/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_TUNING_H #define GAME_TUNING_H #undef GAME_TUNING_H // this file will be included several times // physics tuning MACRO_TUNING_PARAM(GroundControlSpeed, ground_control_speed, 10.0f) MACRO_TUNING_PARAM(GroundControlAccel, ground_control_accel, 100.0f / TicksPerSecond) MACRO_TUNING_PARAM(GroundFriction, ground_friction, 0.5f) MACRO_TUNING_PARAM(GroundJumpImpulse, ground_jump_impulse, 13.2f) MACRO_TUNING_PARAM(AirJumpImpulse, air_jump_impulse, 12.0f) MACRO_TUNING_PARAM(AirControlSpeed, air_control_speed, 250.0f / TicksPerSecond) MACRO_TUNING_PARAM(AirControlAccel, air_control_accel, 1.5f) MACRO_TUNING_PARAM(AirFriction, air_friction, 0.95f) MACRO_TUNING_PARAM(HookLength, hook_length, 380.0f) MACRO_TUNING_PARAM(HookFireSpeed, hook_fire_speed, 80.0f) MACRO_TUNING_PARAM(HookDragAccel, hook_drag_accel, 3.0f) MACRO_TUNING_PARAM(HookDragSpeed, hook_drag_speed, 15.0f) MACRO_TUNING_PARAM(Gravity, gravity, 0.5f) MACRO_TUNING_PARAM(VelrampStart, velramp_start, 550) MACRO_TUNING_PARAM(VelrampRange, velramp_range, 2000) MACRO_TUNING_PARAM(VelrampCurvature, velramp_curvature, 1.4f) // weapon tuning MACRO_TUNING_PARAM(GunCurvature, gun_curvature, 1.25f) MACRO_TUNING_PARAM(GunSpeed, gun_speed, 2200.0f) MACRO_TUNING_PARAM(GunLifetime, gun_lifetime, 2.0f) MACRO_TUNING_PARAM(ShotgunCurvature, shotgun_curvature, 1.25f) MACRO_TUNING_PARAM(ShotgunSpeed, shotgun_speed, 2750.0f) MACRO_TUNING_PARAM(ShotgunSpeeddiff, shotgun_speeddiff, 0.8f) MACRO_TUNING_PARAM(ShotgunLifetime, shotgun_lifetime, 0.20f) MACRO_TUNING_PARAM(GrenadeCurvature, grenade_curvature, 7.0f) MACRO_TUNING_PARAM(GrenadeSpeed, grenade_speed, 1000.0f) MACRO_TUNING_PARAM(GrenadeLifetime, grenade_lifetime, 2.0f) MACRO_TUNING_PARAM(LaserReach, laser_reach, 800.0f) MACRO_TUNING_PARAM(LaserBounceDelay, laser_bounce_delay, 150) MACRO_TUNING_PARAM(LaserBounceNum, laser_bounce_num, 1) MACRO_TUNING_PARAM(LaserBounceCost, laser_bounce_cost, 0) MACRO_TUNING_PARAM(LaserDamage, laser_damage, 5) MACRO_TUNING_PARAM(PlayerCollision, player_collision, 1) MACRO_TUNING_PARAM(PlayerHooking, player_hooking, 1) MACRO_TUNING_PARAM(PlayerJetpack, player_jetpack, 0.0f) #endif