/* (c) Rajh, Redix and Sushi. */ #include #include #include #include #include #include "ghost.h" #include "menus.h" #include "players.h" #include "skins.h" const char *CGhost::ms_pGhostDir = "ghosts"; CGhost::CGhost() : m_NewRenderTick(-1), m_StartRenderTick(-1), m_LastDeathTick(-1), m_LastRaceTick(-1), m_Recording(false), m_Rendering(false) {} void CGhost::GetGhostSkin(CGhostSkin *pSkin, const char *pSkinName, int UseCustomColor, int ColorBody, int ColorFeet) { StrToInts(&pSkin->m_Skin0, 6, pSkinName); pSkin->m_UseCustomColor = UseCustomColor; pSkin->m_ColorBody = ColorBody; pSkin->m_ColorFeet = ColorFeet; } void CGhost::GetGhostCharacter(CGhostCharacter *pGhostChar, const CNetObj_Character *pChar) { pGhostChar->m_X = pChar->m_X; pGhostChar->m_Y = pChar->m_Y; pGhostChar->m_VelX = pChar->m_VelX; pGhostChar->m_VelY = 0; pGhostChar->m_Angle = pChar->m_Angle; pGhostChar->m_Direction = pChar->m_Direction; pGhostChar->m_Weapon = pChar->m_Weapon; pGhostChar->m_HookState = pChar->m_HookState; pGhostChar->m_HookX = pChar->m_HookX; pGhostChar->m_HookY = pChar->m_HookY; pGhostChar->m_AttackTick = pChar->m_AttackTick; pGhostChar->m_Tick = pChar->m_Tick; } void CGhost::GetNetObjCharacter(CNetObj_Character *pChar, const CGhostCharacter *pGhostChar) { mem_zero(pChar, sizeof(CNetObj_Character)); pChar->m_X = pGhostChar->m_X; pChar->m_Y = pGhostChar->m_Y; pChar->m_VelX = pGhostChar->m_VelX; pChar->m_VelY = 0; pChar->m_Angle = pGhostChar->m_Angle; pChar->m_Direction = pGhostChar->m_Direction; pChar->m_Weapon = pGhostChar->m_Weapon == WEAPON_GRENADE ? WEAPON_GRENADE : WEAPON_GUN; pChar->m_HookState = pGhostChar->m_HookState; pChar->m_HookX = pGhostChar->m_HookX; pChar->m_HookY = pGhostChar->m_HookY; pChar->m_AttackTick = pGhostChar->m_AttackTick; pChar->m_HookedPlayer = -1; pChar->m_Tick = pGhostChar->m_Tick; } CGhost::CGhostPath::CGhostPath(CGhostPath &&Other) : m_ChunkSize(Other.m_ChunkSize), m_NumItems(Other.m_NumItems), m_lChunks(std::move(Other.m_lChunks)) { Other.m_NumItems = 0; Other.m_lChunks.clear(); } CGhost::CGhostPath &CGhost::CGhostPath::operator=(CGhostPath &&Other) { Reset(Other.m_ChunkSize); m_NumItems = Other.m_NumItems; m_lChunks = std::move(Other.m_lChunks); Other.m_NumItems = 0; Other.m_lChunks.clear(); return *this; } void CGhost::CGhostPath::Reset(int ChunkSize) { for(unsigned i = 0; i < m_lChunks.size(); i++) free(m_lChunks[i]); m_lChunks.clear(); m_ChunkSize = ChunkSize; m_NumItems = 0; } void CGhost::CGhostPath::SetSize(int Items) { int Chunks = m_lChunks.size(); int NeededChunks = (Items + m_ChunkSize - 1) / m_ChunkSize; if(NeededChunks > Chunks) { m_lChunks.resize(NeededChunks); for(int i = Chunks; i < NeededChunks; i++) m_lChunks[i] = (CGhostCharacter *)calloc(m_ChunkSize, sizeof(CGhostCharacter)); } m_NumItems = Items; } void CGhost::CGhostPath::Add(CGhostCharacter Char) { SetSize(m_NumItems + 1); *Get(m_NumItems - 1) = Char; } CGhostCharacter *CGhost::CGhostPath::Get(int Index) { if(Index < 0 || Index >= m_NumItems) return 0; int Chunk = Index / m_ChunkSize; int Pos = Index % m_ChunkSize; return &m_lChunks[Chunk][Pos]; } void CGhost::GetPath(char *pBuf, int Size, const char *pPlayerName, int Time) const { const char *pMap = Client()->GetCurrentMap(); SHA256_DIGEST Sha256 = Client()->GetCurrentMapSha256(); char aSha256[SHA256_MAXSTRSIZE]; sha256_str(Sha256, aSha256, sizeof(aSha256)); char aPlayerName[MAX_NAME_LENGTH]; str_copy(aPlayerName, pPlayerName, sizeof(aPlayerName)); str_sanitize_filename(aPlayerName); if(Time < 0) str_format(pBuf, Size, "%s/%s_%s_%s_tmp_%d.gho", ms_pGhostDir, pMap, aPlayerName, aSha256, pid()); else str_format(pBuf, Size, "%s/%s_%s_%d.%03d_%s.gho", ms_pGhostDir, pMap, aPlayerName, Time / 1000, Time % 1000, aSha256); } void CGhost::AddInfos(const CNetObj_Character *pChar) { int NumTicks = m_CurGhost.m_Path.Size(); // do not start writing to file as long as we still touch the start line if(g_Config.m_ClRaceSaveGhost && !GhostRecorder()->IsRecording() && NumTicks > 0) { GetPath(m_aTmpFilename, sizeof(m_aTmpFilename), m_CurGhost.m_aPlayer); GhostRecorder()->Start(m_aTmpFilename, Client()->GetCurrentMap(), Client()->GetCurrentMapSha256(), m_CurGhost.m_aPlayer); GhostRecorder()->WriteData(GHOSTDATA_TYPE_START_TICK, &m_CurGhost.m_StartTick, sizeof(int)); GhostRecorder()->WriteData(GHOSTDATA_TYPE_SKIN, &m_CurGhost.m_Skin, sizeof(CGhostSkin)); for(int i = 0; i < NumTicks; i++) GhostRecorder()->WriteData(GHOSTDATA_TYPE_CHARACTER, m_CurGhost.m_Path.Get(i), sizeof(CGhostCharacter)); } CGhostCharacter GhostChar; GetGhostCharacter(&GhostChar, pChar); m_CurGhost.m_Path.Add(GhostChar); if(GhostRecorder()->IsRecording()) GhostRecorder()->WriteData(GHOSTDATA_TYPE_CHARACTER, &GhostChar, sizeof(CGhostCharacter)); } int CGhost::GetSlot() const { for(int i = 0; i < MAX_ACTIVE_GHOSTS; i++) if(m_aActiveGhosts[i].Empty()) return i; return -1; } int CGhost::FreeSlots() const { int Num = 0; for(int i = 0; i < MAX_ACTIVE_GHOSTS; i++) if(m_aActiveGhosts[i].Empty()) Num++; return Num; } void CGhost::CheckStart() { int RaceTick = -m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer; int RenderTick = m_NewRenderTick; if(m_LastRaceTick != RaceTick && Client()->GameTick(g_Config.m_ClDummy) - RaceTick < Client()->GameTickSpeed()) { if(m_Rendering && m_RenderingStartedByServer) // race restarted: stop rendering StopRender(); if(m_Recording && m_LastRaceTick != -1) // race restarted: activate restarting for local start detection so we have a smooth transition m_AllowRestart = true; if(m_LastRaceTick == -1) // no restart: reset rendering preparations m_NewRenderTick = -1; if(GhostRecorder()->IsRecording()) // race restarted: stop recording GhostRecorder()->Stop(0, -1); int StartTick = RaceTick; if(GameClient()->m_GameInfo.m_BugDDRaceGhost) // the client recognizes the start one tick earlier than ddrace servers StartTick--; StartRecord(StartTick); RenderTick = StartTick; } TryRenderStart(RenderTick, true); } void CGhost::CheckStartLocal(bool Predicted) { if(Predicted) // rendering { int RenderTick = m_NewRenderTick; vec2 PrevPos = m_pClient->m_PredictedPrevChar.m_Pos; vec2 Pos = m_pClient->m_PredictedChar.m_Pos; if(((!m_Rendering && RenderTick == -1) || m_AllowRestart) && CRaceHelper::IsStart(m_pClient, PrevPos, Pos)) { if(m_Rendering && !m_RenderingStartedByServer) // race restarted: stop rendering StopRender(); RenderTick = Client()->PredGameTick(g_Config.m_ClDummy); } TryRenderStart(RenderTick, false); } else // recording { int PrevTick = m_pClient->m_Snap.m_pLocalPrevCharacter->m_Tick; int CurTick = m_pClient->m_Snap.m_pLocalCharacter->m_Tick; vec2 PrevPos = vec2(m_pClient->m_Snap.m_pLocalPrevCharacter->m_X, m_pClient->m_Snap.m_pLocalPrevCharacter->m_Y); vec2 Pos = vec2(m_pClient->m_Snap.m_pLocalCharacter->m_X, m_pClient->m_Snap.m_pLocalCharacter->m_Y); // detecting death, needed because race allows immediate respawning if((!m_Recording || m_AllowRestart) && m_LastDeathTick < PrevTick) { // estimate the exact start tick int RecordTick = -1; int TickDiff = CurTick - PrevTick; for(int i = 0; i < TickDiff; i++) { if(CRaceHelper::IsStart(m_pClient, mix(PrevPos, Pos, (float)i / TickDiff), mix(PrevPos, Pos, (float)(i + 1) / TickDiff))) { RecordTick = PrevTick + i + 1; if(!m_AllowRestart) break; } } if(RecordTick != -1) { if(GhostRecorder()->IsRecording()) // race restarted: stop recording GhostRecorder()->Stop(0, -1); StartRecord(RecordTick); } } } } void CGhost::TryRenderStart(int Tick, bool ServerControl) { // only restart rendering if it did not change since last tick to prevent stuttering if(m_NewRenderTick != -1 && m_NewRenderTick == Tick) { StartRender(Tick); Tick = -1; m_RenderingStartedByServer = ServerControl; } m_NewRenderTick = Tick; } void CGhost::OnNewSnapshot() { if(!GameClient()->m_GameInfo.m_Race || Client()->State() != IClient::STATE_ONLINE) return; if(!m_pClient->m_Snap.m_pGameInfoObj || m_pClient->m_Snap.m_SpecInfo.m_Active || !m_pClient->m_Snap.m_pLocalCharacter || !m_pClient->m_Snap.m_pLocalPrevCharacter) return; bool RaceFlag = m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_RACETIME; bool ServerControl = RaceFlag && g_Config.m_ClRaceGhostServerControl; if(g_Config.m_ClRaceGhost) { if(!ServerControl) CheckStartLocal(false); else CheckStart(); if(m_Recording) AddInfos(m_pClient->m_Snap.m_pLocalCharacter); } // Record m_LastRaceTick for g_Config.m_ClConfirmDisconnect/QuitTime anyway int RaceTick = -m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer; m_LastRaceTick = RaceFlag ? RaceTick : -1; } void CGhost::OnNewPredictedSnapshot() { if(!GameClient()->m_GameInfo.m_Race || !g_Config.m_ClRaceGhost || Client()->State() != IClient::STATE_ONLINE) return; if(!m_pClient->m_Snap.m_pGameInfoObj || m_pClient->m_Snap.m_SpecInfo.m_Active || !m_pClient->m_Snap.m_pLocalCharacter || !m_pClient->m_Snap.m_pLocalPrevCharacter) return; bool RaceFlag = m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_RACETIME; bool ServerControl = RaceFlag && g_Config.m_ClRaceGhostServerControl; if(!ServerControl) CheckStartLocal(true); } void CGhost::OnRender() { // Play the ghost if(!m_Rendering || !g_Config.m_ClRaceShowGhost) return; int PlaybackTick = Client()->PredGameTick(g_Config.m_ClDummy) - m_StartRenderTick; for(int i = 0; i < MAX_ACTIVE_GHOSTS; i++) { CGhostItem *pGhost = &m_aActiveGhosts[i]; if(pGhost->Empty()) continue; int GhostTick = pGhost->m_StartTick + PlaybackTick; while(pGhost->m_PlaybackPos >= 0 && pGhost->m_Path.Get(pGhost->m_PlaybackPos)->m_Tick < GhostTick) { if(pGhost->m_PlaybackPos < pGhost->m_Path.Size() - 1) pGhost->m_PlaybackPos++; else pGhost->m_PlaybackPos = -1; } if(pGhost->m_PlaybackPos < 0) continue; int CurPos = pGhost->m_PlaybackPos; int PrevPos = maximum(0, CurPos - 1); if(pGhost->m_Path.Get(PrevPos)->m_Tick > GhostTick) continue; CNetObj_Character Player, Prev; GetNetObjCharacter(&Player, pGhost->m_Path.Get(CurPos)); GetNetObjCharacter(&Prev, pGhost->m_Path.Get(PrevPos)); int TickDiff = Player.m_Tick - Prev.m_Tick; float IntraTick = 0.f; if(TickDiff > 0) IntraTick = (GhostTick - Prev.m_Tick - 1 + Client()->PredIntraGameTick(g_Config.m_ClDummy)) / TickDiff; Player.m_AttackTick += Client()->GameTick(g_Config.m_ClDummy) - GhostTick; m_pClient->m_pPlayers->RenderHook(&Prev, &Player, &pGhost->m_RenderInfo, -2, IntraTick); m_pClient->m_pPlayers->RenderPlayer(&Prev, &Player, &pGhost->m_RenderInfo, -2, IntraTick); } } void CGhost::InitRenderInfos(CGhostItem *pGhost) { char aSkinName[64]; IntsToStr(&pGhost->m_Skin.m_Skin0, 6, aSkinName); CTeeRenderInfo *pRenderInfo = &pGhost->m_RenderInfo; int SkinId = m_pClient->m_pSkins->Find(aSkinName); const CSkin *pSkin = m_pClient->m_pSkins->Get(SkinId); pRenderInfo->m_OriginalRenderSkin = pSkin->m_OriginalSkin; pRenderInfo->m_ColorableRenderSkin = pSkin->m_ColorableSkin; pRenderInfo->m_BloodColor = pSkin->m_BloodColor; pRenderInfo->m_CustomColoredSkin = pGhost->m_Skin.m_UseCustomColor; if(pGhost->m_Skin.m_UseCustomColor) { pRenderInfo->m_ColorBody = color_cast(ColorHSLA(pGhost->m_Skin.m_ColorBody)); pRenderInfo->m_ColorFeet = color_cast(ColorHSLA(pGhost->m_Skin.m_ColorFeet)); } else { pRenderInfo->m_ColorBody = ColorRGBA(1, 1, 1); pRenderInfo->m_ColorFeet = ColorRGBA(1, 1, 1); } pRenderInfo->m_Size = 64; } void CGhost::StartRecord(int Tick) { m_Recording = true; m_CurGhost.Reset(); m_CurGhost.m_StartTick = Tick; const CGameClient::CClientData *pData = &m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID]; str_copy(m_CurGhost.m_aPlayer, Client()->PlayerName(), sizeof(m_CurGhost.m_aPlayer)); GetGhostSkin(&m_CurGhost.m_Skin, pData->m_aSkinName, pData->m_UseCustomColor, pData->m_ColorBody, pData->m_ColorFeet); InitRenderInfos(&m_CurGhost); } void CGhost::StopRecord(int Time) { m_Recording = false; bool RecordingToFile = GhostRecorder()->IsRecording(); if(RecordingToFile) GhostRecorder()->Stop(m_CurGhost.m_Path.Size(), Time); CMenus::CGhostItem *pOwnGhost = m_pClient->m_pMenus->GetOwnGhost(); if(Time > 0 && (!pOwnGhost || Time < pOwnGhost->m_Time)) { if(pOwnGhost && pOwnGhost->Active()) Unload(pOwnGhost->m_Slot); // add to active ghosts int Slot = GetSlot(); if(Slot != -1) m_aActiveGhosts[Slot] = std::move(m_CurGhost); // create ghost item CMenus::CGhostItem Item; if(RecordingToFile) GetPath(Item.m_aFilename, sizeof(Item.m_aFilename), m_CurGhost.m_aPlayer, Time); str_copy(Item.m_aPlayer, m_CurGhost.m_aPlayer, sizeof(Item.m_aPlayer)); Item.m_Time = Time; Item.m_Slot = Slot; // save new ghost file if(Item.HasFile()) Storage()->RenameFile(m_aTmpFilename, Item.m_aFilename, IStorage::TYPE_SAVE); // add item to menu list m_pClient->m_pMenus->UpdateOwnGhost(Item); } else if(RecordingToFile) // no new record Storage()->RemoveFile(m_aTmpFilename, IStorage::TYPE_SAVE); m_aTmpFilename[0] = 0; m_CurGhost.Reset(); } void CGhost::StartRender(int Tick) { m_Rendering = true; m_StartRenderTick = Tick; for(int i = 0; i < MAX_ACTIVE_GHOSTS; i++) m_aActiveGhosts[i].m_PlaybackPos = 0; } void CGhost::StopRender() { m_Rendering = false; m_NewRenderTick = -1; } int CGhost::Load(const char *pFilename) { int Slot = GetSlot(); if(Slot == -1) return -1; if(GhostLoader()->Load(pFilename, Client()->GetCurrentMap(), Client()->GetCurrentMapSha256(), Client()->GetCurrentMapCrc()) != 0) return -1; const CGhostInfo *pInfo = GhostLoader()->GetInfo(); if(pInfo->m_NumTicks <= 0 || pInfo->m_Time <= 0) { Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "ghost", "invalid header info"); GhostLoader()->Close(); return -1; } // select ghost CGhostItem *pGhost = &m_aActiveGhosts[Slot]; pGhost->Reset(); pGhost->m_Path.SetSize(pInfo->m_NumTicks); str_copy(pGhost->m_aPlayer, pInfo->m_aOwner, sizeof(pGhost->m_aPlayer)); int Index = 0; bool FoundSkin = false; bool NoTick = false; bool Error = false; int Type; while(!Error && GhostLoader()->ReadNextType(&Type)) { if(Index == pInfo->m_NumTicks && (Type == GHOSTDATA_TYPE_CHARACTER || Type == GHOSTDATA_TYPE_CHARACTER_NO_TICK)) { Error = true; break; } if(Type == GHOSTDATA_TYPE_SKIN && !FoundSkin) { FoundSkin = true; if(!GhostLoader()->ReadData(Type, &pGhost->m_Skin, sizeof(CGhostSkin))) Error = true; } else if(Type == GHOSTDATA_TYPE_CHARACTER_NO_TICK) { NoTick = true; if(!GhostLoader()->ReadData(Type, pGhost->m_Path.Get(Index++), sizeof(CGhostCharacter_NoTick))) Error = true; } else if(Type == GHOSTDATA_TYPE_CHARACTER) { if(!GhostLoader()->ReadData(Type, pGhost->m_Path.Get(Index++), sizeof(CGhostCharacter))) Error = true; } else if(Type == GHOSTDATA_TYPE_START_TICK) { if(!GhostLoader()->ReadData(Type, &pGhost->m_StartTick, sizeof(int))) Error = true; } } GhostLoader()->Close(); if(Error || Index != pInfo->m_NumTicks) { Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "ghost", "invalid ghost data"); pGhost->Reset(); return -1; } if(NoTick) { int StartTick = 0; for(int i = 1; i < pInfo->m_NumTicks; i++) // estimate start tick if(pGhost->m_Path.Get(i)->m_AttackTick != pGhost->m_Path.Get(i - 1)->m_AttackTick) StartTick = pGhost->m_Path.Get(i)->m_AttackTick - i; for(int i = 0; i < pInfo->m_NumTicks; i++) pGhost->m_Path.Get(i)->m_Tick = StartTick + i; } if(pGhost->m_StartTick == -1) pGhost->m_StartTick = pGhost->m_Path.Get(0)->m_Tick; if(!FoundSkin) GetGhostSkin(&pGhost->m_Skin, "default", 0, 0, 0); InitRenderInfos(pGhost); return Slot; } void CGhost::Unload(int Slot) { m_aActiveGhosts[Slot].Reset(); } void CGhost::UnloadAll() { for(int i = 0; i < MAX_ACTIVE_GHOSTS; i++) Unload(i); } void CGhost::SaveGhost(CMenus::CGhostItem *pItem) { int Slot = pItem->m_Slot; if(!pItem->Active() || pItem->HasFile() || m_aActiveGhosts[Slot].Empty() || GhostRecorder()->IsRecording()) return; CGhostItem *pGhost = &m_aActiveGhosts[Slot]; int NumTicks = pGhost->m_Path.Size(); GetPath(pItem->m_aFilename, sizeof(pItem->m_aFilename), pItem->m_aPlayer, pItem->m_Time); GhostRecorder()->Start(pItem->m_aFilename, Client()->GetCurrentMap(), Client()->GetCurrentMapSha256(), pItem->m_aPlayer); GhostRecorder()->WriteData(GHOSTDATA_TYPE_START_TICK, &pGhost->m_StartTick, sizeof(int)); GhostRecorder()->WriteData(GHOSTDATA_TYPE_SKIN, &pGhost->m_Skin, sizeof(CGhostSkin)); for(int i = 0; i < NumTicks; i++) GhostRecorder()->WriteData(GHOSTDATA_TYPE_CHARACTER, pGhost->m_Path.Get(i), sizeof(CGhostCharacter)); GhostRecorder()->Stop(NumTicks, pItem->m_Time); } void CGhost::ConGPlay(IConsole::IResult *pResult, void *pUserData) { CGhost *pGhost = (CGhost *)pUserData; pGhost->StartRender(pGhost->Client()->PredGameTick(g_Config.m_ClDummy)); } void CGhost::OnConsoleInit() { m_pGhostLoader = Kernel()->RequestInterface(); m_pGhostRecorder = Kernel()->RequestInterface(); Console()->Register("gplay", "", CFGFLAG_CLIENT, ConGPlay, this, ""); } void CGhost::OnMessage(int MsgType, void *pRawMsg) { // check for messages from server if(MsgType == NETMSGTYPE_SV_KILLMSG) { CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg; if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalClientID) { if(m_Recording) StopRecord(); StopRender(); m_LastDeathTick = Client()->GameTick(g_Config.m_ClDummy); } } else if(MsgType == NETMSGTYPE_SV_CHAT) { CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg; if(pMsg->m_ClientID == -1 && m_Recording) { char aName[MAX_NAME_LENGTH]; int Time = CRaceHelper::TimeFromFinishMessage(pMsg->m_pMessage, aName, sizeof(aName)); if(Time > 0 && m_pClient->m_Snap.m_LocalClientID >= 0 && str_comp(aName, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName) == 0) { StopRecord(Time); StopRender(); } } } } void CGhost::OnReset() { StopRecord(); StopRender(); m_LastDeathTick = -1; m_LastRaceTick = -1; } void CGhost::OnMapLoad() { OnReset(); UnloadAll(); m_pClient->m_pMenus->GhostlistPopulate(); m_AllowRestart = false; } int CGhost::GetLastRaceTick() { return m_LastRaceTick; } void CGhost::RefindSkin() { char aSkinName[64]; for(int i = 0; i < (int)(sizeof(m_aActiveGhosts) / sizeof(m_aActiveGhosts[0])); ++i) { IntsToStr(&m_aActiveGhosts[i].m_Skin.m_Skin0, 6, aSkinName); if(aSkinName[0] != '\0') { CTeeRenderInfo *pRenderInfo = &m_aActiveGhosts[i].m_RenderInfo; int SkinId = m_pClient->m_pSkins->Find(aSkinName); const CSkin *pSkin = m_pClient->m_pSkins->Get(SkinId); pRenderInfo->m_OriginalRenderSkin = pSkin->m_OriginalSkin; pRenderInfo->m_ColorableRenderSkin = pSkin->m_ColorableSkin; } } IntsToStr(&m_CurGhost.m_Skin.m_Skin0, 6, aSkinName); if(aSkinName[0] != '\0') { CTeeRenderInfo *pRenderInfo = &m_CurGhost.m_RenderInfo; int SkinId = m_pClient->m_pSkins->Find(aSkinName); const CSkin *pSkin = m_pClient->m_pSkins->Get(SkinId); pRenderInfo->m_OriginalRenderSkin = pSkin->m_OriginalSkin; pRenderInfo->m_ColorableRenderSkin = pSkin->m_ColorableSkin; } }