Modified = false; return 1; } static int gs_ModifyAddAmount = 0; static void ModifyAdd(int *pIndex) { if(*pIndex >= 0) *pIndex += gs_ModifyAddAmount; } int CEditor::Append(const char *pFileName, int StorageType) { CEditorMap NewMap; NewMap.m_pEditor = this; int Err; Err = NewMap.Load(Kernel()->RequestInterface(), pFileName, StorageType); if(!Err) return Err; // modify indecies gs_ModifyAddAmount = m_Map.m_lImages.size(); NewMap.ModifyImageIndex(ModifyAdd); gs_ModifyAddAmount = m_Map.m_lEnvelopes.size(); NewMap.ModifyEnvelopeIndex(ModifyAdd); // transfer images for(int i = 0; i < NewMap.m_lImages.size(); i++) m_Map.m_lImages.add(NewMap.m_lImages[i]); NewMap.m_lImages.clear(); // transfer envelopes for(int i = 0; i < NewMap.m_lEnvelopes.size(); i++) m_Map.m_lEnvelopes.add(NewMap.m_lEnvelopes[i]); NewMap.m_lEnvelopes.clear(); // transfer groups for(int i = 0; i < NewMap.m_lGroups.size(); i++) { if(NewMap.m_lGroups[i] == NewMap.m_pGameGroup) delete NewMap.m_lGroups[i]; else { NewMap.m_lGroups[i]->m_pMap = &m_Map; m_Map.m_lGroups.add(NewMap.m_lGroups[i]); } } NewMap.m_lGroups.clear(); // all done \o/ return 0; }