#include
#include
#include
#include
#include
#include
#include
#include
#include "menu_background.h"
CMenuBackground::CMenuBackground() :
CBackground(CMapLayers::TYPE_FULL_DESIGN, false)
{
m_RotationCenter = vec2(0.0f, 0.0f);
m_AnimationStartPos = vec2(0.0f, 0.0f);
m_Camera.m_Center = vec2(0.0f, 0.0f);
m_Camera.m_PrevCenter = vec2(0.0f, 0.0f);
m_MenuCenter = vec2(0.0f, 0.0f);
m_ChangedPosition = false;
ResetPositions();
m_CurrentPosition = -1;
m_MoveTime = 0.0f;
m_IsInit = false;
}
CBackgroundEngineMap *CMenuBackground::CreateBGMap()
{
return new CMenuMap;
}
void CMenuBackground::OnInit()
{
m_pBackgroundMap = CreateBGMap();
m_pMap = m_pBackgroundMap;
m_IsInit = true;
m_pImages->m_pClient = GameClient();
Kernel()->RegisterInterface((CMenuMap *)m_pBackgroundMap);
if(g_Config.m_ClMenuMap[0] != '\0')
LoadMenuBackground();
m_Camera.m_pClient = GameClient();
m_Camera.m_ZoomSet = false;
m_Camera.m_ZoomSmoothingTarget = 0;
}
void CMenuBackground::ResetPositions()
{
m_Positions[POS_START] = vec2(500.0f, 500.0f);
m_Positions[POS_BROWSER_INTERNET] = vec2(1000.0f, 1000.0f);
m_Positions[POS_BROWSER_LAN] = vec2(1100.0f, 1000.0f);
m_Positions[POS_DEMOS] = vec2(900.0f, 100.0f);
m_Positions[POS_NEWS] = vec2(500.0f, 750.0f);
m_Positions[POS_BROWSER_FAVORITES] = vec2(1250.0f, 500.0f);
m_Positions[POS_SETTINGS_LANGUAGE] = vec2(500.0f, 1200.0f);
m_Positions[POS_SETTINGS_GENERAL] = vec2(500.0f, 1000.0f);
m_Positions[POS_SETTINGS_PLAYER] = vec2(600.0f, 1000.0f);
m_Positions[POS_SETTINGS_TEE] = vec2(700.0f, 1000.0f);
m_Positions[POS_SETTINGS_HUD] = vec2(200.0f, 1000.0f);
m_Positions[POS_SETTINGS_CONTROLS] = vec2(800.0f, 1000.0f);
m_Positions[POS_SETTINGS_GRAPHICS] = vec2(900.0f, 1000.0f);
m_Positions[POS_SETTINGS_SOUND] = vec2(1000.0f, 1000.0f);
m_Positions[POS_SETTINGS_DDNET] = vec2(1200.0f, 200.0f);
m_Positions[POS_SETTINGS_ASSETS] = vec2(500.0f, 500.0f);
for(int i = 0; i < POS_BROWSER_CUSTOM_NUM; ++i)
m_Positions[POS_BROWSER_CUSTOM0 + i] = vec2(500.0f + (75.0f * (float)i), 650.0f - (75.0f * (float)i));
for(int i = 0; i < POS_SETTINGS_RESERVED_NUM; ++i)
m_Positions[POS_SETTINGS_RESERVED0 + i] = vec2(0, 0);
for(int i = 0; i < POS_RESERVED_NUM; ++i)
m_Positions[POS_RESERVED0 + i] = vec2(0, 0);
}
int CMenuBackground::ThemeScan(const char *pName, int IsDir, int DirType, void *pUser)
{
CMenuBackground *pSelf = (CMenuBackground *)pUser;
const char *pSuffix = str_endswith(pName, ".map");
if(IsDir || !pSuffix)
return 0;
char aFullName[128];
char aThemeName[128];
str_truncate(aFullName, sizeof(aFullName), pName, pSuffix - pName);
bool IsDay = false;
bool IsNight = false;
if((pSuffix = str_endswith(aFullName, "_day")))
{
str_truncate(aThemeName, sizeof(aThemeName), pName, pSuffix - aFullName);
IsDay = true;
}
else if((pSuffix = str_endswith(aFullName, "_night")))
{
str_truncate(aThemeName, sizeof(aThemeName), pName, pSuffix - aFullName);
IsNight = true;
}
else
str_copy(aThemeName, aFullName, sizeof(aThemeName));
if(str_comp(aThemeName, "none") == 0 || str_comp(aThemeName, "auto") == 0 || str_comp(aThemeName, "rand") == 0) // "none", "auto" and "rand" reserved, disallowed for maps
return 0;
// try to edit an existing theme
for(int i = 0; i < (int)pSelf->m_lThemes.size(); i++)
{
if(str_comp(pSelf->m_lThemes[i].m_Name, aThemeName) == 0)
{
if(IsDay)
pSelf->m_lThemes[i].m_HasDay = true;
if(IsNight)
pSelf->m_lThemes[i].m_HasNight = true;
return 0;
}
}
// make new theme
CTheme Theme(aThemeName, IsDay, IsNight);
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "added theme %s from themes/%s", aThemeName, pName);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
pSelf->m_lThemes.push_back(Theme);
return 0;
}
int CMenuBackground::ThemeIconScan(const char *pName, int IsDir, int DirType, void *pUser)
{
CMenuBackground *pSelf = (CMenuBackground *)pUser;
const char *pSuffix = str_endswith(pName, ".png");
if(IsDir || !pSuffix)
return 0;
char aThemeName[128];
str_truncate(aThemeName, sizeof(aThemeName), pName, pSuffix - pName);
// save icon for an existing theme
for(CTheme &Theme : pSelf->m_lThemes) // bit slow but whatever
{
if(str_comp(Theme.m_Name, aThemeName) == 0 || (!Theme.m_Name[0] && str_comp(aThemeName, "none") == 0))
{
char aBuf[MAX_PATH_LENGTH];
str_format(aBuf, sizeof(aBuf), "themes/%s", pName);
CImageInfo Info;
if(!pSelf->Graphics()->LoadPNG(&Info, aBuf, DirType))
{
str_format(aBuf, sizeof(aBuf), "failed to load theme icon from %s", pName);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
return 0;
}
str_format(aBuf, sizeof(aBuf), "loaded theme icon %s", pName);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
Theme.m_IconTexture = pSelf->Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0);
return 0;
}
}
return 0; // no existing theme
}
void CMenuBackground::LoadMenuBackground(bool HasDayHint, bool HasNightHint)
{
if(!m_IsInit)
return;
if(m_Loaded && m_pMap == m_pBackgroundMap)
m_pMap->Unload();
m_Loaded = false;
m_pMap = m_pBackgroundMap;
m_pLayers = m_pBackgroundLayers;
m_pImages = m_pBackgroundImages;
ResetPositions();
bool NeedImageLoading = false;
str_copy(m_aMapName, g_Config.m_ClMenuMap, sizeof(m_aMapName));
if(g_Config.m_ClMenuMap[0] != '\0')
{
const char *pMenuMap = g_Config.m_ClMenuMap;
if(str_comp(pMenuMap, "auto") == 0)
{
switch(time_season())
{
case SEASON_SPRING:
pMenuMap = "heavens";
break;
case SEASON_SUMMER:
pMenuMap = "jungle";
break;
case SEASON_AUTUMN:
pMenuMap = "autumn";
break;
case SEASON_WINTER:
pMenuMap = "winter";
break;
}
}
else if(str_comp(pMenuMap, "rand") == 0)
{
//make sure to load themes
std::vector &ThemesRef = GetThemes();
int RandomThemeIndex = rand() % (ThemesRef.size() - PREDEFINED_THEMES_COUNT);
if(RandomThemeIndex + PREDEFINED_THEMES_COUNT < (int)ThemesRef.size())
pMenuMap = ThemesRef[RandomThemeIndex + PREDEFINED_THEMES_COUNT].m_Name.cstr();
}
char aBuf[128];
const int HourOfTheDay = time_houroftheday();
const bool IsDaytime = HourOfTheDay >= 6 && HourOfTheDay < 18;
if(!m_Loaded && ((HasDayHint && IsDaytime) || (HasNightHint && !IsDaytime)))
{
str_format(aBuf, sizeof(aBuf), "themes/%s_%s.map", pMenuMap, IsDaytime ? "day" : "night");
if(m_pMap->Load(aBuf))
{
m_Loaded = true;
}
}
if(!m_Loaded)
{
str_format(aBuf, sizeof(aBuf), "themes/%s.map", pMenuMap);
if(m_pMap->Load(aBuf))
{
m_Loaded = true;
}
}
if(!m_Loaded && ((HasDayHint && !IsDaytime) || (HasNightHint && IsDaytime)))
{
str_format(aBuf, sizeof(aBuf), "themes/%s_%s.map", pMenuMap, IsDaytime ? "night" : "day");
if(m_pMap->Load(aBuf))
{
m_Loaded = true;
}
}
if(m_Loaded)
{
m_pLayers->InitBackground(m_pMap);
RenderTools()->RenderTilemapGenerateSkip(m_pLayers);
NeedImageLoading = true;
CMapLayers::OnMapLoad();
if(NeedImageLoading)
m_pImages->LoadBackground(m_pLayers, m_pMap);
// look for custom positions
CMapItemLayerTilemap *pTLayer = m_pLayers->GameLayer();
if(pTLayer)
{
int DataIndex = pTLayer->m_Data;
unsigned int Size = m_pLayers->Map()->GetDataSize(DataIndex);
void *pTiles = m_pLayers->Map()->GetData(DataIndex);
unsigned int TileSize = sizeof(CTile);
if(Size >= pTLayer->m_Width * pTLayer->m_Height * TileSize)
{
int x = 0;
int y = 0;
for(y = 0; y < pTLayer->m_Height; ++y)
{
for(x = 0; x < pTLayer->m_Width; ++x)
{
unsigned char Index = ((CTile *)pTiles)[y * pTLayer->m_Width + x].m_Index;
if(Index >= TILE_CHECKPOINT_FIRST && Index <= TILE_CHECKPOINT_LAST)
{
int ArrayIndex = clamp((Index - TILE_CHECKPOINT_FIRST), 0, NUM_POS);
m_Positions[ArrayIndex] = vec2(x * 32.0f + 16.0f, y * 32.0f + 16.0f);
}
x += ((CTile *)pTiles)[y * pTLayer->m_Width + x].m_Skip;
}
}
}
}
}
m_LastLoad = time_get();
}
}
void CMenuBackground::OnMapLoad()
{
return;
}
void CMenuBackground::OnRender()
{
return;
}
bool CMenuBackground::Render()
{
if(!m_Loaded)
return false;
if(Client()->State() >= IClient::STATE_ONLINE)
return false;
m_Camera.m_Zoom = 0.7f;
static vec2 Dir = vec2(1.0f, 0.0f);
float DistToCenter = distance(m_Camera.m_Center, m_RotationCenter);
if(!m_ChangedPosition && absolute(DistToCenter - (float)g_Config.m_ClRotationRadius) <= 0.5f)
{
// do little rotation
float RotPerTick = 360.0f / (float)g_Config.m_ClRotationSpeed * clamp(Client()->RenderFrameTime(), 0.0f, 0.1f);
Dir = rotate(Dir, RotPerTick);
m_Camera.m_Center = m_RotationCenter + Dir * (float)g_Config.m_ClRotationRadius;
}
else
{
// positions for the animation
vec2 DirToCenter;
if(DistToCenter > 0.5f)
DirToCenter = normalize(m_AnimationStartPos - m_RotationCenter);
else
DirToCenter = vec2(1, 0);
vec2 TargetPos = m_RotationCenter + DirToCenter * (float)g_Config.m_ClRotationRadius;
float Distance = distance(m_AnimationStartPos, TargetPos);
if(Distance > 0.001f)
Dir = normalize(m_AnimationStartPos - TargetPos);
else
Dir = vec2(1, 0);
// move time
m_MoveTime += clamp(Client()->RenderFrameTime(), 0.0f, 0.1f) * g_Config.m_ClCameraSpeed / 10.0f;
float XVal = 1 - m_MoveTime;
XVal = pow(XVal, 7.0f);
m_Camera.m_Center = TargetPos + Dir * (XVal * Distance);
if(m_CurrentPosition < 0)
{
m_AnimationStartPos = m_Camera.m_Center;
m_MoveTime = 0.0f;
}
m_ChangedPosition = false;
}
CMapLayers::OnRender();
m_CurrentPosition = -1;
return true;
}
CCamera *CMenuBackground::GetCurCamera()
{
return &m_Camera;
}
void CMenuBackground::ChangePosition(int PositionNumber)
{
if(PositionNumber != m_CurrentPosition)
{
if(PositionNumber >= POS_START && PositionNumber < NUM_POS)
{
m_CurrentPosition = PositionNumber;
}
else
{
m_CurrentPosition = POS_START;
}
m_ChangedPosition = true;
}
m_AnimationStartPos = m_Camera.m_Center;
m_RotationCenter = m_Positions[m_CurrentPosition];
m_MoveTime = 0.0f;
}
std::vector &CMenuBackground::GetThemes()
{
if(m_lThemes.size() == 0) // not loaded yet
{
// when adding more here, make sure to change the value of PREDEFINED_THEMES_COUNT too
m_lThemes.push_back(CTheme("", true, true)); // no theme
m_lThemes.push_back(CTheme("auto", true, true)); // auto theme
m_lThemes.push_back(CTheme("rand", true, true)); // random theme
Storage()->ListDirectory(IStorage::TYPE_ALL, "themes", ThemeScan, (CMenuBackground *)this);
Storage()->ListDirectory(IStorage::TYPE_ALL, "themes", ThemeIconScan, (CMenuBackground *)this);
std::sort(m_lThemes.begin() + PREDEFINED_THEMES_COUNT, m_lThemes.end());
}
return m_lThemes;
}